/**************************************************************************
- *
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ *
+ * Copyright 2006 VMware, Inc.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portionsalloc
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
+#include "main/blend.h"
#include "main/glheader.h"
#include "main/enums.h"
#include "main/image.h"
#include "swrast/swrast.h"
#include "drivers/common/meta.h"
+#include "brw_context.h"
#include "intel_screen.h"
-#include "intel_context.h"
#include "intel_batchbuffer.h"
#include "intel_blit.h"
#include "intel_fbo.h"
-#include "intel_regions.h"
+#include "intel_image.h"
#include "intel_buffers.h"
#include "intel_pixel.h"
#include "intel_reg.h"
buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size,
GL_MAP_READ_BIT,
- unpack->BufferObj);
+ unpack->BufferObj,
+ MAP_INTERNAL);
if (!buf) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
return NULL;
static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap,
- GLuint x, GLuint y,
+ GLuint x, GLuint y,
GLuint w, GLuint h,
GLubyte *dest,
GLuint row_align,
/* Require that dest be pre-zero'd.
*/
for (row = first; row != (last+incr); row += incr) {
- const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
- width, height,
- GL_COLOR_INDEX, GL_BITMAP,
+ const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
+ width, height,
+ GL_COLOR_INDEX, GL_BITMAP,
y + row, x);
for (col = 0; col < w; col++, bit++) {
* Returns the low Y value of the vertical range given, flipped according to
* whether the framebuffer is or not.
*/
-static INLINE int
+static inline int
y_flip(struct gl_framebuffer *fb, int y, int height)
{
if (_mesa_is_user_fbo(fb))
* Render a bitmap.
*/
static bool
-do_blit_bitmap( struct gl_context *ctx,
+do_blit_bitmap( struct gl_context *ctx,
GLint dstx, GLint dsty,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap )
{
- struct intel_context *intel = intel_context(ctx);
+ struct brw_context *brw = brw_context(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct intel_renderbuffer *irb;
GLfloat tmpColor[4];
return false;
}
- intel_prepare_render(intel);
+ intel_prepare_render(brw);
if (fb->_NumColorDrawBuffers != 1) {
perf_debug("accelerated glBitmap() only supports rendering to a "
UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);
- switch (irb->mt->format) {
- case MESA_FORMAT_ARGB8888:
- case MESA_FORMAT_XRGB8888:
+ switch (_mesa_get_render_format(ctx, intel_rb_format(irb))) {
+ case MESA_FORMAT_B8G8R8A8_UNORM:
+ case MESA_FORMAT_B8G8R8X8_UNORM:
color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]);
break;
- case MESA_FORMAT_RGB565:
+ case MESA_FORMAT_B5G6R5_UNORM:
color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]);
break;
default:
/* The blitter has no idea about fast color clears, so we need to resolve
* the miptree before we do anything.
*/
- intel_miptree_resolve_color(intel, irb->mt);
+ intel_miptree_resolve_color(brw, irb->mt);
/* Chop it all into chunks that can be digested by hardware: */
for (py = 0; py < height; py += DY) {
if (count == 0)
continue;
- if (!intelEmitImmediateColorExpandBlit(intel,
+ if (!intelEmitImmediateColorExpandBlit(brw,
irb->mt->cpp,
(GLubyte *)stipple,
sz,
color,
- irb->mt->region->pitch,
- irb->mt->region->bo,
+ irb->mt->pitch,
+ irb->mt->bo,
0,
- irb->mt->region->tiling,
+ irb->mt->tiling,
dstx + px,
dsty + py,
w, h,
out:
if (unlikely(INTEL_DEBUG & DEBUG_SYNC))
- intel_batchbuffer_flush(intel);
+ intel_batchbuffer_flush(brw);
if (_mesa_is_bufferobj(unpack->BufferObj)) {
/* done with PBO so unmap it now */
- ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj);
+ ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj, MAP_INTERNAL);
}
- intel_check_front_buffer_rendering(intel);
-
return true;
}
/* There are a large number of possible ways to implement bitmap on
* this hardware, most of them have some sort of drawback. Here are a
* few that spring to mind:
- *
+ *
* Blit:
* - XY_MONO_SRC_BLT_CMD
* - use XY_SETUP_CLIP_BLT for cliprect clipping.
* - XY_TEXT_BLT
* - XY_TEXT_IMMEDIATE_BLT
* - blit per cliprect, subject to maximum immediate data size.
- * - XY_COLOR_BLT
+ * - XY_COLOR_BLT
* - per pixel or run of pixels
* - XY_PIXEL_BLT
* - good for sparse bitmaps