i965: Drop region usage from DRI2 winsys-allocated buffers.
[mesa.git] / src / mesa / drivers / dri / i965 / intel_regions.c
index 64610e551ede60072f16c66b9a838b7b361bc85e..8e693fdb9441288bc3113787235611c8341fb248 100644 (file)
@@ -1,8 +1,8 @@
 /**************************************************************************
- * 
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ *
+ * Copyright 2006 VMware, Inc.
  * All Rights Reserved.
- * 
+ *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the
  * "Software"), to deal in the Software without restriction, including
  * distribute, sub license, and/or sell copies of the Software, and to
  * permit persons to whom the Software is furnished to do so, subject to
  * the following conditions:
- * 
+ *
  * The above copyright notice and this permission notice (including the
  * next paragraph) shall be included in all copies or substantial portions
  * of the Software.
- * 
+ *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- * 
+ *
  **************************************************************************/
 
 /* Provide additional functionality on top of bufmgr buffers:
  * last moment.
  */
 
-#include "intel_context.h"
+#include <sys/ioctl.h>
+#include <errno.h>
+
+#include "main/hash.h"
+#include "brw_context.h"
 #include "intel_regions.h"
 #include "intel_blit.h"
-#include "dri_bufmgr.h"
-#include "intel_bufmgr_ttm.h"
-#include "imports.h"
+#include "intel_buffer_objects.h"
+#include "intel_bufmgr.h"
+#include "intel_batchbuffer.h"
 
 #define FILE_DEBUG_FLAG DEBUG_REGION
 
-/* XXX: Thread safety?
+/* This should be set to the maximum backtrace size desired.
+ * Set it to 0 to disable backtrace debugging.
  */
-GLubyte *intel_region_map(struct intel_context *intel, struct intel_region *region)
+#define DEBUG_BACKTRACE_SIZE 0
+
+#if DEBUG_BACKTRACE_SIZE == 0
+/* Use the standard debug output */
+#define _DBG(...) DBG(__VA_ARGS__)
+#else
+/* Use backtracing debug output */
+#define _DBG(...) {debug_backtrace(); DBG(__VA_ARGS__);}
+
+/* Backtracing debug support */
+#include <execinfo.h>
+
+static void
+debug_backtrace(void)
 {
-   DBG("%s\n", __FUNCTION__);
-   if (!region->map_refcount++) {
-      dri_bo_map(region->buffer, GL_TRUE);
-      region->map = region->buffer->virtual;
+   void *trace[DEBUG_BACKTRACE_SIZE];
+   char **strings = NULL;
+   int traceSize;
+   register int i;
+
+   traceSize = backtrace(trace, DEBUG_BACKTRACE_SIZE);
+   strings = backtrace_symbols(trace, traceSize);
+   if (strings == NULL) {
+      DBG("no backtrace:");
+      return;
    }
 
-   return region->map;
-}
+   /* Spit out all the strings with a colon separator.  Ignore
+    * the first, since we don't really care about the call
+    * to debug_backtrace() itself.  Skip until the final "/" in
+    * the trace to avoid really long lines.
+    */
+   for (i = 1; i < traceSize; i++) {
+      char *p = strings[i], *slash = strings[i];
+      while (*p) {
+         if (*p++ == '/') {
+            slash = p;
+         }
+      }
 
-void intel_region_unmap(struct intel_context *intel, 
-                       struct intel_region *region)
-{
-   DBG("%s\n", __FUNCTION__);
-   if (!--region->map_refcount) {
-      dri_bo_unmap(region->buffer);
-      region->map = NULL;
+      DBG("%s:", slash);
    }
+
+   /* Free up the memory, and we're done */
+   free(strings);
 }
 
-struct intel_region *intel_region_alloc( struct intel_context *intel, 
-                                        GLuint cpp,
-                                        GLuint pitch, 
-                                        GLuint height )
+#endif
+
+static struct intel_region *
+intel_region_alloc_internal(struct intel_screen *screen,
+                           GLuint cpp,
+                           GLuint width, GLuint height, GLuint pitch,
+                           uint32_t tiling, drm_intel_bo *buffer)
 {
-   struct intel_region *region = calloc(sizeof(*region), 1);
+   struct intel_region *region;
 
-   DBG("%s %dx%dx%d == 0x%x bytes\n", __FUNCTION__,
-       cpp, pitch, height, cpp*pitch*height);
+   region = calloc(sizeof(*region), 1);
+   if (region == NULL)
+      return region;
 
    region->cpp = cpp;
+   region->width = width;
+   region->height = height;
    region->pitch = pitch;
-   region->height = height;    /* needed? */
    region->refcount = 1;
+   region->bo = buffer;
+   region->tiling = tiling;
 
