i965: Delete vestiges of resource streamer code.
[mesa.git] / src / mesa / drivers / dri / i965 / intel_pixel_bitmap.c
index 49a9bed1921b4b0a49adffcbd335f18bcd958e9e..4522d28a4e1dc4a8abd1e4dfee6e054cbec2e207 100644 (file)
@@ -1,5 +1,4 @@
-/**************************************************************************
- *
+/*
  * Copyright 2006 VMware, Inc.
  * All Rights Reserved.
  *
@@ -7,7 +6,7 @@
  * copy of this software and associated documentation files (the
  * "Software"), to deal in the Software without restriction, including
  * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
+ * distribute, sublicense, and/or sell copies of the Software, and to
  * permit persons to whom the Software is furnished to do so, subject to
  * the following conditions:
  *
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
+ */
 
 #include "main/blend.h"
-#include "main/glheader.h"
 #include "main/enums.h"
 #include "main/image.h"
 #include "main/colormac.h"
 #include "intel_batchbuffer.h"
 #include "intel_blit.h"
 #include "intel_fbo.h"
-#include "intel_regions.h"
+#include "intel_image.h"
 #include "intel_buffers.h"
 #include "intel_pixel.h"
-#include "intel_reg.h"
 
 
 #define FILE_DEBUG_FLAG DEBUG_PIXEL
@@ -120,7 +116,7 @@ static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
    GLuint count = 0;
 
    DBG("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
-       __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
+       __func__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
 
    if (invert) {
       first = h-1;
@@ -260,7 +256,7 @@ do_blit_bitmap( struct gl_context *ctx,
    /* The blitter has no idea about fast color clears, so we need to resolve
     * the miptree before we do anything.
     */
-   intel_miptree_resolve_color(brw, irb->mt);
+   intel_miptree_all_slices_resolve_color(brw, irb->mt, 0);
 
    /* Chop it all into chunks that can be digested by hardware: */
    for (py = 0; py < height; py += DY) {
@@ -296,10 +292,10 @@ do_blit_bitmap( struct gl_context *ctx,
                                                (GLubyte *)stipple,
                                                sz,
                                                color,
-                                               irb->mt->region->pitch,
-                                               irb->mt->region->bo,
+                                               irb->mt->pitch,
+                                               irb->mt->bo,
                                                0,
-                                               irb->mt->region->tiling,
+                                               irb->mt->tiling,
                                                dstx + px,
                                                dsty + py,
                                                w, h,
@@ -321,8 +317,6 @@ out:
       ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj, MAP_INTERNAL);
    }
 
-   intel_check_front_buffer_rendering(brw);
-
    return true;
 }