}
}
-
-/**
- * For single-sampled render targets ("non-MSRT"), the MCS buffer is a
- * scaled-down bitfield representation of the color buffer which is capable of
- * recording when blocks of the color buffer are equal to the clear value.
- * This function returns the block size that will be used by the MCS buffer
- * corresponding to a certain color miptree.
- *
- * From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render Target(s)",
- * beneath the "Fast Color Clear" bullet (p327):
- *
- * The following table describes the RT alignment
- *
- * Pixels Lines
- * TiledY RT CL
- * bpp
- * 32 8 4
- * 64 4 4
- * 128 2 4
- * TiledX RT CL
- * bpp
- * 32 16 2
- * 64 8 2
- * 128 4 2
- *
- * This alignment has the following uses:
- *
- * - For figuring out the size of the MCS buffer. Each 4k tile in the MCS
- * buffer contains 128 blocks horizontally and 256 blocks vertically.
- *
- * - For figuring out alignment restrictions for a fast clear operation. Fast
- * clear operations must always clear aligned multiples of 16 blocks
- * horizontally and 32 blocks vertically.
- *
- * - For scaling down the coordinates sent through the render pipeline during
- * a fast clear. X coordinates must be scaled down by 8 times the block
- * width, and Y coordinates by 16 times the block height.
- *
- * - For scaling down the coordinates sent through the render pipeline during
- * a "Render Target Resolve" operation. X coordinates must be scaled down
- * by half the block width, and Y coordinates by half the block height.
- */
-void
-intel_get_non_msrt_mcs_alignment(const struct intel_mipmap_tree *mt,
- unsigned *width_px, unsigned *height)
-{
- switch (mt->tiling) {
- default:
- unreachable("Non-MSRT MCS requires X or Y tiling");
- /* In release builds, fall through */
- case I915_TILING_Y:
- *width_px = 32 / mt->cpp;
- *height = 4;
- break;
- case I915_TILING_X:
- *width_px = 64 / mt->cpp;
- *height = 2;
- }
-}
-
bool
intel_tiling_supports_non_msrt_mcs(const struct brw_context *brw,
unsigned tiling)
if (mt->cpp != 4 && mt->cpp != 8 && mt->cpp != 16)
return false;
- if (mt->first_level != 0 || mt->last_level != 0) {
- if (brw->gen >= 8) {
- perf_debug("Multi-LOD fast clear - giving up (%dx%dx%d).\n",
- mt->logical_width0, mt->logical_height0, mt->last_level);
- }
- return false;
- }
+ const bool mip_mapped = mt->first_level != 0 || mt->last_level != 0;
+ const bool arrayed = mt->physical_depth0 != 1;
- /* Check for layered surfaces. */
- if (mt->physical_depth0 != 1) {
+ if (arrayed) {
/* Multisample surfaces with the CMS layout are not layered surfaces,
* yet still have physical_depth0 > 1. Assert that we don't
* accidentally reject a multisampled surface here. We should have
* rejected it earlier by explicitly checking the sample count.
*/
assert(mt->num_samples <= 1);
+ }
- if (brw->gen >= 8) {
- perf_debug("Layered fast clear - giving up. (%dx%d%d)\n",
- mt->logical_width0, mt->logical_height0,
- mt->physical_depth0);
- }
-
+ /* Handle the hardware restrictions...
+ *
+ * All GENs have the following restriction: "MCS buffer for non-MSRT is
+ * supported only for RT formats 32bpp, 64bpp, and 128bpp."
+ *
+ * From the HSW PRM Volume 7: 3D-Media-GPGPU, page 652: (Color Clear of
+ * Non-MultiSampler Render Target Restrictions) Support is for
+ * non-mip-mapped and non-array surface types only.
+ *
+ * From the BDW PRM Volume 7: 3D-Media-GPGPU, page 649: (Color Clear of
+ * Non-MultiSampler Render Target Restriction). Mip-mapped and arrayed
+ * surfaces are supported with MCS buffer layout with these alignments in
+ * the RT space: Horizontal Alignment = 256 and Vertical Alignment = 128.
+ *
+ * From the SKL PRM Volume 7: 3D-Media-GPGPU, page 632: (Color Clear of
+ * Non-MultiSampler Render Target Restriction). Mip-mapped and arrayed
+ * surfaces are supported with MCS buffer layout with these alignments in
+ * the RT space: Horizontal Alignment = 128 and Vertical Alignment = 64.
+ */
+ if (brw->gen < 8 && (mip_mapped || arrayed))
return false;
- }
/* There's no point in using an MCS buffer if the surface isn't in a
* renderable format.
if (brw->gen >= 9) {
mesa_format linear_format = _mesa_get_srgb_format_linear(mt->format);
const uint32_t brw_format = brw_format_for_mesa_format(linear_format);
- return brw_losslessly_compressible_format(brw, brw_format);
+ return isl_format_supports_lossless_compression(&brw->screen->devinfo,
+ brw_format);
} else
return true;
}
return false;
/* Compression always requires auxiliary buffer. */
- if (!mt->mcs_mt)
+ if (!mt->mcs_buf)
return false;
/* Single sample compression is represented re-using msaa compression
return mt->num_samples <= 1;
}
+bool
+intel_miptree_supports_lossless_compressed(struct brw_context *brw,
+ const struct intel_mipmap_tree *mt)
+{
+ /* For now compression is only enabled for integer formats even though
+ * there exist supported floating point formats also. This is a heuristic
+ * decision based on current public benchmarks. In none of the cases these
+ * formats provided any improvement but a few cases were seen to regress.
+ * Hence these are left to to be enabled in the future when they are known
+ * to improve things.
+ */
+ if (_mesa_get_format_datatype(mt->format) == GL_FLOAT)
+ return false;
+
+ /* Fast clear mechanism and lossless compression go hand in hand. */
+ if (!intel_miptree_supports_non_msrt_fast_clear(brw, mt))
+ return false;
+
+ /* Fast clear can be also used to clear srgb surfaces by using equivalent
+ * linear format. This trick, however, can't be extended to be used with
+ * lossless compression and therefore a check is needed to see if the format
+ * really is linear.
+ */
+ return _mesa_get_srgb_format_linear(mt->format) == mt->format;
+}
+
/**
* Determine depth format corresponding to a depth+stencil format,
* for separate stencil.
_mesa_get_format_name(format),
first_level, last_level, depth0, mt);
- if (target == GL_TEXTURE_1D_ARRAY) {
- /* For a 1D Array texture the OpenGL API will treat the height0
- * parameter as the number of array slices. For Intel hardware, we treat
- * the 1D array as a 2D Array with a height of 1.
- *
- * So, when we first come through this path to create a 1D Array
- * texture, height0 stores the number of slices, and depth0 is 1. In
- * this case, we want to swap height0 and depth0.
- *
- * Since some miptrees will be created based on the base miptree, we may
- * come through this path and see height0 as 1 and depth0 being the
- * number of slices. In this case we don't need to do the swap.
- */
- assert(height0 == 1 || depth0 == 1);
- if (height0 > 1) {
- depth0 = height0;
- height0 = 1;
- }
- }
+ if (target == GL_TEXTURE_1D_ARRAY)
+ assert(height0 == 1);
mt->target = target;
mt->format = format;
mt->logical_width0 = width0;
mt->logical_height0 = height0;
mt->logical_depth0 = depth0;
- mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_NO_MCS;
mt->disable_aux_buffers = (layout_flags & MIPTREE_LAYOUT_DISABLE_AUX) != 0;
+ mt->no_ccs = true;
+ mt->is_scanout = (layout_flags & MIPTREE_LAYOUT_FOR_SCANOUT) != 0;
exec_list_make_empty(&mt->hiz_map);
+ exec_list_make_empty(&mt->color_resolve_map);
mt->cpp = _mesa_get_format_bytes(format);
mt->num_samples = num_samples;
mt->compressed = _mesa_is_format_compressed(format);
mt->msaa_layout = INTEL_MSAA_LAYOUT_NONE;
mt->refcount = 1;
+ int depth_multiply = 1;
if (num_samples > 1) {
/* Adjust width/height/depth for MSAA */
mt->msaa_layout = compute_msaa_layout(brw, format,
}
} else {
/* Non-interleaved */
- depth0 *= num_samples;
+ depth_multiply = num_samples;
+ depth0 *= depth_multiply;
}
}
}
}
- if (target == GL_TEXTURE_CUBE_MAP) {
- assert(depth0 == 1);
- depth0 = 6;
- }
+ if (target == GL_TEXTURE_CUBE_MAP)
+ assert(depth0 == 6 * depth_multiply);
mt->physical_width0 = width0;
mt->physical_height0 = height0;
intel_miptree_release(&mt);
return NULL;
}
+ mt->stencil_mt->r8stencil_needs_update = true;
/* Fix up the Z miptree format for how we're splitting out separate
* stencil. Gen7 expects there to be no stencil bits in its depth buffer.