-   region->buffer = dri_bo_alloc(intel->intelScreen->bufmgr, "region",
-                                pitch * cpp * height, 64, DRM_BO_FLAG_MEM_TT);
-
+   _DBG("%s <-- %p\n", __FUNCTION__, region);
    return region;
 }
 
-void intel_region_reference( struct intel_region **dst,
-                            struct intel_region *src)
-{
-   src->refcount++;
-   assert(*dst == NULL);
-   *dst = src;
-}
-
-void intel_region_release( struct intel_context *intel,
-                          struct intel_region **region )
-{
-   if (!*region)
-      return;
-
-   DBG("%s %d\n", __FUNCTION__, (*region)->refcount-1);
-   
-   if (--(*region)->refcount == 0) {
-      assert((*region)->map_refcount == 0);
-      dri_bo_unreference((*region)->buffer);
-      free(*region);
-   }
-   *region = NULL;
-}
-
-
-struct intel_region *intel_region_create_static(intelScreenPrivate *intelScreen,
-                                               char *name,
-                                               GLuint mem_type,
-                                               unsigned int bo_handle,
-                                               GLuint offset,
-                                               void *virtual,
-                                               GLuint cpp, GLuint pitch,
-                                               GLuint height, GLboolean tiled)
+struct intel_region *
+intel_region_alloc(struct intel_screen *screen,
+                  uint32_t tiling,
+                   GLuint cpp, GLuint width, GLuint height,
+                  bool expect_accelerated_upload)
 {
-   struct intel_region *region = calloc(sizeof(*region), 1);
-
-   DBG("%s\n", __FUNCTION__);
-
-   region->cpp = cpp;
-   region->pitch = pitch;
-   region->height = height;    /* needed? */
-   region->refcount = 1;
-   region->tiled = tiled;
-
-   if (intelScreen->ttm) {
-      assert(bo_handle != -1);
-      region->buffer = intel_ttm_bo_create_from_handle(intelScreen->bufmgr,
-                                                    name,
-                                                    bo_handle);
-   } else {
-      region->buffer = dri_bo_alloc_static(intelScreen->bufmgr,
-                                          name,
-                                          offset, pitch * cpp * height,
-                                          virtual,
-                                          DRM_BO_FLAG_MEM_TT);
+   drm_intel_bo *buffer;
+   unsigned long flags = 0;
+   unsigned long aligned_pitch;
+   struct intel_region *region;
+
+   if (expect_accelerated_upload)
+      flags |= BO_ALLOC_FOR_RENDER;
+
+   buffer = drm_intel_bo_alloc_tiled(screen->bufmgr, "region",
+                                    width, height, cpp,
+                                    &tiling, &aligned_pitch, flags);
+   if (buffer == NULL)
+      return NULL;
+
+   region = intel_region_alloc_internal(screen, cpp, width, height,
+                                        aligned_pitch, tiling, buffer);
+   if (region == NULL) {
+      drm_intel_bo_unreference(buffer);
+      return NULL;
    }
 
    return region;
 }
 
 void
-intel_region_update_static(intelScreenPrivate *intelScreen,
-                          struct intel_region *region,
-                           GLuint mem_type,
-                          unsigned int bo_handle,
-                           GLuint offset,
-                           void *virtual,
-                           GLuint cpp, GLuint pitch, GLuint height,
-                          GLboolean tiled)
+intel_region_reference(struct intel_region **dst, struct intel_region *src)
 {
-   DBG("%s\n", __FUNCTION__);
+   _DBG("%s: %p(%d) -> %p(%d)\n", __FUNCTION__,
+       *dst, *dst ? (*dst)->refcount : 0, src, src ? src->refcount : 0);
 
-   region->cpp = cpp;
-   region->pitch = pitch;
-   region->height = height;     /* needed? */
-   region->tiled = tiled;
-
-   /*
-    * We use a "shared" buffer type to indicate buffers created and
-    * shared by others.
-    */
+   if (src != *dst) {
+      if (*dst)
+        intel_region_release(dst);
 
