#include "main/mtypes.h"
#include "isl/isl.h"
+#include "blorp/blorp.h"
#include "brw_bufmgr.h"
-#include "intel_resolve_map.h"
+#include "brw_context.h"
#include <GL/internal/dri_interface.h>
#ifdef __cplusplus
struct brw_context;
struct intel_renderbuffer;
-struct intel_resolve_map;
struct intel_texture_image;
/**
void *ptr;
/** Stride of the mapping. */
int stride;
+
+ void (*unmap)(struct brw_context *brw,
+ struct intel_mipmap_tree *mt,
+ struct intel_miptree_map *map,
+ unsigned int level,
+ unsigned int slice);
};
/**
/** Offset to this miptree level, used in computing y_offset. */
GLuint level_y;
- /**
- * \brief Number of 2D slices in this miplevel.
- *
- * The exact semantics of depth varies according to the texture target:
- * - For GL_TEXTURE_CUBE_MAP, depth is 6.
- * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
- * identical for all miplevels in the texture.
- * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
- * value, like width and height, varies with miplevel.
- * - For other texture types, depth is 1.
- * - Additionally, for UMS and CMS miptrees, depth is multiplied by
- * sample count.
- */
- GLuint depth;
-
/**
* \brief Is HiZ enabled for this level?
*
* layers in a 3D texture. The list's length is \c depth.
*/
struct intel_mipmap_slice {
- /**
- * \name Offset to slice
- * \{
- *
- * Hardware formats are so diverse that that there is no unified way to
- * compute the slice offsets, so we store them in this table.
- *
- * The (x, y) offset to slice \c s at level \c l relative the miptrees
- * base address is
- * \code
- * x = mt->level[l].slice[s].x_offset
- * y = mt->level[l].slice[s].y_offset
- *
- * On some hardware generations, we program these offsets into
- * RENDER_SURFACE_STATE.XOffset and RENDER_SURFACE_STATE.YOffset.
- */
- GLuint x_offset;
- GLuint y_offset;
- /** \} */
-
/**
* Mapping information. Persistent for the duration of
* intel_miptree_map/unmap on this slice.
} *slice;
};
-/**
- * Enum for keeping track of the different MSAA layouts supported by Gen7.
- */
-enum intel_msaa_layout
-{
- /**
- * Ordinary surface with no MSAA.
- */
- INTEL_MSAA_LAYOUT_NONE,
-
- /**
- * Interleaved Multisample Surface. The additional samples are
- * accommodated by scaling up the width and the height of the surface so
- * that all the samples corresponding to a pixel are located at nearby
- * memory locations.
- *
- * @see PRM section "Interleaved Multisampled Surfaces"
- */
- INTEL_MSAA_LAYOUT_IMS,
-
- /**
- * Uncompressed Multisample Surface. The surface is stored as a 2D array,
- * with array slice n containing all pixel data for sample n.
- *
- * @see PRM section "Uncompressed Multisampled Surfaces"
- */
- INTEL_MSAA_LAYOUT_UMS,
-
- /**
- * Compressed Multisample Surface. The surface is stored as in
- * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
- * (Multisample Control Surface) buffer. Each pixel in the MCS buffer
- * indicates the mapping from sample number to array slice. This allows
- * the common case (where all samples constituting a pixel have the same
- * color value) to be stored efficiently by just using a single array
- * slice.
- *
- * @see PRM section "Compressed Multisampled Surfaces"
- */
- INTEL_MSAA_LAYOUT_CMS,
-};
-
-enum miptree_array_layout {
- /* Each array slice contains all miplevels packed together.
- *
- * Gen hardware usually wants multilevel miptrees configured this way.
- *
- * A 2D Array texture with 2 slices and multiple LODs using
- * ALL_LOD_IN_EACH_SLICE would look somewhat like this:
- *
- * +----------+
- * | |
- * | |
- * +----------+
- * +---+ +-+
- * | | +-+
- * +---+ *
- * +----------+
- * | |
- * | |
- * +----------+
- * +---+ +-+
- * | | +-+
- * +---+ *
- */
- ALL_LOD_IN_EACH_SLICE,
-
- /* Each LOD contains all slices of that LOD packed together.
- *
- * In some situations, Gen7+ hardware can use the array_spacing_lod0
- * feature to save space when the surface only contains LOD 0.
- *
- * Gen6 uses this for separate stencil and hiz since gen6 does not support
- * multiple LODs for separate stencil and hiz.
