/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ *
+ * Copyright 2003 VMware, Inc.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
#include "main/glheader.h"
#include "brw_context.h"
#include "intel_buffers.h"
#include "intel_mipmap_tree.h"
-#include "intel_regions.h"
#include "intel_pixel.h"
#include "intel_fbo.h"
#include "intel_blit.h"
+#include "intel_batchbuffer.h"
#define FILE_DEBUG_FLAG DEBUG_PIXEL
GLsizei width, GLsizei height,
GLint dstx, GLint dsty, GLenum type)
{
- struct intel_context *intel = intel_context(ctx);
+ struct brw_context *brw = brw_context(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_framebuffer *read_fb = ctx->ReadBuffer;
GLint orig_dstx;
/* Update draw buffer bounds */
_mesa_update_state(ctx);
+ intel_prepare_render(brw);
+
switch (type) {
case GL_COLOR:
if (fb->_NumColorDrawBuffers != 1) {
return false;
}
+ if (draw_irb->mt->num_samples > 1 || read_irb->mt->num_samples > 1) {
+ perf_debug("glCopyPixels() fallback: multisampled buffers\n");
+ return false;
+ }
+
if (ctx->_ImageTransferState) {
perf_debug("glCopyPixels(): Unsupported image transfer state\n");
return false;
}
if (ctx->Fog.Enabled ||
- ctx->Texture._EnabledUnits ||
+ ctx->Texture._MaxEnabledTexImageUnit != -1 ||
ctx->FragmentProgram._Enabled) {
perf_debug("glCopyPixels(): Unsupported fragment shader state\n");
return false;
return false;
}
- intel_prepare_render(intel);
-
- intel_flush(&intel->ctx);
+ intel_batchbuffer_flush(brw);
/* Clip to destination buffer. */
orig_dstx = dstx;
dstx += srcx - orig_srcx;
dsty += srcy - orig_srcy;
- if (!intel_miptree_blit(intel,
+ if (!intel_miptree_blit(brw,
read_irb->mt, read_irb->mt_level, read_irb->mt_layer,
srcx, srcy, _mesa_is_winsys_fbo(read_fb),
draw_irb->mt, draw_irb->mt_level, draw_irb->mt_layer,
ctx->Query.CurrentOcclusionObject->Result += width * height;
out:
- intel_check_front_buffer_rendering(intel);
DBG("%s: success\n", __FUNCTION__);
return true;