/**************************************************************************
- *
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ *
+ * Copyright 2006 VMware, Inc.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
+/** @file intel_mipmap_tree.h
+ *
+ * This file defines the structure that wraps a BO and describes how the
+ * mipmap levels and slices of a texture are laid out.
+ *
+ * The hardware has a fixed layout of a texture depending on parameters such
+ * as the target/type (2D, 3D, CUBE), width, height, pitch, and number of
+ * mipmap levels. The individual level/layer slices are each 2D rectangles of
+ * pixels at some x/y offset from the start of the drm_intel_bo.
+ *
+ * Original OpenGL allowed texture miplevels to be specified in arbitrary
+ * order, and a texture may change size over time. Thus, each
+ * intel_texture_image has a reference to a miptree that contains the pixel
+ * data sized appropriately for it, which will later be referenced by/copied
+ * to the intel_texture_object at draw time (intel_finalize_mipmap_tree()) so
+ * that there's a single miptree for the complete texture.
+ */
+
#ifndef INTEL_MIPMAP_TREE_H
#define INTEL_MIPMAP_TREE_H
-#include "intel_regions.h"
+#include <assert.h>
+
+#include "main/mtypes.h"
+#include "intel_bufmgr.h"
+#include "intel_resolve_map.h"
+#include <GL/internal/dri_interface.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct brw_context;
+struct intel_renderbuffer;
+
+struct intel_resolve_map;
+struct intel_texture_image;
-/* A layer on top of the intel_regions code which adds:
+/**
+ * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a
+ * depthstencil-split-to-separate-stencil miptree, we'll normally make a
+ * tmeporary and recreate the kind of data requested by Mesa core, since we're
+ * satisfying some glGetTexImage() request or something.
*
- * - Code to size and layout a region to hold a set of mipmaps.
- * - Query to determine if a new image fits in an existing tree.
+ * However, occasionally you want to actually map the miptree's current data
+ * without transcoding back. This flag to intel_miptree_map() gets you that.
+ */
+#define BRW_MAP_DIRECT_BIT 0x80000000
+
+struct intel_miptree_map {
+ /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
+ GLbitfield mode;
+ /** Region of interest for the map. */
+ int x, y, w, h;
+ /** Possibly malloced temporary buffer for the mapping. */
+ void *buffer;
+ /** Possible pointer to a temporary linear miptree for the mapping. */
+ struct intel_mipmap_tree *mt;
+ /** Pointer to the start of (map_x, map_y) returned by the mapping. */
+ void *ptr;
+ /** Stride of the mapping. */
+ int stride;
+};
+
+/**
+ * Describes the location of each texture image within a miptree.
+ */
+struct intel_mipmap_level
+{
+ /** Offset to this miptree level, used in computing x_offset. */
+ GLuint level_x;
+ /** Offset to this miptree level, used in computing y_offset. */
+ GLuint level_y;
+
+ /**
+ * \brief Number of 2D slices in this miplevel.
+ *
+ * The exact semantics of depth varies according to the texture target:
+ * - For GL_TEXTURE_CUBE_MAP, depth is 6.
+ * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
+ * identical for all miplevels in the texture.
+ * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
+ * value, like width and height, varies with miplevel.
+ * - For other texture types, depth is 1.
+ * - Additionally, for UMS and CMS miptrees, depth is multiplied by
+ * sample count.
+ */
+ GLuint depth;
+
+ /**
+ * \brief Is HiZ enabled for this level?
+ *
+ * If \c mt->level[l].has_hiz is set, then (1) \c mt->hiz_mt has been
+ * allocated and (2) the HiZ memory for the slices in this level reside at
+ * \c mt->hiz_mt->level[l].
+ */
+ bool has_hiz;
+
+ /**
+ * \brief List of 2D images in this mipmap level.
+ *
+ * This may be a list of cube faces, array slices in 2D array texture, or
+ * layers in a 3D texture. The list's length is \c depth.