- *
- * A 2D Array texture with 2 slices and multiple LODs using
- * ALL_SLICES_AT_EACH_LOD would look somewhat like this:
- *
- * +----------+
- * | |
- * | |
- * +----------+
- * | |
- * | |
- * +----------+
- * +---+ +-+
- * | | +-+
- * +---+ +-+
- * | | :
- * +---+
- */
- ALL_SLICES_AT_EACH_LOD,
-
- /* On Sandy Bridge, HiZ and stencil buffers work the same as on Ivy Bridge
- * except that they don't technically support mipmapping. That does not,
- * however, stop us from doing it. As far as Sandy Bridge hardware is
- * concerned, HiZ and stencil always operates on a single miplevel 2D
- * (possibly array) image. The dimensions of that image are NOT minified.
- *
- * In order to implement HiZ and stencil on Sandy Bridge, we create one
- * full-sized 2D (possibly array) image for every LOD with every image
- * aligned to a page boundary. In order to save memory, we pretend that
- * the width of each miplevel is minified and we place LOD1 and above below
- * LOD0 but horizontally adjacent to each other. When considered as
- * full-sized images, LOD1 and above technically overlap. However, since
- * we only write to part of that image, the hardware will never notice the
- * overlap.
- *
- * This layout looks something like this:
- *
- * +---------+
- * | |
- * | |
- * +---------+
- * | |
- * | |
- * +---------+
- *
- * +----+ +-+ .
- * | | +-+
- * +----+
- *
- * +----+ +-+ .
- * | | +-+
- * +----+
- */
- GEN6_HIZ_STENCIL,
-};
-
-enum intel_aux_disable {
- INTEL_AUX_DISABLE_NONE = 0,
- INTEL_AUX_DISABLE_HIZ = 1 << 1,
- INTEL_AUX_DISABLE_MCS = 1 << 2,
- INTEL_AUX_DISABLE_CCS = 1 << 3,
- INTEL_AUX_DISABLE_ALL = INTEL_AUX_DISABLE_HIZ |
- INTEL_AUX_DISABLE_MCS |
- INTEL_AUX_DISABLE_CCS
-};
-
/**
* Miptree aux buffer. These buffers are associated with a miptree, but the
* format is managed by the hardware.
*/
struct intel_miptree_aux_buffer
{
+ struct isl_surf surf;
+
/**
* Buffer object containing the pixel data.
*
*/
uint32_t offset;
- /*
- * Size of the MCS surface.
- *
- * This is needed when doing any gtt mapped operations on the buffer (which
- * will be Y-tiled). It is possible that it will not be the same as bo->size
- * when the drm allocator rounds up the requested size.
- */
- size_t size;
-
/**
- * Pitch in bytes.
+ * Buffer object containing the indirect clear color.
*
- * @see RENDER_SURFACE_STATE.AuxiliarySurfacePitch
- * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfacePitch
+ * @see create_ccs_buf_for_image
+ * @see RENDER_SURFACE_STATE.ClearValueAddress
*/
- uint32_t pitch;
+ struct brw_bo *clear_color_bo;
/**
- * The distance in rows between array slices.
+ * Offset into bo where the clear color can be found.
*
- * @see RENDER_SURFACE_STATE.AuxiliarySurfaceQPitch
- * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceQPitch
- */
- uint32_t qpitch;
-};
-/**
- * The HiZ buffer requires extra attributes on earlier GENs. This is easily
- * contained within an intel_mipmap_tree. To make sure we do not abuse this, we
- * keep the hiz datastructure separate.
- */
-struct intel_miptree_hiz_buffer
-{
- struct intel_miptree_aux_buffer aux_base;
-
- /**
- * Hiz miptree. Used only by Gen6.
+ * @see create_ccs_buf_for_image
+ * @see RENDER_SURFACE_STATE.ClearValueAddress
*/
- struct intel_mipmap_tree *mt;
+ uint32_t clear_color_offset;
};
struct intel_mipmap_tree
{
+ struct isl_surf surf;
+
/**
* Buffer object containing the surface.
*
*/
struct brw_bo *bo;
- /**
- * Pitch in bytes.
- *
- * @see RENDER_SURFACE_STATE.SurfacePitch
- * @see RENDER_SURFACE_STATE.AuxiliarySurfacePitch
- * @see 3DSTATE_DEPTH_BUFFER.SurfacePitch
- * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfacePitch
- * @see 3DSTATE_STENCIL_BUFFER.SurfacePitch
- */
- uint32_t pitch;
-
- /**
- * One of the I915_TILING_* flags.
