/**************************************************************************
- *
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ *
+ * Copyright 2006 VMware, Inc.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
#include <GL/gl.h>
#include <GL/internal/dri_interface.h>
#include "intel_batchbuffer.h"
-#include "intel_chipset.h"
#include "intel_mipmap_tree.h"
-#include "intel_regions.h"
#include "intel_resolve_map.h"
#include "intel_tex.h"
#include "intel_blit.h"
+#include "intel_fbo.h"
#include "brw_blorp.h"
#include "brw_context.h"
#include "main/enums.h"
+#include "main/fbobject.h"
#include "main/formats.h"
#include "main/glformats.h"
#include "main/texcompress_etc.h"
#include "main/teximage.h"
#include "main/streaming-load-memcpy.h"
+#include "x86/common_x86_asm.h"
#define FILE_DEBUG_FLAG DEBUG_MIPTREE
-static GLenum
-target_to_target(GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- return GL_TEXTURE_CUBE_MAP_ARB;
- default:
- return target;
- }
-}
-
+static bool
+intel_miptree_alloc_mcs(struct brw_context *brw,
+ struct intel_mipmap_tree *mt,
+ GLuint num_samples);
/**
* Determine which MSAA layout should be used by the MSAA surface being
* created, based on the chip generation and the surface type.
*/
static enum intel_msaa_layout
-compute_msaa_layout(struct brw_context *brw, gl_format format, GLenum target)
+compute_msaa_layout(struct brw_context *brw, mesa_format format, GLenum target,
+ bool disable_aux_buffers)
{
/* Prior to Gen7, all MSAA surfaces used IMS layout. */
if (brw->gen < 7)
* would require converting between CMS and UMS MSAA layouts on the fly,
* which is expensive.
*/
- if (_mesa_get_format_datatype(format) == GL_INT) {
- /* TODO: is this workaround needed for future chipsets? */
- assert(brw->gen == 7);
+ if (brw->gen == 7 && _mesa_get_format_datatype(format) == GL_INT) {
+ return INTEL_MSAA_LAYOUT_UMS;
+ } else if (disable_aux_buffers) {
+ /* We can't use the CMS layout because it uses an aux buffer, the MCS
+ * buffer. So fallback to UMS, which is identical to CMS without the
+ * MCS. */
return INTEL_MSAA_LAYOUT_UMS;
} else {
- /* For now, if we're going to be texturing from this surface,
- * force UMS, so that the shader doesn't have to do different things
- * based on whether there's a multisample control surface needing sampled first.
- * We can't just blindly read the MCS surface in all cases because:
- *
- * From the Ivy Bridge PRM, Vol4 Part1 p77 ("MCS Enable"):
- *
- * If this field is disabled and the sampling engine <ld_mcs> message
- * is issued on this surface, the MCS surface may be accessed. Software
- * must ensure that the surface is defined to avoid GTT errors.
- */
- if (target == GL_TEXTURE_2D_MULTISAMPLE ||
- target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
- return INTEL_MSAA_LAYOUT_UMS;
- } else {
- return INTEL_MSAA_LAYOUT_CMS;
- }
+ return INTEL_MSAA_LAYOUT_CMS;
}
}
}
struct intel_mipmap_tree *mt,
unsigned *width_px, unsigned *height)
{
- switch (mt->region->tiling) {
+ switch (mt->tiling) {
default:
- assert(!"Non-MSRT MCS requires X or Y tiling");
+ unreachable("Non-MSRT MCS requires X or Y tiling");
/* In release builds, fall through */
case I915_TILING_Y:
*width_px = 32 / mt->cpp;
if (brw->gen < 7)
return false;
+ if (mt->disable_aux_buffers)
+ return false;
+
/* MCS is only supported for color buffers */
switch (_mesa_get_format_base_format(mt->format)) {
case GL_DEPTH_COMPONENT:
return false;
}
- if (mt->region->tiling != I915_TILING_X &&
- mt->region->tiling != I915_TILING_Y)
+ if (mt->tiling != I915_TILING_X &&
+ mt->tiling != I915_TILING_Y)
return false;
if (mt->cpp != 4 && mt->cpp != 8 && mt->cpp != 16)
return false;
- if (mt->first_level != 0 || mt->last_level != 0)
+ if (mt->first_level != 0 || mt->last_level != 0) {
+ if (brw->gen >= 8) {
+ perf_debug("Multi-LOD fast clear - giving up (%dx%dx%d).\n",
+ mt->logical_width0, mt->logical_height0, mt->last_level);
+ }
+
return false;
- if (mt->physical_depth0 != 1)
+ }
+ if (mt->physical_depth0 != 1) {
+ if (brw->gen >= 8) {
+ perf_debug("Layered fast clear - giving up. (%dx%d%d)\n",
+ mt->logical_width0, mt->logical_height0,
+ mt->physical_depth0);
+ }
+
return false;
+ }
/* There's no point in using an MCS buffer if the surface isn't in a
* renderable format.
}
+/**
+ * Determine depth format corresponding to a depth+stencil format,
+ * for separate stencil.
+ */
+mesa_format
+intel_depth_format_for_depthstencil_format(mesa_format format) {
+ switch (format) {
+ case MESA_FORMAT_Z24_UNORM_S8_UINT:
+ return MESA_FORMAT_Z24_UNORM_X8_UINT;
+ case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
+ return MESA_FORMAT_Z_FLOAT32;
+ default:
+ return format;
+ }
+}
+
+
/**
* @param for_bo Indicates that the caller is
* intel_miptree_create_for_bo(). If true, then do not create
* \c stencil_mt.
*/
-struct intel_mipmap_tree *
+static struct intel_mipmap_tree *
intel_miptree_create_layout(struct brw_context *brw,
GLenum target,
- gl_format format,
+ mesa_format format,
GLuint first_level,
GLuint last_level,
GLuint width0,
GLuint height0,
GLuint depth0,
bool for_bo,
- GLuint num_samples)
+ GLuint num_samples,
+ enum intel_miptree_tiling_mode requested,
+ bool force_all_slices_at_each_lod,
+ bool disable_aux_buffers)
{
struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1);
if (!mt)
return NULL;
- DBG("%s target %s format %s level %d..%d <-- %p\n", __FUNCTION__,
+ DBG("%s target %s format %s level %d..%d slices %d <-- %p\n", __func__,
_mesa_lookup_enum_by_nr(target),
_mesa_get_format_name(format),
- first_level, last_level, mt);
+ first_level, last_level, depth0, mt);
+
+ if (target == GL_TEXTURE_1D_ARRAY) {
+ /* For a 1D Array texture the OpenGL API will treat the height0
+ * parameter as the number of array slices. For Intel hardware, we treat
+ * the 1D array as a 2D Array with a height of 1.
+ *
+ * So, when we first come through this path to create a 1D Array
+ * texture, height0 stores the number of slices, and depth0 is 1. In
+ * this case, we want to swap height0 and depth0.
+ *
+ * Since some miptrees will be created based on the base miptree, we may
+ * come through this path and see height0 as 1 and depth0 being the
+ * number of slices. In this case we don't need to do the swap.
+ */
+ assert(height0 == 1 || depth0 == 1);
+ if (height0 > 1) {
+ depth0 = height0;
+ height0 = 1;
+ }
+ }
- mt->target = target_to_target(target);
+ mt->target = target;
mt->format = format;
mt->first_level = first_level;
mt->last_level = last_level;
mt->logical_width0 = width0;
mt->logical_height0 = height0;
mt->logical_depth0 = depth0;
- mt->mcs_state = INTEL_MCS_STATE_NONE;
+ mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_NO_MCS;
+ mt->disable_aux_buffers = disable_aux_buffers;
+ exec_list_make_empty(&mt->hiz_map);
/* The cpp is bytes per (1, blockheight)-sized block for compressed
* textures. This is why you'll see divides by blockheight all over
mt->num_samples = num_samples;
mt->compressed = _mesa_is_format_compressed(format);
mt->msaa_layout = INTEL_MSAA_LAYOUT_NONE;
- mt->refcount = 1;
+ mt->refcount = 1;
if (num_samples > 1) {
/* Adjust width/height/depth for MSAA */
- mt->msaa_layout = compute_msaa_layout(brw, format, mt->target);
+ mt->msaa_layout = compute_msaa_layout(brw, format,
+ mt->target, mt->disable_aux_buffers);
if (mt->msaa_layout == INTEL_MSAA_LAYOUT_IMS) {
- /* In the Sandy Bridge PRM, volume 4, part 1, page 31, it says:
+ /* From the Ivybridge PRM, Volume 1, Part 1, page 108:
+ * "If the surface is multisampled and it is a depth or stencil
+ * surface or Multisampled Surface StorageFormat in SURFACE_STATE is
+ * MSFMT_DEPTH_STENCIL, WL and HL must be adjusted as follows before
+ * proceeding:
+ *
+ * +----------------------------------------------------------------+
+ * | Num Multisamples | W_l = | H_l = |
+ * +----------------------------------------------------------------+
+ * | 2 | ceiling(W_l / 2) * 4 | H_l (no adjustment) |
+ * | 4 | ceiling(W_l / 2) * 4 | ceiling(H_l / 2) * 4 |
+ * | 8 | ceiling(W_l / 2) * 8 | ceiling(H_l / 2) * 4 |
+ * | 16 | ceiling(W_l / 2) * 8 | ceiling(H_l / 2) * 8 |
+ * +----------------------------------------------------------------+
+ * "
+ *
+ * Note that MSFMT_DEPTH_STENCIL just means the IMS (interleaved)
+ * format rather than UMS/CMS (array slices). The Sandybridge PRM,
+ * Volume 1, Part 1, Page 111 has the same formula for 4x MSAA.
+ *
+ * Another more complicated explanation for these adjustments comes
+ * from the Sandybridge PRM, volume 4, part 1, page 31:
*
* "Any of the other messages (sample*, LOD, load4) used with a
* (4x) multisampled surface will in-effect sample a surface with
* sample 3 is in that bottom right 2x2 block.
*/
switch (num_samples) {
+ case 2:
+ assert(brw->gen >= 8);
+ width0 = ALIGN(width0, 2) * 2;
+ height0 = ALIGN(height0, 2);
+ break;
case 4:
width0 = ALIGN(width0, 2) * 2;
height0 = ALIGN(height0, 2) * 2;
height0 = ALIGN(height0, 2) * 2;
break;
default:
- /* num_samples should already have been quantized to 0, 1, 4, or
+ /* num_samples should already have been quantized to 0, 1, 2, 4, or
* 8.
*/
- assert(false);
+ unreachable("not reached");
}
} else {
/* Non-interleaved */
}
}
- /* array_spacing_lod0 is only used for non-IMS MSAA surfaces. TODO: can we
- * use it elsewhere?
+ /* Set array_layout to ALL_SLICES_AT_EACH_LOD when array_spacing_lod0 can
+ * be used. array_spacing_lod0 is only used for non-IMS MSAA surfaces on
+ * Gen 7 and 8. On Gen 8 and 9 this layout is not available but it is still
+ * used on Gen8 to make it pick a qpitch value which doesn't include space
+ * for the mipmaps. On Gen9 this is not necessary because it will
+ * automatically pick a packed qpitch value whenever mt->first_level ==
+ * mt->last_level.
+ * TODO: can we use it elsewhere?