} else if (brw->gen >= 9 && num_samples > 1) {
layout_flags |= MIPTREE_LAYOUT_FORCE_HALIGN16;
} else {
+ const UNUSED bool is_lossless_compressed_aux =
+ brw->gen >= 9 && num_samples == 1 &&
+ mt->format == MESA_FORMAT_R_UINT32;
+
/* For now, nothing else has this requirement */
- assert((layout_flags & MIPTREE_LAYOUT_FORCE_HALIGN16) == 0);
+ assert(is_lossless_compressed_aux ||
+ (layout_flags & MIPTREE_LAYOUT_FORCE_HALIGN16) == 0);
}
brw_miptree_layout(brw, mt, layout_flags);
etc_format = (format != tex_format) ? tex_format : MESA_FORMAT_NONE;
- assert((layout_flags & MIPTREE_LAYOUT_DISABLE_AUX) == 0);
assert((layout_flags & MIPTREE_LAYOUT_FOR_BO) == 0);
mt = intel_miptree_create_layout(brw, target, format,
first_level, last_level, width0,
/* If this miptree is capable of supporting fast color clears, set
* fast_clear_state appropriately to ensure that fast clears will occur.
* Allocation of the MCS miptree will be deferred until the first fast
- * clear actually occurs.
+ * clear actually occurs or when compressed single sampled buffer is
+ * written by the GPU for the first time.
*/
if (intel_tiling_supports_non_msrt_mcs(brw, mt->tiling) &&
intel_miptree_supports_non_msrt_fast_clear(brw, mt)) {
- mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_RESOLVED;
+ mt->no_ccs = false;
assert(brw->gen < 8 || mt->halign == 16 || num_samples <= 1);
+
+ /* On Gen9+ clients are not currently capable of consuming compressed
+ * single-sampled buffers. Disabling compression allows us to skip
+ * resolves.
+ */
+ const bool lossless_compression_disabled = INTEL_DEBUG & DEBUG_NO_RBC;
+ const bool is_lossless_compressed =
+ unlikely(!lossless_compression_disabled) &&
+ brw->gen >= 9 && !mt->is_scanout &&
+ intel_miptree_supports_lossless_compressed(brw, mt);
+
+ if (is_lossless_compressed) {
+ intel_miptree_alloc_non_msrt_mcs(brw, mt, is_lossless_compressed);
+ }
}
return mt;
height,
1,
pitch,
- 0);
+ MIPTREE_LAYOUT_FOR_SCANOUT);
if (!singlesample_mt)
goto fail;
*/
if (intel_tiling_supports_non_msrt_mcs(intel, singlesample_mt->tiling) &&
intel_miptree_supports_non_msrt_fast_clear(intel, singlesample_mt)) {
- singlesample_mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_RESOLVED;
+ singlesample_mt->no_ccs = false;
}
if (num_samples == 0) {
bool ok;
GLenum target = num_samples > 1 ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
const uint32_t layout_flags = MIPTREE_LAYOUT_ACCELERATED_UPLOAD |
- MIPTREE_LAYOUT_TILING_ANY;
-
+ MIPTREE_LAYOUT_TILING_ANY |
+ MIPTREE_LAYOUT_FOR_SCANOUT;
mt = intel_miptree_create(brw, target, format, 0, 0,
width, height, depth, num_samples,
drm_intel_bo_unreference((*mt)->bo);
intel_miptree_release(&(*mt)->stencil_mt);
+ intel_miptree_release(&(*mt)->r8stencil_mt);
if ((*mt)->hiz_buf) {
if ((*mt)->hiz_buf->mt)
intel_miptree_release(&(*mt)->hiz_buf->mt);
else
- drm_intel_bo_unreference((*mt)->hiz_buf->bo);
+ drm_intel_bo_unreference((*mt)->hiz_buf->aux_base.bo);
free((*mt)->hiz_buf);
}
- intel_miptree_release(&(*mt)->mcs_mt);
+ if ((*mt)->mcs_buf) {
+ drm_intel_bo_unreference((*mt)->mcs_buf->bo);
+ free((*mt)->mcs_buf);
+ }
intel_resolve_map_clear(&(*mt)->hiz_map);
+ intel_resolve_map_clear(&(*mt)->color_resolve_map);
+
+ intel_miptree_release(&(*mt)->plane[0]);
+ intel_miptree_release(&(*mt)->plane[1]);
for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
free((*mt)->level[i].slice);
* as a 2D Array with a height of 1. So, here we want to swap image
* height and depth.
*/
+ assert(image->Depth == 1);
*width = image->Width;
*height = 1;
*depth = image->Height;
break;
+ case GL_TEXTURE_CUBE_MAP:
+ /* For Cube maps, the mesa/main api layer gives us a depth of 1 even
+ * though we really have 6 slices.
+ */
+ assert(image->Depth == 1);
+ *width = image->Width;
+ *height = image->Height;
+ *depth = 6;
+ break;
default:
*width = image->Width;
*height = image->Height;
*/
void
intel_get_tile_masks(uint32_t tiling, uint32_t tr_mode, uint32_t cpp,
- bool map_stencil_as_y_tiled,
uint32_t *mask_x, uint32_t *mask_y)
{
uint32_t tile_w_bytes, tile_h;
- if (map_stencil_as_y_tiled)
- tiling = I915_TILING_Y;
intel_get_tile_dims(tiling, tr_mode, cpp, &tile_w_bytes, &tile_h);
*/
uint32_t
intel_miptree_get_aligned_offset(const struct intel_mipmap_tree *mt,
- uint32_t x, uint32_t y,
- bool map_stencil_as_y_tiled)
+ uint32_t x, uint32_t y)
{
int cpp = mt->cpp;
uint32_t pitch = mt->pitch;
uint32_t tiling = mt->tiling;
- if (map_stencil_as_y_tiled) {
- tiling = I915_TILING_Y;
-
- /* When mapping a W-tiled stencil buffer as Y-tiled, each 64-high W-tile
- * gets transformed into a 32-high Y-tile. Accordingly, the pitch of
- * the resulting surface is twice the pitch of the original miptree,
- * since each row in the Y-tiled view corresponds to two rows in the
- * actual W-tiled surface. So we need to correct the pitch before
- * computing the offsets.
- */
- pitch *= 2;
- }
-
switch (tiling) {
default:
unreachable("not reached");
uint32_t x, y;
uint32_t mask_x, mask_y;
- intel_get_tile_masks(mt->tiling, mt->tr_mode, mt->cpp, false, &mask_x, &mask_y);
+ intel_get_tile_masks(mt->tiling, mt->tr_mode, mt->cpp, &mask_x, &mask_y);
intel_miptree_get_image_offset(mt, level, slice, &x, &y);
*tile_x = x & mask_x;
*tile_y = y & mask_y;
- return intel_miptree_get_aligned_offset(mt, x & ~mask_x, y & ~mask_y, false);
+ return intel_miptree_get_aligned_offset(mt, x & ~mask_x, y & ~mask_y);
}
static void
struct intel_mipmap_tree *mt,
int init_value)
{
+ assert(mt->mcs_buf != NULL);
+
/* From the Ivy Bridge PRM, Vol 2 Part 1 p326:
*
* When MCS buffer is enabled and bound to MSRT, it is required that it
*
* Note: the clear value for MCS buffers is all 1's, so we memset to 0xff.
