intelDRI2Flush(__DRIdrawable *drawable)
{
GET_CURRENT_CONTEXT(ctx);
- struct intel_context *intel = intel_context(ctx);
struct brw_context *brw = brw_context(ctx);
- if (intel == NULL)
+ if (brw == NULL)
return;
intel_resolve_for_dri2_flush(brw, drawable);
{
__DRIimage *image;
struct brw_context *brw = context->driverPrivate;
- struct gl_context *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->ctx;
struct gl_renderbuffer *rb;
struct intel_renderbuffer *irb;
{
__DRIimage *image;
struct brw_context *brw = context->driverPrivate;
- struct intel_context *intel = &brw->intel;
struct gl_texture_object *obj;
struct intel_texture_object *iobj;
GLuint face = 0;
- obj = _mesa_lookup_texture(&intel->ctx, texture);
+ obj = _mesa_lookup_texture(&brw->ctx, texture);
if (!obj || obj->Target != target) {
*error = __DRI_IMAGE_ERROR_BAD_PARAMETER;
return NULL;
if (target == GL_TEXTURE_CUBE_MAP)
face = zoffset;
- _mesa_test_texobj_completeness(&intel->ctx, obj);
+ _mesa_test_texobj_completeness(&brw->ctx, obj);
iobj = intel_texture_object(obj);
if (!obj->_BaseComplete || (level > 0 && !obj->_MipmapComplete)) {
*error = __DRI_IMAGE_ERROR_BAD_PARAMETER;