/* Update draw buffer bounds */
_mesa_update_state(ctx);
+ intel_prepare_render(brw);
+
switch (type) {
case GL_COLOR:
if (fb->_NumColorDrawBuffers != 1) {
return false;
}
- intel_prepare_render(brw);
-
intel_batchbuffer_flush(brw);
/* Clip to destination buffer. */
ctx->Query.CurrentOcclusionObject->Result += width * height;
out:
- intel_check_front_buffer_rendering(brw);
DBG("%s: success\n", __FUNCTION__);
return true;