*/
- void *data = intel_miptree_map_raw(brw, mt->mcs_mt);
- memset(data, init_value, mt->mcs_mt->total_height * mt->mcs_mt->pitch);
- intel_miptree_unmap_raw(mt->mcs_mt);
- mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_CLEAR;
+ const int ret = brw_bo_map_gtt(brw, mt->mcs_buf->bo, "miptree");
+ if (unlikely(ret)) {
+ fprintf(stderr, "Failed to map mcs buffer into GTT\n");
+ drm_intel_bo_unreference(mt->mcs_buf->bo);
+ free(mt->mcs_buf);
+ return;
+ }
+ void *data = mt->mcs_buf->bo->virtual;
+ memset(data, init_value, mt->mcs_buf->size);
+ drm_intel_bo_unmap(mt->mcs_buf->bo);
+}
+
+static struct intel_miptree_aux_buffer *
+intel_mcs_miptree_buf_create(struct brw_context *brw,
+ struct intel_mipmap_tree *mt,
+ mesa_format format,
+ unsigned mcs_width,
+ unsigned mcs_height,
+ uint32_t layout_flags)
+{
+ struct intel_miptree_aux_buffer *buf = calloc(sizeof(*buf), 1);
+ struct intel_mipmap_tree *temp_mt;
+
+ if (!buf)
+ return NULL;
+
+ /* From the Ivy Bridge PRM, Vol4 Part1 p76, "MCS Base Address":
+ *
+ * "The MCS surface must be stored as Tile Y."
+ */
+ layout_flags |= MIPTREE_LAYOUT_TILING_Y;
+ temp_mt = miptree_create(brw,
+ mt->target,
+ format,
+ mt->first_level,
+ mt->last_level,
+ mcs_width,
+ mcs_height,
+ mt->logical_depth0,
+ 0 /* num_samples */,
+ layout_flags);
+ if (!temp_mt) {
+ free(buf);
+ return NULL;
+ }
+
+ buf->bo = temp_mt->bo;
+ buf->offset = temp_mt->offset;
+ buf->size = temp_mt->total_height * temp_mt->pitch;
+ buf->pitch = temp_mt->pitch;
+ buf->qpitch = temp_mt->qpitch;
+
+ /* Just hang on to the BO which backs the AUX buffer; the rest of the miptree
+ * structure should go away. We use miptree create simply as a means to make
+ * sure all the constraints for the buffer are satisfied.
+ */
+ drm_intel_bo_reference(temp_mt->bo);
+ intel_miptree_release(&temp_mt);
+
+ return buf;
}
static bool
GLuint num_samples)
{
assert(brw->gen >= 7); /* MCS only used on Gen7+ */
- assert(mt->mcs_mt == NULL);
+ assert(mt->mcs_buf == NULL);
assert(!mt->disable_aux_buffers);
/* Choose the correct format for the MCS buffer. All that really matters
unreachable("Unrecognized sample count in intel_miptree_alloc_mcs");
};
- /* From the Ivy Bridge PRM, Vol4 Part1 p76, "MCS Base Address":
- *
- * "The MCS surface must be stored as Tile Y."
- */
- const uint32_t mcs_flags = MIPTREE_LAYOUT_ACCELERATED_UPLOAD |
- MIPTREE_LAYOUT_TILING_Y;
- mt->mcs_mt = miptree_create(brw,
- mt->target,
- format,
- mt->first_level,
- mt->last_level,
- mt->logical_width0,
- mt->logical_height0,
- mt->logical_depth0,
- 0 /* num_samples */,
- mcs_flags);
+ mt->mcs_buf =
+ intel_mcs_miptree_buf_create(brw, mt,
+ format,
+ mt->logical_width0,
+ mt->logical_height0,
+ MIPTREE_LAYOUT_ACCELERATED_UPLOAD);
+ if (!mt->mcs_buf)
+ return false;
intel_miptree_init_mcs(brw, mt, 0xFF);
- return mt->mcs_mt;
+ /* Multisampled miptrees are only supported for single level. */
+ assert(mt->first_level == 0);
+ intel_miptree_set_fast_clear_state(brw, mt, mt->first_level, 0,
+ mt->logical_depth0,
+ INTEL_FAST_CLEAR_STATE_CLEAR);
+
+ return true;
}
bool
intel_miptree_alloc_non_msrt_mcs(struct brw_context *brw,
- struct intel_mipmap_tree *mt)
+ struct intel_mipmap_tree *mt,
+ bool is_lossless_compressed)
{
- assert(mt->mcs_mt == NULL);
+ assert(mt->mcs_buf == NULL);
assert(!mt->disable_aux_buffers);
+ assert(!mt->no_ccs);
- /* The format of the MCS buffer is opaque to the driver; all that matters
- * is that we get its size and pitch right. We'll pretend that the format
- * is R32. Since an MCS tile covers 128 blocks horizontally, and a Y-tiled
- * R32 buffer is 32 pixels across, we'll need to scale the width down by
- * the block width and then a further factor of 4. Since an MCS tile
- * covers 256 blocks vertically, and a Y-tiled R32 buffer is 32 rows high,
- * we'll need to scale the height down by the block height and then a
- * further factor of 8.
+ struct isl_surf temp_main_surf;
+ struct isl_surf temp_ccs_surf;
+
+ /* Create first an ISL presentation for the main color surface and let ISL
+ * calculate equivalent CCS surface against it.
*/
- const mesa_format format = MESA_FORMAT_R_UINT32;
- unsigned block_width_px;
- unsigned block_height;
- intel_get_non_msrt_mcs_alignment(mt, &block_width_px, &block_height);
- unsigned width_divisor = block_width_px * 4;
- unsigned height_divisor = block_height * 8;
-
- /* The Skylake MCS is twice as tall as the Broadwell MCS.
- *
- * In pre-Skylake, each bit in the MCS contained the state of 2 cachelines
- * in the main surface. In Skylake, it's two bits. The extra bit
- * doubles the MCS height, not width, because in Skylake the MCS is always
- * Y-tiled.
+ intel_miptree_get_isl_surf(brw, mt, &temp_main_surf);
+ if (!isl_surf_get_ccs_surf(&brw->isl_dev, &temp_main_surf, &temp_ccs_surf))
+ return false;
+
+ assert(temp_ccs_surf.size &&
+ (temp_ccs_surf.size % temp_ccs_surf.row_pitch == 0));
+
+ struct intel_miptree_aux_buffer *buf = calloc(sizeof(*buf), 1);
+ if (!buf)
+ return false;
+
+ buf->size = temp_ccs_surf.size;
+ buf->pitch = temp_ccs_surf.row_pitch;
+ buf->qpitch = isl_surf_get_array_pitch_sa_rows(&temp_ccs_surf);
+
+ /* In case of compression mcs buffer needs to be initialised requiring the
+ * buffer to be immediately mapped to cpu space for writing. Therefore do
+ * not use the gpu access flag which can cause an unnecessary delay if the
+ * backing pages happened to be just used by the GPU.
*/
- if (brw->gen >= 9)
- height_divisor /= 2;
-
- unsigned mcs_width =
- ALIGN(mt->logical_width0, width_divisor) / width_divisor;
- unsigned mcs_height =
- ALIGN(mt->logical_height0, height_divisor) / height_divisor;
- assert(mt->logical_depth0 == 1);
- uint32_t layout_flags = MIPTREE_LAYOUT_ACCELERATED_UPLOAD |
- MIPTREE_LAYOUT_TILING_Y;
- if (brw->gen >= 8) {
- layout_flags |= MIPTREE_LAYOUT_FORCE_HALIGN16;
+ const uint32_t alloc_flags =
+ is_lossless_compressed ? 0 : BO_ALLOC_FOR_RENDER;
+ uint32_t tiling = I915_TILING_Y;
+ unsigned long pitch;
+
+ /* ISL has stricter set of alignment rules then the drm allocator.