+ */
+ struct intel_mipmap_slice {
+ /**
+ * \name Offset to slice
+ * \{
+ *
+ * Hardware formats are so diverse that that there is no unified way to
+ * compute the slice offsets, so we store them in this table.
+ *
+ * The (x, y) offset to slice \c s at level \c l relative the miptrees
+ * base address is
+ * \code
+ * x = mt->level[l].slice[s].x_offset
+ * y = mt->level[l].slice[s].y_offset
+ */
+ GLuint x_offset;
+ GLuint y_offset;
+ /** \} */
+
+ /**
+ * Mapping information. Persistent for the duration of
+ * intel_miptree_map/unmap on this slice.
+ */
+ struct intel_miptree_map *map;
+ } *slice;
+};
+
+/**
+ * Enum for keeping track of the different MSAA layouts supported by Gen7.
+ */
+enum intel_msaa_layout
+{
+ /**
+ * Ordinary surface with no MSAA.
+ */
+ INTEL_MSAA_LAYOUT_NONE,
+
+ /**
+ * Interleaved Multisample Surface. The additional samples are
+ * accommodated by scaling up the width and the height of the surface so
+ * that all the samples corresponding to a pixel are located at nearby
+ * memory locations.
+ */
+ INTEL_MSAA_LAYOUT_IMS,
+
+ /**
+ * Uncompressed Multisample Surface. The surface is stored as a 2D array,
+ * with array slice n containing all pixel data for sample n.
+ */
+ INTEL_MSAA_LAYOUT_UMS,
+
+ /**
+ * Compressed Multisample Surface. The surface is stored as in
+ * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
+ * (Multisample Control Surface) buffer. Each pixel in the MCS buffer
+ * indicates the mapping from sample number to array slice. This allows
+ * the common case (where all samples constituting a pixel have the same
+ * color value) to be stored efficiently by just using a single array
+ * slice.
+ */
+ INTEL_MSAA_LAYOUT_CMS,
+};
+
+
+/**
+ * Enum for keeping track of the fast clear state of a buffer associated with
+ * a miptree.
*
- * The fixed mipmap layout of intel hardware where one offset
- * specifies the position of all images in a mipmap hierachy
- * complicates the implementation of GL texture image commands,
- * compared to hardware where each image is specified with an
- * independent offset.
+ * Fast clear works by deferring the memory writes that would be used to clear
+ * the buffer, so that instead of performing them at the time of the clear
+ * operation, the hardware automatically performs them at the time that the
+ * buffer is later accessed for rendering. The MCS buffer keeps track of
+ * which regions of the buffer still have pending clear writes.
*
- * In an ideal world, each texture object would be associated with a
- * single bufmgr buffer or 2d intel_region, and all the images within
- * the texture object would slot into the tree as they arrive. The
- * reality can be a little messier, as images can arrive from the user
- * with sizes that don't fit in the existing tree, or in an order
- * where the tree layout cannot be guessed immediately.
- *
- * This structure encodes an idealized mipmap tree. The GL image
- * commands build these where possible, otherwise store the images in
- * temporary system buffers.
+ * This enum keeps track of the driver's knowledge of pending fast clears in
+ * the MCS buffer.
+ *
+ * MCS buffers only exist on Gen7+.
*/
+enum intel_fast_clear_state
+{
+ /**
+ * There is no MCS buffer for this miptree, and one should never be
+ * allocated.
+ */
+ INTEL_FAST_CLEAR_STATE_NO_MCS,
+ /**
+ * No deferred clears are pending for this miptree, and the contents of the
+ * color buffer are entirely correct. An MCS buffer may or may not exist
+ * for this miptree. If it does exist, it is entirely in the "no deferred
+ * clears pending" state. If it does not exist, it will be created the
+ * first time a fast color clear is executed.
+ *
+ * In this state, the color buffer can be used for purposes other than
+ * rendering without needing a render target resolve.
