i965: Set prog_data->uses_kill if simulating alpha test via discards.
[mesa.git] / src / mesa / drivers / dri / i965 / intel_mipmap_tree.c
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+/**************************************************************************
+ *
+ * Copyright 2006 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <GL/gl.h>
+#include <GL/internal/dri_interface.h>
+
+#include "intel_batchbuffer.h"
+#include "intel_mipmap_tree.h"
+#include "intel_resolve_map.h"
+#include "intel_tex.h"
+#include "intel_blit.h"
+#include "intel_fbo.h"
+
+#include "brw_blorp.h"
+#include "brw_context.h"
+
+#include "main/enums.h"
+#include "main/fbobject.h"
+#include "main/formats.h"
+#include "main/glformats.h"
+#include "main/texcompress_etc.h"
+#include "main/teximage.h"
+#include "main/streaming-load-memcpy.h"
+#include "x86/common_x86_asm.h"
+
+#define FILE_DEBUG_FLAG DEBUG_MIPTREE
+
+/**
+ * Determine which MSAA layout should be used by the MSAA surface being
+ * created, based on the chip generation and the surface type.
+ */
+static enum intel_msaa_layout
+compute_msaa_layout(struct brw_context *brw, mesa_format format, GLenum target)
+{
+   /* Prior to Gen7, all MSAA surfaces used IMS layout. */
+   if (brw->gen < 7)
+      return INTEL_MSAA_LAYOUT_IMS;
+
+   /* In Gen7, IMS layout is only used for depth and stencil buffers. */
+   switch (_mesa_get_format_base_format(format)) {
+   case GL_DEPTH_COMPONENT:
+   case GL_STENCIL_INDEX:
+   case GL_DEPTH_STENCIL:
+      return INTEL_MSAA_LAYOUT_IMS;
+   default:
+      /* From the Ivy Bridge PRM, Vol4 Part1 p77 ("MCS Enable"):
+       *
+       *   This field must be set to 0 for all SINT MSRTs when all RT channels
+       *   are not written
+       *
+       * In practice this means that we have to disable MCS for all signed
+       * integer MSAA buffers.  The alternative, to disable MCS only when one
+       * of the render target channels is disabled, is impractical because it
+       * would require converting between CMS and UMS MSAA layouts on the fly,
+       * which is expensive.
+       */
+      if (brw->gen == 7 && _mesa_get_format_datatype(format) == GL_INT) {
+         return INTEL_MSAA_LAYOUT_UMS;
+      } else {
+         return INTEL_MSAA_LAYOUT_CMS;
+      }
+   }
+}
+
+
+/**
+ * For single-sampled render targets ("non-MSRT"), the MCS buffer is a
+ * scaled-down bitfield representation of the color buffer which is capable of
+ * recording when blocks of the color buffer are equal to the clear value.
+ * This function returns the block size that will be used by the MCS buffer
+ * corresponding to a certain color miptree.
+ *
+ * From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render Target(s)",
+ * beneath the "Fast Color Clear" bullet (p327):
+ *
+ *     The following table describes the RT alignment
+ *
+ *                       Pixels  Lines
+ *         TiledY RT CL
+ *             bpp
+ *              32          8      4
+ *              64          4      4
+ *             128          2      4
+ *         TiledX RT CL
+ *             bpp
+ *              32         16      2
+ *              64          8      2
+ *             128          4      2
+ *
+ * This alignment has the following uses:
+ *
+ * - For figuring out the size of the MCS buffer.  Each 4k tile in the MCS
+ *   buffer contains 128 blocks horizontally and 256 blocks vertically.
+ *
+ * - For figuring out alignment restrictions for a fast clear operation.  Fast
+ *   clear operations must always clear aligned multiples of 16 blocks
+ *   horizontally and 32 blocks vertically.
+ *
+ * - For scaling down the coordinates sent through the render pipeline during
+ *   a fast clear.  X coordinates must be scaled down by 8 times the block
+ *   width, and Y coordinates by 16 times the block height.
+ *
+ * - For scaling down the coordinates sent through the render pipeline during
+ *   a "Render Target Resolve" operation.  X coordinates must be scaled down
+ *   by half the block width, and Y coordinates by half the block height.
+ */
+void
+intel_get_non_msrt_mcs_alignment(struct brw_context *brw,
+                                 struct intel_mipmap_tree *mt,
+                                 unsigned *width_px, unsigned *height)
+{
+   switch (mt->tiling) {
+   default:
+      unreachable("Non-MSRT MCS requires X or Y tiling");
+      /* In release builds, fall through */
+   case I915_TILING_Y:
+      *width_px = 32 / mt->cpp;
+      *height = 4;
+      break;
+   case I915_TILING_X:
+      *width_px = 64 / mt->cpp;
+      *height = 2;
+   }
+}
+
+
+/**
+ * For a single-sampled render target ("non-MSRT"), determine if an MCS buffer
+ * can be used.
+ *
+ * From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render Target(s)",
+ * beneath the "Fast Color Clear" bullet (p326):
+ *
+ *     - Support is limited to tiled render targets.
+ *     - Support is for non-mip-mapped and non-array surface types only.
+ *
+ * And then later, on p327:
+ *
+ *     - MCS buffer for non-MSRT is supported only for RT formats 32bpp,
+ *       64bpp, and 128bpp.
+ */
+bool
+intel_is_non_msrt_mcs_buffer_supported(struct brw_context *brw,
+                                       struct intel_mipmap_tree *mt)
+{
+   /* MCS support does not exist prior to Gen7 */
+   if (brw->gen < 7)
+      return false;
+
+   /* MCS is only supported for color buffers */
+   switch (_mesa_get_format_base_format(mt->format)) {
+   case GL_DEPTH_COMPONENT:
+   case GL_DEPTH_STENCIL:
+   case GL_STENCIL_INDEX:
+      return false;
+   }
+
+   if (mt->tiling != I915_TILING_X &&
+       mt->tiling != I915_TILING_Y)
+      return false;
+   if (mt->cpp != 4 && mt->cpp != 8 && mt->cpp != 16)
+      return false;
+   if (mt->first_level != 0 || mt->last_level != 0)
+      return false;
+   if (mt->physical_depth0 != 1)
+      return false;
+
+   /* There's no point in using an MCS buffer if the surface isn't in a
+    * renderable format.
+    */
+   if (!brw->format_supported_as_render_target[mt->format])
+      return false;
+
+   return true;
+}
+
+
+/**
+ * Determine depth format corresponding to a depth+stencil format,
+ * for separate stencil.
+ */
+mesa_format
+intel_depth_format_for_depthstencil_format(mesa_format format) {
+   switch (format) {
+   case MESA_FORMAT_Z24_UNORM_S8_UINT:
+      return MESA_FORMAT_Z24_UNORM_X8_UINT;
+   case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
+      return MESA_FORMAT_Z_FLOAT32;
+   default:
+      return format;
+   }
+}
+
+
+/**
+ * @param for_bo Indicates that the caller is
+ *        intel_miptree_create_for_bo(). If true, then do not create
+ *        \c stencil_mt.
+ */
+struct intel_mipmap_tree *
+intel_miptree_create_layout(struct brw_context *brw,
+                            GLenum target,
+                            mesa_format format,
+                            GLuint first_level,
+                            GLuint last_level,
+                            GLuint width0,
+                            GLuint height0,
+                            GLuint depth0,
+                            bool for_bo,
+                            GLuint num_samples,
+                            bool force_all_slices_at_each_lod)
+{
+   struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1);
+   if (!mt)
+      return NULL;
+
+   DBG("%s target %s format %s level %d..%d slices %d <-- %p\n", __FUNCTION__,
+       _mesa_lookup_enum_by_nr(target),
+       _mesa_get_format_name(format),
+       first_level, last_level, depth0, mt);
+
+   if (target == GL_TEXTURE_1D_ARRAY) {
+      /* For a 1D Array texture the OpenGL API will treat the height0
+       * parameter as the number of array slices. For Intel hardware, we treat
+       * the 1D array as a 2D Array with a height of 1.
+       *
+       * So, when we first come through this path to create a 1D Array
+       * texture, height0 stores the number of slices, and depth0 is 1. In
+       * this case, we want to swap height0 and depth0.
+       *
+       * Since some miptrees will be created based on the base miptree, we may
+       * come through this path and see height0 as 1 and depth0 being the
+       * number of slices. In this case we don't need to do the swap.
+       */
+      assert(height0 == 1 || depth0 == 1);
+      if (height0 > 1) {
+         depth0 = height0;
+         height0 = 1;
+      }
+   }
+
+   mt->target = target;
+   mt->format = format;
+   mt->first_level = first_level;
+   mt->last_level = last_level;
+   mt->logical_width0 = width0;
+   mt->logical_height0 = height0;
+   mt->logical_depth0 = depth0;
+   mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_NO_MCS;
+   exec_list_make_empty(&mt->hiz_map);
+
+   /* The cpp is bytes per (1, blockheight)-sized block for compressed
+    * textures.  This is why you'll see divides by blockheight all over
+    */
+   unsigned bw, bh;
+   _mesa_get_format_block_size(format, &bw, &bh);
+   assert(_mesa_get_format_bytes(mt->format) % bw == 0);
+   mt->cpp = _mesa_get_format_bytes(mt->format) / bw;
+
+   mt->num_samples = num_samples;
+   mt->compressed = _mesa_is_format_compressed(format);
+   mt->msaa_layout = INTEL_MSAA_LAYOUT_NONE;
+   mt->refcount = 1;
+
+   if (num_samples > 1) {
+      /* Adjust width/height/depth for MSAA */
+      mt->msaa_layout = compute_msaa_layout(brw, format, mt->target);
+      if (mt->msaa_layout == INTEL_MSAA_LAYOUT_IMS) {
+         /* In the Sandy Bridge PRM, volume 4, part 1, page 31, it says:
+          *
+          *     "Any of the other messages (sample*, LOD, load4) used with a
+          *      (4x) multisampled surface will in-effect sample a surface with
+          *      double the height and width as that indicated in the surface
+          *      state. Each pixel position on the original-sized surface is
+          *      replaced with a 2x2 of samples with the following arrangement:
+          *
+          *         sample 0 sample 2
+          *         sample 1 sample 3"
+          *
+          * Thus, when sampling from a multisampled texture, it behaves as
+          * though the layout in memory for (x,y,sample) is:
+          *
+          *      (0,0,0) (0,0,2)   (1,0,0) (1,0,2)
+          *      (0,0,1) (0,0,3)   (1,0,1) (1,0,3)
+          *
+          *      (0,1,0) (0,1,2)   (1,1,0) (1,1,2)
+          *      (0,1,1) (0,1,3)   (1,1,1) (1,1,3)
+          *
+          * However, the actual layout of multisampled data in memory is:
+          *
+          *      (0,0,0) (1,0,0)   (0,0,1) (1,0,1)
+          *      (0,1,0) (1,1,0)   (0,1,1) (1,1,1)
+          *
+          *      (0,0,2) (1,0,2)   (0,0,3) (1,0,3)
+          *      (0,1,2) (1,1,2)   (0,1,3) (1,1,3)
+          *
+          * This pattern repeats for each 2x2 pixel block.