- *
- * @see RENDER_SURFACE_STATE.TileMode
- * @see 3DSTATE_DEPTH_BUFFER.TileMode
- */
- uint32_t tiling;
-
/**
* @brief One of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, etc.
*
* MESA_FORMAT_Z_FLOAT32, otherwise for MESA_FORMAT_Z24_UNORM_S8_UINT objects it will be
* MESA_FORMAT_Z24_UNORM_X8_UINT.
*
- * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
- * formats if the hardware lacks support for ETC1/ETC2. See @ref etc_format.
- *
* @see RENDER_SURFACE_STATE.SurfaceFormat
* @see 3DSTATE_DEPTH_BUFFER.SurfaceFormat
*/
mesa_format format;
- /**
- * This variable stores the value of ETC compressed texture format
- *
- * @see RENDER_SURFACE_STATE.SurfaceFormat
- */
- mesa_format etc_format;
-
- /**
- * @name Surface Alignment
- * @{
- *
- * This defines the alignment of the upperleft pixel of each "slice" in the
- * surface. The alignment is in pixel coordinates relative to the surface's
- * most upperleft pixel, which is the pixel at (x=0, y=0, layer=0,
- * level=0).
- *
- * The hardware docs do not use the term "slice". We use "slice" to mean
- * the pixels at a given miplevel and layer. For 2D surfaces, the layer is
- * the array slice; for 3D surfaces, the layer is the z offset.
- *
- * In the surface layout equations found in the hardware docs, the
- * horizontal and vertical surface alignments often appear as variables 'i'
- * and 'j'.
- */
-
- /** @see RENDER_SURFACE_STATE.SurfaceHorizontalAlignment */
- uint32_t halign;
-
- /** @see RENDER_SURFACE_STATE.SurfaceVerticalAlignment */
- uint32_t valign;
- /** @} */
-
GLuint first_level;
GLuint last_level;
- /**
- * Level zero image dimensions. These dimensions correspond to the
- * physical layout of data in memory. Accordingly, they account for the
- * extra width, height, and or depth that must be allocated in order to
- * accommodate multisample formats, and they account for the extra factor
- * of 6 in depth that must be allocated in order to accommodate cubemap
- * textures.
- */
- GLuint physical_width0, physical_height0, physical_depth0;
-
/** Bytes per pixel (or bytes per block if compressed) */
GLuint cpp;
- /**
- * @see RENDER_SURFACE_STATE.NumberOfMultisamples
- * @see 3DSTATE_MULTISAMPLE.NumberOfMultisamples
- */
- GLuint num_samples;
-
bool compressed;
- /**
- * @name Level zero image dimensions
- * @{
- *
- * These dimensions correspond to the
- * logical width, height, and depth of the texture as seen by client code.
- * Accordingly, they do not account for the extra width, height, and/or
- * depth that must be allocated in order to accommodate multisample
- * formats, nor do they account for the extra factor of 6 in depth that
- * must be allocated in order to accommodate cubemap textures.
- */
-
- /**
- * @see RENDER_SURFACE_STATE.Width
- * @see 3DSTATE_DEPTH_BUFFER.Width
- */
- uint32_t logical_width0;
-
- /**
- * @see RENDER_SURFACE_STATE.Height
- * @see 3DSTATE_DEPTH_BUFFER.Height
- */
- uint32_t logical_height0;
-
- /**
- * @see RENDER_SURFACE_STATE.Depth
- * @see 3DSTATE_DEPTH_BUFFER.Depth
- */
- uint32_t logical_depth0;
- /** @} */
-
- /**
- * Indicates if we use the standard miptree layout (ALL_LOD_IN_EACH_SLICE),
- * or if we tightly pack array slices at each LOD (ALL_SLICES_AT_EACH_LOD).
- */
- enum miptree_array_layout array_layout;
-
- /**
- * The distance in between array slices.
- *
- * The value is the one that is sent in the surface state. The actual
- * meaning depends on certain criteria. Usually it is simply the number of
- * uncompressed rows between each slice. However on Gen9+ for compressed
- * surfaces it is the number of blocks. For 1D array surfaces that have the
- * mipmap tree stored horizontally it is the number of pixels between each
- * slice.