+ *
+ * Since there is no such thing as a "fast color clear resolve" for MSAA
+ * buffers, an MSAA buffer will never be in this state.
+ */
+ INTEL_FAST_CLEAR_STATE_RESOLVED,
-struct intel_mipmap_level {
- GLuint level_offset;
- GLuint width;
- GLuint height;
- GLuint depth;
- GLuint nr_images;
+ /**
+ * An MCS buffer exists for this miptree, and deferred clears are pending
+ * for some regions of the color buffer, as indicated by the MCS buffer.
+ * The contents of the color buffer are only correct for the regions where
+ * the MCS buffer doesn't indicate a deferred clear.
+ *
+ * If a single-sample buffer is in this state, a render target resolve must
+ * be performed before it can be used for purposes other than rendering.
+ */
+ INTEL_FAST_CLEAR_STATE_UNRESOLVED,
+
+ /**
+ * An MCS buffer exists for this miptree, and deferred clears are pending
+ * for the entire color buffer, and the contents of the MCS buffer reflect
+ * this. The contents of the color buffer are undefined.
+ *
+ * If a single-sample buffer is in this state, a render target resolve must
+ * be performed before it can be used for purposes other than rendering.
+ *
+ * If the client attempts to clear a buffer which is already in this state,
+ * the clear can be safely skipped, since the buffer is already clear.
+ */
+ INTEL_FAST_CLEAR_STATE_CLEAR,
+};
+
+enum miptree_array_layout {
+ /* Each array slice contains all miplevels packed together.
+ *
+ * Gen hardware usually wants multilevel miptrees configured this way.
+ *
+ * A 2D Array texture with 2 slices and multiple LODs using
+ * ALL_LOD_IN_EACH_SLICE would look somewhat like this:
+ *
+ * +----------+
+ * | |
+ * | |
+ * +----------+
+ * +---+ +-+
+ * | | +-+
+ * +---+ *
+ * +----------+
+ * | |
+ * | |
+ * +----------+
+ * +---+ +-+
+ * | | +-+
+ * +---+ *
+ */
+ ALL_LOD_IN_EACH_SLICE,
- /* Explicitly store the offset of each image for each cube face or
- * depth value. Pretty much have to accept that hardware formats
- * are going to be so diverse that there is no unified way to
- * compute the offsets of depth/cube images within a mipmap level,
- * so have to store them as a lookup table:
+ /* Each LOD contains all slices of that LOD packed together.
+ *
+ * In some situations, Gen7+ hardware can use the array_spacing_lod0
+ * feature to save space when the surface only contains LOD 0.
+ *
+ * Gen6 uses this for separate stencil and hiz since gen6 does not support
+ * multiple LODs for separate stencil and hiz.
+ *
+ * A 2D Array texture with 2 slices and multiple LODs using
+ * ALL_SLICES_AT_EACH_LOD would look somewhat like this:
+ *
+ * +----------+
+ * | |
+ * | |
+ * +----------+
+ * | |
+ * | |
+ * +----------+
+ * +---+ +-+
+ * | | +-+
+ * +---+ +-+
+ * | | :
+ * +---+
*/
- GLuint *image_offset;
+ ALL_SLICES_AT_EACH_LOD,
};
-struct intel_mipmap_tree {
+/**
+ * Miptree aux buffer. These buffers are associated with a miptree, but the
+ * format is managed by the hardware.
+ *
+ * For Gen7+, we always give the hardware the start of the buffer, and let it
+ * handle all accesses to the buffer. Therefore we don't need the full miptree
+ * layout structure for this buffer.
+ *
+ * For Gen6, we need a hiz miptree structure for this buffer so we can program
+ * offsets to slices & miplevels.