+          *
+          * As a result, when calculating the size of our 4-sample buffer for
+          * an odd width or height, we have to align before scaling up because
+          * sample 3 is in that bottom right 2x2 block.
+          */
+         switch (num_samples) {
+         case 2:
+            assert(brw->gen >= 8);
+            width0 = ALIGN(width0, 2) * 2;
+            height0 = ALIGN(height0, 2);
+            break;
+         case 4:
+            width0 = ALIGN(width0, 2) * 2;
+            height0 = ALIGN(height0, 2) * 2;
+            break;
+         case 8:
+            width0 = ALIGN(width0, 2) * 4;
+            height0 = ALIGN(height0, 2) * 2;
+            break;
+         default:
+            /* num_samples should already have been quantized to 0, 1, 2, 4, or
+             * 8.
+             */
+            unreachable("not reached");
+         }
+      } else {
+         /* Non-interleaved */
+         depth0 *= num_samples;
+      }
+   }
+
+   /* Set array_layout to ALL_SLICES_AT_EACH_LOD when gen7+ array_spacing_lod0
+    * can be used. array_spacing_lod0 is only used for non-IMS MSAA surfaces.
+    * TODO: can we use it elsewhere?
+    */
+   switch (mt->msaa_layout) {
+   case INTEL_MSAA_LAYOUT_NONE:
+   case INTEL_MSAA_LAYOUT_IMS:
+      mt->array_layout = ALL_LOD_IN_EACH_SLICE;
+      break;
+   case INTEL_MSAA_LAYOUT_UMS:
+   case INTEL_MSAA_LAYOUT_CMS:
+      mt->array_layout = ALL_SLICES_AT_EACH_LOD;
+      break;
+   }
+
+   if (target == GL_TEXTURE_CUBE_MAP) {
+      assert(depth0 == 1);
+      depth0 = 6;
+   }
+
+   mt->physical_width0 = width0;
+   mt->physical_height0 = height0;
+   mt->physical_depth0 = depth0;
+
+   if (!for_bo &&
+       _mesa_get_format_base_format(format) == GL_DEPTH_STENCIL &&
+       (brw->must_use_separate_stencil ||
+       (brw->has_separate_stencil && brw_is_hiz_depth_format(brw, format)))) {
+      const bool force_all_slices_at_each_lod = brw->gen == 6;
+      mt->stencil_mt = intel_miptree_create(brw,
+                                            mt->target,
+                                            MESA_FORMAT_S_UINT8,
+                                            mt->first_level,
+                                            mt->last_level,
+                                            mt->logical_width0,
+                                            mt->logical_height0,
+                                            mt->logical_depth0,
+                                            true,
+                                            num_samples,
+                                            INTEL_MIPTREE_TILING_ANY,
+                                            force_all_slices_at_each_lod);
+      if (!mt->stencil_mt) {
+        intel_miptree_release(&mt);
+        return NULL;
+      }
+
+      /* Fix up the Z miptree format for how we're splitting out separate
+       * stencil.  Gen7 expects there to be no stencil bits in its depth buffer.
+       */
+      mt->format = intel_depth_format_for_depthstencil_format(mt->format);
+      mt->cpp = 4;
+
+      if (format == mt->format) {
+         _mesa_problem(NULL, "Unknown format %s in separate stencil mt\n",
+                       _mesa_get_format_name(mt->format));
+      }
+   }
+
+   if (force_all_slices_at_each_lod)
+      mt->array_layout = ALL_SLICES_AT_EACH_LOD;
+
+   brw_miptree_layout(brw, mt);
+
+   return mt;
+}
+
+/**
+ * \brief Helper function for intel_miptree_create().
+ */
+static uint32_t
+intel_miptree_choose_tiling(struct brw_context *brw,
+                            mesa_format format,
+                            uint32_t width0,
+                            uint32_t num_samples,
+                            enum intel_miptree_tiling_mode requested,
+                            struct intel_mipmap_tree *mt)
+{
+   if (format == MESA_FORMAT_S_UINT8) {
+      /* The stencil buffer is W tiled. However, we request from the kernel a
+       * non-tiled buffer because the GTT is incapable of W fencing.
+       */
+      return I915_TILING_NONE;
+   }
+
+   /* Some usages may want only one type of tiling, like depth miptrees (Y
+    * tiled), or temporary BOs for uploading data once (linear).
+    */
+   switch (requested) {
+   case INTEL_MIPTREE_TILING_ANY:
+      break;
+   case INTEL_MIPTREE_TILING_Y:
+      return I915_TILING_Y;
+   case INTEL_MIPTREE_TILING_NONE:
+      return I915_TILING_NONE;
+   }
+
+   if (num_samples > 1) {
+      /* From p82 of the Sandy Bridge PRM, dw3[1] of SURFACE_STATE ("Tiled
+       * Surface"):
+       *
+       *   [DevSNB+]: For multi-sample render targets, this field must be
+       *   1. MSRTs can only be tiled.
+       *
+       * Our usual reason for preferring X tiling (fast blits using the
+       * blitting engine) doesn't apply to MSAA, since we'll generally be
+       * downsampling or upsampling when blitting between the MSAA buffer
+       * and another buffer, and the blitting engine doesn't support that.
+       * So use Y tiling, since it makes better use of the cache.
+       */
+      return I915_TILING_Y;
+   }
+
+   GLenum base_format = _mesa_get_format_base_format(format);
+   if (base_format == GL_DEPTH_COMPONENT ||
+       base_format == GL_DEPTH_STENCIL_EXT)
+      return I915_TILING_Y;
+
+   int minimum_pitch = mt->total_width * mt->cpp;
+
+   /* If the width is much smaller than a tile, don't bother tiling. */
+   if (minimum_pitch < 64)
+      return I915_TILING_NONE;
+
+   if (ALIGN(minimum_pitch, 512) >= 32768 ||
+       mt->total_width >= 32768 || mt->total_height >= 32768) {
+      perf_debug("%dx%d miptree too large to blit, falling back to untiled",
+                 mt->total_width, mt->total_height);
+      return I915_TILING_NONE;
+   }
+
+   /* Pre-gen6 doesn't have BLORP to handle Y-tiling, so use X-tiling. */
+   if (brw->gen < 6)
+      return I915_TILING_X;
+
+   /* From the Sandybridge PRM, Volume 1, Part 2, page 32:
+    * "NOTE: 128BPE Format Color Buffer ( render target ) MUST be either TileX
+    *  or Linear."
+    * 128 bits per pixel translates to 16 bytes per pixel.  This is necessary
+    * all the way back to 965, but is explicitly permitted on Gen7.
+    */
+   if (brw->gen != 7 && mt->cpp >= 16)
+      return I915_TILING_X;
+
+   /* From the Ivy Bridge PRM, Vol4 Part1 2.12.2.1 (SURFACE_STATE for most
+    * messages), on p64, under the heading "Surface Vertical Alignment":
+    *
+    *     This field must be set to VALIGN_4 for all tiled Y Render Target
+    *     surfaces.
+    *
+    * So if the surface is renderable and uses a vertical alignment of 2,
+    * force it to be X tiled.  This is somewhat conservative (it's possible
+    * that the client won't ever render to this surface), but it's difficult
+    * to know that ahead of time.  And besides, since we use a vertical
+    * alignment of 4 as often as we can, this shouldn't happen very often.
+    */
+   if (brw->gen == 7 && mt->align_h == 2 &&
+       brw->format_supported_as_render_target[format]) {
+      return I915_TILING_X;
+   }
+
+   return I915_TILING_Y | I915_TILING_X;
+}
+
+
+/**
+ * Choose an appropriate uncompressed format for a requested
+ * compressed format, if unsupported.
+ */
+mesa_format
+intel_lower_compressed_format(struct brw_context *brw, mesa_format format)
+{
+   /* No need to lower ETC formats on these platforms,
+    * they are supported natively.
+    */
+   if (brw->gen >= 8 || brw->is_baytrail)
+      return format;
+
+   switch (format) {
+   case MESA_FORMAT_ETC1_RGB8:
+      return MESA_FORMAT_R8G8B8X8_UNORM;
+   case MESA_FORMAT_ETC2_RGB8:
+      return MESA_FORMAT_R8G8B8X8_UNORM;
+   case MESA_FORMAT_ETC2_SRGB8:
+   case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
+   case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
+      return MESA_FORMAT_B8G8R8A8_SRGB;
+   case MESA_FORMAT_ETC2_RGBA8_EAC:
+   case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
+      return MESA_FORMAT_R8G8B8A8_UNORM;
+   case MESA_FORMAT_ETC2_R11_EAC:
+      return MESA_FORMAT_R_UNORM16;
+   case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
+      return MESA_FORMAT_R_SNORM16;
+   case MESA_FORMAT_ETC2_RG11_EAC:
+      return MESA_FORMAT_R16G16_UNORM;
+   case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
+      return MESA_FORMAT_R16G16_SNORM;
+   default:
+      /* Non ETC1 / ETC2 format */
+      return format;
+   }
+}
+
+
+struct intel_mipmap_tree *
+intel_miptree_create(struct brw_context *brw,
+                    GLenum target,
+                    mesa_format format,
+                    GLuint first_level,
+                    GLuint last_level,
+                    GLuint width0,
+                    GLuint height0,
+                    GLuint depth0,
+                    bool expect_accelerated_upload,
+                     GLuint num_samples,
+                     enum intel_miptree_tiling_mode requested_tiling,
+                     bool force_all_slices_at_each_lod)
+{
+   struct intel_mipmap_tree *mt;
+   mesa_format tex_format = format;
+   mesa_format etc_format = MESA_FORMAT_NONE;
+   GLuint total_width, total_height;
+
+   format = intel_lower_compressed_format(brw, format);
+
+   etc_format = (format != tex_format) ? tex_format : MESA_FORMAT_NONE;
+
+   mt = intel_miptree_create_layout(brw, target, format,
+                                     first_level, last_level, width0,
+                                     height0, depth0,
+                                    false, num_samples,
+                                    force_all_slices_at_each_lod);
+   /*
+    * pitch == 0 || height == 0  indicates the null texture
+    */
+   if (!mt || !mt->total_width || !mt->total_height) {
+      intel_miptree_release(&mt);
+      return NULL;
+   }
+
+   total_width = mt->total_width;
+   total_height = mt->total_height;
+
+   if (format == MESA_FORMAT_S_UINT8) {
+      /* Align to size of W tile, 64x64. */
+      total_width = ALIGN(total_width, 64);
+      total_height = ALIGN(total_height, 64);
+   }
+
+   uint32_t tiling = intel_miptree_choose_tiling(brw, format, width0,
+                                                 num_samples, requested_tiling,
+                                                 mt);
+   bool y_or_x = false;
+
+   if (tiling == (I915_TILING_Y | I915_TILING_X)) {
+      y_or_x = true;
+      mt->tiling = I915_TILING_Y;
+   } else {
+      mt->tiling = tiling;
+   }
+
+   unsigned long pitch;
+   mt->etc_format = etc_format;
+   mt->bo = drm_intel_bo_alloc_tiled(brw->bufmgr, "miptree",
+                                     total_width, total_height, mt->cpp,
+                                     &mt->tiling, &pitch,
+                                     (expect_accelerated_upload ?