-   dri_bo_unreference(region->buffer);
-   if (intelScreen->ttm) {
-      assert(bo_handle != -1);
-      region->buffer = intel_ttm_bo_create_from_handle(intelScreen->bufmgr,
-                                                    "static region",
-                                                    bo_handle);
-   } else {
-      region->buffer = dri_bo_alloc_static(intelScreen->bufmgr,
-                                          "static region",
-                                          offset, pitch * cpp * height,
-                                          virtual,
-                                          DRM_BO_FLAG_MEM_TT);
+      if (src)
+         src->refcount++;
+      *dst = src;
    }
 }
 
-void _mesa_copy_rect( GLubyte *dst,
-                     GLuint cpp,
-                     GLuint dst_pitch,
-                     GLuint dst_x, 
-                     GLuint dst_y,
-                     GLuint width,
-                     GLuint height,
-                     const GLubyte *src,
-                     GLuint src_pitch,
-                     GLuint src_x,
-                     GLuint src_y )
+void
+intel_region_release(struct intel_region **region_handle)
 {
-   GLuint i;
-
-   dst_pitch *= cpp;
-   src_pitch *= cpp;
-   dst += dst_x * cpp;
-   src += src_x * cpp;
-   dst += dst_y * dst_pitch;
-   src += src_y * dst_pitch;
-   width *= cpp;
+   struct intel_region *region = *region_handle;
 
-   if (width == dst_pitch && 
-       width == src_pitch)
-      do_memcpy(dst, src, height * width);
-   else {
-      for (i = 0; i < height; i++) {
-        do_memcpy(dst, src, width);
-        dst += dst_pitch;
-        src += src_pitch;
-      }
+   if (region == NULL) {
+      _DBG("%s NULL\n", __FUNCTION__);
+      return;
    }
-}
 
+   _DBG("%s %p %d\n", __FUNCTION__, region, region->refcount - 1);
 
-/* Upload data to a rectangular sub-region.  Lots of choices how to do this:
- *
- * - memcpy by span to current destination
- * - upload data as new buffer and blit
- *
- * Currently always memcpy.
- */
-GLboolean intel_region_data(struct intel_context *intel, 
-                           struct intel_region *dst,
-                           GLuint dst_offset,
-                           GLuint dstx, GLuint dsty,
-                           const void *src, GLuint src_pitch,
-                           GLuint srcx, GLuint srcy,
-                           GLuint width, GLuint height)
-{
-   DBG("%s\n", __FUNCTION__);
-
-   assert (dst_offset + dstx + width +
-          (dsty + height - 1) * dst->pitch * dst->cpp <=
-          dst->pitch * dst->cpp * dst->height);
-
-   _mesa_copy_rect(intel_region_map(intel, dst) + dst_offset,
-                   dst->cpp,
-                   dst->pitch,
-                   dstx, dsty, width, height, src, src_pitch, srcx, srcy);
-   intel_region_unmap(intel, dst);
-
-   return GL_TRUE;
-}
-                         
-/* Copy rectangular sub-regions. Need better logic about when to
- * push buffers into AGP - will currently do so whenever possible.
- */
-void intel_region_copy( struct intel_context *intel,
-                       struct intel_region *dst,
-                       GLuint dst_offset,
-                       GLuint dstx, GLuint dsty,
-                       struct intel_region *src,
-                       GLuint src_offset,
-                       GLuint srcx, GLuint srcy,
-                       GLuint width, GLuint height )
-{
-   DBG("%s\n", __FUNCTION__);
-
-   assert(src->cpp == dst->cpp);
+   ASSERT(region->refcount > 0);
+   region->refcount--;
 
-   intelEmitCopyBlit(intel,
-                    dst->cpp,
-                    src->pitch, src->buffer, src_offset, src->tiled,
-                    dst->pitch, dst->buffer, dst_offset, dst->tiled,
-                    srcx, srcy,
-                    dstx, dsty,
-                    width, height,
-                    GL_COPY );
-}
+   if (region->refcount == 0) {
+      drm_intel_bo_unreference(region->bo);
 
-/* Fill a rectangular sub-region.  Need better logic about when to
- * push buffers into AGP - will currently do so whenever possible.
- */
-void intel_region_fill( struct intel_context *intel,
-                       struct intel_region *dst,
-                       GLuint dst_offset,
-                       GLuint dstx, GLuint dsty,
-                       GLuint width, GLuint height,
-                       GLuint color )
-{
-   DBG("%s\n", __FUNCTION__);
-   
-   intelEmitFillBlit(intel,
-                    dst->cpp,
-                    dst->pitch, dst->buffer, dst_offset, dst->tiled,
-                    dstx, dsty,
-                    width, height,
-                    color );
+      free(region);
+   }
+   *region_handle = NULL;
 }
-