+ * TODO: also disable this on Gen8 and pick the qpitch value like Gen9
*/
- switch (mt->msaa_layout) {
- case INTEL_MSAA_LAYOUT_NONE:
- case INTEL_MSAA_LAYOUT_IMS:
- mt->array_spacing_lod0 = false;
- break;
- case INTEL_MSAA_LAYOUT_UMS:
- case INTEL_MSAA_LAYOUT_CMS:
- mt->array_spacing_lod0 = true;
- break;
+ if (brw->gen >= 9) {
+ mt->array_layout = ALL_LOD_IN_EACH_SLICE;
+ } else {
+ switch (mt->msaa_layout) {
+ case INTEL_MSAA_LAYOUT_NONE:
+ case INTEL_MSAA_LAYOUT_IMS:
+ mt->array_layout = ALL_LOD_IN_EACH_SLICE;
+ break;
+ case INTEL_MSAA_LAYOUT_UMS:
+ case INTEL_MSAA_LAYOUT_CMS:
+ mt->array_layout = ALL_SLICES_AT_EACH_LOD;
+ break;
+ }
}
if (target == GL_TEXTURE_CUBE_MAP) {
if (!for_bo &&
_mesa_get_format_base_format(format) == GL_DEPTH_STENCIL &&
(brw->must_use_separate_stencil ||
- (brw->has_separate_stencil && brw_is_hiz_depth_format(brw, format)))) {
+ (brw->has_separate_stencil &&
+ intel_miptree_wants_hiz_buffer(brw, mt)))) {
+ const bool force_all_slices_at_each_lod = brw->gen == 6;
mt->stencil_mt = intel_miptree_create(brw,
mt->target,
- MESA_FORMAT_S8,
+ MESA_FORMAT_S_UINT8,
mt->first_level,
mt->last_level,
mt->logical_width0,
mt->logical_depth0,
true,
num_samples,
- INTEL_MIPTREE_TILING_ANY);
+ INTEL_MIPTREE_TILING_ANY,
+ force_all_slices_at_each_lod);
if (!mt->stencil_mt) {
intel_miptree_release(&mt);
return NULL;
/* Fix up the Z miptree format for how we're splitting out separate
* stencil. Gen7 expects there to be no stencil bits in its depth buffer.
*/
- if (mt->format == MESA_FORMAT_S8_Z24) {
- mt->format = MESA_FORMAT_X8_Z24;
- } else if (mt->format == MESA_FORMAT_Z32_FLOAT_X24S8) {
- mt->format = MESA_FORMAT_Z32_FLOAT;
- mt->cpp = 4;
- } else {
- _mesa_problem(NULL, "Unknown format %s in separate stencil mt\n",
- _mesa_get_format_name(mt->format));
+ mt->format = intel_depth_format_for_depthstencil_format(mt->format);
+ mt->cpp = 4;
+
+ if (format == mt->format) {
+ _mesa_problem(NULL, "Unknown format %s in separate stencil mt\n",
+ _mesa_get_format_name(mt->format));
}
}
- brw_miptree_layout(brw, mt);
+ if (force_all_slices_at_each_lod)
+ mt->array_layout = ALL_SLICES_AT_EACH_LOD;
+
+ brw_miptree_layout(brw, for_bo, requested, mt);
+
+ if (mt->disable_aux_buffers)
+ assert(mt->msaa_layout != INTEL_MSAA_LAYOUT_CMS);
return mt;
}
+
/**
- * \brief Helper function for intel_miptree_create().
+ * Choose an appropriate uncompressed format for a requested
+ * compressed format, if unsupported.
*/
-static uint32_t
-intel_miptree_choose_tiling(struct brw_context *brw,
- gl_format format,
- uint32_t width0,
- uint32_t num_samples,
- enum intel_miptree_tiling_mode requested,
- struct intel_mipmap_tree *mt)
+mesa_format
+intel_lower_compressed_format(struct brw_context *brw, mesa_format format)
{
- if (format == MESA_FORMAT_S8) {
- /* The stencil buffer is W tiled. However, we request from the kernel a
- * non-tiled buffer because the GTT is incapable of W fencing.
- */
- return I915_TILING_NONE;
- }
-
- /* Some usages may want only one type of tiling, like depth miptrees (Y
- * tiled), or temporary BOs for uploading data once (linear).
- */
- switch (requested) {
- case INTEL_MIPTREE_TILING_ANY:
- break;
- case INTEL_MIPTREE_TILING_Y:
- return I915_TILING_Y;
- case INTEL_MIPTREE_TILING_NONE:
- return I915_TILING_NONE;
- }
-
- if (num_samples > 1) {
- /* From p82 of the Sandy Bridge PRM, dw3[1] of SURFACE_STATE ("Tiled
- * Surface"):
- *
- * [DevSNB+]: For multi-sample render targets, this field must be
- * 1. MSRTs can only be tiled.
- *
- * Our usual reason for preferring X tiling (fast blits using the
- * blitting engine) doesn't apply to MSAA, since we'll generally be
- * downsampling or upsampling when blitting between the MSAA buffer
- * and another buffer, and the blitting engine doesn't support that.
- * So use Y tiling, since it makes better use of the cache.
- */
- return I915_TILING_Y;
- }
-
- GLenum base_format = _mesa_get_format_base_format(format);
- if (base_format == GL_DEPTH_COMPONENT ||
- base_format == GL_DEPTH_STENCIL_EXT)
- return I915_TILING_Y;
-
- int minimum_pitch = mt->total_width * mt->cpp;
-
- /* If the width is much smaller than a tile, don't bother tiling. */
- if (minimum_pitch < 64)
- return I915_TILING_NONE;
-
- if (ALIGN(minimum_pitch, 512) >= 32768) {
- perf_debug("%dx%d miptree too large to blit, falling back to untiled",
- mt->total_width, mt->total_height);
- return I915_TILING_NONE;
- }
-
- /* Pre-gen6 doesn't have BLORP to handle Y-tiling, so use X-tiling. */
- if (brw->gen < 6)
- return I915_TILING_X;
-
- /* From the Sandybridge PRM, Volume 1, Part 2, page 32:
- * "NOTE: 128BPE Format Color Buffer ( render target ) MUST be either TileX
- * or Linear."
- * 128 bits per pixel translates to 16 bytes per pixel. This is necessary
- * all the way back to 965, but is explicitly permitted on Gen7.
+ /* No need to lower ETC formats on these platforms,
+ * they are supported natively.
*/
- if (brw->gen != 7 && mt->cpp >= 16)
- return I915_TILING_X;
-
- /* From the Ivy Bridge PRM, Vol4 Part1 2.12.2.1 (SURFACE_STATE for most
- * messages), on p64, under the heading "Surface Vertical Alignment":
- *
- * This field must be set to VALIGN_4 for all tiled Y Render Target
- * surfaces.
- *
- * So if the surface is renderable and uses a vertical alignment of 2,
- * force it to be X tiled. This is somewhat conservative (it's possible
- * that the client won't ever render to this surface), but it's difficult
- * to know that ahead of time. And besides, since we use a vertical
- * alignment of 4 as often as we can, this shouldn't happen very often.
- */
- if (brw->gen == 7 && mt->align_h == 2 &&
- brw->format_supported_as_render_target[format]) {
- return I915_TILING_X;
+ if (brw->gen >= 8 || brw->is_baytrail)
+ return format;
+
+ switch (format) {
+ case MESA_FORMAT_ETC1_RGB8:
+ return MESA_FORMAT_R8G8B8X8_UNORM;
+ case MESA_FORMAT_ETC2_RGB8:
+ return MESA_FORMAT_R8G8B8X8_UNORM;
+ case MESA_FORMAT_ETC2_SRGB8:
+ case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
+ case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
+ return MESA_FORMAT_B8G8R8A8_SRGB;
+ case MESA_FORMAT_ETC2_RGBA8_EAC:
+ case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
+ return MESA_FORMAT_R8G8B8A8_UNORM;
+ case MESA_FORMAT_ETC2_R11_EAC:
+ return MESA_FORMAT_R_UNORM16;
+ case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
+ return MESA_FORMAT_R_SNORM16;
+ case MESA_FORMAT_ETC2_RG11_EAC:
+ return MESA_FORMAT_R16G16_UNORM;
+ case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
+ return MESA_FORMAT_R16G16_SNORM;
+ default:
+ /* Non ETC1 / ETC2 format */
+ return format;
}
-
- return I915_TILING_Y | I915_TILING_X;
}
+
struct intel_mipmap_tree *
intel_miptree_create(struct brw_context *brw,
- GLenum target,
- gl_format format,
- GLuint first_level,
- GLuint last_level,
- GLuint width0,
- GLuint height0,
- GLuint depth0,
- bool expect_accelerated_upload,
+ GLenum target,
+ mesa_format format,
+ GLuint first_level,
+ GLuint last_level,
+ GLuint width0,
+ GLuint height0,
+ GLuint depth0,
+ bool expect_accelerated_upload,
GLuint num_samples,
- enum intel_miptree_tiling_mode requested_tiling)
+ enum intel_miptree_tiling_mode requested_tiling,
+ bool force_all_slices_at_each_lod)
{
struct intel_mipmap_tree *mt;
- gl_format tex_format = format;
- gl_format etc_format = MESA_FORMAT_NONE;
+ mesa_format tex_format = format;
+ mesa_format etc_format = MESA_FORMAT_NONE;
GLuint total_width, total_height;
- if (!brw->is_baytrail) {
- switch (format) {
- case MESA_FORMAT_ETC1_RGB8:
- format = MESA_FORMAT_RGBX8888_REV;
- break;
- case MESA_FORMAT_ETC2_RGB8:
- format = MESA_FORMAT_RGBX8888_REV;
- break;
- case MESA_FORMAT_ETC2_SRGB8:
- case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
- case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
- format = MESA_FORMAT_SARGB8;
- break;
- case MESA_FORMAT_ETC2_RGBA8_EAC:
- case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
- format = MESA_FORMAT_RGBA8888_REV;
- break;
- case MESA_FORMAT_ETC2_R11_EAC:
- format = MESA_FORMAT_R16;
- break;
- case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
- format = MESA_FORMAT_SIGNED_R16;
- break;
- case MESA_FORMAT_ETC2_RG11_EAC:
- format = MESA_FORMAT_GR1616;
- break;
- case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
- format = MESA_FORMAT_SIGNED_GR1616;
- break;
- default:
- /* Non ETC1 / ETC2 format */
- break;
- }
- }
+ format = intel_lower_compressed_format(brw, format);
etc_format = (format != tex_format) ? tex_format : MESA_FORMAT_NONE;
mt = intel_miptree_create_layout(brw, target, format,
first_level, last_level, width0,
height0, depth0,
- false, num_samples);
- /*
- * pitch == 0 || height == 0 indicates the null texture
- */
- if (!mt || !mt->total_width || !mt->total_height) {
- intel_miptree_release(&mt);
+ false, num_samples,
+ requested_tiling,
+ force_all_slices_at_each_lod,
+ false /*disable_aux_buffers*/);
+
+ if (!mt)
return NULL;
- }
total_width = mt->total_width;
total_height = mt->total_height;
- if (format == MESA_FORMAT_S8) {
+ if (format == MESA_FORMAT_S_UINT8) {
/* Align to size of W tile, 64x64. */
total_width = ALIGN(total_width, 64);
total_height = ALIGN(total_height, 64);
}
- uint32_t tiling = intel_miptree_choose_tiling(brw, format, width0,
- num_samples, requested_tiling,
- mt);
- bool y_or_x = tiling == (I915_TILING_Y | I915_TILING_X);
+ bool y_or_x = false;
+ if (mt->tiling == (I915_TILING_Y | I915_TILING_X)) {
+ y_or_x = true;
+ mt->tiling = I915_TILING_Y;
+ }
+
+ unsigned long pitch;
mt->etc_format = etc_format;
- mt->region = intel_region_alloc(brw->intelScreen,
- y_or_x ? I915_TILING_Y : tiling,
- mt->cpp,
- total_width,
- total_height,
- expect_accelerated_upload);
-
- /* If the region is too large to fit in the aperture, we need to use the
- * BLT engine to support it. The BLT paths can't currently handle Y-tiling,
- * so we need to fall back to X.