+                                      BO_ALLOC_FOR_RENDER : 0));
+   mt->pitch = pitch;
+
+   /* If the BO is too large to fit in the aperture, we need to use the
+    * BLT engine to support it.  The BLT paths can't currently handle Y-tiling,
+    * so we need to fall back to X.
+    */
+   if (y_or_x && mt->bo->size >= brw->max_gtt_map_object_size) {
+      perf_debug("%dx%d miptree larger than aperture; falling back to X-tiled\n",
+                 mt->total_width, mt->total_height);
+
+      mt->tiling = I915_TILING_X;
+      drm_intel_bo_unreference(mt->bo);
+      mt->bo = drm_intel_bo_alloc_tiled(brw->bufmgr, "miptree",
+                                        total_width, total_height, mt->cpp,
+                                        &mt->tiling, &pitch,
+                                        (expect_accelerated_upload ?
+                                         BO_ALLOC_FOR_RENDER : 0));
+      mt->pitch = pitch;
+   }
+
+   mt->offset = 0;
+
+   if (!mt->bo) {
+       intel_miptree_release(&mt);
+       return NULL;
+   }
+
+
+   if (mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
+      if (!intel_miptree_alloc_mcs(brw, mt, num_samples)) {
+         intel_miptree_release(&mt);
+         return NULL;
+      }
+   }
+
+   /* If this miptree is capable of supporting fast color clears, set
+    * fast_clear_state appropriately to ensure that fast clears will occur.
+    * Allocation of the MCS miptree will be deferred until the first fast
+    * clear actually occurs.
+    */
+   if (intel_is_non_msrt_mcs_buffer_supported(brw, mt))
+      mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_RESOLVED;
+
+   return mt;
+}
+
+struct intel_mipmap_tree *
+intel_miptree_create_for_bo(struct brw_context *brw,
+                            drm_intel_bo *bo,
+                            mesa_format format,
+                            uint32_t offset,
+                            uint32_t width,
+                            uint32_t height,
+                            int pitch)
+{
+   struct intel_mipmap_tree *mt;
+   uint32_t tiling, swizzle;
+
+   drm_intel_bo_get_tiling(bo, &tiling, &swizzle);
+
+   /* Nothing will be able to use this miptree with the BO if the offset isn't
+    * aligned.
+    */
+   if (tiling != I915_TILING_NONE)
+      assert(offset % 4096 == 0);
+
+   /* miptrees can't handle negative pitch.  If you need flipping of images,
+    * that's outside of the scope of the mt.
+    */
+   assert(pitch >= 0);
+
+   mt = intel_miptree_create_layout(brw, GL_TEXTURE_2D, format,
+                                    0, 0,
+                                    width, height, 1,
+                                    true, 0, false);
+   if (!mt) {
+      free(mt);
+      return mt;
+   }
+
+   drm_intel_bo_reference(bo);
+   mt->bo = bo;
+   mt->pitch = pitch;
+   mt->offset = offset;
+   mt->tiling = tiling;
+
+   return mt;
+}
+
+/**
+ * For a singlesample renderbuffer, this simply wraps the given BO with a
+ * miptree.
+ *
+ * For a multisample renderbuffer, this wraps the window system's
+ * (singlesample) BO with a singlesample miptree attached to the
+ * intel_renderbuffer, then creates a multisample miptree attached to irb->mt
+ * that will contain the actual rendering (which is lazily resolved to
+ * irb->singlesample_mt).
+ */
+void
+intel_update_winsys_renderbuffer_miptree(struct brw_context *intel,
+                                         struct intel_renderbuffer *irb,
+                                         drm_intel_bo *bo,
+                                         uint32_t width, uint32_t height,
+                                         uint32_t pitch)
+{
+   struct intel_mipmap_tree *singlesample_mt = NULL;
+   struct intel_mipmap_tree *multisample_mt = NULL;
+   struct gl_renderbuffer *rb = &irb->Base.Base;
+   mesa_format format = rb->Format;
+   int num_samples = rb->NumSamples;
+
+   /* Only the front and back buffers, which are color buffers, are allocated
+    * through the image loader.
+    */
+   assert(_mesa_get_format_base_format(format) == GL_RGB ||
+          _mesa_get_format_base_format(format) == GL_RGBA);
+
+   singlesample_mt = intel_miptree_create_for_bo(intel,
+                                                 bo,
+                                                 format,
+                                                 0,
+                                                 width,
+                                                 height,
+                                                 pitch);
+   if (!singlesample_mt)
+      goto fail;
+
+   /* If this miptree is capable of supporting fast color clears, set
+    * mcs_state appropriately to ensure that fast clears will occur.
+    * Allocation of the MCS miptree will be deferred until the first fast
+    * clear actually occurs.
+    */
+   if (intel_is_non_msrt_mcs_buffer_supported(intel, singlesample_mt))
+      singlesample_mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_RESOLVED;
+
+   if (num_samples == 0) {
+      intel_miptree_release(&irb->mt);
+      irb->mt = singlesample_mt;
+
+      assert(!irb->singlesample_mt);
+   } else {
+      intel_miptree_release(&irb->singlesample_mt);
+      irb->singlesample_mt = singlesample_mt;
+
+      if (!irb->mt ||
+          irb->mt->logical_width0 != width ||
+          irb->mt->logical_height0 != height) {
+         multisample_mt = intel_miptree_create_for_renderbuffer(intel,
+                                                                format,
+                                                                width,
+                                                                height,
+                                                                num_samples);
+         if (!multisample_mt)
+            goto fail;
+
+         irb->need_downsample = false;
+         intel_miptree_release(&irb->mt);
+         irb->mt = multisample_mt;
+      }
+   }
+   return;
+
+fail:
+   intel_miptree_release(&irb->singlesample_mt);
+   intel_miptree_release(&irb->mt);
+   return;
+}
+
+struct intel_mipmap_tree*
+intel_miptree_create_for_renderbuffer(struct brw_context *brw,
+                                      mesa_format format,
+                                      uint32_t width,
+                                      uint32_t height,
+                                      uint32_t num_samples)
+{
+   struct intel_mipmap_tree *mt;
+   uint32_t depth = 1;
+   bool ok;
+   GLenum target = num_samples > 1 ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
+
+   mt = intel_miptree_create(brw, target, format, 0, 0,
+                            width, height, depth, true, num_samples,
+                             INTEL_MIPTREE_TILING_ANY, false);
+   if (!mt)
+      goto fail;
+
+   if (brw_is_hiz_depth_format(brw, format)) {
+      ok = intel_miptree_alloc_hiz(brw, mt);
+      if (!ok)
+         goto fail;
+   }
+
+   return mt;
+
+fail:
+   intel_miptree_release(&mt);
+   return NULL;
+}
+
+void
+intel_miptree_reference(struct intel_mipmap_tree **dst,
+                        struct intel_mipmap_tree *src)
+{
+   if (*dst == src)
+      return;
+
+   intel_miptree_release(dst);
+
+   if (src) {
+      src->refcount++;
+      DBG("%s %p refcount now %d\n", __FUNCTION__, src, src->refcount);
+   }
+
+   *dst = src;
+}
+
+
+void
+intel_miptree_release(struct intel_mipmap_tree **mt)
+{
+   if (!*mt)
+      return;
+
+   DBG("%s %p refcount will be %d\n", __FUNCTION__, *mt, (*mt)->refcount - 1);
+   if (--(*mt)->refcount <= 0) {
+      GLuint i;
+
+      DBG("%s deleting %p\n", __FUNCTION__, *mt);
+
+      drm_intel_bo_unreference((*mt)->bo);
+      intel_miptree_release(&(*mt)->stencil_mt);
+      intel_miptree_release(&(*mt)->hiz_mt);
+      intel_miptree_release(&(*mt)->mcs_mt);
+      intel_resolve_map_clear(&(*mt)->hiz_map);
+
+      for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
+        free((*mt)->level[i].slice);
+      }
+
+      free(*mt);
+   }
+   *mt = NULL;
+}
+
+void
+intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
+                                       int *width, int *height, int *depth)
+{
+   switch (image->TexObject->Target) {
+   case GL_TEXTURE_1D_ARRAY:
+      *width = image->Width;
+      *height = 1;
+      *depth = image->Height;
+      break;
+   default:
+      *width = image->Width;
+      *height = image->Height;
+      *depth = image->Depth;
+      break;
+   }
+}
+
+/**
+ * Can the image be pulled into a unified mipmap tree?  This mirrors
+ * the completeness test in a lot of ways.
+ *
+ * Not sure whether I want to pass gl_texture_image here.
+ */
+bool
+intel_miptree_match_image(struct intel_mipmap_tree *mt,
+                          struct gl_texture_image *image)
+{
+   struct intel_texture_image *intelImage = intel_texture_image(image);
+   GLuint level = intelImage->base.Base.Level;
+   int width, height, depth;
+
+   /* glTexImage* choose the texture object based on the target passed in, and
+    * objects can't change targets over their lifetimes, so this should be
+    * true.