+ * Therefore one can pass the ISL dimensions in terms of bytes instead of
+ * trying to recalculate based on different format block sizes.
+ */
+ buf->bo = drm_intel_bo_alloc_tiled(brw->bufmgr, "ccs-miptree",
+ buf->pitch, buf->size / buf->pitch,
+ 1, &tiling, &pitch, alloc_flags);
+ if (buf->bo) {
+ assert(pitch == buf->pitch);
+ assert(tiling == I915_TILING_Y);
+ } else {
+ free(buf);
+ return false;
}
- mt->mcs_mt = miptree_create(brw,
- mt->target,
- format,
- mt->first_level,
- mt->last_level,
- mcs_width,
- mcs_height,
- mt->logical_depth0,
- 0 /* num_samples */,
- layout_flags);
- return mt->mcs_mt;
-}
+ mt->mcs_buf = buf;
+
+ /* From Gen9 onwards single-sampled (non-msrt) auxiliary buffers are
+ * used for lossless compression which requires similar initialisation
+ * as multi-sample compression.
+ */
+ if (is_lossless_compressed) {
+ /* Hardware sets the auxiliary buffer to all zeroes when it does full
+ * resolve. Initialize it accordingly in case the first renderer is
+ * cpu (or other none compression aware party).
+ *
+ * This is also explicitly stated in the spec (MCS Buffer for Render
+ * Target(s)):
+ * "If Software wants to enable Color Compression without Fast clear,
+ * Software needs to initialize MCS with zeros."
+ */
+ intel_miptree_init_mcs(brw, mt, 0);
+ mt->msaa_layout = INTEL_MSAA_LAYOUT_CMS;
+ }
+ return true;
+}
/**
* Helper for intel_miptree_alloc_hiz() that sets
* Helper for intel_miptree_alloc_hiz() that determines the required hiz
* buffer dimensions and allocates a bo for the hiz buffer.
*/
-static struct intel_miptree_aux_buffer *
+static struct intel_miptree_hiz_buffer *
intel_gen7_hiz_buf_create(struct brw_context *brw,
struct intel_mipmap_tree *mt)
{
unsigned z_height = mt->logical_height0;
const unsigned z_depth = MAX2(mt->logical_depth0, 1);
unsigned hz_width, hz_height;
- struct intel_miptree_aux_buffer *buf = calloc(sizeof(*buf), 1);
+ struct intel_miptree_hiz_buffer *buf = calloc(sizeof(*buf), 1);
if (!buf)
return NULL;
hz_height = DIV_ROUND_UP(hz_height, 2);
} else {
const unsigned hz_qpitch = h0 + h1 + (12 * vertical_align);
- if (mt->target == GL_TEXTURE_CUBE_MAP_ARRAY ||
- mt->target == GL_TEXTURE_CUBE_MAP) {
- /* HZ_Height (rows) = Ceiling ( ( Q_pitch * Z_depth * 6/2) /8 ) * 8 */
- hz_height = DIV_ROUND_UP(hz_qpitch * Z0 * 6, 2 * 8) * 8;
- } else {
- /* HZ_Height (rows) = Ceiling ( ( Q_pitch * Z_depth/2) /8 ) * 8 */
- hz_height = DIV_ROUND_UP(hz_qpitch * Z0, 2 * 8) * 8;
- }
+ /* HZ_Height (rows) = Ceiling ( ( Q_pitch * Z_depth/2) /8 ) * 8 */
+ hz_height = DIV_ROUND_UP(hz_qpitch * Z0, 2 * 8) * 8;
}
unsigned long pitch;
uint32_t tiling = I915_TILING_Y;
- buf->bo = drm_intel_bo_alloc_tiled(brw->bufmgr, "hiz",
- hz_width, hz_height, 1,
- &tiling, &pitch,
- BO_ALLOC_FOR_RENDER);
- if (!buf->bo) {
+ buf->aux_base.bo = drm_intel_bo_alloc_tiled(brw->bufmgr, "hiz",
+ hz_width, hz_height, 1,
+ &tiling, &pitch,
+ BO_ALLOC_FOR_RENDER);
+ if (!buf->aux_base.bo) {
free(buf);
return NULL;
} else if (tiling != I915_TILING_Y) {
- drm_intel_bo_unreference(buf->bo);
+ drm_intel_bo_unreference(buf->aux_base.bo);
free(buf);
return NULL;
}
- buf->pitch = pitch;
+ buf->aux_base.size = hz_width * hz_height;
+ buf->aux_base.pitch = pitch;
return buf;
}
* Helper for intel_miptree_alloc_hiz() that determines the required hiz
* buffer dimensions and allocates a bo for the hiz buffer.
*/
-static struct intel_miptree_aux_buffer *
+static struct intel_miptree_hiz_buffer *
intel_gen8_hiz_buf_create(struct brw_context *brw,
struct intel_mipmap_tree *mt)
{
unsigned z_height = mt->logical_height0;
const unsigned z_depth = MAX2(mt->logical_depth0, 1);
unsigned hz_width, hz_height;
- struct intel_miptree_aux_buffer *buf = calloc(sizeof(*buf), 1);
+ struct intel_miptree_hiz_buffer *buf = calloc(sizeof(*buf), 1);
if (!buf)
return NULL;
Z_i = minify(Z_i, 1);
}
/* HZ_QPitch = h0 + max(h1, sum(i=2 to m; h_i)) */
- buf->qpitch = h0 + MAX2(h1, sum_h_i);
+ buf->aux_base.qpitch = h0 + MAX2(h1, sum_h_i);
if (mt->target == GL_TEXTURE_3D) {
/* (1/2) * sum(i=0 to m; h_i * max(1, floor(Z_Depth/2**i))) */
hz_height = DIV_ROUND_UP(hz_height_3d_sum, 2);
} else {
/* HZ_Height (rows) = ceiling( (HZ_QPitch/2)/8) *8 * Z_Depth */
- hz_height = DIV_ROUND_UP(buf->qpitch, 2 * 8) * 8 * Z0;
- if (mt->target == GL_TEXTURE_CUBE_MAP_ARRAY ||
- mt->target == GL_TEXTURE_CUBE_MAP) {
- /* HZ_Height (rows) = ceiling( (HZ_QPitch/2)/8) *8 * 6 * Z_Depth
- *
- * We can can just take our hz_height calculation from above, and
- * multiply by 6 for the cube map and cube map array types.
- */
- hz_height *= 6;
- }
+ hz_height = DIV_ROUND_UP(buf->aux_base.qpitch, 2 * 8) * 8 * Z0;
}
unsigned long pitch;
uint32_t tiling = I915_TILING_Y;
- buf->bo = drm_intel_bo_alloc_tiled(brw->bufmgr, "hiz",
- hz_width, hz_height, 1,
- &tiling, &pitch,
- BO_ALLOC_FOR_RENDER);
- if (!buf->bo) {
+ buf->aux_base.bo = drm_intel_bo_alloc_tiled(brw->bufmgr, "hiz",
+ hz_width, hz_height, 1,
+ &tiling, &pitch,
+ BO_ALLOC_FOR_RENDER);
+ if (!buf->aux_base.bo) {
free(buf);
return NULL;
} else if (tiling != I915_TILING_Y) {
- drm_intel_bo_unreference(buf->bo);
+ drm_intel_bo_unreference(buf->aux_base.bo);
free(buf);
return NULL;
}
- buf->pitch = pitch;
+ buf->aux_base.size = hz_width * hz_height;
+ buf->aux_base.pitch = pitch;
return buf;
}
-static struct intel_miptree_aux_buffer *
+static struct intel_miptree_hiz_buffer *
intel_hiz_miptree_buf_create(struct brw_context *brw,
struct intel_mipmap_tree *mt)
{
- struct intel_miptree_aux_buffer *buf = calloc(sizeof(*buf), 1);
+ struct intel_miptree_hiz_buffer *buf = calloc(sizeof(*buf), 1);
uint32_t layout_flags = MIPTREE_LAYOUT_ACCELERATED_UPLOAD;
if (brw->gen == 6)
return NULL;
}
- buf->bo = buf->mt->bo;
- buf->pitch = buf->mt->pitch;
- buf->qpitch = buf->mt->qpitch;
+ buf->aux_base.bo = buf->mt->bo;
+ buf->aux_base.size = buf->mt->total_height * buf->mt->pitch;
+ buf->aux_base.pitch = buf->mt->pitch;
+ buf->aux_base.qpitch = buf->mt->qpitch;
return buf;
}
exec_node_init(&m->link);
m->level = level;
m->layer = layer;
- m->need = GEN6_HIZ_OP_HIZ_RESOLVE;
+ m->need = BLORP_HIZ_OP_HIZ_RESOLVE;
exec_list_push_tail(&mt->hiz_map, &m->link);
}
return true;
}
+/**
+ * Can the miptree sample using the hiz buffer?