- *
- * @see RENDER_SURFACE_STATE.SurfaceQPitch
- * @see 3DSTATE_DEPTH_BUFFER.SurfaceQPitch
- * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceQPitch
- * @see 3DSTATE_STENCIL_BUFFER.SurfaceQPitch
- */
- uint32_t qpitch;
-
- /**
- * MSAA layout used by this buffer.
- *
- * @see RENDER_SURFACE_STATE.MultisampledSurfaceStorageFormat
- */
- enum intel_msaa_layout msaa_layout;
-
- /* Derived from the above:
- */
- GLuint total_width;
- GLuint total_height;
-
/* Includes image offset tables: */
struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
uint32_t offset;
/**
- * \brief HiZ aux buffer
+ * \brief The type of auxiliary compression used by this miptree.
*
- * To allocate the hiz buffer, use intel_miptree_alloc_hiz().
- *
- * To determine if hiz is enabled, do not check this pointer. Instead, use
- * intel_miptree_slice_has_hiz().
+ * This describes the type of auxiliary compression that is intended to be
+ * used by this miptree. An aux usage of ISL_AUX_USAGE_NONE means that
+ * auxiliary compression is permanently disabled. An aux usage other than
+ * ISL_AUX_USAGE_NONE does not imply that the auxiliary buffer has actually
+ * been allocated nor does it imply that auxiliary compression will always
+ * be enabled for this surface. For instance, with CCS_D, we may allocate
+ * the CCS on-the-fly and it may not be used for texturing if the miptree
+ * is fully resolved.
*/
- struct intel_miptree_hiz_buffer *hiz_buf;
+ enum isl_aux_usage aux_usage;
/**
- * \brief Maps of miptree slices to needed resolves.
- *
- * hiz_map is used only when the miptree has a child HiZ miptree.
- *
- * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
- * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
- * mt->hiz_mt->hiz_map, is unused.
- *
+ * \brief Whether or not this miptree supports fast clears.
+ */
+ bool supports_fast_clear;
+
+ /**
+ * \brief Maps miptree slices to their current aux state
*
- * color_resolve_map is used only when the miptree uses fast clear (Gen7+)
- * lossless compression (Gen9+). It should be noted that absence in the
- * map means implicitly RESOLVED state. If item is found it always
- * indicates state other than RESOLVED.
+ * This two-dimensional array is indexed as [level][layer] and stores an
+ * aux state for each slice.
*/
- struct exec_list hiz_map; /* List of intel_resolve_map. */
- struct exec_list color_resolve_map; /* List of intel_resolve_map. */
+ enum isl_aux_state **aux_state;
/**
* \brief Stencil miptree for depthstencil textures.
struct intel_mipmap_tree *stencil_mt;
/**
- * \brief Stencil texturing miptree for sampling from a stencil texture
+ * \brief Shadow miptree for sampling when the main isn't supported by HW.
*
- * Some hardware doesn't support sampling from the stencil texture as
- * required by the GL_ARB_stencil_texturing extenion. To workaround this we
- * blit the texture into a new texture that can be sampled.
+ * To workaround various sampler bugs and limitations, we blit the main
+ * texture into a new texture that can be sampled.
*
- * \see intel_update_r8stencil()
+ * This miptree may be used for:
+ * - Stencil texturing (pre-BDW) as required by GL_ARB_stencil_texturing.
+ * - To store the decompressed ETC/EAC data in case we emulate the ETC
+ * compression on Gen 7 or earlier GPUs.
*/
- struct intel_mipmap_tree *r8stencil_mt;
- bool r8stencil_needs_update;
+ struct intel_mipmap_tree *shadow_mt;
+ bool shadow_needs_update;
/**
- * \brief MCS auxiliary buffer.
+ * \brief CCS, MCS, or HiZ auxiliary buffer.
*
- * This buffer contains the "multisample control surface", which stores
- * the necessary information to implement compressed MSAA
- * (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+.
+ * NULL if no auxiliary buffer is in use for this surface.
*
- * NULL if no MCS buffer is in use for this surface.
+ * For single-sampled color miptrees:
+ * This buffer contains the Color Control Surface, which stores the
+ * necessary information to implement lossless color compression (CCS_E)
+ * and "fast color clear" (CCS_D) behaviour.
+ *
+ * For multi-sampled color miptrees:
+ * This buffer contains the Multisample Control Surface, which stores the
+ * necessary information to implement compressed MSAA
+ * (INTEL_MSAA_FORMAT_CMS).