+    */
+   assert(image->TexObject->Target == mt->target);
+
+   mesa_format mt_format = mt->format;
+   if (mt->format == MESA_FORMAT_Z24_UNORM_X8_UINT && mt->stencil_mt)
+      mt_format = MESA_FORMAT_Z24_UNORM_S8_UINT;
+   if (mt->format == MESA_FORMAT_Z_FLOAT32 && mt->stencil_mt)
+      mt_format = MESA_FORMAT_Z32_FLOAT_S8X24_UINT;
+   if (mt->etc_format != MESA_FORMAT_NONE)
+      mt_format = mt->etc_format;
+
+   if (image->TexFormat != mt_format)
+      return false;
+
+   intel_miptree_get_dimensions_for_image(image, &width, &height, &depth);
+
+   if (mt->target == GL_TEXTURE_CUBE_MAP)
+      depth = 6;
+
+   int level_depth = mt->level[level].depth;
+   if (mt->num_samples > 1) {
+      switch (mt->msaa_layout) {
+      case INTEL_MSAA_LAYOUT_NONE:
+      case INTEL_MSAA_LAYOUT_IMS:
+         break;
+      case INTEL_MSAA_LAYOUT_UMS:
+      case INTEL_MSAA_LAYOUT_CMS:
+         level_depth /= mt->num_samples;
+         break;
+      }
+   }
+
+   /* Test image dimensions against the base level image adjusted for
+    * minification.  This will also catch images not present in the
+    * tree, changed targets, etc.
+    */
+   if (width != minify(mt->logical_width0, level - mt->first_level) ||
+       height != minify(mt->logical_height0, level - mt->first_level) ||
+       depth != level_depth) {
+      return false;
+   }
+
+   if (image->NumSamples != mt->num_samples)
+      return false;
+
+   return true;
+}
+
+
+void
+intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
+                            GLuint level,
+                            GLuint x, GLuint y, GLuint d)
+{
+   mt->level[level].depth = d;
+   mt->level[level].level_x = x;
+   mt->level[level].level_y = y;
+
+   DBG("%s level %d, depth %d, offset %d,%d\n", __FUNCTION__,
+       level, d, x, y);
+
+   assert(mt->level[level].slice == NULL);
+
+   mt->level[level].slice = calloc(d, sizeof(*mt->level[0].slice));
+   mt->level[level].slice[0].x_offset = mt->level[level].level_x;
+   mt->level[level].slice[0].y_offset = mt->level[level].level_y;
+}
+
+
+void
+intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
+                              GLuint level, GLuint img,
+                              GLuint x, GLuint y)
+{
+   if (img == 0 && level == 0)
+      assert(x == 0 && y == 0);
+
+   assert(img < mt->level[level].depth);
+
+   mt->level[level].slice[img].x_offset = mt->level[level].level_x + x;
+   mt->level[level].slice[img].y_offset = mt->level[level].level_y + y;
+
+   DBG("%s level %d img %d pos %d,%d\n",
+       __FUNCTION__, level, img,
+       mt->level[level].slice[img].x_offset,
+       mt->level[level].slice[img].y_offset);
+}
+
+void
+intel_miptree_get_image_offset(const struct intel_mipmap_tree *mt,
+                              GLuint level, GLuint slice,
+                              GLuint *x, GLuint *y)
+{
+   assert(slice < mt->level[level].depth);
+
+   *x = mt->level[level].slice[slice].x_offset;
+   *y = mt->level[level].slice[slice].y_offset;
+}
+
+/**
+ * This function computes masks that may be used to select the bits of the X
+ * and Y coordinates that indicate the offset within a tile.  If the BO is
+ * untiled, the masks are set to 0.
+ */
+void
+intel_miptree_get_tile_masks(const struct intel_mipmap_tree *mt,
+                             uint32_t *mask_x, uint32_t *mask_y,
+                             bool map_stencil_as_y_tiled)
+{
+   int cpp = mt->cpp;
+   uint32_t tiling = mt->tiling;
+
+   if (map_stencil_as_y_tiled)
+      tiling = I915_TILING_Y;
+
+   switch (tiling) {
+   default:
+      unreachable("not reached");
+   case I915_TILING_NONE:
+      *mask_x = *mask_y = 0;
+      break;
+   case I915_TILING_X:
+      *mask_x = 512 / cpp - 1;
+      *mask_y = 7;
+      break;
+   case I915_TILING_Y:
+      *mask_x = 128 / cpp - 1;
+      *mask_y = 31;
+      break;
+   }
+}
+
+/**
+ * Compute the offset (in bytes) from the start of the BO to the given x
+ * and y coordinate.  For tiled BOs, caller must ensure that x and y are
+ * multiples of the tile size.
+ */
+uint32_t
+intel_miptree_get_aligned_offset(const struct intel_mipmap_tree *mt,
+                                 uint32_t x, uint32_t y,
+                                 bool map_stencil_as_y_tiled)
+{
+   int cpp = mt->cpp;
+   uint32_t pitch = mt->pitch;
+   uint32_t tiling = mt->tiling;
+
+   if (map_stencil_as_y_tiled) {
+      tiling = I915_TILING_Y;
+
+      /* When mapping a W-tiled stencil buffer as Y-tiled, each 64-high W-tile
+       * gets transformed into a 32-high Y-tile.  Accordingly, the pitch of
+       * the resulting surface is twice the pitch of the original miptree,
+       * since each row in the Y-tiled view corresponds to two rows in the
+       * actual W-tiled surface.  So we need to correct the pitch before
+       * computing the offsets.
+       */
+      pitch *= 2;
+   }
+
+   switch (tiling) {
+   default:
+      unreachable("not reached");
+   case I915_TILING_NONE:
+      return y * pitch + x * cpp;
+   case I915_TILING_X:
+      assert((x % (512 / cpp)) == 0);
+      assert((y % 8) == 0);
+      return y * pitch + x / (512 / cpp) * 4096;
+   case I915_TILING_Y:
+      assert((x % (128 / cpp)) == 0);
+      assert((y % 32) == 0);
+      return y * pitch + x / (128 / cpp) * 4096;
+   }
+}
+
+/**
+ * Rendering with tiled buffers requires that the base address of the buffer
+ * be aligned to a page boundary.  For renderbuffers, and sometimes with
+ * textures, we may want the surface to point at a texture image level that
+ * isn't at a page boundary.
+ *
+ * This function returns an appropriately-aligned base offset
+ * according to the tiling restrictions, plus any required x/y offset
+ * from there.
+ */
+uint32_t
+intel_miptree_get_tile_offsets(const struct intel_mipmap_tree *mt,
+                               GLuint level, GLuint slice,
+                               uint32_t *tile_x,
+                               uint32_t *tile_y)
+{
+   uint32_t x, y;
+   uint32_t mask_x, mask_y;
+
+   intel_miptree_get_tile_masks(mt, &mask_x, &mask_y, false);
+   intel_miptree_get_image_offset(mt, level, slice, &x, &y);
+
+   *tile_x = x & mask_x;
+   *tile_y = y & mask_y;
+
+   return intel_miptree_get_aligned_offset(mt, x & ~mask_x, y & ~mask_y, false);
+}
+
+static void
+intel_miptree_copy_slice_sw(struct brw_context *brw,
+                            struct intel_mipmap_tree *dst_mt,
+                            struct intel_mipmap_tree *src_mt,
+                            int level,
+                            int slice,
+                            int width,
+                            int height)
+{
+   void *src, *dst;
+   int src_stride, dst_stride;
+   int cpp = dst_mt->cpp;
+
+   intel_miptree_map(brw, src_mt,
+                     level, slice,
+                     0, 0,
+                     width, height,
+                     GL_MAP_READ_BIT | BRW_MAP_DIRECT_BIT,
+                     &src, &src_stride);
+
+   intel_miptree_map(brw, dst_mt,
+                     level, slice,
+                     0, 0,
+                     width, height,
+                     GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT |
+                     BRW_MAP_DIRECT_BIT,
+                     &dst, &dst_stride);
+
+   DBG("sw blit %s mt %p %p/%d -> %s mt %p %p/%d (%dx%d)\n",
+       _mesa_get_format_name(src_mt->format),
+       src_mt, src, src_stride,
+       _mesa_get_format_name(dst_mt->format),
+       dst_mt, dst, dst_stride,
+       width, height);
+
+   int row_size = cpp * width;
+   if (src_stride == row_size &&
+       dst_stride == row_size) {
+      memcpy(dst, src, row_size * height);
+   } else {
+      for (int i = 0; i < height; i++) {
+         memcpy(dst, src, row_size);
+         dst += dst_stride;
+         src += src_stride;
+      }
+   }
+
+   intel_miptree_unmap(brw, dst_mt, level, slice);
+   intel_miptree_unmap(brw, src_mt, level, slice);
+
+   /* Don't forget to copy the stencil data over, too.  We could have skipped
+    * passing BRW_MAP_DIRECT_BIT, but that would have meant intel_miptree_map
+    * shuffling the two data sources in/out of temporary storage instead of
+    * the direct mapping we get this way.
+    */
+   if (dst_mt->stencil_mt) {
+      assert(src_mt->stencil_mt);
+      intel_miptree_copy_slice_sw(brw, dst_mt->stencil_mt, src_mt->stencil_mt,
+                                  level, slice, width, height);
+   }
+}
+
+static void
+intel_miptree_copy_slice(struct brw_context *brw,
+                        struct intel_mipmap_tree *dst_mt,
+                        struct intel_mipmap_tree *src_mt,
+                        int level,
+                        int face,
+                        int depth)
+
+{
+   mesa_format format = src_mt->format;
+   uint32_t width = minify(src_mt->physical_width0, level - src_mt->first_level);
+   uint32_t height = minify(src_mt->physical_height0, level - src_mt->first_level);
+   int slice;
+
+   if (face > 0)
+      slice = face;
+   else
+      slice = depth;
+
+   assert(depth < src_mt->level[level].depth);
+   assert(src_mt->format == dst_mt->format);
+
+   if (dst_mt->compressed) {
+      height = ALIGN(height, dst_mt->align_h) / dst_mt->align_h;
+      width = ALIGN(width, dst_mt->align_w);
+   }
+
+   /* If it's a packed depth/stencil buffer with separate stencil, the blit
+    * below won't apply since we can't do the depth's Y tiling or the
+    * stencil's W tiling in the blitter.
+    */
+   if (src_mt->stencil_mt) {
+      intel_miptree_copy_slice_sw(brw,
+                                  dst_mt, src_mt,
+                                  level, slice,
+                                  width, height);
+      return;
+   }
+
+   uint32_t dst_x, dst_y, src_x, src_y;
+   intel_miptree_get_image_offset(dst_mt, level, slice, &dst_x, &dst_y);
+   intel_miptree_get_image_offset(src_mt, level, slice, &src_x, &src_y);
+
+   DBG("validate blit mt %s %p %d,%d/%d -> mt %s %p %d,%d/%d (%dx%d)\n",
+       _mesa_get_format_name(src_mt->format),
+       src_mt, src_x, src_y, src_mt->pitch,
+       _mesa_get_format_name(dst_mt->format),
+       dst_mt, dst_x, dst_y, dst_mt->pitch,
+       width, height);
+
+   if (!intel_miptree_blit(brw,
+                           src_mt, level, slice, 0, 0, false,
+                           dst_mt, level, slice, 0, 0, false,
+                           width, height, GL_COPY)) {
+      perf_debug("miptree validate blit for %s failed\n",
+                 _mesa_get_format_name(format));
+
+      intel_miptree_copy_slice_sw(brw, dst_mt, src_mt, level, slice,
+                                  width, height);
+   }
+}
+
+/**
+ * Copies the image's current data to the given miptree, and associates that
+ * miptree with the image.