+ */
+bool
+intel_miptree_sample_with_hiz(struct brw_context *brw,
+ struct intel_mipmap_tree *mt)
+{
+ /* It's unclear how well supported sampling from the hiz buffer is on GEN8,
+ * so keep things conservative for now and never enable it unless we're SKL+.
+ */
+ if (brw->gen < 9) {
+ return false;
+ }
+
+ if (!mt->hiz_buf) {
+ return false;
+ }
+
+ /* It seems the hardware won't fallback to the depth buffer if some of the
+ * mipmap levels aren't available in the HiZ buffer. So we need all levels
+ * of the texture to be HiZ enabled.
+ */
+ for (unsigned level = mt->first_level; level <= mt->last_level; ++level) {
+ if (!intel_miptree_level_has_hiz(mt, level))
+ return false;
+ }
+
+ /* If compressed multisampling is enabled, then we use it for the auxiliary
+ * buffer instead.
+ *
+ * From the BDW PRM (Volume 2d: Command Reference: Structures
+ * RENDER_SURFACE_STATE.AuxiliarySurfaceMode):
+ *
+ * "If this field is set to AUX_HIZ, Number of Multisamples must be
+ * MULTISAMPLECOUNT_1, and Surface Type cannot be SURFTYPE_3D.
+ *
+ * There is no such blurb for 1D textures, but there is sufficient evidence
+ * that this is broken on SKL+.
+ */
+ return (mt->num_samples <= 1 &&
+ mt->target != GL_TEXTURE_3D &&
+ mt->target != GL_TEXTURE_1D /* gen9+ restriction */);
+}
+
/**
* Does the miptree slice have hiz enabled?
*/
return;
intel_resolve_map_set(&mt->hiz_map,
- level, layer, GEN6_HIZ_OP_HIZ_RESOLVE);
+ level, layer, BLORP_HIZ_OP_HIZ_RESOLVE);
}
return;
intel_resolve_map_set(&mt->hiz_map,
- level, layer, GEN6_HIZ_OP_DEPTH_RESOLVE);
+ level, layer, BLORP_HIZ_OP_DEPTH_RESOLVE);
}
void
struct intel_mipmap_tree *mt,
uint32_t level,
uint32_t layer,
- enum gen6_hiz_op need)
+ enum blorp_hiz_op need)
{
intel_miptree_check_level_layer(mt, level, layer);
uint32_t layer)
{
return intel_miptree_slice_resolve(brw, mt, level, layer,
- GEN6_HIZ_OP_HIZ_RESOLVE);
+ BLORP_HIZ_OP_HIZ_RESOLVE);
}
bool
uint32_t layer)
{
return intel_miptree_slice_resolve(brw, mt, level, layer,
- GEN6_HIZ_OP_DEPTH_RESOLVE);
+ BLORP_HIZ_OP_DEPTH_RESOLVE);
}
static bool
intel_miptree_all_slices_resolve(struct brw_context *brw,
struct intel_mipmap_tree *mt,
- enum gen6_hiz_op need)
+ enum blorp_hiz_op need)
{
bool did_resolve = false;
struct intel_mipmap_tree *mt)
{
return intel_miptree_all_slices_resolve(brw, mt,
- GEN6_HIZ_OP_HIZ_RESOLVE);
+ BLORP_HIZ_OP_HIZ_RESOLVE);
}
bool
struct intel_mipmap_tree *mt)
{
return intel_miptree_all_slices_resolve(brw, mt,
- GEN6_HIZ_OP_DEPTH_RESOLVE);
+ BLORP_HIZ_OP_DEPTH_RESOLVE);
}
+enum intel_fast_clear_state
+intel_miptree_get_fast_clear_state(const struct intel_mipmap_tree *mt,
+ unsigned level, unsigned layer)
+{
+ intel_miptree_check_level_layer(mt, level, layer);
+
+ const struct intel_resolve_map *item =
+ intel_resolve_map_const_get(&mt->color_resolve_map, level, layer);
+
+ if (!item)
+ return INTEL_FAST_CLEAR_STATE_RESOLVED;
+
+ return item->fast_clear_state;
+}
+
+static void
+intel_miptree_check_color_resolve(const struct brw_context *brw,
+ const struct intel_mipmap_tree *mt,
+ unsigned level, unsigned layer)
+{
+ if (mt->no_ccs || !mt->mcs_buf)
+ return;
+
+ /* Fast color clear is supported for mipmapped surfaces only on Gen8+. */
+ assert(brw->gen >= 8 ||
+ (level == 0 && mt->first_level == 0 && mt->last_level == 0));
+
+ /* Compression of arrayed msaa surfaces is supported. */
+ if (mt->num_samples > 1)
+ return;
+
+ /* Fast color clear is supported for non-msaa arrays only on Gen8+. */
+ assert(brw->gen >= 8 || (layer == 0 && mt->logical_depth0 == 1));
+
+ (void)level;
+ (void)layer;
+}
void
-intel_miptree_resolve_color(struct brw_context *brw,
- struct intel_mipmap_tree *mt,
- int flags)
+intel_miptree_set_fast_clear_state(const struct brw_context *brw,
+ struct intel_mipmap_tree *mt,
+ unsigned level,
+ unsigned first_layer,
+ unsigned num_layers,
+ enum intel_fast_clear_state new_state)
+{
+ /* Setting the state to resolved means removing the item from the list
+ * altogether.
+ */
+ assert(new_state != INTEL_FAST_CLEAR_STATE_RESOLVED);
+
+ intel_miptree_check_color_resolve(brw, mt, level, first_layer);
+
+ assert(first_layer + num_layers <= mt->physical_depth0);
+
+ for (unsigned i = 0; i < num_layers; i++)
+ intel_resolve_map_set(&mt->color_resolve_map, level,
+ first_layer + i, new_state);
+}
+
+bool
+intel_miptree_has_color_unresolved(const struct intel_mipmap_tree *mt,
+ unsigned start_level, unsigned num_levels,
+ unsigned start_layer, unsigned num_layers)
{
+ return intel_resolve_map_find_any(&mt->color_resolve_map,
+ start_level, num_levels,
+ start_layer, num_layers) != NULL;
+}
+
+void
+intel_miptree_used_for_rendering(const struct brw_context *brw,
+ struct intel_mipmap_tree *mt, unsigned level,
+ unsigned start_layer, unsigned num_layers)
+{
+ const bool is_lossless_compressed =
+ intel_miptree_is_lossless_compressed(brw, mt);
+
+ for (unsigned i = 0; i < num_layers; ++i) {
+ const enum intel_fast_clear_state fast_clear_state =
+ intel_miptree_get_fast_clear_state(mt, level, start_layer + i);
+
+ /* If the buffer was previously in fast clear state, change it to
+ * unresolved state, since it won't be guaranteed to be clear after
+ * rendering occurs.
+ */
+ if (is_lossless_compressed ||
+ fast_clear_state == INTEL_FAST_CLEAR_STATE_CLEAR) {
+ intel_miptree_set_fast_clear_state(
+ brw, mt, level, start_layer + i, 1,
+ INTEL_FAST_CLEAR_STATE_UNRESOLVED);
+ }
+ }
+}
+
+static bool
+intel_miptree_needs_color_resolve(const struct brw_context *brw,
+ const struct intel_mipmap_tree *mt,
+ int flags)
+{
+ if (mt->no_ccs)
+ return false;
+
+ const bool is_lossless_compressed =
+ intel_miptree_is_lossless_compressed(brw, mt);
+
/* From gen9 onwards there is new compression scheme for single sampled
* surfaces called "lossless compressed". These don't need to be always
* resolved.