+ mt->bo = drm_intel_bo_alloc_tiled(brw->bufmgr, "miptree",
+ total_width, total_height, mt->cpp,
+ &mt->tiling, &pitch,
+ (expect_accelerated_upload ?
+ BO_ALLOC_FOR_RENDER : 0));
+ mt->pitch = pitch;
+
+ /* If the BO is too large to fit in the aperture, we need to use the
+ * BLT engine to support it. Prior to Sandybridge, the BLT paths can't
+ * handle Y-tiling, so we need to fall back to X.
*/
- if (y_or_x && mt->region->bo->size >= brw->max_gtt_map_object_size) {
+ if (brw->gen < 6 && y_or_x && mt->bo->size >= brw->max_gtt_map_object_size) {
perf_debug("%dx%d miptree larger than aperture; falling back to X-tiled\n",
mt->total_width, mt->total_height);
- intel_region_release(&mt->region);
- mt->region = intel_region_alloc(brw->intelScreen,
- I915_TILING_X,
- mt->cpp,
- total_width,
- total_height,
- expect_accelerated_upload);
+ mt->tiling = I915_TILING_X;
+ drm_intel_bo_unreference(mt->bo);
+ mt->bo = drm_intel_bo_alloc_tiled(brw->bufmgr, "miptree",
+ total_width, total_height, mt->cpp,
+ &mt->tiling, &pitch,
+ (expect_accelerated_upload ?
+ BO_ALLOC_FOR_RENDER : 0));
+ mt->pitch = pitch;
}
mt->offset = 0;
- if (!mt->region) {
+ if (!mt->bo) {
intel_miptree_release(&mt);
return NULL;
}
+
+ if (mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
+ if (!intel_miptree_alloc_mcs(brw, mt, num_samples)) {
+ intel_miptree_release(&mt);
+ return NULL;
+ }
+ }
+
/* If this miptree is capable of supporting fast color clears, set
- * mcs_state appropriately to ensure that fast clears will occur.
+ * fast_clear_state appropriately to ensure that fast clears will occur.
* Allocation of the MCS miptree will be deferred until the first fast
* clear actually occurs.
*/
if (intel_is_non_msrt_mcs_buffer_supported(brw, mt))
- mt->mcs_state = INTEL_MCS_STATE_RESOLVED;
+ mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_RESOLVED;
return mt;
}
struct intel_mipmap_tree *
intel_miptree_create_for_bo(struct brw_context *brw,
drm_intel_bo *bo,
- gl_format format,
+ mesa_format format,
uint32_t offset,
uint32_t width,
uint32_t height,
+ uint32_t depth,
int pitch,
- uint32_t tiling)
+ bool disable_aux_buffers)
{
struct intel_mipmap_tree *mt;
+ uint32_t tiling, swizzle;
+ GLenum target;
- struct intel_region *region = calloc(1, sizeof(*region));
- if (!region)
- return NULL;
+ drm_intel_bo_get_tiling(bo, &tiling, &swizzle);
/* Nothing will be able to use this miptree with the BO if the offset isn't
* aligned.
*/
assert(pitch >= 0);
- mt = intel_miptree_create_layout(brw, GL_TEXTURE_2D, format,
+ target = depth > 1 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
+
+ /* 'requested' parameter of intel_miptree_create_layout() is relevant
+ * only for non bo miptree. Tiling for bo is already computed above.
+ * So, the tiling requested (INTEL_MIPTREE_TILING_ANY) below is
+ * just a place holder and will not make any change to the miptree
+ * tiling format.
+ */
+ mt = intel_miptree_create_layout(brw, target, format,
0, 0,
- width, height, 1,
- true, 0 /* num_samples */);
- if (!mt) {
- free(region);
- return mt;
- }
-
- region->cpp = mt->cpp;
- region->width = width;
- region->height = height;
- region->pitch = pitch;
- region->refcount = 1;
- drm_intel_bo_reference(bo);
- region->bo = bo;
- region->tiling = tiling;
+ width, height, depth,
+ true, 0,
+ INTEL_MIPTREE_TILING_ANY,
+ false,
+ disable_aux_buffers);
+ if (!mt)
+ return NULL;
- mt->region = region;
+ drm_intel_bo_reference(bo);
+ mt->bo = bo;
+ mt->pitch = pitch;
mt->offset = offset;
+ mt->tiling = tiling;
return mt;
}
-
/**
- * For a singlesample DRI2 buffer, this simply wraps the given region with a miptree.
+ * For a singlesample renderbuffer, this simply wraps the given BO with a
+ * miptree.
*
- * For a multisample DRI2 buffer, this wraps the given region with
- * a singlesample miptree, then creates a multisample miptree into which the
- * singlesample miptree is embedded as a child.
+ * For a multisample renderbuffer, this wraps the window system's
+ * (singlesample) BO with a singlesample miptree attached to the
+ * intel_renderbuffer, then creates a multisample miptree attached to irb->mt
+ * that will contain the actual rendering (which is lazily resolved to
+ * irb->singlesample_mt).
*/
-struct intel_mipmap_tree*
-intel_miptree_create_for_dri2_buffer(struct brw_context *brw,
- unsigned dri_attachment,
- gl_format format,
- uint32_t num_samples,
- struct intel_region *region)
+void
+intel_update_winsys_renderbuffer_miptree(struct brw_context *intel,
+ struct intel_renderbuffer *irb,
+ drm_intel_bo *bo,
+ uint32_t width, uint32_t height,
+ uint32_t pitch)
{
struct intel_mipmap_tree *singlesample_mt = NULL;
struct intel_mipmap_tree *multisample_mt = NULL;
+ struct gl_renderbuffer *rb = &irb->Base.Base;
+ mesa_format format = rb->Format;
+ int num_samples = rb->NumSamples;
- /* Only the front and back buffers, which are color buffers, are shared
- * through DRI2.
+ /* Only the front and back buffers, which are color buffers, are allocated
+ * through the image loader.
*/
- assert(dri_attachment == __DRI_BUFFER_BACK_LEFT ||
- dri_attachment == __DRI_BUFFER_FRONT_LEFT ||
- dri_attachment == __DRI_BUFFER_FAKE_FRONT_LEFT);
assert(_mesa_get_format_base_format(format) == GL_RGB ||
_mesa_get_format_base_format(format) == GL_RGBA);
- singlesample_mt = intel_miptree_create_for_bo(brw,
- region->bo,
+ singlesample_mt = intel_miptree_create_for_bo(intel,
+ bo,
format,
0,
- region->width,
- region->height,
- region->pitch,
- region->tiling);
+ width,
+ height,
+ 1,
+ pitch,
+ false);
if (!singlesample_mt)
- return NULL;
- singlesample_mt->region->name = region->name;
+ goto fail;
/* If this miptree is capable of supporting fast color clears, set
* mcs_state appropriately to ensure that fast clears will occur.
* Allocation of the MCS miptree will be deferred until the first fast
* clear actually occurs.
*/
- if (intel_is_non_msrt_mcs_buffer_supported(brw, singlesample_mt))
- singlesample_mt->mcs_state = INTEL_MCS_STATE_RESOLVED;
-
- if (num_samples == 0)
- return singlesample_mt;
-
- multisample_mt = intel_miptree_create_for_renderbuffer(brw,
- format,
- region->width,
- region->height,
- num_samples);
- if (!multisample_mt) {
- intel_miptree_release(&singlesample_mt);
- return NULL;
- }
-
- multisample_mt->singlesample_mt = singlesample_mt;
- multisample_mt->need_downsample = false;
-
- if (brw->is_front_buffer_rendering &&
- (dri_attachment == __DRI_BUFFER_FRONT_LEFT ||
- dri_attachment == __DRI_BUFFER_FAKE_FRONT_LEFT)) {
- intel_miptree_upsample(brw, multisample_mt);
- }
-
- return multisample_mt;
-}
+ if (intel_is_non_msrt_mcs_buffer_supported(intel, singlesample_mt))
+ singlesample_mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_RESOLVED;
-/**
- * For a singlesample image buffer, this simply wraps the given region with a miptree.
- *
- * For a multisample image buffer, this wraps the given region with
- * a singlesample miptree, then creates a multisample miptree into which the
- * singlesample miptree is embedded as a child.
- */
-struct intel_mipmap_tree*
-intel_miptree_create_for_image_buffer(struct brw_context *intel,
- enum __DRIimageBufferMask buffer_type,
- gl_format format,
- uint32_t num_samples,
- struct intel_region *region)
-{
- struct intel_mipmap_tree *singlesample_mt = NULL;
- struct intel_mipmap_tree *multisample_mt = NULL;
+ if (num_samples == 0) {
+ intel_miptree_release(&irb->mt);
+ irb->mt = singlesample_mt;
- /* Only the front and back buffers, which are color buffers, are allocated
- * through the image loader.