+ *
+ * For depth miptrees:
+ * This buffer contains the Hierarchical Depth Buffer, which stores the
+ * necessary information to implement lossless depth compression and fast
+ * depth clear behavior.
+ *
+ * To determine if HiZ is enabled, do not check this pointer. Instead,
+ * use intel_miptree_level_has_hiz().
*/
- struct intel_miptree_aux_buffer *mcs_buf;
+ struct intel_miptree_aux_buffer *aux_buf;
/**
* Planes 1 and 2 in case this is a planar surface.
union isl_color_value fast_clear_color;
/**
- * Disable allocation of auxiliary buffers, such as the HiZ buffer and MCS
- * buffer. This is useful for sharing the miptree bo with an external client
- * that doesn't understand auxiliary buffers.
+ * For external surfaces, this is DRM format modifier that was used to
+ * create or import the surface. For internal surfaces, this will always
+ * be DRM_FORMAT_MOD_INVALID.
*/
- enum intel_aux_disable aux_disable;
-
- /**
- * Tells if the underlying buffer is to be also consumed by entities other
- * than the driver. This allows logic to turn off features such as lossless
- * compression which is not currently understood by client applications.
- */
- bool is_scanout;
+ uint64_t drm_modifier;
/* These are also refcounted:
*/
};
bool
-intel_miptree_is_lossless_compressed(const struct brw_context *brw,
- const struct intel_mipmap_tree *mt);
+intel_miptree_alloc_aux(struct brw_context *brw,
+ struct intel_mipmap_tree *mt);
-bool
-intel_tiling_supports_non_msrt_mcs(const struct brw_context *brw,
- unsigned tiling);
+enum intel_miptree_create_flags {
+ /** No miptree create flags */
+ MIPTREE_CREATE_DEFAULT = 0,
-bool
-intel_miptree_supports_non_msrt_fast_clear(struct brw_context *brw,
- const struct intel_mipmap_tree *mt);
-
-bool
-intel_miptree_supports_lossless_compressed(struct brw_context *brw,
- const struct intel_mipmap_tree *mt);
+ /** Miptree creation should try to allocate a currently busy BO
+ *
+ * This may be advantageous if we know the next thing to touch the BO will
+ * be the GPU because the BO will likely already be in the GTT and maybe
+ * even in some caches. If there is a chance that the next thing to touch
+ * the miptree BO will be the CPU, this flag should not be set.
+ */
+ MIPTREE_CREATE_BUSY = 1 << 0,
-bool
-intel_miptree_alloc_non_msrt_mcs(struct brw_context *brw,
- struct intel_mipmap_tree *mt,
- bool is_lossless_compressed);
-
-enum {
- MIPTREE_LAYOUT_ACCELERATED_UPLOAD = 1 << 0,
- MIPTREE_LAYOUT_GEN6_HIZ_STENCIL = 1 << 1,
- MIPTREE_LAYOUT_FOR_BO = 1 << 2,
- MIPTREE_LAYOUT_DISABLE_AUX = 1 << 3,
- MIPTREE_LAYOUT_FORCE_HALIGN16 = 1 << 4,
-
- MIPTREE_LAYOUT_TILING_Y = 1 << 5,
- MIPTREE_LAYOUT_TILING_NONE = 1 << 6,
- MIPTREE_LAYOUT_TILING_ANY = MIPTREE_LAYOUT_TILING_Y |
- MIPTREE_LAYOUT_TILING_NONE,
-
- MIPTREE_LAYOUT_FOR_SCANOUT = 1 << 7,
+ /** Create the miptree with auxiliary compression disabled
+ *
+ * This does not prevent the caller of intel_miptree_create from coming
+ * along later and turning auxiliary compression back on but it does mean
+ * that the miptree will be created with mt->aux_usage == NONE.