*/
- if ((flags & INTEL_MIPTREE_IGNORE_CCS_E) &&
- intel_miptree_is_lossless_compressed(brw, mt))
- return;
+ if ((flags & INTEL_MIPTREE_IGNORE_CCS_E) && is_lossless_compressed)
+ return false;
- switch (mt->fast_clear_state) {
- case INTEL_FAST_CLEAR_STATE_NO_MCS:
- case INTEL_FAST_CLEAR_STATE_RESOLVED:
- /* No resolve needed */
- break;
- case INTEL_FAST_CLEAR_STATE_UNRESOLVED:
- case INTEL_FAST_CLEAR_STATE_CLEAR:
- /* Fast color clear resolves only make sense for non-MSAA buffers. */
- if (mt->msaa_layout == INTEL_MSAA_LAYOUT_NONE ||
- intel_miptree_is_lossless_compressed(brw, mt)) {
- brw_meta_resolve_color(brw, mt);
+ /* Fast color clear resolves only make sense for non-MSAA buffers. */
+ if (mt->msaa_layout != INTEL_MSAA_LAYOUT_NONE && !is_lossless_compressed)
+ return false;
+
+ return true;
+}
+
+bool
+intel_miptree_resolve_color(struct brw_context *brw,
+ struct intel_mipmap_tree *mt, unsigned level,
+ unsigned start_layer, unsigned num_layers,
+ int flags)
+{
+ intel_miptree_check_color_resolve(brw, mt, level, start_layer);
+
+ if (!intel_miptree_needs_color_resolve(brw, mt, flags))
+ return false;
+
+ /* Arrayed fast clear is only supported for gen8+. */
+ assert(brw->gen >= 8 || num_layers == 1);
+
+ bool resolved = false;
+ for (unsigned i = 0; i < num_layers; ++i) {
+ intel_miptree_check_level_layer(mt, level, start_layer + i);
+
+ struct intel_resolve_map *item =
+ intel_resolve_map_get(&mt->color_resolve_map, level,
+ start_layer + i);
+
+ if (item) {
+ assert(item->fast_clear_state != INTEL_FAST_CLEAR_STATE_RESOLVED);
+
+ brw_blorp_resolve_color(brw, mt, level, start_layer);
+ intel_resolve_map_remove(item);
+ resolved = true;
}
- break;
}
+
+ return resolved;
}
+void
+intel_miptree_all_slices_resolve_color(struct brw_context *brw,
+ struct intel_mipmap_tree *mt,
+ int flags)
+{
+ if (!intel_miptree_needs_color_resolve(brw, mt, flags))
+ return;
+
+ foreach_list_typed_safe(struct intel_resolve_map, map, link,
+ &mt->color_resolve_map) {
+ assert(map->fast_clear_state != INTEL_FAST_CLEAR_STATE_RESOLVED);
+
+ brw_blorp_resolve_color(brw, mt, map->level, map->layer);
+ intel_resolve_map_remove(map);
+ }
+}
/**
* Make it possible to share the BO backing the given miptree with another
* process or another miptree.
*
* Fast color clears are unsafe with shared buffers, so we need to resolve and
- * then discard the MCS buffer, if present. We also set the fast_clear_state
- * to INTEL_FAST_CLEAR_STATE_NO_MCS to ensure that no MCS buffer gets
- * allocated in the future.
+ * then discard the MCS buffer, if present. We also set the no_ccs flag to
+ * ensure that no MCS buffer gets allocated in the future.
*/
void
intel_miptree_make_shareable(struct brw_context *brw,
* pixel data is stored. Fortunately this code path should never be
* reached for multisample buffers.
*/
- assert(mt->msaa_layout == INTEL_MSAA_LAYOUT_NONE);
+ assert(mt->msaa_layout == INTEL_MSAA_LAYOUT_NONE || mt->num_samples <= 1);
- if (mt->mcs_mt) {
- intel_miptree_resolve_color(brw, mt, 0);
- intel_miptree_release(&mt->mcs_mt);
- mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_NO_MCS;
+ if (mt->mcs_buf) {
+ intel_miptree_all_slices_resolve_color(brw, mt, 0);
+ mt->no_ccs = true;
}
}
struct intel_mipmap_tree *src,
struct intel_mipmap_tree *dst)
{
- /* There is support only for four and eight samples. */
- const bool use_blorp = src->num_samples != 2 && dst->num_samples != 2 &&
- src->num_samples <= 8 && dst->num_samples <= 8;
-
- if (use_blorp) {
- brw_blorp_blit_miptrees(brw,
- src, 0 /* level */, 0 /* layer */,
- src->format, SWIZZLE_XYZW,
- dst, 0 /* level */, 0 /* layer */, dst->format,
- 0, 0,
- src->logical_width0, src->logical_height0,
- 0, 0,
- dst->logical_width0, dst->logical_height0,
- GL_NEAREST, false, false /*mirror x, y*/,
- false, false);
- } else if (src->format == MESA_FORMAT_S_UINT8) {
- brw_meta_stencil_updownsample(brw, src, dst);
- } else {
- brw_meta_updownsample(brw, src, dst);
- }
+ brw_blorp_blit_miptrees(brw,
+ src, 0 /* level */, 0 /* layer */,
+ src->format, SWIZZLE_XYZW,
+ dst, 0 /* level */, 0 /* layer */, dst->format,
+ 0, 0,
+ src->logical_width0, src->logical_height0,
+ 0, 0,
+ dst->logical_width0, dst->logical_height0,
+ GL_NEAREST, false, false /*mirror x, y*/,
+ false, false);
if (src->stencil_mt) {
- if (!use_blorp) {
- brw_meta_stencil_updownsample(brw, src->stencil_mt, dst);
- return;
- }
-
brw_blorp_blit_miptrees(brw,
src->stencil_mt, 0 /* level */, 0 /* layer */,
src->stencil_mt->format, SWIZZLE_XYZW,
}
}
+void
+intel_update_r8stencil(struct brw_context *brw,
+ struct intel_mipmap_tree *mt)
+{
+ assert(brw->gen >= 7);
+ struct intel_mipmap_tree *src =
+ mt->format == MESA_FORMAT_S_UINT8 ? mt : mt->stencil_mt;
+ if (!src || brw->gen >= 8 || !src->r8stencil_needs_update)
+ return;
+
+ if (!mt->r8stencil_mt) {
+ const uint32_t r8stencil_flags =
+ MIPTREE_LAYOUT_ACCELERATED_UPLOAD | MIPTREE_LAYOUT_TILING_Y |
+ MIPTREE_LAYOUT_DISABLE_AUX;
+ assert(brw->gen > 6); /* Handle MIPTREE_LAYOUT_FORCE_ALL_SLICE_AT_LOD */
+ mt->r8stencil_mt = intel_miptree_create(brw,
+ src->target,
+ MESA_FORMAT_R_UINT8,
+ src->first_level,
+ src->last_level,
+ src->logical_width0,
+ src->logical_height0,
+ src->logical_depth0,
+ src->num_samples,
+ r8stencil_flags);
+ assert(mt->r8stencil_mt);
+ }
+
+ struct intel_mipmap_tree *dst = mt->r8stencil_mt;
+
+ for (int level = src->first_level; level <= src->last_level; level++) {
+ const unsigned depth = src->level[level].depth;
+ const int layers_per_blit =
+ (dst->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
+ dst->msaa_layout == INTEL_MSAA_LAYOUT_CMS) ?