+ *
+ * If \c invalidate is true, then the actual image data does not need to be
+ * copied, but the image still needs to be associated to the new miptree (this
+ * is set to true if we're about to clear the image).
+ */
+void
+intel_miptree_copy_teximage(struct brw_context *brw,
+                           struct intel_texture_image *intelImage,
+                           struct intel_mipmap_tree *dst_mt,
+                            bool invalidate)
+{
+   struct intel_mipmap_tree *src_mt = intelImage->mt;
+   struct intel_texture_object *intel_obj =
+      intel_texture_object(intelImage->base.Base.TexObject);
+   int level = intelImage->base.Base.Level;
+   int face = intelImage->base.Base.Face;
+   GLuint depth = intelImage->base.Base.Depth;
+
+   if (!invalidate) {
+      for (int slice = 0; slice < depth; slice++) {
+         intel_miptree_copy_slice(brw, dst_mt, src_mt, level, face, slice);
+      }
+   }
+
+   intel_miptree_reference(&intelImage->mt, dst_mt);
+   intel_obj->needs_validate = true;
+}
+
+bool
+intel_miptree_alloc_mcs(struct brw_context *brw,
+                        struct intel_mipmap_tree *mt,
+                        GLuint num_samples)
+{
+   assert(brw->gen >= 7); /* MCS only used on Gen7+ */
+   assert(mt->mcs_mt == NULL);
+
+   /* Choose the correct format for the MCS buffer.  All that really matters
+    * is that we allocate the right buffer size, since we'll always be
+    * accessing this miptree using MCS-specific hardware mechanisms, which
+    * infer the correct format based on num_samples.
+    */
+   mesa_format format;
+   switch (num_samples) {
+   case 2:
+   case 4:
+      /* 8 bits/pixel are required for MCS data when using 4x MSAA (2 bits for
+       * each sample).
+       */
+      format = MESA_FORMAT_R_UNORM8;
+      break;
+   case 8:
+      /* 32 bits/pixel are required for MCS data when using 8x MSAA (3 bits
+       * for each sample, plus 8 padding bits).
+       */
+      format = MESA_FORMAT_R_UINT32;
+      break;
+   default:
+      unreachable("Unrecognized sample count in intel_miptree_alloc_mcs");
+   };
+
+   /* From the Ivy Bridge PRM, Vol4 Part1 p76, "MCS Base Address":
+    *
+    *     "The MCS surface must be stored as Tile Y."
+    */
+   mt->mcs_mt = intel_miptree_create(brw,
+                                     mt->target,
+                                     format,
+                                     mt->first_level,
+                                     mt->last_level,
+                                     mt->logical_width0,
+                                     mt->logical_height0,
+                                     mt->logical_depth0,
+                                     true,
+                                     0 /* num_samples */,
+                                     INTEL_MIPTREE_TILING_Y,
+                                     false);
+
+   /* From the Ivy Bridge PRM, Vol 2 Part 1 p326:
+    *
+    *     When MCS buffer is enabled and bound to MSRT, it is required that it
+    *     is cleared prior to any rendering.
+    *
+    * Since we don't use the MCS buffer for any purpose other than rendering,
+    * it makes sense to just clear it immediately upon allocation.
+    *
+    * Note: the clear value for MCS buffers is all 1's, so we memset to 0xff.
+    */
+   void *data = intel_miptree_map_raw(brw, mt->mcs_mt);
+   memset(data, 0xff, mt->mcs_mt->total_height * mt->mcs_mt->pitch);
+   intel_miptree_unmap_raw(brw, mt->mcs_mt);
+   mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_CLEAR;
+
+   return mt->mcs_mt;
+}
+
+
+bool
+intel_miptree_alloc_non_msrt_mcs(struct brw_context *brw,
+                                 struct intel_mipmap_tree *mt)
+{
+   assert(mt->mcs_mt == NULL);
+
+   /* The format of the MCS buffer is opaque to the driver; all that matters
+    * is that we get its size and pitch right.  We'll pretend that the format
+    * is R32.  Since an MCS tile covers 128 blocks horizontally, and a Y-tiled
+    * R32 buffer is 32 pixels across, we'll need to scale the width down by
+    * the block width and then a further factor of 4.  Since an MCS tile
+    * covers 256 blocks vertically, and a Y-tiled R32 buffer is 32 rows high,
+    * we'll need to scale the height down by the block height and then a
+    * further factor of 8.
+    */
+   const mesa_format format = MESA_FORMAT_R_UINT32;
+   unsigned block_width_px;
+   unsigned block_height;
+   intel_get_non_msrt_mcs_alignment(brw, mt, &block_width_px, &block_height);
+   unsigned width_divisor = block_width_px * 4;
+   unsigned height_divisor = block_height * 8;
+   unsigned mcs_width =
+      ALIGN(mt->logical_width0, width_divisor) / width_divisor;
+   unsigned mcs_height =
+      ALIGN(mt->logical_height0, height_divisor) / height_divisor;
+   assert(mt->logical_depth0 == 1);
+   mt->mcs_mt = intel_miptree_create(brw,
+                                     mt->target,
+                                     format,
+                                     mt->first_level,
+                                     mt->last_level,
+                                     mcs_width,
+                                     mcs_height,
+                                     mt->logical_depth0,
+                                     true,
+                                     0 /* num_samples */,
+                                     INTEL_MIPTREE_TILING_Y,
+                                     false);
+
+   return mt->mcs_mt;
+}
+
+
+/**
+ * Helper for intel_miptree_alloc_hiz() that sets
+ * \c mt->level[level].has_hiz. Return true if and only if
+ * \c has_hiz was set.
+ */
+static bool
+intel_miptree_level_enable_hiz(struct brw_context *brw,
+                               struct intel_mipmap_tree *mt,
+                               uint32_t level)
+{
+   assert(mt->hiz_mt);
+
+   if (brw->gen >= 8 || brw->is_haswell) {
+      uint32_t width = minify(mt->physical_width0, level);
+      uint32_t height = minify(mt->physical_height0, level);
+
+      /* Disable HiZ for LOD > 0 unless the width is 8 aligned
+       * and the height is 4 aligned. This allows our HiZ support
+       * to fulfill Haswell restrictions for HiZ ops. For LOD == 0,
+       * we can grow the width & height to allow the HiZ op to
+       * force the proper size alignments.
+       */
+      if (level > 0 && ((width & 7) || (height & 3))) {
+         DBG("mt %p level %d: HiZ DISABLED\n", mt, level);
+         return false;
+      }
+   }
+
+   DBG("mt %p level %d: HiZ enabled\n", mt, level);
+   mt->level[level].has_hiz = true;
+   return true;
+}
+
+
+
+bool
+intel_miptree_alloc_hiz(struct brw_context *brw,
+                       struct intel_mipmap_tree *mt)
+{
+   assert(mt->hiz_mt == NULL);
+   const bool force_all_slices_at_each_lod = brw->gen == 6;
+   mt->hiz_mt = intel_miptree_create(brw,
+                                     mt->target,
+                                     mt->format,
+                                     mt->first_level,
+                                     mt->last_level,
+                                     mt->logical_width0,
+                                     mt->logical_height0,
+                                     mt->logical_depth0,
+                                     true,
+                                     mt->num_samples,
+                                     INTEL_MIPTREE_TILING_ANY,
+                                     force_all_slices_at_each_lod);
+
+   if (!mt->hiz_mt)
+      return false;
+
+   /* Mark that all slices need a HiZ resolve. */
+   for (int level = mt->first_level; level <= mt->last_level; ++level) {
+      if (!intel_miptree_level_enable_hiz(brw, mt, level))
+         continue;
+
+      for (int layer = 0; layer < mt->level[level].depth; ++layer) {
+         struct intel_resolve_map *m = malloc(sizeof(struct intel_resolve_map));
+         exec_node_init(&m->link);
+         m->level = level;
+         m->layer = layer;
+         m->need = GEN6_HIZ_OP_HIZ_RESOLVE;
+
+         exec_list_push_tail(&mt->hiz_map, &m->link);
+      }
+   }
+
+   return true;
+}
+
+/**
+ * Does the miptree slice have hiz enabled?