+ */
+ MIPTREE_CREATE_NO_AUX = 1 << 1,
};
struct intel_mipmap_tree *intel_miptree_create(struct brw_context *brw,
GLuint height0,
GLuint depth0,
GLuint num_samples,
- uint32_t flags);
+ enum intel_miptree_create_flags flags);
struct intel_mipmap_tree *
intel_miptree_create_for_bo(struct brw_context *brw,
uint32_t height,
uint32_t depth,
int pitch,
- uint32_t layout_flags);
+ enum isl_tiling tiling,
+ enum intel_miptree_create_flags flags);
-void
+struct intel_mipmap_tree *
+intel_miptree_create_for_dri_image(struct brw_context *brw,
+ __DRIimage *image,
+ GLenum target,
+ mesa_format format,
+ bool allow_internal_aux);
+
+bool
intel_update_winsys_renderbuffer_miptree(struct brw_context *intel,
struct intel_renderbuffer *irb,
- struct brw_bo *bo,
+ struct intel_mipmap_tree *singlesample_mt,
uint32_t width, uint32_t height,
uint32_t pitch);
mesa_format
intel_lower_compressed_format(struct brw_context *brw, mesa_format format);
+unsigned
+brw_get_num_logical_layers(const struct intel_mipmap_tree *mt, unsigned level);
+
/** \brief Assert that the level and layer are valid for the miptree. */
-static inline void
+void
intel_miptree_check_level_layer(const struct intel_mipmap_tree *mt,
uint32_t level,
- uint32_t layer)
-{
- (void) mt;
- (void) level;
- (void) layer;
-
- assert(level >= mt->first_level);
- assert(level <= mt->last_level);
- assert(layer < mt->level[level].depth);
-}
+ uint32_t layer);
void intel_miptree_reference(struct intel_mipmap_tree **dst,
struct intel_mipmap_tree *src);
get_isl_surf_dim(GLenum target);
enum isl_dim_layout
-get_isl_dim_layout(const struct gen_device_info *devinfo, uint32_t tiling,
- GLenum target, enum miptree_array_layout array_layout);
-
-enum isl_tiling
-intel_miptree_get_isl_tiling(const struct intel_mipmap_tree *mt);
-
-void
-intel_miptree_get_isl_surf(struct brw_context *brw,
- const struct intel_mipmap_tree *mt,
- struct isl_surf *surf);
-void
-intel_miptree_get_aux_isl_surf(struct brw_context *brw,
- const struct intel_mipmap_tree *mt,
- struct isl_surf *surf,
- enum isl_aux_usage *usage);
+get_isl_dim_layout(const struct gen_device_info *devinfo,
+ enum isl_tiling tiling, GLenum target);
void
intel_get_image_dims(struct gl_texture_image *image,
int *width, int *height, int *depth);
void
-intel_get_tile_masks(uint32_t tiling, uint32_t cpp,
+intel_get_tile_masks(enum isl_tiling tiling, uint32_t cpp,
uint32_t *mask_x, uint32_t *mask_y);
void
-intel_get_tile_dims(uint32_t tiling, uint32_t cpp,
+intel_get_tile_dims(enum isl_tiling tiling, uint32_t cpp,
uint32_t *tile_w, uint32_t *tile_h);
uint32_t
intel_miptree_get_aligned_offset(const struct intel_mipmap_tree *mt,
uint32_t x, uint32_t y);
-void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
- GLuint level,
- GLuint x, GLuint y, GLuint d);
-
-void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
- GLuint level,
- GLuint img, GLuint x, GLuint y);
+void
+intel_miptree_copy_slice(struct brw_context *brw,
+ struct intel_mipmap_tree *src_mt,
+ unsigned src_level, unsigned src_layer,
+ struct intel_mipmap_tree *dst_mt,
+ unsigned dst_level, unsigned dst_layer);
void
intel_miptree_copy_teximage(struct brw_context *brw,
struct intel_texture_image *intelImage,
- struct intel_mipmap_tree *dst_mt, bool invalidate);
+ struct intel_mipmap_tree *dst_mt);
/**
* \name Miptree HiZ functions
*/
bool
-intel_miptree_wants_hiz_buffer(struct brw_context *brw,
- struct intel_mipmap_tree *mt);
-
-/**
- * \brief Allocate the miptree's embedded HiZ miptree.