+ dst->num_samples : 1;
+
+ for (unsigned layer = 0; layer < depth; layer++) {
+ brw_blorp_blit_miptrees(brw,
+ src, level, layer,
+ src->format, SWIZZLE_X,
+ dst, level, layers_per_blit * layer,
+ MESA_FORMAT_R_UNORM8,
+ 0, 0,
+ minify(src->logical_width0, level),
+ minify(src->logical_height0, level),
+ 0, 0,
+ minify(dst->logical_width0, level),
+ minify(dst->logical_height0, level),
+ GL_NEAREST, false, false /*mirror x, y*/,
+ false, false /* decode/encode srgb */);
+ }
+ }
+
+ brw_render_cache_set_check_flush(brw, dst->bo);
+ src->r8stencil_needs_update = false;
+}
+
static void *
intel_miptree_map_raw(struct brw_context *brw, struct intel_mipmap_tree *mt)
{
/* CPU accesses to color buffers don't understand fast color clears, so
* resolve any pending fast color clears before we map.
*/
- intel_miptree_resolve_color(brw, mt, 0);
+ intel_miptree_all_slices_resolve_color(brw, mt, 0);
drm_intel_bo *bo = mt->bo;
void *src = intel_miptree_map_raw(brw, mt);
if (!src)
return;
+
+ src += mt->offset;
+
src += image_y * mt->pitch;
src += image_x * mt->cpp;
for (uint32_t y = 0; y < map->h; y++) {
for (uint32_t x = 0; x < map->w; x++) {
ptrdiff_t offset = intel_offset_S8(mt->pitch,
- x + map->x,
- y + map->y,
+ image_x + x + map->x,
+ image_y + y + map->y,
brw->has_swizzling);
tiled_s8_map[offset] = untiled_s8_map[y * map->w + x];
}
can_blit_slice(struct intel_mipmap_tree *mt,
unsigned int level, unsigned int slice)
{
- uint32_t image_x;
- uint32_t image_y;
- intel_miptree_get_image_offset(mt, level, slice, &image_x, &image_y);
- if (image_x >= 32768 || image_y >= 32768)
- return false;
-
/* See intel_miptree_blit() for details on the 32k pitch limit. */
if (mt->pitch >= 32768)
return false;
intel_miptree_release_map(mt, level, slice);
}
+
+enum isl_surf_dim
+get_isl_surf_dim(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_1D_ARRAY:
+ return ISL_SURF_DIM_1D;
+
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_RECTANGLE:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ case GL_TEXTURE_EXTERNAL_OES:
+ return ISL_SURF_DIM_2D;
+
+ case GL_TEXTURE_3D:
+ return ISL_SURF_DIM_3D;
+ }
+
+ unreachable("Invalid texture target");
+}
+
+enum isl_dim_layout
+get_isl_dim_layout(const struct gen_device_info *devinfo, uint32_t tiling,
+ GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_1D_ARRAY:
+ return (devinfo->gen >= 9 && tiling == I915_TILING_NONE ?
+ ISL_DIM_LAYOUT_GEN9_1D : ISL_DIM_LAYOUT_GEN4_2D);
+
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_RECTANGLE:
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ case GL_TEXTURE_EXTERNAL_OES:
+ return ISL_DIM_LAYOUT_GEN4_2D;
+
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ return (devinfo->gen == 4 ? ISL_DIM_LAYOUT_GEN4_3D :
+ ISL_DIM_LAYOUT_GEN4_2D);
+
+ case GL_TEXTURE_3D:
+ return (devinfo->gen >= 9 ?
+ ISL_DIM_LAYOUT_GEN4_2D : ISL_DIM_LAYOUT_GEN4_3D);
+ }
+
+ unreachable("Invalid texture target");
+}
+
+enum isl_tiling
+intel_miptree_get_isl_tiling(const struct intel_mipmap_tree *mt)
+{
+ if (mt->format == MESA_FORMAT_S_UINT8) {
+ return ISL_TILING_W;
+ } else {
+ switch (mt->tiling) {
+ case I915_TILING_NONE:
+ return ISL_TILING_LINEAR;
+ case I915_TILING_X:
+ return ISL_TILING_X;
+ case I915_TILING_Y:
+ switch (mt->tr_mode) {
+ case INTEL_MIPTREE_TRMODE_NONE:
+ return ISL_TILING_Y0;
+ case INTEL_MIPTREE_TRMODE_YF:
+ return ISL_TILING_Yf;
+ case INTEL_MIPTREE_TRMODE_YS:
+ return ISL_TILING_Ys;
+ default:
+ unreachable("Invalid tiled resource mode");
+ }
+ default:
+ unreachable("Invalid tiling mode");
+ }
+ }
+}
+
+void
+intel_miptree_get_isl_surf(struct brw_context *brw,
+ const struct intel_mipmap_tree *mt,
+ struct isl_surf *surf)
+{
+ surf->dim = get_isl_surf_dim(mt->target);
+ surf->dim_layout = get_isl_dim_layout(&brw->screen->devinfo,
+ mt->tiling, mt->target);
+
+ if (mt->num_samples > 1) {
+ switch (mt->msaa_layout) {
+ case INTEL_MSAA_LAYOUT_IMS:
+ surf->msaa_layout = ISL_MSAA_LAYOUT_INTERLEAVED;
+ break;
+ case INTEL_MSAA_LAYOUT_UMS:
+ case INTEL_MSAA_LAYOUT_CMS:
+ surf->msaa_layout = ISL_MSAA_LAYOUT_ARRAY;
+ break;
+ default:
+ unreachable("Invalid MSAA layout");
+ }
+ } else {
+ surf->msaa_layout = ISL_MSAA_LAYOUT_NONE;
+ }
+
+ surf->tiling = intel_miptree_get_isl_tiling(mt);
+
+ if (mt->format == MESA_FORMAT_S_UINT8) {
+ /* The ISL definition of row_pitch matches the surface state pitch field
+ * a bit better than intel_mipmap_tree. In particular, ISL incorporates
+ * the factor of 2 for W-tiling in row_pitch.
+ */
+ surf->row_pitch = 2 * mt->pitch;
+ } else {
+ surf->row_pitch = mt->pitch;
+ }
+
+ surf->format = translate_tex_format(brw, mt->format, false);
+
+ if (brw->gen >= 9) {
+ if (surf->dim == ISL_SURF_DIM_1D && surf->tiling == ISL_TILING_LINEAR) {
+ /* For gen9 1-D surfaces, intel_mipmap_tree has a bogus alignment. */
+ surf->image_alignment_el = isl_extent3d(64, 1, 1);
+ } else {
+ /* On gen9+, intel_mipmap_tree stores the horizontal and vertical
+ * alignment in terms of surface elements like we want.