- */
- assert(_mesa_get_format_base_format(format) == GL_RGB ||
- _mesa_get_format_base_format(format) == GL_RGBA);
-
- singlesample_mt = intel_miptree_create_for_bo(intel,
- region->bo,
- format,
- 0,
- region->width,
- region->height,
- region->pitch,
- region->tiling);
- if (!singlesample_mt)
- return NULL;
-
- intel_region_reference(&singlesample_mt->region, region);
-
- if (num_samples == 0)
- return singlesample_mt;
-
- multisample_mt = intel_miptree_create_for_renderbuffer(intel,
- format,
- region->width,
- region->height,
- num_samples);
- if (!multisample_mt) {
- intel_miptree_release(&singlesample_mt);
- return NULL;
- }
-
- multisample_mt->singlesample_mt = singlesample_mt;
- multisample_mt->need_downsample = false;
-
- intel_region_reference(&multisample_mt->region, region);
-
- if (intel->is_front_buffer_rendering && buffer_type == __DRI_IMAGE_BUFFER_FRONT) {
- intel_miptree_upsample(intel, multisample_mt);
+ assert(!irb->singlesample_mt);
+ } else {
+ intel_miptree_release(&irb->singlesample_mt);
+ irb->singlesample_mt = singlesample_mt;
+
+ if (!irb->mt ||
+ irb->mt->logical_width0 != width ||
+ irb->mt->logical_height0 != height) {
+ multisample_mt = intel_miptree_create_for_renderbuffer(intel,
+ format,
+ width,
+ height,
+ num_samples);
+ if (!multisample_mt)
+ goto fail;
+
+ irb->need_downsample = false;
+ intel_miptree_release(&irb->mt);
+ irb->mt = multisample_mt;
+ }
}
+ return;
- return multisample_mt;
+fail:
+ intel_miptree_release(&irb->singlesample_mt);
+ intel_miptree_release(&irb->mt);
+ return;
}
struct intel_mipmap_tree*
intel_miptree_create_for_renderbuffer(struct brw_context *brw,
- gl_format format,
+ mesa_format format,
uint32_t width,
uint32_t height,
uint32_t num_samples)
struct intel_mipmap_tree *mt;
uint32_t depth = 1;
bool ok;
+ GLenum target = num_samples > 1 ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
- mt = intel_miptree_create(brw, GL_TEXTURE_2D, format, 0, 0,
+ mt = intel_miptree_create(brw, target, format, 0, 0,
width, height, depth, true, num_samples,
- INTEL_MIPTREE_TILING_ANY);
+ INTEL_MIPTREE_TILING_ANY, false);
if (!mt)
goto fail;
- if (brw_is_hiz_depth_format(brw, format)) {
+ if (intel_miptree_wants_hiz_buffer(brw, mt)) {
ok = intel_miptree_alloc_hiz(brw, mt);
if (!ok)
goto fail;
}
- if (mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
- ok = intel_miptree_alloc_mcs(brw, mt, num_samples);
- if (!ok)
- goto fail;
- }
-
return mt;
fail:
if (src) {
src->refcount++;
- DBG("%s %p refcount now %d\n", __FUNCTION__, src, src->refcount);
+ DBG("%s %p refcount now %d\n", __func__, src, src->refcount);
}
*dst = src;
if (!*mt)
return;
- DBG("%s %p refcount will be %d\n", __FUNCTION__, *mt, (*mt)->refcount - 1);
+ DBG("%s %p refcount will be %d\n", __func__, *mt, (*mt)->refcount - 1);
if (--(*mt)->refcount <= 0) {
GLuint i;
- DBG("%s deleting %p\n", __FUNCTION__, *mt);
+ DBG("%s deleting %p\n", __func__, *mt);
- intel_region_release(&((*mt)->region));
+ drm_intel_bo_unreference((*mt)->bo);
intel_miptree_release(&(*mt)->stencil_mt);
- intel_miptree_release(&(*mt)->hiz_mt);
+ if ((*mt)->hiz_buf) {
+ if ((*mt)->hiz_buf->mt)
+ intel_miptree_release(&(*mt)->hiz_buf->mt);
+ else
+ drm_intel_bo_unreference((*mt)->hiz_buf->bo);
+ free((*mt)->hiz_buf);
+ }
intel_miptree_release(&(*mt)->mcs_mt);
- intel_miptree_release(&(*mt)->singlesample_mt);
intel_resolve_map_clear(&(*mt)->hiz_map);
for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
* objects can't change targets over their lifetimes, so this should be
* true.
*/
- assert(target_to_target(image->TexObject->Target) == mt->target);
+ assert(image->TexObject->Target == mt->target);
- gl_format mt_format = mt->format;
- if (mt->format == MESA_FORMAT_X8_Z24 && mt->stencil_mt)
- mt_format = MESA_FORMAT_S8_Z24;
- if (mt->format == MESA_FORMAT_Z32_FLOAT && mt->stencil_mt)
- mt_format = MESA_FORMAT_Z32_FLOAT_X24S8;
+ mesa_format mt_format = mt->format;
+ if (mt->format == MESA_FORMAT_Z24_UNORM_X8_UINT && mt->stencil_mt)
+ mt_format = MESA_FORMAT_Z24_UNORM_S8_UINT;
+ if (mt->format == MESA_FORMAT_Z_FLOAT32 && mt->stencil_mt)
+ mt_format = MESA_FORMAT_Z32_FLOAT_S8X24_UINT;
if (mt->etc_format != MESA_FORMAT_NONE)
mt_format = mt->etc_format;
if (mt->target == GL_TEXTURE_CUBE_MAP)
depth = 6;
+ int level_depth = mt->level[level].depth;
+ if (mt->num_samples > 1) {
+ switch (mt->msaa_layout) {
+ case INTEL_MSAA_LAYOUT_NONE:
+ case INTEL_MSAA_LAYOUT_IMS:
+ break;
+ case INTEL_MSAA_LAYOUT_UMS:
+ case INTEL_MSAA_LAYOUT_CMS:
+ level_depth /= mt->num_samples;
+ break;
+ }
+ }
+
/* Test image dimensions against the base level image adjusted for
* minification. This will also catch images not present in the
* tree, changed targets, etc.
*/
- if (mt->target == GL_TEXTURE_2D_MULTISAMPLE ||
- mt->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
- /* nonzero level here is always bogus */
- assert(level == 0);
-
- if (width != mt->logical_width0 ||
- height != mt->logical_height0 ||
- depth != mt->logical_depth0) {
- return false;
- }
- }
- else {
- /* all normal textures, renderbuffers, etc */
- if (width != mt->level[level].width ||
- height != mt->level[level].height ||
- depth != mt->level[level].depth) {
- return false;
- }
+ if (width != minify(mt->logical_width0, level - mt->first_level) ||
+ height != minify(mt->logical_height0, level - mt->first_level) ||
+ depth != level_depth) {
+ return false;
}
if (image->NumSamples != mt->num_samples)
void
intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
GLuint level,
- GLuint x, GLuint y,
- GLuint w, GLuint h, GLuint d)
+ GLuint x, GLuint y, GLuint d)
{
- mt->level[level].width = w;
- mt->level[level].height = h;
mt->level[level].depth = d;
mt->level[level].level_x = x;
mt->level[level].level_y = y;
- DBG("%s level %d size: %d,%d,%d offset %d,%d\n", __FUNCTION__,
- level, w, h, d, x, y);
+ DBG("%s level %d, depth %d, offset %d,%d\n", __func__,
+ level, d, x, y);
assert(mt->level[level].slice == NULL);
mt->level[level].slice[img].y_offset = mt->level[level].level_y + y;
DBG("%s level %d img %d pos %d,%d\n",
- __FUNCTION__, level, img,
+ __func__, level, img,
mt->level[level].slice[img].x_offset,
mt->level[level].slice[img].y_offset);
}
void
-intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
+intel_miptree_get_image_offset(const struct intel_mipmap_tree *mt,
GLuint level, GLuint slice,
GLuint *x, GLuint *y)
{
*y = mt->level[level].slice[slice].y_offset;
}
+/**
+ * This function computes masks that may be used to select the bits of the X
+ * and Y coordinates that indicate the offset within a tile. If the BO is
+ * untiled, the masks are set to 0.
+ */
+void
+intel_miptree_get_tile_masks(const struct intel_mipmap_tree *mt,
+ uint32_t *mask_x, uint32_t *mask_y,
+ bool map_stencil_as_y_tiled)
+{
+ int cpp = mt->cpp;
+ uint32_t tiling = mt->tiling;
+
+ if (map_stencil_as_y_tiled)
+ tiling = I915_TILING_Y;
+
+ switch (tiling) {
+ default:
+ unreachable("not reached");
+ case I915_TILING_NONE:
+ *mask_x = *mask_y = 0;
+ break;
+ case I915_TILING_X:
+ *mask_x = 512 / cpp - 1;
+ *mask_y = 7;
+ break;
+ case I915_TILING_Y:
+ *mask_x = 128 / cpp - 1;
+ *mask_y = 31;
+ break;
+ }
+}
+
+/**
+ * Compute the offset (in bytes) from the start of the BO to the given x
+ * and y coordinate. For tiled BOs, caller must ensure that x and y are
+ * multiples of the tile size.
+ */
+uint32_t
+intel_miptree_get_aligned_offset(const struct intel_mipmap_tree *mt,
+ uint32_t x, uint32_t y,
+ bool map_stencil_as_y_tiled)
+{
+ int cpp = mt->cpp;
+ uint32_t pitch = mt->pitch;
+ uint32_t tiling = mt->tiling;
+
+ if (map_stencil_as_y_tiled) {
+ tiling = I915_TILING_Y;
+
+ /* When mapping a W-tiled stencil buffer as Y-tiled, each 64-high W-tile
+ * gets transformed into a 32-high Y-tile. Accordingly, the pitch of
+ * the resulting surface is twice the pitch of the original miptree,
+ * since each row in the Y-tiled view corresponds to two rows in the
+ * actual W-tiled surface. So we need to correct the pitch before
+ * computing the offsets.
+ */
+ pitch *= 2;
+ }
+
+ switch (tiling) {
+ default:
+ unreachable("not reached");
+ case I915_TILING_NONE:
+ return y * pitch + x * cpp;
+ case I915_TILING_X:
+ assert((x % (512 / cpp)) == 0);
+ assert((y % 8) == 0);
+ return y * pitch + x / (512 / cpp) * 4096;
+ case I915_TILING_Y:
+ assert((x % (128 / cpp)) == 0);
+ assert((y % 32) == 0);
+ return y * pitch + x / (128 / cpp) * 4096;
+ }
+}
+
/**
* Rendering with tiled buffers requires that the base address of the buffer
* be aligned to a page boundary. For renderbuffers, and sometimes with
* from there.
*/
uint32_t
-intel_miptree_get_tile_offsets(struct intel_mipmap_tree *mt,
+intel_miptree_get_tile_offsets(const struct intel_mipmap_tree *mt,
GLuint level, GLuint slice,
uint32_t *tile_x,
uint32_t *tile_y)
{
- struct intel_region *region = mt->region;
uint32_t x, y;
uint32_t mask_x, mask_y;
- intel_region_get_tile_masks(region, &mask_x, &mask_y, false);
+ intel_miptree_get_tile_masks(mt, &mask_x, &mask_y, false);
intel_miptree_get_image_offset(mt, level, slice, &x, &y);
*tile_x = x & mask_x;
*tile_y = y & mask_y;
- return intel_region_get_aligned_offset(region, x & ~mask_x, y & ~mask_y,
- false);
+ return intel_miptree_get_aligned_offset(mt, x & ~mask_x, y & ~mask_y, false);
}
static void
int height)
{
void *src, *dst;
- int src_stride, dst_stride;
+ ptrdiff_t src_stride, dst_stride;
int cpp = dst_mt->cpp;
intel_miptree_map(brw, src_mt,
BRW_MAP_DIRECT_BIT,
&dst, &dst_stride);
- DBG("sw blit %s mt %p %p/%d -> %s mt %p %p/%d (%dx%d)\n",
+ DBG("sw blit %s mt %p %p/%"PRIdPTR" -> %s mt %p %p/%"PRIdPTR" (%dx%d)\n",
_mesa_get_format_name(src_mt->format),
src_mt, src, src_stride,
_mesa_get_format_name(dst_mt->format),
int depth)
{
- gl_format format = src_mt->format;
- uint32_t width = src_mt->level[level].width;
- uint32_t height = src_mt->level[level].height;
+ mesa_format format = src_mt->format;
+ uint32_t width = minify(src_mt->physical_width0, level - src_mt->first_level);
+ uint32_t height = minify(src_mt->physical_height0, level - src_mt->first_level);
int slice;
if (face > 0)
DBG("validate blit mt %s %p %d,%d/%d -> mt %s %p %d,%d/%d (%dx%d)\n",
_mesa_get_format_name(src_mt->format),
- src_mt, src_x, src_y, src_mt->region->pitch,
+ src_mt, src_x, src_y, src_mt->pitch,
_mesa_get_format_name(dst_mt->format),
- dst_mt, dst_x, dst_y, dst_mt->region->pitch,
+ dst_mt, dst_x, dst_y, dst_mt->pitch,
width, height);
if (!intel_miptree_blit(brw,
intel_texture_object(intelImage->base.Base.TexObject);
int level = intelImage->base.Base.Level;
int face = intelImage->base.Base.Face;
- GLuint depth = intelImage->base.Base.Depth;
+
+ GLuint depth;
+ if (intel_obj->base.Target == GL_TEXTURE_1D_ARRAY)
+ depth = intelImage->base.Base.Height;
+ else
+ depth = intelImage->base.Base.Depth;
if (!invalidate) {
for (int slice = 0; slice < depth; slice++) {
intel_obj->needs_validate = true;
}
-bool
+static bool
intel_miptree_alloc_mcs(struct brw_context *brw,
struct intel_mipmap_tree *mt,
GLuint num_samples)
{
assert(brw->gen >= 7); /* MCS only used on Gen7+ */
assert(mt->mcs_mt == NULL);
+ assert(!mt->disable_aux_buffers);
/* Choose the correct format for the MCS buffer. All that really matters
* is that we allocate the right buffer size, since we'll always be
* accessing this miptree using MCS-specific hardware mechanisms, which
* infer the correct format based on num_samples.
