#include "intel_screen.h"
+#include "intel_context.h"
#include "intel_tex.h"
#include "intel_span.h"
#include "intel_ioctl.h"
static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
#endif /*USE_NEW_INTERFACE*/
-extern const struct dri_extension card_extensions[];
-
/**
* Map all the memory regions described by the screen.
* \return GL_TRUE if success, GL_FALSE if error.
intelScreen->front.pitch = sarea->pitch * intelScreen->cpp;
intelScreen->front.handle = sarea->front_handle;
intelScreen->front.size = sarea->front_size;
+ intelScreen->front.tiled = sarea->front_tiled;
intelScreen->back.offset = sarea->back_offset;
intelScreen->back.pitch = sarea->pitch * intelScreen->cpp;
intelScreen->back.handle = sarea->back_handle;
intelScreen->back.size = sarea->back_size;
-
+ intelScreen->back.tiled = sarea->back_tiled;
+
intelScreen->depth.offset = sarea->depth_offset;
intelScreen->depth.pitch = sarea->pitch * intelScreen->cpp;
intelScreen->depth.handle = sarea->depth_handle;
intelScreen->depth.size = sarea->depth_size;
+ intelScreen->depth.tiled = sarea->depth_tiled;
intelScreen->tex.offset = sarea->tex_offset;
intelScreen->logTextureGranularity = sarea->log_tex_granularity;
intelScreen->rotated.offset = sarea->rotated_offset;
intelScreen->rotated.pitch = sarea->rotated_pitch * intelScreen->cpp;
intelScreen->rotated.size = sarea->rotated_size;
+ intelScreen->rotated.tiled = sarea->rotated_tiled;
intelScreen->current_rotation = sarea->rotation;
#if 0
matrix23Rotate(&intelScreen->rotMatrix,
(dri_priv->cpp == 2) ? 16 : 24,
(dri_priv->cpp == 2) ? 0 : 8,
GL_TRUE );
-
/* Calling driInitExtensions here, with a NULL context pointer, does not actually
* enable the extensions. It just makes sure that all the dispatch offsets for all
* the extensions that *might* be enables are known. This is needed because the
*
* Hello chicken. Hello egg. How are you two today?
*/
- driInitExtensions( NULL, card_extensions, GL_FALSE );
+ intelInitExtensions(NULL, GL_FALSE);
}
return (void *) psp;