- * \see intel_mipmap_tree:hiz_mt
- * \return false if allocation failed
- */
-bool
-intel_miptree_alloc_hiz(struct brw_context *brw,
- struct intel_mipmap_tree *mt);
-
-bool
-intel_miptree_level_has_hiz(struct intel_mipmap_tree *mt, uint32_t level);
-
-void
-intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
- uint32_t level,
- uint32_t depth);
-void
-intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
- uint32_t level,
- uint32_t depth);
-
-void
-intel_miptree_set_all_slices_need_depth_resolve(struct intel_mipmap_tree *mt,
- uint32_t level);
-
-/**
- * \return false if no resolve was needed
- */
-bool
-intel_miptree_slice_resolve_hiz(struct brw_context *brw,
- struct intel_mipmap_tree *mt,
- unsigned int level,
- unsigned int depth);
-
-/**
- * \return false if no resolve was needed
- */
-bool
-intel_miptree_slice_resolve_depth(struct brw_context *brw,
- struct intel_mipmap_tree *mt,
- unsigned int level,
- unsigned int depth);
-
-/**
- * \return false if no resolve was needed
- */
-bool
-intel_miptree_all_slices_resolve_hiz(struct brw_context *brw,
- struct intel_mipmap_tree *mt);
-
-/**
- * \return false if no resolve was needed
- */
-bool
-intel_miptree_all_slices_resolve_depth(struct brw_context *brw,
- struct intel_mipmap_tree *mt);
+intel_miptree_level_has_hiz(const struct intel_mipmap_tree *mt, uint32_t level);
/**\}*/
-enum intel_fast_clear_state
-intel_miptree_get_fast_clear_state(const struct intel_mipmap_tree *mt,
- unsigned level, unsigned layer);
-
-void
-intel_miptree_set_fast_clear_state(const struct brw_context *brw,
- struct intel_mipmap_tree *mt,
- unsigned level,
- unsigned first_layer,
- unsigned num_layers,
- enum intel_fast_clear_state new_state);
-
bool
intel_miptree_has_color_unresolved(const struct intel_mipmap_tree *mt,
unsigned start_level, unsigned num_levels,
unsigned start_layer, unsigned num_layers);
-/**
- * Update the fast clear state for a miptree to indicate that it has been used
- * for rendering.
- */
-void
-intel_miptree_used_for_rendering(const struct brw_context *brw,
- struct intel_mipmap_tree *mt, unsigned level,
- unsigned start_layer, unsigned num_layers);
-
-/**
- * Flag values telling color resolve pass which special types of buffers
- * can be ignored.
- *
- * INTEL_MIPTREE_IGNORE_CCS_E: Lossless compressed (single-sample
- * compression scheme since gen9)
- */
-#define INTEL_MIPTREE_IGNORE_CCS_E (1 << 0)
-
-bool
-intel_miptree_resolve_color(struct brw_context *brw,
- struct intel_mipmap_tree *mt,
- uint32_t start_level, uint32_t num_levels,
- uint32_t start_layer, uint32_t num_layers,
- int flags);
-
-void
-intel_miptree_all_slices_resolve_color(struct brw_context *brw,
- struct intel_mipmap_tree *mt,
- int flags);
#define INTEL_REMAINING_LAYERS UINT32_MAX
#define INTEL_REMAINING_LEVELS UINT32_MAX
struct intel_mipmap_tree *mt,
uint32_t start_level, uint32_t num_levels,
uint32_t start_layer, uint32_t num_layers,
- bool aux_supported, bool fast_clear_supported);
+ enum isl_aux_usage aux_usage,
+ bool fast_clear_supported);
/** Complete a write operation
*
intel_miptree_finish_write(struct brw_context *brw,
struct intel_mipmap_tree *mt, uint32_t level,
uint32_t start_layer, uint32_t num_layers,
- bool written_with_aux);
+ enum isl_aux_usage aux_usage);
/** Get the auxiliary compression state of a miptree slice */
enum isl_aux_state
uint32_t level, uint32_t layer,
bool write)
{
- intel_miptree_prepare_access(brw, mt, level, 1, layer, 1, false, false);
+ intel_miptree_prepare_access(brw, mt, level, 1, layer, 1,
+ ISL_AUX_USAGE_NONE, false);
if (write)
- intel_miptree_finish_write(brw, mt, level, layer, 1, false);
+ intel_miptree_finish_write(brw, mt, level, layer, 1, ISL_AUX_USAGE_NONE);
}
+enum isl_aux_usage
+intel_miptree_texture_aux_usage(struct brw_context *brw,
+ struct intel_mipmap_tree *mt,
+ enum isl_format view_format,