*/
- gl_format format;
+ mesa_format format;
switch (num_samples) {
+ case 2:
case 4:
/* 8 bits/pixel are required for MCS data when using 4x MSAA (2 bits for
* each sample).
*/
- format = MESA_FORMAT_R8;
+ format = MESA_FORMAT_R_UNORM8;
break;
case 8:
/* 32 bits/pixel are required for MCS data when using 8x MSAA (3 bits
format = MESA_FORMAT_R_UINT32;
break;
default:
- assert(!"Unrecognized sample count in intel_miptree_alloc_mcs");
- return false;
+ unreachable("Unrecognized sample count in intel_miptree_alloc_mcs");
};
/* From the Ivy Bridge PRM, Vol4 Part1 p76, "MCS Base Address":
*
* "The MCS surface must be stored as Tile Y."
*/
- mt->mcs_state = INTEL_MCS_STATE_MSAA;
mt->mcs_mt = intel_miptree_create(brw,
mt->target,
format,
mt->logical_depth0,
true,
0 /* num_samples */,
- INTEL_MIPTREE_TILING_Y);
+ INTEL_MIPTREE_TILING_Y,
+ false);
/* From the Ivy Bridge PRM, Vol 2 Part 1 p326:
*
* Note: the clear value for MCS buffers is all 1's, so we memset to 0xff.
*/
void *data = intel_miptree_map_raw(brw, mt->mcs_mt);
- memset(data, 0xff, mt->mcs_mt->region->bo->size);
+ memset(data, 0xff, mt->mcs_mt->total_height * mt->mcs_mt->pitch);
intel_miptree_unmap_raw(brw, mt->mcs_mt);
+ mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_CLEAR;
return mt->mcs_mt;
}
struct intel_mipmap_tree *mt)
{
assert(mt->mcs_mt == NULL);
+ assert(!mt->disable_aux_buffers);
/* The format of the MCS buffer is opaque to the driver; all that matters
* is that we get its size and pitch right. We'll pretend that the format
* we'll need to scale the height down by the block height and then a
* further factor of 8.
*/
- const gl_format format = MESA_FORMAT_R_UINT32;
+ const mesa_format format = MESA_FORMAT_R_UINT32;
unsigned block_width_px;
unsigned block_height;
intel_get_non_msrt_mcs_alignment(brw, mt, &block_width_px, &block_height);
mt->logical_depth0,
true,
0 /* num_samples */,
- INTEL_MIPTREE_TILING_Y);
+ INTEL_MIPTREE_TILING_Y,
+ false);
return mt->mcs_mt;
}
/**
* Helper for intel_miptree_alloc_hiz() that sets
- * \c mt->level[level].slice[layer].has_hiz. Return true if and only if
+ * \c mt->level[level].has_hiz. Return true if and only if
* \c has_hiz was set.
*/
static bool
-intel_miptree_slice_enable_hiz(struct brw_context *brw,
+intel_miptree_level_enable_hiz(struct brw_context *brw,
struct intel_mipmap_tree *mt,
- uint32_t level,
- uint32_t layer)
+ uint32_t level)
{
- assert(mt->hiz_mt);
+ assert(mt->hiz_buf);
- if (brw->is_haswell) {
- const struct intel_mipmap_level *l = &mt->level[level];
+ if (brw->gen >= 8 || brw->is_haswell) {
+ uint32_t width = minify(mt->physical_width0, level);
+ uint32_t height = minify(mt->physical_height0, level);
/* Disable HiZ for LOD > 0 unless the width is 8 aligned
* and the height is 4 aligned. This allows our HiZ support
* we can grow the width & height to allow the HiZ op to
* force the proper size alignments.
*/
- if (level > 0 && ((l->width & 7) || (l->height & 3))) {
+ if (level > 0 && ((width & 7) || (height & 3))) {
+ DBG("mt %p level %d: HiZ DISABLED\n", mt, level);
return false;
}
}
- mt->level[level].slice[layer].has_hiz = true;
+ DBG("mt %p level %d: HiZ enabled\n", mt, level);
+ mt->level[level].has_hiz = true;
return true;
}
+/**
+ * Helper for intel_miptree_alloc_hiz() that determines the required hiz
+ * buffer dimensions and allocates a bo for the hiz buffer.
+ */
+static struct intel_miptree_aux_buffer *
+intel_gen7_hiz_buf_create(struct brw_context *brw,
+ struct intel_mipmap_tree *mt)
+{
+ unsigned z_width = mt->logical_width0;
+ unsigned z_height = mt->logical_height0;
+ const unsigned z_depth = MAX2(mt->logical_depth0, 1);
+ unsigned hz_width, hz_height;
+ struct intel_miptree_aux_buffer *buf = calloc(sizeof(*buf), 1);
+
+ if (!buf)
+ return NULL;
+
+ /* Gen7 PRM Volume 2, Part 1, 11.5.3 "Hierarchical Depth Buffer" documents
+ * adjustments required for Z_Height and Z_Width based on multisampling.
+ */
+ switch (mt->num_samples) {
+ case 0:
+ case 1:
+ break;
+ case 2:
+ case 4:
+ z_width *= 2;
+ z_height *= 2;
+ break;
+ case 8:
+ z_width *= 4;
+ z_height *= 2;
+ break;
+ default:
+ unreachable("unsupported sample count");
+ }
+
+ const unsigned vertical_align = 8; /* 'j' in the docs */
+ const unsigned H0 = z_height;
+ const unsigned h0 = ALIGN(H0, vertical_align);
+ const unsigned h1 = ALIGN(minify(H0, 1), vertical_align);
+ const unsigned Z0 = z_depth;
+
+ /* HZ_Width (bytes) = ceiling(Z_Width / 16) * 16 */
+ hz_width = ALIGN(z_width, 16);
+
+ if (mt->target == GL_TEXTURE_3D) {
+ unsigned H_i = H0;
+ unsigned Z_i = Z0;
+ hz_height = 0;
+ for (int level = mt->first_level; level <= mt->last_level; ++level) {
+ unsigned h_i = ALIGN(H_i, vertical_align);
+ /* sum(i=0 to m; h_i * max(1, floor(Z_Depth/2**i))) */
+ hz_height += h_i * Z_i;
+ H_i = minify(H_i, 1);
+ Z_i = minify(Z_i, 1);
+ }
+ /* HZ_Height =
+ * (1/2) * sum(i=0 to m; h_i * max(1, floor(Z_Depth/2**i)))
+ */
+ hz_height = DIV_ROUND_UP(hz_height, 2);
+ } else {
+ const unsigned hz_qpitch = h0 + h1 + (12 * vertical_align);
+ if (mt->target == GL_TEXTURE_CUBE_MAP_ARRAY ||
+ mt->target == GL_TEXTURE_CUBE_MAP) {
+ /* HZ_Height (rows) = Ceiling ( ( Q_pitch * Z_depth * 6/2) /8 ) * 8 */
+ hz_height = DIV_ROUND_UP(hz_qpitch * Z0 * 6, 2 * 8) * 8;
+ } else {
+ /* HZ_Height (rows) = Ceiling ( ( Q_pitch * Z_depth/2) /8 ) * 8 */
+ hz_height = DIV_ROUND_UP(hz_qpitch * Z0, 2 * 8) * 8;
+ }
+ }
+
+ unsigned long pitch;
+ uint32_t tiling = I915_TILING_Y;
+ buf->bo = drm_intel_bo_alloc_tiled(brw->bufmgr, "hiz",
+ hz_width, hz_height, 1,
+ &tiling, &pitch,
+ BO_ALLOC_FOR_RENDER);
+ if (!buf->bo) {
+ free(buf);
+ return NULL;
+ } else if (tiling != I915_TILING_Y) {
+ drm_intel_bo_unreference(buf->bo);
+ free(buf);
+ return NULL;
+ }
+
+ buf->pitch = pitch;
+
+ return buf;
+}
+
+
+/**
+ * Helper for intel_miptree_alloc_hiz() that determines the required hiz
+ * buffer dimensions and allocates a bo for the hiz buffer.
+ */
+static struct intel_miptree_aux_buffer *
+intel_gen8_hiz_buf_create(struct brw_context *brw,
+ struct intel_mipmap_tree *mt)
+{
+ unsigned z_width = mt->logical_width0;
+ unsigned z_height = mt->logical_height0;
+ const unsigned z_depth = MAX2(mt->logical_depth0, 1);
+ unsigned hz_width, hz_height;
+ struct intel_miptree_aux_buffer *buf = calloc(sizeof(*buf), 1);
+
+ if (!buf)
+ return NULL;
+
+ /* Gen7 PRM Volume 2, Part 1, 11.5.3 "Hierarchical Depth Buffer" documents
+ * adjustments required for Z_Height and Z_Width based on multisampling.
+ */
+ switch (mt->num_samples) {
+ case 0:
+ case 1:
+ break;
+ case 2:
+ case 4:
+ z_width *= 2;
+ z_height *= 2;
+ break;
+ case 8:
+ z_width *= 4;
+ z_height *= 2;
+ break;
+ default:
+ unreachable("unsupported sample count");
+ }
+
+ const unsigned vertical_align = 8; /* 'j' in the docs */
+ const unsigned H0 = z_height;
+ const unsigned h0 = ALIGN(H0, vertical_align);
+ const unsigned h1 = ALIGN(minify(H0, 1), vertical_align);
+ const unsigned Z0 = z_depth;
+
+ /* HZ_Width (bytes) = ceiling(Z_Width / 16) * 16 */
+ hz_width = ALIGN(z_width, 16);
+
+ unsigned H_i = H0;
+ unsigned Z_i = Z0;
+ unsigned sum_h_i = 0;
+ unsigned hz_height_3d_sum = 0;
+ for (int level = mt->first_level; level <= mt->last_level; ++level) {
+ unsigned i = level - mt->first_level;
+ unsigned h_i = ALIGN(H_i, vertical_align);
+ /* sum(i=2 to m; h_i) */
+ if (i >= 2) {
+ sum_h_i += h_i;
+ }
+ /* sum(i=0 to m; h_i * max(1, floor(Z_Depth/2**i))) */
+ hz_height_3d_sum += h_i * Z_i;
+ H_i = minify(H_i, 1);
+ Z_i = minify(Z_i, 1);
+ }
+ /* HZ_QPitch = h0 + max(h1, sum(i=2 to m; h_i)) */
+ buf->qpitch = h0 + MAX2(h1, sum_h_i);
+
+ if (mt->target == GL_TEXTURE_3D) {
+ /* (1/2) * sum(i=0 to m; h_i * max(1, floor(Z_Depth/2**i))) */
+ hz_height = DIV_ROUND_UP(hz_height_3d_sum, 2);
+ } else {
+ /* HZ_Height (rows) = ceiling( (HZ_QPitch/2)/8) *8 * Z_Depth */
+ hz_height = DIV_ROUND_UP(buf->qpitch, 2 * 8) * 8 * Z0;
+ if (mt->target == GL_TEXTURE_CUBE_MAP_ARRAY ||
+ mt->target == GL_TEXTURE_CUBE_MAP) {
+ /* HZ_Height (rows) = ceiling( (HZ_QPitch/2)/8) *8 * 6 * Z_Depth
+ *
+ * We can can just take our hz_height calculation from above, and
+ * multiply by 6 for the cube map and cube map array types.