+ */
+struct intel_miptree_aux_buffer
+{
+ /** Buffer object containing the pixel data. */
+ drm_intel_bo *bo;
+
+ uint32_t pitch; /**< pitch in bytes. */
+
+ uint32_t qpitch; /**< The distance in rows between array slices. */
+
+ struct intel_mipmap_tree *mt; /**< hiz miptree used with Gen6 */
+};
+
+struct intel_mipmap_tree
+{
+ /** Buffer object containing the pixel data. */
+ drm_intel_bo *bo;
+
+ uint32_t pitch; /**< pitch in bytes. */
+
+ uint32_t tiling; /**< One of the I915_TILING_* flags */
+
/* Effectively the key:
*/
GLenum target;
- GLenum internal_format;
+
+ /**
+ * Generally, this is just the same as the gl_texture_image->TexFormat or
+ * gl_renderbuffer->Format.
+ *
+ * However, for textures and renderbuffers with packed depth/stencil formats
+ * on hardware where we want or need to use separate stencil, there will be
+ * two miptrees for storing the data. If the depthstencil texture or rb is
+ * MESA_FORMAT_Z32_FLOAT_S8X24_UINT, then mt->format will be
+ * MESA_FORMAT_Z_FLOAT32, otherwise for MESA_FORMAT_Z24_UNORM_S8_UINT objects it will be
+ * MESA_FORMAT_Z24_UNORM_X8_UINT.
+ *
+ * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
+ * formats if the hardware lacks support for ETC1/ETC2. See @ref etc_format.
+ */
+ mesa_format format;
+
+ /** This variable stores the value of ETC compressed texture format */
+ mesa_format etc_format;
+
+ /**
+ * The X offset of each image in the miptree must be aligned to this.
+ * See the comments in brw_tex_layout.c.
+ */
+ unsigned int align_w;
+ unsigned int align_h; /**< \see align_w */
GLuint first_level;
GLuint last_level;
- GLuint width0, height0, depth0;
- GLuint cpp;
- GLboolean compressed;
+ /**
+ * Level zero image dimensions. These dimensions correspond to the
+ * physical layout of data in memory. Accordingly, they account for the
+ * extra width, height, and or depth that must be allocated in order to
+ * accommodate multisample formats, and they account for the extra factor
+ * of 6 in depth that must be allocated in order to accommodate cubemap
+ * textures.
+ */
+ GLuint physical_width0, physical_height0, physical_depth0;
+
+ GLuint cpp; /**< bytes per pixel */
+ GLuint num_samples;
+ bool compressed;
+
+ /**
+ * Level zero image dimensions. These dimensions correspond to the
+ * logical width, height, and depth of the texture as seen by client code.
+ * Accordingly, they do not account for the extra width, height, and/or
+ * depth that must be allocated in order to accommodate multisample
+ * formats, nor do they account for the extra factor of 6 in depth that
+ * must be allocated in order to accommodate cubemap textures.
+ */
+ uint32_t logical_width0, logical_height0, logical_depth0;
+
+ /**
+ * Indicates if we use the standard miptree layout (ALL_LOD_IN_EACH_SLICE),
+ * or if we tightly pack array slices at each LOD (ALL_SLICES_AT_EACH_LOD).
+ */
+ enum miptree_array_layout array_layout;
+
+ /**
+ * The distance in rows between array slices in an uncompressed surface.
+ *
+ * For compressed surfaces, slices are stored closer together physically;
+ * the real distance is (qpitch / block height).
+ */
+ uint32_t qpitch;
+
+ /**
+ * MSAA layout used by this buffer.
+ */
+ enum intel_msaa_layout msaa_layout;
/* Derived from the above:
- */
- GLuint pitch;
- GLuint depth_pitch; /* per-image on i945? */
+ */
+ GLuint total_width;
GLuint total_height;
-
+
+ /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to
+ * this depth mipmap tree, if any.
+ */
+ uint32_t depth_clear_value;
+
/* Includes image offset tables:
*/
struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
- /* The data is held here:
+ /* Offset into bo where miptree starts:
+ */
+ uint32_t offset;
+
+ /**
+ * \brief HiZ aux buffer
+ *
+ * The hiz miptree contains the miptree's hiz buffer. To allocate the hiz
+ * buffer, use intel_miptree_alloc_hiz().
