GLuint tile_y;
bool has_depthstencil;
- /* Provided by EGL_EXT_image_dma_buf_import */
+ /**
+ * Provided by EGL_EXT_image_dma_buf_import.
+ *
+ * The flag is set in order to restrict the use of the image later on.
+ *
+ * See intel_image_target_texture_2d()
+ */
+ bool dma_buf_imported;
enum __DRIYUVColorSpace yuv_color_space;
enum __DRISampleRange sample_range;
enum __DRIChromaSiting horizontal_siting;