+ */
+ hz_height *= 6;
+ }
+ }
+
+ unsigned long pitch;
+ uint32_t tiling = I915_TILING_Y;
+ buf->bo = drm_intel_bo_alloc_tiled(brw->bufmgr, "hiz",
+ hz_width, hz_height, 1,
+ &tiling, &pitch,
+ BO_ALLOC_FOR_RENDER);
+ if (!buf->bo) {
+ free(buf);
+ return NULL;
+ } else if (tiling != I915_TILING_Y) {
+ drm_intel_bo_unreference(buf->bo);
+ free(buf);
+ return NULL;
+ }
+
+ buf->pitch = pitch;
+
+ return buf;
+}
+
+
+static struct intel_miptree_aux_buffer *
+intel_hiz_miptree_buf_create(struct brw_context *brw,
+ struct intel_mipmap_tree *mt)
+{
+ struct intel_miptree_aux_buffer *buf = calloc(sizeof(*buf), 1);
+ const bool force_all_slices_at_each_lod = brw->gen == 6;
+
+ if (!buf)
+ return NULL;
+
+ buf->mt = intel_miptree_create(brw,
+ mt->target,
+ mt->format,
+ mt->first_level,
+ mt->last_level,
+ mt->logical_width0,
+ mt->logical_height0,
+ mt->logical_depth0,
+ true,
+ mt->num_samples,
+ INTEL_MIPTREE_TILING_ANY,
+ force_all_slices_at_each_lod);
+ if (!buf->mt) {
+ free(buf);
+ return NULL;
+ }
+
+ buf->bo = buf->mt->bo;
+ buf->pitch = buf->mt->pitch;
+ buf->qpitch = buf->mt->qpitch;
+
+ return buf;
+}
+
+bool
+intel_miptree_wants_hiz_buffer(struct brw_context *brw,
+ struct intel_mipmap_tree *mt)
+{
+ if (!brw->has_hiz)
+ return false;
+
+ if (mt->hiz_buf != NULL)
+ return false;
+
+ if (mt->disable_aux_buffers)
+ return false;
+
+ switch (mt->format) {
+ case MESA_FORMAT_Z_FLOAT32:
+ case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
+ case MESA_FORMAT_Z24_UNORM_X8_UINT:
+ case MESA_FORMAT_Z24_UNORM_S8_UINT:
+ case MESA_FORMAT_Z_UNORM16:
+ return true;
+ default:
+ return false;
+ }
+}
bool
intel_miptree_alloc_hiz(struct brw_context *brw,
struct intel_mipmap_tree *mt)
{
- assert(mt->hiz_mt == NULL);
- mt->hiz_mt = intel_miptree_create(brw,
- mt->target,
- mt->format,
- mt->first_level,
- mt->last_level,
- mt->logical_width0,
- mt->logical_height0,
- mt->logical_depth0,
- true,
- mt->num_samples,
- INTEL_MIPTREE_TILING_ANY);
+ assert(mt->hiz_buf == NULL);
+ assert(!mt->disable_aux_buffers);
+
+ if (brw->gen == 7) {
+ mt->hiz_buf = intel_gen7_hiz_buf_create(brw, mt);
+ } else if (brw->gen >= 8) {
+ mt->hiz_buf = intel_gen8_hiz_buf_create(brw, mt);
+ } else {
+ mt->hiz_buf = intel_hiz_miptree_buf_create(brw, mt);
+ }
- if (!mt->hiz_mt)
+ if (!mt->hiz_buf)
return false;
/* Mark that all slices need a HiZ resolve. */
- struct intel_resolve_map *head = &mt->hiz_map;
for (int level = mt->first_level; level <= mt->last_level; ++level) {
- for (int layer = 0; layer < mt->level[level].depth; ++layer) {
- if (!intel_miptree_slice_enable_hiz(brw, mt, level, layer))
- continue;
+ if (!intel_miptree_level_enable_hiz(brw, mt, level))
+ continue;
- head->next = malloc(sizeof(*head->next));
- head->next->prev = head;
- head->next->next = NULL;
- head = head->next;
+ for (int layer = 0; layer < mt->level[level].depth; ++layer) {
+ struct intel_resolve_map *m = malloc(sizeof(struct intel_resolve_map));
+ exec_node_init(&m->link);
+ m->level = level;
+ m->layer = layer;
+ m->need = GEN6_HIZ_OP_HIZ_RESOLVE;
- head->level = level;
- head->layer = layer;
- head->need = GEN6_HIZ_OP_HIZ_RESOLVE;
+ exec_list_push_tail(&mt->hiz_map, &m->link);
}
}
* Does the miptree slice have hiz enabled?
*/
bool
-intel_miptree_slice_has_hiz(struct intel_mipmap_tree *mt,
- uint32_t level,
- uint32_t layer)
+intel_miptree_level_has_hiz(struct intel_mipmap_tree *mt, uint32_t level)
{
- intel_miptree_check_level_layer(mt, level, layer);
- return mt->level[level].slice[layer].has_hiz;
+ intel_miptree_check_level_layer(mt, level, 0);
+ return mt->level[level].has_hiz;
}
void
uint32_t level,
uint32_t layer)
{
- if (!intel_miptree_slice_has_hiz(mt, level, layer))
+ if (!intel_miptree_level_has_hiz(mt, level))
return;
intel_resolve_map_set(&mt->hiz_map,
uint32_t level,
uint32_t layer)
{
- if (!intel_miptree_slice_has_hiz(mt, level, layer))
+ if (!intel_miptree_level_has_hiz(mt, level))
return;
intel_resolve_map_set(&mt->hiz_map,
enum gen6_hiz_op need)
{
bool did_resolve = false;
- struct intel_resolve_map *i, *next;
- for (i = mt->hiz_map.next; i; i = next) {
- next = i->next;
- if (i->need != need)
+ foreach_list_typed_safe(struct intel_resolve_map, map, link, &mt->hiz_map) {
+ if (map->need != need)
continue;
- intel_hiz_exec(brw, mt, i->level, i->layer, need);
- intel_resolve_map_remove(i);
+ intel_hiz_exec(brw, mt, map->level, map->layer, need);
+ intel_resolve_map_remove(map);
did_resolve = true;
}
intel_miptree_resolve_color(struct brw_context *brw,
struct intel_mipmap_tree *mt)
{
- switch (mt->mcs_state) {
- case INTEL_MCS_STATE_NONE:
- case INTEL_MCS_STATE_MSAA:
- case INTEL_MCS_STATE_RESOLVED:
+ switch (mt->fast_clear_state) {
+ case INTEL_FAST_CLEAR_STATE_NO_MCS:
+ case INTEL_FAST_CLEAR_STATE_RESOLVED:
/* No resolve needed */
break;
- case INTEL_MCS_STATE_UNRESOLVED:
- case INTEL_MCS_STATE_CLEAR:
- brw_blorp_resolve_color(brw, mt);
+ case INTEL_FAST_CLEAR_STATE_UNRESOLVED:
+ case INTEL_FAST_CLEAR_STATE_CLEAR:
+ /* Fast color clear resolves only make sense for non-MSAA buffers. */
+ if (mt->msaa_layout == INTEL_MSAA_LAYOUT_NONE)
+ brw_meta_resolve_color(brw, mt);
break;
}
}
/**
- * Make it possible to share the region backing the given miptree with another
+ * Make it possible to share the BO backing the given miptree with another
* process or another miptree.
*
* Fast color clears are unsafe with shared buffers, so we need to resolve and
- * then discard the MCS buffer, if present. We also set the mcs_state to
- * INTEL_MCS_STATE_NONE to ensure that no MCS buffer gets allocated in the
- * future.
+ * then discard the MCS buffer, if present. We also set the fast_clear_state
+ * to INTEL_FAST_CLEAR_STATE_NO_MCS to ensure that no MCS buffer gets
+ * allocated in the future.
*/
void
intel_miptree_make_shareable(struct brw_context *brw,
if (mt->mcs_mt) {
intel_miptree_resolve_color(brw, mt);
intel_miptree_release(&mt->mcs_mt);
- mt->mcs_state = INTEL_MCS_STATE_NONE;
+ mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_NO_MCS;
}
}
return u;
}
-static void
+void
intel_miptree_updownsample(struct brw_context *brw,
struct intel_mipmap_tree *src,
- struct intel_mipmap_tree *dst,
- unsigned width,
- unsigned height)
-{
- int src_x0 = 0;
- int src_y0 = 0;
- int dst_x0 = 0;
- int dst_y0 = 0;
-
- brw_blorp_blit_miptrees(brw,
- src, 0 /* level */, 0 /* layer */,
- dst, 0 /* level */, 0 /* layer */,
- src_x0, src_y0,
- width, height,
- dst_x0, dst_y0,
- width, height,
- GL_NEAREST, false, false /*mirror x, y*/);
+ struct intel_mipmap_tree *dst)
+{
+ if (brw->gen < 8) {
+ brw_blorp_blit_miptrees(brw,
+ src, 0 /* level */, 0 /* layer */, src->format,
+ dst, 0 /* level */, 0 /* layer */, dst->format,
+ 0, 0,
+ src->logical_width0, src->logical_height0,
+ 0, 0,
+ dst->logical_width0, dst->logical_height0,
+ GL_NEAREST, false, false /*mirror x, y*/);
+ } else if (src->format == MESA_FORMAT_S_UINT8) {
+ brw_meta_stencil_updownsample(brw, src, dst);
+ } else {
+ brw_meta_updownsample(brw, src, dst);
+ }
if (src->stencil_mt) {
+ if (brw->gen >= 8) {
+ brw_meta_stencil_updownsample(brw, src->stencil_mt, dst);
+ return;
+ }
+
brw_blorp_blit_miptrees(brw,
src->stencil_mt, 0 /* level */, 0 /* layer */,
+ src->stencil_mt->format,
dst->stencil_mt, 0 /* level */, 0 /* layer */,
- src_x0, src_y0,
- width, height,
- dst_x0, dst_y0,
- width, height,
+ dst->stencil_mt->format,
+ 0, 0,
+ src->logical_width0, src->logical_height0,
+ 0, 0,
+ dst->logical_width0, dst->logical_height0,
GL_NEAREST, false, false /*mirror x, y*/);
}
}
-static void
-assert_is_flat(struct intel_mipmap_tree *mt)
-{
- assert(mt->target == GL_TEXTURE_2D);
- assert(mt->first_level == 0);
- assert(mt->last_level == 0);
-}
-
-/**
- * \brief Downsample from mt to mt->singlesample_mt.