+ */
+bool
+intel_miptree_level_has_hiz(struct intel_mipmap_tree *mt, uint32_t level)
+{
+   intel_miptree_check_level_layer(mt, level, 0);
+   return mt->level[level].has_hiz;
+}
+
+void
+intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
+                                         uint32_t level,
+                                         uint32_t layer)
+{
+   if (!intel_miptree_level_has_hiz(mt, level))
+      return;
+
+   intel_resolve_map_set(&mt->hiz_map,
+                        level, layer, GEN6_HIZ_OP_HIZ_RESOLVE);
+}
+
+
+void
+intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
+                                            uint32_t level,
+                                            uint32_t layer)
+{
+   if (!intel_miptree_level_has_hiz(mt, level))
+      return;
+
+   intel_resolve_map_set(&mt->hiz_map,
+                        level, layer, GEN6_HIZ_OP_DEPTH_RESOLVE);
+}
+
+void
+intel_miptree_set_all_slices_need_depth_resolve(struct intel_mipmap_tree *mt,
+                                                uint32_t level)
+{
+   uint32_t layer;
+   uint32_t end_layer = mt->level[level].depth;
+
+   for (layer = 0; layer < end_layer; layer++) {
+      intel_miptree_slice_set_needs_depth_resolve(mt, level, layer);
+   }
+}
+
+static bool
+intel_miptree_slice_resolve(struct brw_context *brw,
+                           struct intel_mipmap_tree *mt,
+                           uint32_t level,
+                           uint32_t layer,
+                           enum gen6_hiz_op need)
+{
+   intel_miptree_check_level_layer(mt, level, layer);
+
+   struct intel_resolve_map *item =
+        intel_resolve_map_get(&mt->hiz_map, level, layer);
+
+   if (!item || item->need != need)
+      return false;
+
+   intel_hiz_exec(brw, mt, level, layer, need);
+   intel_resolve_map_remove(item);
+   return true;
+}
+
+bool
+intel_miptree_slice_resolve_hiz(struct brw_context *brw,
+                               struct intel_mipmap_tree *mt,
+                               uint32_t level,
+                               uint32_t layer)
+{
+   return intel_miptree_slice_resolve(brw, mt, level, layer,
+                                     GEN6_HIZ_OP_HIZ_RESOLVE);
+}
+
+bool
+intel_miptree_slice_resolve_depth(struct brw_context *brw,
+                                 struct intel_mipmap_tree *mt,
+                                 uint32_t level,
+                                 uint32_t layer)
+{
+   return intel_miptree_slice_resolve(brw, mt, level, layer,
+                                     GEN6_HIZ_OP_DEPTH_RESOLVE);
+}
+
+static bool
+intel_miptree_all_slices_resolve(struct brw_context *brw,
+                                struct intel_mipmap_tree *mt,
+                                enum gen6_hiz_op need)
+{
+   bool did_resolve = false;
+
+   foreach_list_typed_safe(struct intel_resolve_map, map, link, &mt->hiz_map) {
+      if (map->need != need)
+        continue;
+
+      intel_hiz_exec(brw, mt, map->level, map->layer, need);
+      intel_resolve_map_remove(map);
+      did_resolve = true;
+   }
+
+   return did_resolve;
+}
+
+bool
+intel_miptree_all_slices_resolve_hiz(struct brw_context *brw,
+                                    struct intel_mipmap_tree *mt)
+{
+   return intel_miptree_all_slices_resolve(brw, mt,
+                                          GEN6_HIZ_OP_HIZ_RESOLVE);
+}
+
+bool
+intel_miptree_all_slices_resolve_depth(struct brw_context *brw,
+                                      struct intel_mipmap_tree *mt)
+{
+   return intel_miptree_all_slices_resolve(brw, mt,
+                                          GEN6_HIZ_OP_DEPTH_RESOLVE);
+}
+
+
+void
+intel_miptree_resolve_color(struct brw_context *brw,
+                            struct intel_mipmap_tree *mt)
+{
+   switch (mt->fast_clear_state) {
+   case INTEL_FAST_CLEAR_STATE_NO_MCS:
+   case INTEL_FAST_CLEAR_STATE_RESOLVED:
+      /* No resolve needed */
+      break;
+   case INTEL_FAST_CLEAR_STATE_UNRESOLVED:
+   case INTEL_FAST_CLEAR_STATE_CLEAR:
+      /* Fast color clear resolves only make sense for non-MSAA buffers. */
+      if (mt->msaa_layout == INTEL_MSAA_LAYOUT_NONE)
+         brw_meta_resolve_color(brw, mt);
+      break;
+   }
+}
+
+
+/**
+ * Make it possible to share the BO backing the given miptree with another
+ * process or another miptree.
+ *
+ * Fast color clears are unsafe with shared buffers, so we need to resolve and
+ * then discard the MCS buffer, if present.  We also set the fast_clear_state
+ * to INTEL_FAST_CLEAR_STATE_NO_MCS to ensure that no MCS buffer gets
+ * allocated in the future.
+ */
+void
+intel_miptree_make_shareable(struct brw_context *brw,
+                             struct intel_mipmap_tree *mt)
+{
+   /* MCS buffers are also used for multisample buffers, but we can't resolve
+    * away a multisample MCS buffer because it's an integral part of how the
+    * pixel data is stored.  Fortunately this code path should never be
+    * reached for multisample buffers.
+    */
+   assert(mt->msaa_layout == INTEL_MSAA_LAYOUT_NONE);
+
+   if (mt->mcs_mt) {
+      intel_miptree_resolve_color(brw, mt);
+      intel_miptree_release(&mt->mcs_mt);
+      mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_NO_MCS;
+   }
+}
+
+
+/**
+ * \brief Get pointer offset into stencil buffer.
+ *
+ * The stencil buffer is W tiled. Since the GTT is incapable of W fencing, we
+ * must decode the tile's layout in software.
+ *
+ * See
+ *   - PRM, 2011 Sandy Bridge, Volume 1, Part 2, Section 4.5.2.1 W-Major Tile
+ *     Format.
+ *   - PRM, 2011 Sandy Bridge, Volume 1, Part 2, Section 4.5.3 Tiling Algorithm
+ *
+ * Even though the returned offset is always positive, the return type is
+ * signed due to
+ *    commit e8b1c6d6f55f5be3bef25084fdd8b6127517e137
+ *    mesa: Fix return type of  _mesa_get_format_bytes() (#37351)
+ */
+static intptr_t
+intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y, bool swizzled)
+{
+   uint32_t tile_size = 4096;
+   uint32_t tile_width = 64;
+   uint32_t tile_height = 64;
+   uint32_t row_size = 64 * stride;
+
+   uint32_t tile_x = x / tile_width;
+   uint32_t tile_y = y / tile_height;
+
+   /* The byte's address relative to the tile's base addres. */
+   uint32_t byte_x = x % tile_width;
+   uint32_t byte_y = y % tile_height;
+
+   uintptr_t u = tile_y * row_size
+               + tile_x * tile_size
+               + 512 * (byte_x / 8)
+               +  64 * (byte_y / 8)
+               +  32 * ((byte_y / 4) % 2)
+               +  16 * ((byte_x / 4) % 2)
+               +   8 * ((byte_y / 2) % 2)
+               +   4 * ((byte_x / 2) % 2)
+               +   2 * (byte_y % 2)
+               +   1 * (byte_x % 2);
+
+   if (swizzled) {
+      /* adjust for bit6 swizzling */
+      if (((byte_x / 8) % 2) == 1) {
+        if (((byte_y / 8) % 2) == 0) {
+           u += 64;
+        } else {
+           u -= 64;
+        }
+      }
+   }
+
+   return u;
+}
+
+void
+intel_miptree_updownsample(struct brw_context *brw,
+                           struct intel_mipmap_tree *src,
+                           struct intel_mipmap_tree *dst)
+{
+   if (brw->gen < 8) {
+      brw_blorp_blit_miptrees(brw,
+                              src, 0 /* level */, 0 /* layer */, src->format,
+                              dst, 0 /* level */, 0 /* layer */, dst->format,
+                              0, 0,
+                              src->logical_width0, src->logical_height0,
+                              0, 0,
+                              dst->logical_width0, dst->logical_height0,
+                              GL_NEAREST, false, false /*mirror x, y*/);
+   } else if (src->format == MESA_FORMAT_S_UINT8) {
+      brw_meta_stencil_updownsample(brw, src, dst);
+   } else {
+      brw_meta_updownsample(brw, src, dst);
+   }
+
+   if (src->stencil_mt) {
+      if (brw->gen >= 8) {
+         brw_meta_stencil_updownsample(brw, src->stencil_mt, dst);
+         return;
+      }
+
+      brw_blorp_blit_miptrees(brw,
+                              src->stencil_mt, 0 /* level */, 0 /* layer */,
+                              src->stencil_mt->format,
+                              dst->stencil_mt, 0 /* level */, 0 /* layer */,
+                              dst->stencil_mt->format,
+                              0, 0,
+                              src->logical_width0, src->logical_height0,
+                              0, 0,
+                              dst->logical_width0, dst->logical_height0,
+                              GL_NEAREST, false, false /*mirror x, y*/);
+   }
+}
+
+void *
+intel_miptree_map_raw(struct brw_context *brw, struct intel_mipmap_tree *mt)
+{
+   /* CPU accesses to color buffers don't understand fast color clears, so
+    * resolve any pending fast color clears before we map.
+    */
+   intel_miptree_resolve_color(brw, mt);
+
+   drm_intel_bo *bo = mt->bo;
+
+   if (drm_intel_bo_references(brw->batch.bo, bo))
+      intel_batchbuffer_flush(brw);
+
+   if (mt->tiling != I915_TILING_NONE)
+      brw_bo_map_gtt(brw, bo, "miptree");
+   else
+      brw_bo_map(brw, bo, true, "miptree");
+
+   return bo->virtual;
+}
+
+void
+intel_miptree_unmap_raw(struct brw_context *brw,
+                        struct intel_mipmap_tree *mt)
+{
+   drm_intel_bo_unmap(mt->bo);
+}
+
+static void
+intel_miptree_map_gtt(struct brw_context *brw,
+                     struct intel_mipmap_tree *mt,
+                     struct intel_miptree_map *map,
+                     unsigned int level, unsigned int slice)
+{
+   unsigned int bw, bh;
+   void *base;
+   unsigned int image_x, image_y;
+   intptr_t x = map->x;
+   intptr_t y = map->y;
+
+   /* For compressed formats, the stride is the number of bytes per
+    * row of blocks.  intel_miptree_get_image_offset() already does
+    * the divide.
+    */
+   _mesa_get_format_block_size(mt->format, &bw, &bh);
+   assert(y % bh == 0);
+   y /= bh;
+
+   base = intel_miptree_map_raw(brw, mt) + mt->offset;
+
+   if (base == NULL)
+      map->ptr = NULL;
+   else {
+      /* Note that in the case of cube maps, the caller must have passed the
+       * slice number referencing the face.
+      */
+      intel_miptree_get_image_offset(mt, level, slice, &image_x, &image_y);
+      x += image_x;
+      y += image_y;
+
+      map->stride = mt->pitch;
+      map->ptr = base + y * map->stride + x * mt->cpp;
+   }
+
+   DBG("%s: %d,%d %dx%d from mt %p (%s) "
+       "%"PRIiPTR",%"PRIiPTR" = %p/%d\n", __FUNCTION__,
+       map->x, map->y, map->w, map->h,
+       mt, _mesa_get_format_name(mt->format),
+       x, y, map->ptr, map->stride);
+}
+
+static void
+intel_miptree_unmap_gtt(struct brw_context *brw,
+                       struct intel_mipmap_tree *mt,
+                       struct intel_miptree_map *map,
+                       unsigned int level,
+                       unsigned int slice)
+{
+   intel_miptree_unmap_raw(brw, mt);
+}
+
+static void
+intel_miptree_map_blit(struct brw_context *brw,
+                      struct intel_mipmap_tree *mt,
+                      struct intel_miptree_map *map,
+                      unsigned int level, unsigned int slice)
+{
+   map->mt = intel_miptree_create(brw, GL_TEXTURE_2D, mt->format,
+                                  0, 0,
+                                  map->w, map->h, 1,
+                                  false, 0,
+                                  INTEL_MIPTREE_TILING_NONE,
+                                  false);
+   if (!map->mt) {
+      fprintf(stderr, "Failed to allocate blit temporary\n");
+      goto fail;
+   }
+   map->stride = map->mt->pitch;
+
+   if (!intel_miptree_blit(brw,
+                           mt, level, slice,
+                           map->x, map->y, false,
+                           map->mt, 0, 0,
+                           0, 0, false,
+                           map->w, map->h, GL_COPY)) {
+      fprintf(stderr, "Failed to blit\n");
+      goto fail;
+   }
+
+   map->ptr = intel_miptree_map_raw(brw, map->mt);
+
+   DBG("%s: %d,%d %dx%d from mt %p (%s) %d,%d = %p/%d\n", __FUNCTION__,
+       map->x, map->y, map->w, map->h,
+       mt, _mesa_get_format_name(mt->format),
+       level, slice, map->ptr, map->stride);
+
+   return;
+
+fail:
+   intel_miptree_release(&map->mt);
+   map->ptr = NULL;
+   map->stride = 0;
+}
+
+static void
+intel_miptree_unmap_blit(struct brw_context *brw,
+                        struct intel_mipmap_tree *mt,
+                        struct intel_miptree_map *map,
+                        unsigned int level,
+                        unsigned int slice)
+{
+   struct gl_context *ctx = &brw->ctx;
+
+   intel_miptree_unmap_raw(brw, map->mt);
+
+   if (map->mode & GL_MAP_WRITE_BIT) {
+      bool ok = intel_miptree_blit(brw,
+                                   map->mt, 0, 0,
+                                   0, 0, false,
+                                   mt, level, slice,
+                                   map->x, map->y, false,
+                                   map->w, map->h, GL_COPY);
+      WARN_ONCE(!ok, "Failed to blit from linear temporary mapping");
+   }
+
+   intel_miptree_release(&map->mt);
+}
+
+/**
+ * "Map" a buffer by copying it to an untiled temporary using MOVNTDQA.