+ *
+ * To determine if hiz is enabled, do not check this pointer. Instead, use
+ * intel_miptree_slice_has_hiz().
*/
- struct intel_region *region;
+ struct intel_miptree_aux_buffer *hiz_buf;
+
+ /**
+ * \brief Map of miptree slices to needed resolves.
+ *
+ * This is used only when the miptree has a child HiZ miptree.
+ *
+ * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
+ * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
+ * mt->hiz_mt->hiz_map, is unused.
+ */
+ struct exec_list hiz_map; /* List of intel_resolve_map. */
+
+ /**
+ * \brief Stencil miptree for depthstencil textures.
+ *
+ * This miptree is used for depthstencil textures and renderbuffers that
+ * require separate stencil. It always has the true copy of the stencil
+ * bits, regardless of mt->format.
+ *
+ * \see intel_miptree_map_depthstencil()
+ * \see intel_miptree_unmap_depthstencil()
+ */
+ struct intel_mipmap_tree *stencil_mt;
+
+ /**
+ * \brief MCS miptree.
+ *
+ * This miptree contains the "multisample control surface", which stores
+ * the necessary information to implement compressed MSAA
+ * (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+.
+ *
+ * NULL if no MCS miptree is in use for this surface.
+ */
+ struct intel_mipmap_tree *mcs_mt;
+
+ /**
+ * Fast clear state for this buffer.
+ */
+ enum intel_fast_clear_state fast_clear_state;
+
+ /**
+ * The SURFACE_STATE bits associated with the last fast color clear to this
+ * color mipmap tree, if any.
+ *
+ * This value will only ever contain ones in bits 28-31, so it is safe to
+ * OR into dword 7 of SURFACE_STATE.
+ */
+ uint32_t fast_clear_color_value;
/* These are also refcounted:
*/
GLuint refcount;
};
+enum intel_miptree_tiling_mode {
+ INTEL_MIPTREE_TILING_ANY,
+ INTEL_MIPTREE_TILING_Y,
+ INTEL_MIPTREE_TILING_NONE,
+};
+
+bool
+intel_is_non_msrt_mcs_buffer_supported(struct brw_context *brw,
+ struct intel_mipmap_tree *mt);
+
+void
+intel_get_non_msrt_mcs_alignment(struct brw_context *brw,
+ struct intel_mipmap_tree *mt,
+ unsigned *width_px, unsigned *height);
+bool
+intel_miptree_alloc_non_msrt_mcs(struct brw_context *brw,
+ struct intel_mipmap_tree *mt);
-struct intel_mipmap_tree *intel_miptree_create( struct intel_context *intel,
- GLenum target,
- GLenum internal_format,
- GLuint first_level,
- GLuint last_level,
- GLuint width0,
- GLuint height0,
- GLuint depth0,
- GLuint cpp,
- GLboolean compressed);
+struct intel_mipmap_tree *intel_miptree_create(struct brw_context *brw,
+ GLenum target,
+ mesa_format format,
+ GLuint first_level,
+ GLuint last_level,
+ GLuint width0,
+ GLuint height0,
+ GLuint depth0,
+ bool expect_accelerated_upload,
+ GLuint num_samples,
+ enum intel_miptree_tiling_mode,
+ bool force_all_slices_at_each_lod);
-void intel_miptree_destroy( struct intel_context *intel,
- struct intel_mipmap_tree *mt );
+struct intel_mipmap_tree *
+intel_miptree_create_layout(struct brw_context *brw,
+ GLenum target,
+ mesa_format format,
+ GLuint first_level,
+ GLuint last_level,
+ GLuint width0,
+ GLuint height0,
+ GLuint depth0,
+ bool for_bo,
+ GLuint num_samples,
+ bool force_all_slices_at_each_lod);
+struct intel_mipmap_tree *
+intel_miptree_create_for_bo(struct brw_context *brw,
+ drm_intel_bo *bo,
+ mesa_format format,
+ uint32_t offset,
+ uint32_t width,
+ uint32_t height,
+ uint32_t depth,
+ int pitch);
-/* Return the linear offset of an image relative to the start of the
- * tree:
+void
+intel_update_winsys_renderbuffer_miptree(struct brw_context *intel,
+ struct intel_renderbuffer *irb,
+ drm_intel_bo *bo,
+ uint32_t width, uint32_t height,
+ uint32_t pitch);
+
+/**
+ * Create a miptree appropriate as the storage for a non-texture renderbuffer.