+ enum gen9_astc5x5_wa_tex_type astc5x5_wa_bits);
void
intel_miptree_prepare_texture(struct brw_context *brw,
struct intel_mipmap_tree *mt,
- mesa_format view_format,
- bool *aux_supported_out);
+ enum isl_format view_format,
+ uint32_t start_level, uint32_t num_levels,
+ uint32_t start_layer, uint32_t num_layers,
+ enum gen9_astc5x5_wa_tex_type astc5x5_wa_bits);
+void
+intel_miptree_prepare_image(struct brw_context *brw,
+ struct intel_mipmap_tree *mt);
+
+enum isl_aux_usage
+intel_miptree_render_aux_usage(struct brw_context *brw,
+ struct intel_mipmap_tree *mt,
+ enum isl_format render_format,
+ bool blend_enabled,
+ bool draw_aux_disabled);
+void
+intel_miptree_prepare_render(struct brw_context *brw,
+ struct intel_mipmap_tree *mt, uint32_t level,
+ uint32_t start_layer, uint32_t layer_count,
+ enum isl_aux_usage aux_usage);
+void
+intel_miptree_finish_render(struct brw_context *brw,
+ struct intel_mipmap_tree *mt, uint32_t level,
+ uint32_t start_layer, uint32_t layer_count,
+ enum isl_aux_usage aux_usage);
+void
+intel_miptree_prepare_depth(struct brw_context *brw,
+ struct intel_mipmap_tree *mt, uint32_t level,
+ uint32_t start_layer, uint32_t layer_count);
+void
+intel_miptree_finish_depth(struct brw_context *brw,
+ struct intel_mipmap_tree *mt, uint32_t level,
+ uint32_t start_layer, uint32_t layer_count,
+ bool depth_written);
+void
+intel_miptree_prepare_external(struct brw_context *brw,
+ struct intel_mipmap_tree *mt);
+void
+intel_miptree_finish_external(struct brw_context *brw,
+ struct intel_mipmap_tree *mt);
void
intel_miptree_make_shareable(struct brw_context *brw,
intel_update_r8stencil(struct brw_context *brw,
struct intel_mipmap_tree *mt);
-/**
- * Horizontal distance from one slice to the next in the two-dimensional
- * miptree layout.
- */
-unsigned
-brw_miptree_get_horizontal_slice_pitch(const struct brw_context *brw,
- const struct intel_mipmap_tree *mt,
- unsigned level);
-
-/**
- * Vertical distance from one slice to the next in the two-dimensional miptree
- * layout.
- */
-unsigned
-brw_miptree_get_vertical_slice_pitch(const struct brw_context *brw,
- const struct intel_mipmap_tree *mt,
- unsigned level);
-
-bool
-brw_miptree_layout(struct brw_context *brw,
- struct intel_mipmap_tree *mt,
- uint32_t layout_flags);
-
void
intel_miptree_map(struct brw_context *brw,
struct intel_mipmap_tree *mt,
intel_miptree_sample_with_hiz(struct brw_context *brw,
struct intel_mipmap_tree *mt);
+bool
+intel_miptree_set_clear_color(struct brw_context *brw,
+ struct intel_mipmap_tree *mt,
+ union isl_color_value clear_color);
+
+/* Get a clear color suitable for filling out an ISL surface state. */
+union isl_color_value
+intel_miptree_get_clear_color(const struct gen_device_info *devinfo,
+ const struct intel_mipmap_tree *mt,
+ enum isl_format view_format, bool sampling,
+ struct brw_bo **clear_color_bo,
+ uint64_t *clear_color_offset);
+
+
+static inline int
+intel_miptree_blt_pitch(struct intel_mipmap_tree *mt)
+{
+ int pitch = mt->surf.row_pitch_B;
+ if (mt->surf.tiling != ISL_TILING_LINEAR)
+ pitch /= 4;
+ return pitch;
+}
+
+isl_memcpy_type
+intel_miptree_get_memcpy_type(mesa_format tiledFormat, GLenum format, GLenum type,
+ uint32_t *cpp);
+
+static inline bool
+intel_miptree_needs_fake_etc(struct brw_context *brw,
+ struct intel_mipmap_tree *mt)
+{
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
+ bool is_etc = _mesa_is_format_etc2(mt->format) ||
+ (mt->format == MESA_FORMAT_ETC1_RGB8);
+
+ return devinfo->gen < 8 && !devinfo->is_baytrail && is_etc;
+}
+
+static inline bool
+intel_miptree_has_etc_shadow(struct brw_context *brw,
+ struct intel_mipmap_tree *mt)
+{
+ return intel_miptree_needs_fake_etc(brw, mt) && mt->shadow_mt;
+}
+
+void
+intel_miptree_update_etc_shadow_levels(struct brw_context *brw,
+ struct intel_mipmap_tree *mt);
+
#ifdef __cplusplus
}
#endif