+ */
+#if defined(USE_SSE41)
+static void
+intel_miptree_map_movntdqa(struct brw_context *brw,
+                           struct intel_mipmap_tree *mt,
+                           struct intel_miptree_map *map,
+                           unsigned int level, unsigned int slice)
+{
+   assert(map->mode & GL_MAP_READ_BIT);
+   assert(!(map->mode & GL_MAP_WRITE_BIT));
+
+   DBG("%s: %d,%d %dx%d from mt %p (%s) %d,%d = %p/%d\n", __FUNCTION__,
+       map->x, map->y, map->w, map->h,
+       mt, _mesa_get_format_name(mt->format),
+       level, slice, map->ptr, map->stride);
+
+   /* Map the original image */
+   uint32_t image_x;
+   uint32_t image_y;
+   intel_miptree_get_image_offset(mt, level, slice, &image_x, &image_y);
+   image_x += map->x;
+   image_y += map->y;
+
+   void *src = intel_miptree_map_raw(brw, mt);
+   if (!src)
+      return;
+   src += image_y * mt->pitch;
+   src += image_x * mt->cpp;
+
+   /* Due to the pixel offsets for the particular image being mapped, our
+    * src pointer may not be 16-byte aligned.  However, if the pitch is
+    * divisible by 16, then the amount by which it's misaligned will remain
+    * consistent from row to row.
+    */
+   assert((mt->pitch % 16) == 0);
+   const int misalignment = ((uintptr_t) src) & 15;
+
+   /* Create an untiled temporary buffer for the mapping. */
+   const unsigned width_bytes = _mesa_format_row_stride(mt->format, map->w);
+
+   map->stride = ALIGN(misalignment + width_bytes, 16);
+
+   map->buffer = _mesa_align_malloc(map->stride * map->h, 16);
+   /* Offset the destination so it has the same misalignment as src. */
+   map->ptr = map->buffer + misalignment;
+
+   assert((((uintptr_t) map->ptr) & 15) == misalignment);
+
+   for (uint32_t y = 0; y < map->h; y++) {
+      void *dst_ptr = map->ptr + y * map->stride;
+      void *src_ptr = src + y * mt->pitch;
+
+      _mesa_streaming_load_memcpy(dst_ptr, src_ptr, width_bytes);
+   }
+
+   intel_miptree_unmap_raw(brw, mt);
+}
+
+static void
+intel_miptree_unmap_movntdqa(struct brw_context *brw,
+                             struct intel_mipmap_tree *mt,
+                             struct intel_miptree_map *map,
+                             unsigned int level,
+                             unsigned int slice)
+{
+   _mesa_align_free(map->buffer);
+   map->buffer = NULL;
+   map->ptr = NULL;
+}
+#endif
+
+static void
+intel_miptree_map_s8(struct brw_context *brw,
+                    struct intel_mipmap_tree *mt,
+                    struct intel_miptree_map *map,
+                    unsigned int level, unsigned int slice)
+{
+   map->stride = map->w;
+   map->buffer = map->ptr = malloc(map->stride * map->h);
+   if (!map->buffer)
+      return;
+
+   /* One of either READ_BIT or WRITE_BIT or both is set.  READ_BIT implies no
+    * INVALIDATE_RANGE_BIT.  WRITE_BIT needs the original values read in unless
+    * invalidate is set, since we'll be writing the whole rectangle from our
+    * temporary buffer back out.
+    */
+   if (!(map->mode & GL_MAP_INVALIDATE_RANGE_BIT)) {
+      uint8_t *untiled_s8_map = map->ptr;
+      uint8_t *tiled_s8_map = intel_miptree_map_raw(brw, mt);
+      unsigned int image_x, image_y;
+
+      intel_miptree_get_image_offset(mt, level, slice, &image_x, &image_y);
+
+      for (uint32_t y = 0; y < map->h; y++) {
+        for (uint32_t x = 0; x < map->w; x++) {
+           ptrdiff_t offset = intel_offset_S8(mt->pitch,
+                                              x + image_x + map->x,
+                                              y + image_y + map->y,
+                                              brw->has_swizzling);
+           untiled_s8_map[y * map->w + x] = tiled_s8_map[offset];
+        }
+      }
+
+      intel_miptree_unmap_raw(brw, mt);
+
+      DBG("%s: %d,%d %dx%d from mt %p %d,%d = %p/%d\n", __FUNCTION__,
+         map->x, map->y, map->w, map->h,
+         mt, map->x + image_x, map->y + image_y, map->ptr, map->stride);
+   } else {
+      DBG("%s: %d,%d %dx%d from mt %p = %p/%d\n", __FUNCTION__,
+         map->x, map->y, map->w, map->h,
+         mt, map->ptr, map->stride);
+   }
+}
+
+static void
+intel_miptree_unmap_s8(struct brw_context *brw,
+                      struct intel_mipmap_tree *mt,
+                      struct intel_miptree_map *map,
+                      unsigned int level,
+                      unsigned int slice)
+{
+   if (map->mode & GL_MAP_WRITE_BIT) {
+      unsigned int image_x, image_y;
+      uint8_t *untiled_s8_map = map->ptr;
+      uint8_t *tiled_s8_map = intel_miptree_map_raw(brw, mt);
+
+      intel_miptree_get_image_offset(mt, level, slice, &image_x, &image_y);
+
+      for (uint32_t y = 0; y < map->h; y++) {
+        for (uint32_t x = 0; x < map->w; x++) {
+           ptrdiff_t offset = intel_offset_S8(mt->pitch,
+                                              x + map->x,
+                                              y + map->y,
+                                              brw->has_swizzling);
+           tiled_s8_map[offset] = untiled_s8_map[y * map->w + x];
+        }
+      }
+
+      intel_miptree_unmap_raw(brw, mt);
+   }
+
+   free(map->buffer);
+}
+
+static void
+intel_miptree_map_etc(struct brw_context *brw,
+                      struct intel_mipmap_tree *mt,
+                      struct intel_miptree_map *map,
+                      unsigned int level,
+                      unsigned int slice)
+{
+   assert(mt->etc_format != MESA_FORMAT_NONE);
+   if (mt->etc_format == MESA_FORMAT_ETC1_RGB8) {
+      assert(mt->format == MESA_FORMAT_R8G8B8X8_UNORM);
+   }
+
+   assert(map->mode & GL_MAP_WRITE_BIT);
+   assert(map->mode & GL_MAP_INVALIDATE_RANGE_BIT);
+
+   map->stride = _mesa_format_row_stride(mt->etc_format, map->w);
+   map->buffer = malloc(_mesa_format_image_size(mt->etc_format,
+                                                map->w, map->h, 1));
+   map->ptr = map->buffer;
+}
+
+static void
+intel_miptree_unmap_etc(struct brw_context *brw,
+                        struct intel_mipmap_tree *mt,
+                        struct intel_miptree_map *map,
+                        unsigned int level,
+                        unsigned int slice)
+{
+   uint32_t image_x;
+   uint32_t image_y;
+   intel_miptree_get_image_offset(mt, level, slice, &image_x, &image_y);
+
+   image_x += map->x;
+   image_y += map->y;
+
+   uint8_t *dst = intel_miptree_map_raw(brw, mt)
+                + image_y * mt->pitch
+                + image_x * mt->cpp;
+
+   if (mt->etc_format == MESA_FORMAT_ETC1_RGB8)
+      _mesa_etc1_unpack_rgba8888(dst, mt->pitch,
+                                 map->ptr, map->stride,
+                                 map->w, map->h);
+   else
+      _mesa_unpack_etc2_format(dst, mt->pitch,
+                               map->ptr, map->stride,
+                               map->w, map->h, mt->etc_format);
+
+   intel_miptree_unmap_raw(brw, mt);
+   free(map->buffer);
+}
+
+/**
+ * Mapping function for packed depth/stencil miptrees backed by real separate
+ * miptrees for depth and stencil.
+ *
+ * On gen7, and to support HiZ pre-gen7, we have to have the stencil buffer
+ * separate from the depth buffer.  Yet at the GL API level, we have to expose
+ * packed depth/stencil textures and FBO attachments, and Mesa core expects to
+ * be able to map that memory for texture storage and glReadPixels-type
+ * operations.  We give Mesa core that access by mallocing a temporary and
+ * copying the data between the actual backing store and the temporary.
+ */
+static void
+intel_miptree_map_depthstencil(struct brw_context *brw,
+                              struct intel_mipmap_tree *mt,
+                              struct intel_miptree_map *map,
+                              unsigned int level, unsigned int slice)
+{
+   struct intel_mipmap_tree *z_mt = mt;
+   struct intel_mipmap_tree *s_mt = mt->stencil_mt;
+   bool map_z32f_x24s8 = mt->format == MESA_FORMAT_Z_FLOAT32;
+   int packed_bpp = map_z32f_x24s8 ? 8 : 4;
+
+   map->stride = map->w * packed_bpp;
+   map->buffer = map->ptr = malloc(map->stride * map->h);
+   if (!map->buffer)
+      return;
+
+   /* One of either READ_BIT or WRITE_BIT or both is set.  READ_BIT implies no
+    * INVALIDATE_RANGE_BIT.  WRITE_BIT needs the original values read in unless
+    * invalidate is set, since we'll be writing the whole rectangle from our
+    * temporary buffer back out.
