/**************************************************************************
- *
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ *
+ * Copyright 2006 VMware, Inc.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
#ifndef INTEL_REGIONS_H
#define INTEL_REGIONS_H
-#include "mtypes.h"
-#include "bufmgr.h" /* for DBG! */
-struct intel_context;
+/** @file intel_regions.h
+ *
+ * Structure definitions and prototypes for intel_region handling,
+ * which is the basic structure for rectangular collections of pixels
+ * stored in a drm_intel_bo.
+ */
+
+#include <stdbool.h>
+#include <xf86drm.h>
+
+#include "main/mtypes.h"
+#include "intel_bufmgr.h"
+#include <GL/internal/dri_interface.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
-/* A layer on top of the bufmgr buffers that adds a few useful things:
+struct brw_context;
+struct intel_screen;
+struct intel_buffer_object;
+
+/**
+ * A layer on top of the bufmgr buffers that adds a few useful things:
*
* - Refcounting for local buffer references.
* - Refcounting for buffer maps
* - Buffer dimensions - pitch and height.
- * - Blitter commands for copying 2D regions between buffers.
+ * - Blitter commands for copying 2D regions between buffers. (really???)
*/
-struct intel_region {
- struct buffer *buffer;
- GLuint refcount;
- GLuint cpp;
- GLuint pitch;
- GLuint height;
- GLboolean tiled;
- GLubyte *map;
- GLuint map_refcount;
+struct intel_region
+{
+ drm_intel_bo *bo; /**< buffer manager's buffer */
+ GLuint refcount; /**< Reference count for region */
+ GLuint cpp; /**< bytes per pixel */
+ GLuint width; /**< in pixels */
+ GLuint height; /**< in pixels */
+ GLuint pitch; /**< in bytes */
+
+ uint32_t tiling; /**< Which tiling mode the region is in */
};
+
/* Allocate a refcounted region. Pointers to regions should only be
* copied by calling intel_reference_region().
- *
- * No support for dynamically allocating tiled regions at this point.
*/
-struct intel_region *intel_region_alloc( struct intel_context *intel,
- GLuint cpp,
- GLuint pitch,
- GLuint height );
-
-void intel_region_reference( struct intel_region **dst,
- struct intel_region *src );
+struct intel_region *intel_region_alloc(struct intel_screen *screen,
+ uint32_t tiling,
+ GLuint cpp, GLuint width,
+ GLuint height,
+ bool expect_accelerated_upload);
-void intel_region_release(struct intel_context *intel,
- struct intel_region **ib );
+void intel_region_reference(struct intel_region **dst,
+ struct intel_region *src);
-/* Static regions may be tiled. The assumption is that the X server
- * has set up fence registers to define tiled zones in agp and these
- * buffers are within those zones. Tiling regions without fence
- * registers is more work.
- */
-struct intel_region *intel_region_create_static( struct intel_context *intel,
- GLuint mem_type,
- GLuint offset,
- void *virtual,
- GLuint cpp,
- GLuint pitch,
- GLuint height,
- GLboolean tiled );
-
-/* Map/unmap regions. This is refcounted also:
- */
-GLubyte *intel_region_map(struct intel_context *intel,
- struct intel_region *ib);
+void intel_region_release(struct intel_region **ib);
-void intel_region_unmap(struct intel_context *intel,
- struct intel_region *ib);
-
-
-/* Upload data to a rectangular sub-region
- */
-GLboolean intel_region_data(struct intel_context *intel,
- struct intel_region *dest,
- GLuint dest_offset,
- GLuint destx, GLuint desty,
- const void *src, GLuint src_stride,
- GLuint srcx, GLuint srcy,
- GLuint width, GLuint height);
-
-/* Copy rectangular sub-regions
+/**
+ * Used with images created with image_from_names
+ * to help support planar images.
*/
-void intel_region_copy( struct intel_context *intel,
- struct intel_region *dest,
- GLuint dest_offset,
- GLuint destx, GLuint desty,
- struct intel_region *src,
- GLuint src_offset,
- GLuint srcx, GLuint srcy,
- GLuint width, GLuint height );
-
-/* Fill a rectangular sub-region
- */
-void intel_region_fill( struct intel_context *intel,
- struct intel_region *dest,
- GLuint dest_offset,
- GLuint destx, GLuint desty,
- GLuint width, GLuint height,
- GLuint color );
-
+struct intel_image_format {
+ int fourcc;
+ int components;
+ int nplanes;
+ struct {
+ int buffer_index;
+ int width_shift;
+ int height_shift;
+ uint32_t dri_format;
+ int cpp;
+ } planes[3];
+};
-/***********************************************************************
- * Misc utilities: move to somewhere generic
- */
-void _mesa_copy_rect( GLubyte *dst,
- GLuint cpp,
- GLuint dst_pitch,
- GLuint dst_x,
- GLuint dst_y,
- GLuint width,
- GLuint height,
- const GLubyte *src,
- GLuint src_pitch,
- GLuint src_x,
- GLuint src_y );
+struct __DRIimageRec {
+ drm_intel_bo *bo;
+ uint32_t pitch; /**< in bytes */
+ GLenum internal_format;
+ uint32_t dri_format;
+ GLuint format;
+ uint32_t offset;
+
+ /*
+ * Need to save these here between calls to
+ * image_from_names and calls to image_from_planar.
+ */
+ uint32_t strides[3];
+ uint32_t offsets[3];
+ struct intel_image_format *planar_format;
+
+ /* particular miptree level */
+ GLuint width;
+ GLuint height;
+ GLuint tile_x;
+ GLuint tile_y;
+ bool has_depthstencil;
+
+ /**
+ * Provided by EGL_EXT_image_dma_buf_import.
+ *
+ * The flag is set in order to restrict the use of the image later on.
+ *
+ * See intel_image_target_texture_2d()
+ */
+ bool dma_buf_imported;
+ enum __DRIYUVColorSpace yuv_color_space;
+ enum __DRISampleRange sample_range;
+ enum __DRIChromaSiting horizontal_siting;
+ enum __DRIChromaSiting vertical_siting;
+
+ void *data;
+};
+#ifdef __cplusplus
+}
+#endif
#endif