- *
- * If the miptree needs no downsample, then skip.
- */
-void
-intel_miptree_downsample(struct brw_context *brw,
- struct intel_mipmap_tree *mt)
-{
- /* Only flat, renderbuffer-like miptrees are supported. */
- assert_is_flat(mt);
-
- if (!mt->need_downsample)
- return;
- intel_miptree_updownsample(brw,
- mt, mt->singlesample_mt,
- mt->logical_width0,
- mt->logical_height0);
- mt->need_downsample = false;
-}
-
-/**
- * \brief Upsample from mt->singlesample_mt to mt.
- *
- * The upsample is done unconditionally.
- */
-void
-intel_miptree_upsample(struct brw_context *brw,
- struct intel_mipmap_tree *mt)
-{
- /* Only flat, renderbuffer-like miptrees are supported. */
- assert_is_flat(mt);
- assert(!mt->need_downsample);
-
- intel_miptree_updownsample(brw,
- mt->singlesample_mt, mt,
- mt->logical_width0,
- mt->logical_height0);
-}
-
void *
intel_miptree_map_raw(struct brw_context *brw, struct intel_mipmap_tree *mt)
{
*/
intel_miptree_resolve_color(brw, mt);
- drm_intel_bo *bo = mt->region->bo;
-
- if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
- if (drm_intel_bo_busy(bo)) {
- perf_debug("Mapping a busy miptree, causing a stall on the GPU.\n");
- }
- }
+ drm_intel_bo *bo = mt->bo;
- intel_batchbuffer_flush(brw);
+ if (drm_intel_bo_references(brw->batch.bo, bo))
+ intel_batchbuffer_flush(brw);
- if (mt->region->tiling != I915_TILING_NONE)
- drm_intel_gem_bo_map_gtt(bo);
+ if (mt->tiling != I915_TILING_NONE)
+ brw_bo_map_gtt(brw, bo, "miptree");
else
- drm_intel_bo_map(bo, true);
+ brw_bo_map(brw, bo, true, "miptree");
return bo->virtual;
}
intel_miptree_unmap_raw(struct brw_context *brw,
struct intel_mipmap_tree *mt)
{
- drm_intel_bo_unmap(mt->region->bo);
+ drm_intel_bo_unmap(mt->bo);
}
static void
unsigned int bw, bh;
void *base;
unsigned int image_x, image_y;
- int x = map->x;
- int y = map->y;
+ intptr_t x = map->x;
+ intptr_t y = map->y;
/* For compressed formats, the stride is the number of bytes per
* row of blocks. intel_miptree_get_image_offset() already does
x += image_x;
y += image_y;
- map->stride = mt->region->pitch;
+ map->stride = mt->pitch;
map->ptr = base + y * map->stride + x * mt->cpp;
}
- DBG("%s: %d,%d %dx%d from mt %p (%s) %d,%d = %p/%d\n", __FUNCTION__,
+ DBG("%s: %d,%d %dx%d from mt %p (%s) "
+ "%"PRIiPTR",%"PRIiPTR" = %p/%d\n", __func__,
map->x, map->y, map->w, map->h,
mt, _mesa_get_format_name(mt->format),
x, y, map->ptr, map->stride);
0, 0,
map->w, map->h, 1,
false, 0,
- INTEL_MIPTREE_TILING_NONE);
+ INTEL_MIPTREE_TILING_NONE,
+ false);
if (!map->mt) {
fprintf(stderr, "Failed to allocate blit temporary\n");
goto fail;
}
- map->stride = map->mt->region->pitch;
+ map->stride = map->mt->pitch;
- if (!intel_miptree_blit(brw,
- mt, level, slice,
- map->x, map->y, false,
- map->mt, 0, 0,
- 0, 0, false,
- map->w, map->h, GL_COPY)) {
- fprintf(stderr, "Failed to blit\n");
- goto fail;
+ /* One of either READ_BIT or WRITE_BIT or both is set. READ_BIT implies no
+ * INVALIDATE_RANGE_BIT. WRITE_BIT needs the original values read in unless
+ * invalidate is set, since we'll be writing the whole rectangle from our
+ * temporary buffer back out.
+ */
+ if (!(map->mode & GL_MAP_INVALIDATE_RANGE_BIT)) {
+ if (!intel_miptree_blit(brw,
+ mt, level, slice,
+ map->x, map->y, false,
+ map->mt, 0, 0,
+ 0, 0, false,
+ map->w, map->h, GL_COPY)) {
+ fprintf(stderr, "Failed to blit\n");
+ goto fail;
+ }
}
map->ptr = intel_miptree_map_raw(brw, map->mt);
- DBG("%s: %d,%d %dx%d from mt %p (%s) %d,%d = %p/%d\n", __FUNCTION__,
+ DBG("%s: %d,%d %dx%d from mt %p (%s) %d,%d = %p/%d\n", __func__,
map->x, map->y, map->w, map->h,
mt, _mesa_get_format_name(mt->format),
level, slice, map->ptr, map->stride);
intel_miptree_release(&map->mt);
}
-#ifdef __SSE4_1__
/**
* "Map" a buffer by copying it to an untiled temporary using MOVNTDQA.
*/
+#if defined(USE_SSE41)
static void
intel_miptree_map_movntdqa(struct brw_context *brw,
struct intel_mipmap_tree *mt,
assert(map->mode & GL_MAP_READ_BIT);
assert(!(map->mode & GL_MAP_WRITE_BIT));
- DBG("%s: %d,%d %dx%d from mt %p (%s) %d,%d = %p/%d\n", __FUNCTION__,
+ DBG("%s: %d,%d %dx%d from mt %p (%s) %d,%d = %p/%d\n", __func__,
map->x, map->y, map->w, map->h,
mt, _mesa_get_format_name(mt->format),
level, slice, map->ptr, map->stride);
void *src = intel_miptree_map_raw(brw, mt);
if (!src)
return;
- src += image_y * mt->region->pitch;
- src += image_x * mt->region->cpp;
+ src += image_y * mt->pitch;
+ src += image_x * mt->cpp;
/* Due to the pixel offsets for the particular image being mapped, our
* src pointer may not be 16-byte aligned. However, if the pitch is
* divisible by 16, then the amount by which it's misaligned will remain
* consistent from row to row.
*/
- assert((mt->region->pitch % 16) == 0);
+ assert((mt->pitch % 16) == 0);
const int misalignment = ((uintptr_t) src) & 15;
/* Create an untiled temporary buffer for the mapping. */
map->stride = ALIGN(misalignment + width_bytes, 16);
- map->buffer = malloc(map->stride * map->h);
+ map->buffer = _mesa_align_malloc(map->stride * map->h, 16);
/* Offset the destination so it has the same misalignment as src. */
map->ptr = map->buffer + misalignment;
for (uint32_t y = 0; y < map->h; y++) {
void *dst_ptr = map->ptr + y * map->stride;
- void *src_ptr = src + y * mt->region->pitch;
+ void *src_ptr = src + y * mt->pitch;
_mesa_streaming_load_memcpy(dst_ptr, src_ptr, width_bytes);
}
unsigned int level,
unsigned int slice)
{
- free(map->buffer);
+ _mesa_align_free(map->buffer);
map->buffer = NULL;
map->ptr = NULL;
}
for (uint32_t y = 0; y < map->h; y++) {
for (uint32_t x = 0; x < map->w; x++) {
- ptrdiff_t offset = intel_offset_S8(mt->region->pitch,
+ ptrdiff_t offset = intel_offset_S8(mt->pitch,
x + image_x + map->x,
y + image_y + map->y,
brw->has_swizzling);
intel_miptree_unmap_raw(brw, mt);
- DBG("%s: %d,%d %dx%d from mt %p %d,%d = %p/%d\n", __FUNCTION__,
+ DBG("%s: %d,%d %dx%d from mt %p %d,%d = %p/%d\n", __func__,
map->x, map->y, map->w, map->h,
mt, map->x + image_x, map->y + image_y, map->ptr, map->stride);
} else {
- DBG("%s: %d,%d %dx%d from mt %p = %p/%d\n", __FUNCTION__,
+ DBG("%s: %d,%d %dx%d from mt %p = %p/%d\n", __func__,
map->x, map->y, map->w, map->h,
mt, map->ptr, map->stride);
}
for (uint32_t y = 0; y < map->h; y++) {
for (uint32_t x = 0; x < map->w; x++) {
- ptrdiff_t offset = intel_offset_S8(mt->region->pitch,
+ ptrdiff_t offset = intel_offset_S8(mt->pitch,
x + map->x,
y + map->y,
brw->has_swizzling);
{
assert(mt->etc_format != MESA_FORMAT_NONE);
if (mt->etc_format == MESA_FORMAT_ETC1_RGB8) {
- assert(mt->format == MESA_FORMAT_RGBX8888_REV);
+ assert(mt->format == MESA_FORMAT_R8G8B8X8_UNORM);
}
assert(map->mode & GL_MAP_WRITE_BIT);
image_y += map->y;
uint8_t *dst = intel_miptree_map_raw(brw, mt)
- + image_y * mt->region->pitch
- + image_x * mt->region->cpp;
+ + image_y * mt->pitch
+ + image_x * mt->cpp;
if (mt->etc_format == MESA_FORMAT_ETC1_RGB8)
- _mesa_etc1_unpack_rgba8888(dst, mt->region->pitch,
+ _mesa_etc1_unpack_rgba8888(dst, mt->pitch,
map->ptr, map->stride,
map->w, map->h);
else
- _mesa_unpack_etc2_format(dst, mt->region->pitch,
+ _mesa_unpack_etc2_format(dst, mt->pitch,
map->ptr, map->stride,
map->w, map->h, mt->etc_format);
{
struct intel_mipmap_tree *z_mt = mt;
struct intel_mipmap_tree *s_mt = mt->stencil_mt;
- bool map_z32f_x24s8 = mt->format == MESA_FORMAT_Z32_FLOAT;
+ bool map_z32f_x24s8 = mt->format == MESA_FORMAT_Z_FLOAT32;
int packed_bpp = map_z32f_x24s8 ? 8 : 4;
map->stride = map->w * packed_bpp;
for (uint32_t y = 0; y < map->h; y++) {
for (uint32_t x = 0; x < map->w; x++) {
int map_x = map->x + x, map_y = map->y + y;
- ptrdiff_t s_offset = intel_offset_S8(s_mt->region->pitch,
+ ptrdiff_t s_offset = intel_offset_S8(s_mt->pitch,
map_x + s_image_x,
map_y + s_image_y,
brw->has_swizzling);
ptrdiff_t z_offset = ((map_y + z_image_y) *
- (z_mt->region->pitch / 4) +
+ (z_mt->pitch / 4) +
(map_x + z_image_x));
uint8_t s = s_map[s_offset];
uint32_t z = z_map[z_offset];
intel_miptree_unmap_raw(brw, z_mt);
DBG("%s: %d,%d %dx%d from z mt %p %d,%d, s mt %p %d,%d = %p/%d\n",
- __FUNCTION__,
+ __func__,
map->x, map->y, map->w, map->h,
z_mt, map->x + z_image_x, map->y + z_image_y,
s_mt, map->x + s_image_x, map->y + s_image_y,
map->ptr, map->stride);
} else {
- DBG("%s: %d,%d %dx%d from mt %p = %p/%d\n", __FUNCTION__,
+ DBG("%s: %d,%d %dx%d from mt %p = %p/%d\n", __func__,
map->x, map->y, map->w, map->h,
mt, map->ptr, map->stride);
}
{
struct intel_mipmap_tree *z_mt = mt;
struct intel_mipmap_tree *s_mt = mt->stencil_mt;
- bool map_z32f_x24s8 = mt->format == MESA_FORMAT_Z32_FLOAT;
+ bool map_z32f_x24s8 = mt->format == MESA_FORMAT_Z_FLOAT32;
if (map->mode & GL_MAP_WRITE_BIT) {
uint32_t *packed_map = map->ptr;
for (uint32_t y = 0; y < map->h; y++) {
for (uint32_t x = 0; x < map->w; x++) {
- ptrdiff_t s_offset = intel_offset_S8(s_mt->region->pitch,
+ ptrdiff_t s_offset = intel_offset_S8(s_mt->pitch,
x + s_image_x + map->x,
y + s_image_y + map->y,
brw->has_swizzling);
- ptrdiff_t z_offset = ((y + z_image_y) *
- (z_mt->region->pitch / 4) +
- (x + z_image_x));
+ ptrdiff_t z_offset = ((y + z_image_y + map->y) *
+ (z_mt->pitch / 4) +
+ (x + z_image_x + map->x));
if (map_z32f_x24s8) {
z_map[z_offset] = packed_map[(y * map->w + x) * 2 + 0];
intel_miptree_unmap_raw(brw, z_mt);
DBG("%s: %d,%d %dx%d from z mt %p (%s) %d,%d, s mt %p %d,%d = %p/%d\n",
- __FUNCTION__,
+ __func__,
map->x, map->y, map->w, map->h,
z_mt, _mesa_get_format_name(z_mt->format),
map->x + z_image_x, map->y + z_image_y,
*map = NULL;
}
-static void
-intel_miptree_map_singlesample(struct brw_context *brw,
- struct intel_mipmap_tree *mt,
- unsigned int level,
- unsigned int slice,
- unsigned int x,
- unsigned int y,
- unsigned int w,
- unsigned int h,
- GLbitfield mode,
- void **out_ptr,
- int *out_stride)
+static bool
+can_blit_slice(struct intel_mipmap_tree *mt,
+ unsigned int level, unsigned int slice)
+{
+ uint32_t image_x;
+ uint32_t image_y;
+ intel_miptree_get_image_offset(mt, level, slice, &image_x, &image_y);
+ if (image_x >= 32768 || image_y >= 32768)
+ return false;
+
+ /* See intel_miptree_blit() for details on the 32k pitch limit. */
+ if (mt->pitch >= 32768)
+ return false;
+
+ return true;
+}
+
+static bool
+use_intel_mipree_map_blit(struct brw_context *brw,
+ struct intel_mipmap_tree *mt,
+ GLbitfield mode,
+ unsigned int level,
+ unsigned int slice)
+{
+ if (brw->has_llc &&
+ /* It's probably not worth swapping to the blit ring because of
+ * all the overhead involved.