+ * The miptree has the following properties:
+ * - The target is GL_TEXTURE_2D.
+ * - There are no levels other than the base level 0.
+ * - Depth is 1.
*/
-GLuint intel_miptree_image_offset( struct intel_mipmap_tree *mt,
- GLuint face,
- GLuint level );
+struct intel_mipmap_tree*
+intel_miptree_create_for_renderbuffer(struct brw_context *brw,
+ mesa_format format,
+ uint32_t width,
+ uint32_t height,
+ uint32_t num_samples);
+
+mesa_format
+intel_depth_format_for_depthstencil_format(mesa_format format);
+
+mesa_format
+intel_lower_compressed_format(struct brw_context *brw, mesa_format format);
+
+/** \brief Assert that the level and layer are valid for the miptree. */
+static inline void
+intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
+ uint32_t level,
+ uint32_t layer)
+{
+ assert(level >= mt->first_level);
+ assert(level <= mt->last_level);
+ assert(layer < mt->level[level].depth);
+}
-/* Return pointers to each 2d slice within an image. Indexed by depth
- * value.
+void intel_miptree_reference(struct intel_mipmap_tree **dst,
+ struct intel_mipmap_tree *src);
+
+void intel_miptree_release(struct intel_mipmap_tree **mt);
+
+/* Check if an image fits an existing mipmap tree layout
*/
-const GLuint *intel_miptree_depth_offsets(struct intel_mipmap_tree *mt,
- GLuint level);
+bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
+ struct gl_texture_image *image);
+
+void
+intel_miptree_get_image_offset(const struct intel_mipmap_tree *mt,
+ GLuint level, GLuint slice,
+ GLuint *x, GLuint *y);
+
+void
+intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
+ int *width, int *height, int *depth);
+
+void
+intel_miptree_get_tile_masks(const struct intel_mipmap_tree *mt,
+ uint32_t *mask_x, uint32_t *mask_y,
+ bool map_stencil_as_y_tiled);
+uint32_t
+intel_miptree_get_tile_offsets(const struct intel_mipmap_tree *mt,
+ GLuint level, GLuint slice,
+ uint32_t *tile_x,
+ uint32_t *tile_y);
+uint32_t
+intel_miptree_get_aligned_offset(const struct intel_mipmap_tree *mt,
+ uint32_t x, uint32_t y,
+ bool map_stencil_as_y_tiled);
void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
- GLuint level,
- GLuint nr_images,
- GLuint x, GLuint y,
- GLuint w, GLuint h, GLuint d);
+ GLuint level,
+ GLuint x, GLuint y, GLuint d);
void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
- GLuint level,
- GLuint img,
- GLuint x, GLuint y);
+ GLuint level,
+ GLuint img, GLuint x, GLuint y);
+void
+intel_miptree_copy_teximage(struct brw_context *brw,
+ struct intel_texture_image *intelImage,
+ struct intel_mipmap_tree *dst_mt, bool invalidate);
-/* Upload an image into a tree
+bool
+intel_miptree_alloc_mcs(struct brw_context *brw,
+ struct intel_mipmap_tree *mt,
+ GLuint num_samples);
+
+/**
+ * \name Miptree HiZ functions
+ * \{
+ *
+ * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
+ * functions on a miptree without HiZ. In that case, each function is a no-op.
