-/**************************************************************************
- *
+/*
* Copyright 2006 VMware, Inc.
* All Rights Reserved.
*
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
+ * distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
+ */
-#ifndef INTEL_REGIONS_H
-#define INTEL_REGIONS_H
+#ifndef INTEL_IMAGE_H
+#define INTEL_IMAGE_H
/** @file intel_image.h
*
- * Structure definitions and prototypes for intel_region handling,
- * which is the basic structure for rectangular collections of pixels
- * stored in a drm_intel_bo.
+ * Structure definitions and prototypes for __DRIimage, the driver-private
+ * structure backing EGLImage or a drawable in DRI3.
+ *
+ * The __DRIimage is passed around the loader code (src/glx and src/egl), but
+ * it's opaque to that code and may only be accessed by loader extensions
+ * (mostly located in intel_screen.c).
*/
#include <stdbool.h>
GLuint tile_y;
bool has_depthstencil;
+ /** The image was created with EGL_EXT_image_dma_buf_import. */
+ bool dma_buf_imported;
+
/**
* Provided by EGL_EXT_image_dma_buf_import.
- *
- * The flag is set in order to restrict the use of the image later on.
- *
- * See intel_image_target_texture_2d()
+ * \{
*/
- bool dma_buf_imported;
enum __DRIYUVColorSpace yuv_color_space;
enum __DRISampleRange sample_range;
enum __DRIChromaSiting horizontal_siting;
enum __DRIChromaSiting vertical_siting;
+ /* \} */
void *data;
};