+ */
+ surf->image_alignment_el = isl_extent3d(mt->halign, mt->valign, 1);
+ }
+ } else {
+ /* On earlier gens it's stored in pixels. */
+ unsigned bw, bh;
+ _mesa_get_format_block_size(mt->format, &bw, &bh);
+ surf->image_alignment_el =
+ isl_extent3d(mt->halign / bw, mt->valign / bh, 1);
+ }
+
+ surf->logical_level0_px.width = mt->logical_width0;
+ surf->logical_level0_px.height = mt->logical_height0;
+ if (surf->dim == ISL_SURF_DIM_3D) {
+ surf->logical_level0_px.depth = mt->logical_depth0;
+ surf->logical_level0_px.array_len = 1;
+ } else {
+ surf->logical_level0_px.depth = 1;
+ surf->logical_level0_px.array_len = mt->logical_depth0;
+ }
+
+ surf->phys_level0_sa.width = mt->physical_width0;
+ surf->phys_level0_sa.height = mt->physical_height0;
+ if (surf->dim == ISL_SURF_DIM_3D) {
+ surf->phys_level0_sa.depth = mt->physical_depth0;
+ surf->phys_level0_sa.array_len = 1;
+ } else {
+ surf->phys_level0_sa.depth = 1;
+ surf->phys_level0_sa.array_len = mt->physical_depth0;
+ }
+
+ surf->levels = mt->last_level + 1;
+ surf->samples = MAX2(mt->num_samples, 1);
+
+ surf->size = 0; /* TODO */
+ surf->alignment = 0; /* TODO */
+
+ switch (surf->dim_layout) {
+ case ISL_DIM_LAYOUT_GEN4_2D:
+ case ISL_DIM_LAYOUT_GEN4_3D:
+ if (brw->gen >= 9) {
+ surf->array_pitch_el_rows = mt->qpitch;
+ } else {
+ unsigned bw, bh;
+ _mesa_get_format_block_size(mt->format, &bw, &bh);
+ assert(mt->qpitch % bh == 0);
+ surf->array_pitch_el_rows = mt->qpitch / bh;
+ }
+ break;
+ case ISL_DIM_LAYOUT_GEN9_1D:
+ surf->array_pitch_el_rows = 1;
+ break;
+ }
+
+ switch (mt->array_layout) {
+ case ALL_LOD_IN_EACH_SLICE:
+ surf->array_pitch_span = ISL_ARRAY_PITCH_SPAN_FULL;
+ break;
+ case ALL_SLICES_AT_EACH_LOD:
+ surf->array_pitch_span = ISL_ARRAY_PITCH_SPAN_COMPACT;
+ break;
+ default:
+ unreachable("Invalid array layout");
+ }
+
+ GLenum base_format = _mesa_get_format_base_format(mt->format);
+ switch (base_format) {
+ case GL_DEPTH_COMPONENT:
+ surf->usage = ISL_SURF_USAGE_DEPTH_BIT | ISL_SURF_USAGE_TEXTURE_BIT;
+ break;
+ case GL_STENCIL_INDEX:
+ surf->usage = ISL_SURF_USAGE_STENCIL_BIT;
+ if (brw->gen >= 8)
+ surf->usage |= ISL_SURF_USAGE_TEXTURE_BIT;
+ break;
+ case GL_DEPTH_STENCIL:
+ /* In this case we only texture from the depth part */
+ surf->usage = ISL_SURF_USAGE_DEPTH_BIT | ISL_SURF_USAGE_STENCIL_BIT |
+ ISL_SURF_USAGE_TEXTURE_BIT;
+ break;
+ default:
+ surf->usage = ISL_SURF_USAGE_TEXTURE_BIT;
+ if (brw->format_supported_as_render_target[mt->format])
+ surf->usage = ISL_SURF_USAGE_RENDER_TARGET_BIT;
+ break;
+ }
+
+ if (_mesa_is_cube_map_texture(mt->target))
+ surf->usage |= ISL_SURF_USAGE_CUBE_BIT;
+}
+
+/* WARNING: THE SURFACE CREATED BY THIS FUNCTION IS NOT COMPLETE AND CANNOT BE
+ * USED FOR ANY REAL CALCULATIONS. THE ONLY VALID USE OF SUCH A SURFACE IS TO
+ * PASS IT INTO isl_surf_fill_state.
+ */
+void
+intel_miptree_get_aux_isl_surf(struct brw_context *brw,
+ const struct intel_mipmap_tree *mt,
+ struct isl_surf *surf,
+ enum isl_aux_usage *usage)
+{
+ uint32_t aux_pitch, aux_qpitch;
+ if (mt->mcs_buf) {
+ aux_pitch = mt->mcs_buf->pitch;
+ aux_qpitch = mt->mcs_buf->qpitch;
+
+ if (mt->num_samples > 1) {
+ assert(mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS);
+ *usage = ISL_AUX_USAGE_MCS;
+ } else if (intel_miptree_is_lossless_compressed(brw, mt)) {
+ assert(brw->gen >= 9);
+ *usage = ISL_AUX_USAGE_CCS_E;
+ } else if (!mt->no_ccs) {
+ *usage = ISL_AUX_USAGE_CCS_D;
+ } else {
+ unreachable("Invalid MCS miptree");
+ }
+ } else if (mt->hiz_buf) {
+ if (mt->hiz_buf->mt) {
+ aux_pitch = mt->hiz_buf->mt->pitch;
+ aux_qpitch = mt->hiz_buf->mt->qpitch;
+ } else {
+ aux_pitch = mt->hiz_buf->aux_base.pitch;
+ aux_qpitch = mt->hiz_buf->aux_base.qpitch;
+ }
+
+ *usage = ISL_AUX_USAGE_HIZ;
+ } else {
+ *usage = ISL_AUX_USAGE_NONE;
+ return;
+ }
+
+ /* Start with a copy of the original surface. */
+ intel_miptree_get_isl_surf(brw, mt, surf);
+
+ /* Figure out the format and tiling of the auxiliary surface */
+ switch (*usage) {
+ case ISL_AUX_USAGE_NONE:
+ unreachable("Invalid auxiliary usage");
+
+ case ISL_AUX_USAGE_HIZ:
+ isl_surf_get_hiz_surf(&brw->isl_dev, surf, surf);
+ break;
+
+ case ISL_AUX_USAGE_MCS:
+ /*
+ * From the SKL PRM:
+ * "When Auxiliary Surface Mode is set to AUX_CCS_D or AUX_CCS_E,
+ * HALIGN 16 must be used."
+ */
+ if (brw->gen >= 9)
+ assert(mt->halign == 16);
+
+ isl_surf_get_mcs_surf(&brw->isl_dev, surf, surf);
+ break;
+
+ case ISL_AUX_USAGE_CCS_D:
+ case ISL_AUX_USAGE_CCS_E:
+ /*
+ * From the BDW PRM, Volume 2d, page 260 (RENDER_SURFACE_STATE):
+ *
+ * "When MCS is enabled for non-MSRT, HALIGN_16 must be used"
+ *
+ * From the hardware spec for GEN9:
+ *
+ * "When Auxiliary Surface Mode is set to AUX_CCS_D or AUX_CCS_E,
+ * HALIGN 16 must be used."
+ */
+ assert(mt->num_samples <= 1);
+ if (brw->gen >= 8)
+ assert(mt->halign == 16);
+
+ isl_surf_get_ccs_surf(&brw->isl_dev, surf, surf);
+ break;
+ }
+
+ /* We want the pitch of the actual aux buffer. */
+ surf->row_pitch = aux_pitch;
+
+ /* Auxiliary surfaces in ISL have compressed formats and array_pitch_el_rows
+ * is in elements. This doesn't match intel_mipmap_tree::qpitch which is
+ * in elements of the primary color surface so we have to divide by the
+ * compression block height.
+ */
+ surf->array_pitch_el_rows =
+ aux_qpitch / isl_format_get_layout(surf->format)->bh;
+}
+
+union isl_color_value
+intel_miptree_get_isl_clear_color(struct brw_context *brw,
+ const struct intel_mipmap_tree *mt)
+{
+ union isl_color_value clear_color;
+
+ if (_mesa_get_format_base_format(mt->format) == GL_DEPTH_COMPONENT) {
+ clear_color.i32[0] = mt->depth_clear_value;
+ clear_color.i32[1] = 0;
+ clear_color.i32[2] = 0;
+ clear_color.i32[3] = 0;
+ } else if (brw->gen >= 9) {
+ clear_color.i32[0] = mt->gen9_fast_clear_color.i[0];
+ clear_color.i32[1] = mt->gen9_fast_clear_color.i[1];
+ clear_color.i32[2] = mt->gen9_fast_clear_color.i[2];
+ clear_color.i32[3] = mt->gen9_fast_clear_color.i[3];
+ } else if (_mesa_is_format_integer(mt->format)) {
+ clear_color.i32[0] = (mt->fast_clear_color_value & (1u << 31)) != 0;
+ clear_color.i32[1] = (mt->fast_clear_color_value & (1u << 30)) != 0;
+ clear_color.i32[2] = (mt->fast_clear_color_value & (1u << 29)) != 0;
+ clear_color.i32[3] = (mt->fast_clear_color_value & (1u << 28)) != 0;
+ } else {
+ clear_color.f32[0] = (mt->fast_clear_color_value & (1u << 31)) != 0;
+ clear_color.f32[1] = (mt->fast_clear_color_value & (1u << 30)) != 0;
+ clear_color.f32[2] = (mt->fast_clear_color_value & (1u << 29)) != 0;
+ clear_color.f32[3] = (mt->fast_clear_color_value & (1u << 28)) != 0;
+ }
+
+ return clear_color;
+}