*/
-GLboolean intel_miptree_image_data(struct intel_context *intel,
- struct intel_mipmap_tree *dst,
- GLuint face,
- GLuint level,
- const void *src,
- GLuint src_row_pitch,
- GLuint src_image_pitch);
-
-/* i915_mipmap_tree.c:
+
+/**
+ * \brief Allocate the miptree's embedded HiZ miptree.
+ * \see intel_mipmap_tree:hiz_mt
+ * \return false if allocation failed
*/
-GLboolean i915_miptree_layout( struct intel_mipmap_tree *mt );
-GLboolean i945_miptree_layout( struct intel_mipmap_tree *mt );
-GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt );
+bool
+intel_miptree_alloc_hiz(struct brw_context *brw,
+ struct intel_mipmap_tree *mt);
+
+bool
+intel_miptree_level_has_hiz(struct intel_mipmap_tree *mt, uint32_t level);
+
+void
+intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
+ uint32_t level,
+ uint32_t depth);
+void
+intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
+ uint32_t level,
+ uint32_t depth);
+
+void
+intel_miptree_set_all_slices_need_depth_resolve(struct intel_mipmap_tree *mt,
+ uint32_t level);
+
+/**
+ * \return false if no resolve was needed
+ */
+bool
+intel_miptree_slice_resolve_hiz(struct brw_context *brw,
+ struct intel_mipmap_tree *mt,
+ unsigned int level,
+ unsigned int depth);
+
+/**
+ * \return false if no resolve was needed
+ */
+bool
+intel_miptree_slice_resolve_depth(struct brw_context *brw,
+ struct intel_mipmap_tree *mt,
+ unsigned int level,
+ unsigned int depth);
+
+/**
+ * \return false if no resolve was needed
+ */
+bool
+intel_miptree_all_slices_resolve_hiz(struct brw_context *brw,
+ struct intel_mipmap_tree *mt);
+/**
+ * \return false if no resolve was needed
+ */
+bool
+intel_miptree_all_slices_resolve_depth(struct brw_context *brw,
+ struct intel_mipmap_tree *mt);
+
+/**\}*/
+
+/**
+ * Update the fast clear state for a miptree to indicate that it has been used
+ * for rendering.
+ */
+static inline void
+intel_miptree_used_for_rendering(struct intel_mipmap_tree *mt)
+{
+ /* If the buffer was previously in fast clear state, change it to
+ * unresolved state, since it won't be guaranteed to be clear after
+ * rendering occurs.
+ */
+ if (mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_CLEAR)
+ mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_UNRESOLVED;
+}
+
+void
+intel_miptree_resolve_color(struct brw_context *brw,
+ struct intel_mipmap_tree *mt);
+
+void
+intel_miptree_make_shareable(struct brw_context *brw,
+ struct intel_mipmap_tree *mt);
+
+void
+intel_miptree_updownsample(struct brw_context *brw,
+ struct intel_mipmap_tree *src,
+ struct intel_mipmap_tree *dst);
+
+void brw_miptree_layout(struct brw_context *brw, struct intel_mipmap_tree *mt);
+
+void *intel_miptree_map_raw(struct brw_context *brw,
+ struct intel_mipmap_tree *mt);
+
+void intel_miptree_unmap_raw(struct brw_context *brw,
+ struct intel_mipmap_tree *mt);
+
+void
+intel_miptree_map(struct brw_context *brw,
+ struct intel_mipmap_tree *mt,
+ unsigned int level,
+ unsigned int slice,
+ unsigned int x,
+ unsigned int y,
+ unsigned int w,
+ unsigned int h,
+ GLbitfield mode,
+ void **out_ptr,
+ ptrdiff_t *out_stride);
+
+void
+intel_miptree_unmap(struct brw_context *brw,
+ struct intel_mipmap_tree *mt,
+ unsigned int level,
+ unsigned int slice);
+
+void
+intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
+ unsigned int level, unsigned int layer, enum gen6_hiz_op op);
+
+#ifdef __cplusplus
+}
+#endif
#endif