+ */
+ !(mode & GL_MAP_WRITE_BIT) &&
+ !mt->compressed &&
+ (mt->tiling == I915_TILING_X ||
+ /* Prior to Sandybridge, the blitter can't handle Y tiling */
+ (brw->gen >= 6 && mt->tiling == I915_TILING_Y)) &&
+ can_blit_slice(mt, level, slice))
+ return true;
+
+ if (mt->tiling != I915_TILING_NONE &&
+ mt->bo->size >= brw->max_gtt_map_object_size) {
+ assert(can_blit_slice(mt, level, slice));
+ return true;
+ }
+
+ return false;
+}
+
+/**
+ * Parameter \a out_stride has type ptrdiff_t not because the buffer stride may
+ * exceed 32 bits but to diminish the likelihood subtle bugs in pointer
+ * arithmetic overflow.
+ *
+ * If you call this function and use \a out_stride, then you're doing pointer
+ * arithmetic on \a out_ptr. The type of \a out_stride doesn't prevent all
+ * bugs. The caller must still take care to avoid 32-bit overflow errors in
+ * all arithmetic expressions that contain buffer offsets and pixel sizes,
+ * which usually have type uint32_t or GLuint.
+ */
+void
+intel_miptree_map(struct brw_context *brw,
+ struct intel_mipmap_tree *mt,
+ unsigned int level,
+ unsigned int slice,
+ unsigned int x,
+ unsigned int y,
+ unsigned int w,
+ unsigned int h,
+ GLbitfield mode,
+ void **out_ptr,
+ ptrdiff_t *out_stride)
{
struct intel_miptree_map *map;
intel_miptree_slice_set_needs_hiz_resolve(mt, level, slice);
}
- if (mt->format == MESA_FORMAT_S8) {
+ if (mt->format == MESA_FORMAT_S_UINT8) {
intel_miptree_map_s8(brw, mt, map, level, slice);
} else if (mt->etc_format != MESA_FORMAT_NONE &&
!(mode & BRW_MAP_DIRECT_BIT)) {
intel_miptree_map_etc(brw, mt, map, level, slice);
} else if (mt->stencil_mt && !(mode & BRW_MAP_DIRECT_BIT)) {
intel_miptree_map_depthstencil(brw, mt, map, level, slice);
- }
- /* See intel_miptree_blit() for details on the 32k pitch limit. */
- else if (brw->has_llc &&
- !(mode & GL_MAP_WRITE_BIT) &&
- !mt->compressed &&
- (mt->region->tiling == I915_TILING_X ||
- (brw->gen >= 6 && mt->region->tiling == I915_TILING_Y)) &&
- mt->region->pitch < 32768) {
+ } else if (use_intel_mipree_map_blit(brw, mt, mode, level, slice)) {
intel_miptree_map_blit(brw, mt, map, level, slice);
- } else if (mt->region->tiling != I915_TILING_NONE &&
- mt->region->bo->size >= brw->max_gtt_map_object_size) {
- assert(mt->region->pitch < 32768);
- intel_miptree_map_blit(brw, mt, map, level, slice);
-#ifdef __SSE4_1__
- } else if (!(mode & GL_MAP_WRITE_BIT) && !mt->compressed) {
+#if defined(USE_SSE41)
+ } else if (!(mode & GL_MAP_WRITE_BIT) && !mt->compressed && cpu_has_sse4_1) {
intel_miptree_map_movntdqa(brw, mt, map, level, slice);
#endif
} else {
intel_miptree_release_map(mt, level, slice);
}
-static void
-intel_miptree_unmap_singlesample(struct brw_context *brw,
- struct intel_mipmap_tree *mt,
- unsigned int level,
- unsigned int slice)
+void
+intel_miptree_unmap(struct brw_context *brw,
+ struct intel_mipmap_tree *mt,
+ unsigned int level,
+ unsigned int slice)
{
struct intel_miptree_map *map = mt->level[level].slice[slice].map;
if (!map)
return;
- DBG("%s: mt %p (%s) level %d slice %d\n", __FUNCTION__,
+ DBG("%s: mt %p (%s) level %d slice %d\n", __func__,
mt, _mesa_get_format_name(mt->format), level, slice);
- if (mt->format == MESA_FORMAT_S8) {
+ if (mt->format == MESA_FORMAT_S_UINT8) {
intel_miptree_unmap_s8(brw, mt, map, level, slice);
} else if (mt->etc_format != MESA_FORMAT_NONE &&
!(map->mode & BRW_MAP_DIRECT_BIT)) {
intel_miptree_unmap_depthstencil(brw, mt, map, level, slice);
} else if (map->mt) {
intel_miptree_unmap_blit(brw, mt, map, level, slice);
-#ifdef __SSE4_1__
- } else if (map->buffer) {
+#if defined(USE_SSE41)
+ } else if (map->buffer && cpu_has_sse4_1) {
intel_miptree_unmap_movntdqa(brw, mt, map, level, slice);
#endif
} else {
intel_miptree_release_map(mt, level, slice);
}
-
-static void
-intel_miptree_map_multisample(struct brw_context *brw,
- struct intel_mipmap_tree *mt,
- unsigned int level,
- unsigned int slice,
- unsigned int x,
- unsigned int y,
- unsigned int w,
- unsigned int h,
- GLbitfield mode,
- void **out_ptr,
- int *out_stride)
-{
- struct gl_context *ctx = &brw->ctx;
- struct intel_miptree_map *map;
-
- assert(mt->num_samples > 1);
-
- /* Only flat, renderbuffer-like miptrees are supported. */
- if (mt->target != GL_TEXTURE_2D ||
- mt->first_level != 0 ||
- mt->last_level != 0) {
- _mesa_problem(ctx, "attempt to map a multisample miptree for "
- "which (target, first_level, last_level != "
- "(GL_TEXTURE_2D, 0, 0)");
- goto fail;
- }
-
- map = intel_miptree_attach_map(mt, level, slice, x, y, w, h, mode);
- if (!map)
- goto fail;
-
- if (!mt->singlesample_mt) {
- mt->singlesample_mt =
- intel_miptree_create_for_renderbuffer(brw,
- mt->format,
- mt->logical_width0,
- mt->logical_height0,
- 0 /*num_samples*/);
- if (!mt->singlesample_mt)
- goto fail;
-
- map->singlesample_mt_is_tmp = true;
- mt->need_downsample = true;
- }
-
- intel_miptree_downsample(brw, mt);
- intel_miptree_map_singlesample(brw, mt->singlesample_mt,
- level, slice,
- x, y, w, h,
- mode,
- out_ptr, out_stride);
- return;
-
-fail:
- intel_miptree_release_map(mt, level, slice);
- *out_ptr = NULL;
- *out_stride = 0;
-}
-
-static void
-intel_miptree_unmap_multisample(struct brw_context *brw,
- struct intel_mipmap_tree *mt,
- unsigned int level,
- unsigned int slice)
-{
- struct intel_miptree_map *map = mt->level[level].slice[slice].map;
-
- assert(mt->num_samples > 1);
-
- if (!map)
- return;
-
- intel_miptree_unmap_singlesample(brw, mt->singlesample_mt, level, slice);
-
- mt->need_downsample = false;
- if (map->mode & GL_MAP_WRITE_BIT)
- intel_miptree_upsample(brw, mt);
-
- if (map->singlesample_mt_is_tmp)
- intel_miptree_release(&mt->singlesample_mt);
-
- intel_miptree_release_map(mt, level, slice);
-}
-
-void
-intel_miptree_map(struct brw_context *brw,
- struct intel_mipmap_tree *mt,
- unsigned int level,
- unsigned int slice,
- unsigned int x,
- unsigned int y,
- unsigned int w,
- unsigned int h,
- GLbitfield mode,
- void **out_ptr,
- int *out_stride)
-{
- if (mt->num_samples <= 1)
- intel_miptree_map_singlesample(brw, mt,
- level, slice,
- x, y, w, h,
- mode,
- out_ptr, out_stride);
- else
- intel_miptree_map_multisample(brw, mt,
- level, slice,
- x, y, w, h,
- mode,
- out_ptr, out_stride);
-}
-
-void
-intel_miptree_unmap(struct brw_context *brw,
- struct intel_mipmap_tree *mt,
- unsigned int level,
- unsigned int slice)
-{
- if (mt->num_samples <= 1)
- intel_miptree_unmap_singlesample(brw, mt, level, slice);
- else
- intel_miptree_unmap_multisample(brw, mt, level, slice);
-}