+    */
+   if (!(map->mode & GL_MAP_INVALIDATE_RANGE_BIT)) {
+      uint32_t *packed_map = map->ptr;
+      uint8_t *s_map = intel_miptree_map_raw(brw, s_mt);
+      uint32_t *z_map = intel_miptree_map_raw(brw, z_mt);
+      unsigned int s_image_x, s_image_y;
+      unsigned int z_image_x, z_image_y;
+
+      intel_miptree_get_image_offset(s_mt, level, slice,
+                                    &s_image_x, &s_image_y);
+      intel_miptree_get_image_offset(z_mt, level, slice,
+                                    &z_image_x, &z_image_y);
+
+      for (uint32_t y = 0; y < map->h; y++) {
+        for (uint32_t x = 0; x < map->w; x++) {
+           int map_x = map->x + x, map_y = map->y + y;
+           ptrdiff_t s_offset = intel_offset_S8(s_mt->pitch,
+                                                map_x + s_image_x,
+                                                map_y + s_image_y,
+                                                brw->has_swizzling);
+           ptrdiff_t z_offset = ((map_y + z_image_y) *
+                                  (z_mt->pitch / 4) +
+                                 (map_x + z_image_x));
+           uint8_t s = s_map[s_offset];
+           uint32_t z = z_map[z_offset];
+
+           if (map_z32f_x24s8) {
+              packed_map[(y * map->w + x) * 2 + 0] = z;
+              packed_map[(y * map->w + x) * 2 + 1] = s;
+           } else {
+              packed_map[y * map->w + x] = (s << 24) | (z & 0x00ffffff);
+           }
+        }
+      }
+
+      intel_miptree_unmap_raw(brw, s_mt);
+      intel_miptree_unmap_raw(brw, z_mt);
+
+      DBG("%s: %d,%d %dx%d from z mt %p %d,%d, s mt %p %d,%d = %p/%d\n",
+         __FUNCTION__,
+         map->x, map->y, map->w, map->h,
+         z_mt, map->x + z_image_x, map->y + z_image_y,
+         s_mt, map->x + s_image_x, map->y + s_image_y,
+         map->ptr, map->stride);
+   } else {
+      DBG("%s: %d,%d %dx%d from mt %p = %p/%d\n", __FUNCTION__,
+         map->x, map->y, map->w, map->h,
+         mt, map->ptr, map->stride);
+   }
+}
+
+static void
+intel_miptree_unmap_depthstencil(struct brw_context *brw,
+                                struct intel_mipmap_tree *mt,
+                                struct intel_miptree_map *map,
+                                unsigned int level,
+                                unsigned int slice)
+{
+   struct intel_mipmap_tree *z_mt = mt;
+   struct intel_mipmap_tree *s_mt = mt->stencil_mt;
+   bool map_z32f_x24s8 = mt->format == MESA_FORMAT_Z_FLOAT32;
+
+   if (map->mode & GL_MAP_WRITE_BIT) {
+      uint32_t *packed_map = map->ptr;
+      uint8_t *s_map = intel_miptree_map_raw(brw, s_mt);
+      uint32_t *z_map = intel_miptree_map_raw(brw, z_mt);
+      unsigned int s_image_x, s_image_y;
+      unsigned int z_image_x, z_image_y;
+
+      intel_miptree_get_image_offset(s_mt, level, slice,
+                                    &s_image_x, &s_image_y);
+      intel_miptree_get_image_offset(z_mt, level, slice,
+                                    &z_image_x, &z_image_y);
+
+      for (uint32_t y = 0; y < map->h; y++) {
+        for (uint32_t x = 0; x < map->w; x++) {
+           ptrdiff_t s_offset = intel_offset_S8(s_mt->pitch,
+                                                x + s_image_x + map->x,
+                                                y + s_image_y + map->y,
+                                                brw->has_swizzling);
+           ptrdiff_t z_offset = ((y + z_image_y + map->y) *
+                                  (z_mt->pitch / 4) +
+                                 (x + z_image_x + map->x));
+
+           if (map_z32f_x24s8) {
+              z_map[z_offset] = packed_map[(y * map->w + x) * 2 + 0];
+              s_map[s_offset] = packed_map[(y * map->w + x) * 2 + 1];
+           } else {
+              uint32_t packed = packed_map[y * map->w + x];
+              s_map[s_offset] = packed >> 24;
+              z_map[z_offset] = packed;
+           }
+        }
+      }
+
+      intel_miptree_unmap_raw(brw, s_mt);
+      intel_miptree_unmap_raw(brw, z_mt);
+
+      DBG("%s: %d,%d %dx%d from z mt %p (%s) %d,%d, s mt %p %d,%d = %p/%d\n",
+         __FUNCTION__,
+         map->x, map->y, map->w, map->h,
+         z_mt, _mesa_get_format_name(z_mt->format),
+         map->x + z_image_x, map->y + z_image_y,
+         s_mt, map->x + s_image_x, map->y + s_image_y,
+         map->ptr, map->stride);
+   }
+
+   free(map->buffer);
+}
+
+/**
+ * Create and attach a map to the miptree at (level, slice). Return the
+ * attached map.
+ */
+static struct intel_miptree_map*
+intel_miptree_attach_map(struct intel_mipmap_tree *mt,
+                         unsigned int level,
+                         unsigned int slice,
+                         unsigned int x,
+                         unsigned int y,
+                         unsigned int w,
+                         unsigned int h,
+                         GLbitfield mode)
+{
+   struct intel_miptree_map *map = calloc(1, sizeof(*map));
+
+   if (!map)
+      return NULL;
+
+   assert(mt->level[level].slice[slice].map == NULL);
+   mt->level[level].slice[slice].map = map;
+
+   map->mode = mode;
+   map->x = x;
+   map->y = y;
+   map->w = w;
+   map->h = h;
+
+   return map;
+}
+
+/**
+ * Release the map at (level, slice).
+ */
+static void
+intel_miptree_release_map(struct intel_mipmap_tree *mt,
+                         unsigned int level,
+                         unsigned int slice)
+{
+   struct intel_miptree_map **map;
+
+   map = &mt->level[level].slice[slice].map;
+   free(*map);
+   *map = NULL;
+}
+
+static bool
+can_blit_slice(struct intel_mipmap_tree *mt,
+               unsigned int level, unsigned int slice)
+{
+   uint32_t image_x;
+   uint32_t image_y;
+   intel_miptree_get_image_offset(mt, level, slice, &image_x, &image_y);
+   if (image_x >= 32768 || image_y >= 32768)
+      return false;
+
+   if (mt->pitch >= 32768)
+      return false;
+
+   return true;
+}
+
+void
+intel_miptree_map(struct brw_context *brw,
+                  struct intel_mipmap_tree *mt,
+                  unsigned int level,
+                  unsigned int slice,
+                  unsigned int x,
+                  unsigned int y,
+                  unsigned int w,
+                  unsigned int h,
+                  GLbitfield mode,
+                  void **out_ptr,
+                  int *out_stride)
+{
+   struct intel_miptree_map *map;
+
+   assert(mt->num_samples <= 1);
+
+   map = intel_miptree_attach_map(mt, level, slice, x, y, w, h, mode);
+   if (!map){
+      *out_ptr = NULL;
+      *out_stride = 0;
+      return;
+   }
+
+   intel_miptree_slice_resolve_depth(brw, mt, level, slice);
+   if (map->mode & GL_MAP_WRITE_BIT) {
+      intel_miptree_slice_set_needs_hiz_resolve(mt, level, slice);
+   }
+
+   if (mt->format == MESA_FORMAT_S_UINT8) {
+      intel_miptree_map_s8(brw, mt, map, level, slice);
+   } else if (mt->etc_format != MESA_FORMAT_NONE &&
+              !(mode & BRW_MAP_DIRECT_BIT)) {
+      intel_miptree_map_etc(brw, mt, map, level, slice);
+   } else if (mt->stencil_mt && !(mode & BRW_MAP_DIRECT_BIT)) {
+      intel_miptree_map_depthstencil(brw, mt, map, level, slice);
+   }
+   /* See intel_miptree_blit() for details on the 32k pitch limit. */
+   else if (brw->has_llc &&
+            !(mode & GL_MAP_WRITE_BIT) &&
+            !mt->compressed &&
+            (mt->tiling == I915_TILING_X ||
+             (brw->gen >= 6 && mt->tiling == I915_TILING_Y)) &&
+            can_blit_slice(mt, level, slice)) {
+      intel_miptree_map_blit(brw, mt, map, level, slice);
+   } else if (mt->tiling != I915_TILING_NONE &&
+              mt->bo->size >= brw->max_gtt_map_object_size) {
+      assert(can_blit_slice(mt, level, slice));
+      intel_miptree_map_blit(brw, mt, map, level, slice);
+#if defined(USE_SSE41)
+   } else if (!(mode & GL_MAP_WRITE_BIT) && !mt->compressed && cpu_has_sse4_1) {
+      intel_miptree_map_movntdqa(brw, mt, map, level, slice);
+#endif
+   } else {
+      intel_miptree_map_gtt(brw, mt, map, level, slice);
+   }
+
+   *out_ptr = map->ptr;
+   *out_stride = map->stride;
+
+   if (map->ptr == NULL)
+      intel_miptree_release_map(mt, level, slice);
+}
+
+void
+intel_miptree_unmap(struct brw_context *brw,
+                    struct intel_mipmap_tree *mt,
+                    unsigned int level,
+                    unsigned int slice)
+{
+   struct intel_miptree_map *map = mt->level[level].slice[slice].map;
+
+   assert(mt->num_samples <= 1);
+
+   if (!map)
+      return;
+
+   DBG("%s: mt %p (%s) level %d slice %d\n", __FUNCTION__,
+       mt, _mesa_get_format_name(mt->format), level, slice);
+
+   if (mt->format == MESA_FORMAT_S_UINT8) {
+      intel_miptree_unmap_s8(brw, mt, map, level, slice);
+   } else if (mt->etc_format != MESA_FORMAT_NONE &&
+              !(map->mode & BRW_MAP_DIRECT_BIT)) {
+      intel_miptree_unmap_etc(brw, mt, map, level, slice);
+   } else if (mt->stencil_mt && !(map->mode & BRW_MAP_DIRECT_BIT)) {
+      intel_miptree_unmap_depthstencil(brw, mt, map, level, slice);
+   } else if (map->mt) {
+      intel_miptree_unmap_blit(brw, mt, map, level, slice);
+#if defined(USE_SSE41)
+   } else if (map->buffer && cpu_has_sse4_1) {
+      intel_miptree_unmap_movntdqa(brw, mt, map, level, slice);
+#endif
+   } else {
+      intel_miptree_unmap_gtt(brw, mt, map, level, slice);
+   }
+
+   intel_miptree_release_map(mt, level, slice);
+}