Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / mesa / drivers / dri / i965 / intel_state.c
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+/*
+ * Copyright 2003 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "main/dd.h"
+
+#include "intel_screen.h"
+#include "brw_context.h"
+#include "brw_defines.h"
+
+int
+intel_translate_shadow_compare_func(GLenum func)
+{
+   /* GL specifies the result of shadow comparisons as:
+    *     1     if   ref <op> texel,
+    *     0     otherwise.
+    *
+    * The hardware does:
+    *     0     if texel <op> ref,
+    *     1     otherwise.
+    *
+    * So, these look a bit strange because there's both a negation
+    * and swapping of the arguments involved.
+    */
+   switch (func) {
+   case GL_NEVER:
+      return BRW_COMPAREFUNCTION_ALWAYS;
+   case GL_LESS:
+      return BRW_COMPAREFUNCTION_LEQUAL;
+   case GL_LEQUAL:
+      return BRW_COMPAREFUNCTION_LESS;
+   case GL_GREATER:
+      return BRW_COMPAREFUNCTION_GEQUAL;
+   case GL_GEQUAL:
+      return BRW_COMPAREFUNCTION_GREATER;
+   case GL_NOTEQUAL:
+      return BRW_COMPAREFUNCTION_EQUAL;
+   case GL_EQUAL:
+      return BRW_COMPAREFUNCTION_NOTEQUAL;
+   case GL_ALWAYS:
+      return BRW_COMPAREFUNCTION_NEVER;
+   }
+
+   unreachable("Invalid shadow comparison function.");
+}
+
+int
+intel_translate_compare_func(GLenum func)
+{
+   switch (func) {
+   case GL_NEVER:
+      return BRW_COMPAREFUNCTION_NEVER;
+   case GL_LESS:
+      return BRW_COMPAREFUNCTION_LESS;
+   case GL_LEQUAL:
+      return BRW_COMPAREFUNCTION_LEQUAL;
+   case GL_GREATER:
+      return BRW_COMPAREFUNCTION_GREATER;
+   case GL_GEQUAL:
+      return BRW_COMPAREFUNCTION_GEQUAL;
+   case GL_NOTEQUAL:
+      return BRW_COMPAREFUNCTION_NOTEQUAL;
+   case GL_EQUAL:
+      return BRW_COMPAREFUNCTION_EQUAL;
+   case GL_ALWAYS:
+      return BRW_COMPAREFUNCTION_ALWAYS;
+   }
+
+   unreachable("Invalid comparison function.");
+}
+
+int
+intel_translate_stencil_op(GLenum op)
+{
+   switch (op) {
+   case GL_KEEP:
+      return BRW_STENCILOP_KEEP;
+   case GL_ZERO:
+      return BRW_STENCILOP_ZERO;
+   case GL_REPLACE:
+      return BRW_STENCILOP_REPLACE;
+   case GL_INCR:
+      return BRW_STENCILOP_INCRSAT;
+   case GL_DECR:
+      return BRW_STENCILOP_DECRSAT;
+   case GL_INCR_WRAP:
+      return BRW_STENCILOP_INCR;
+   case GL_DECR_WRAP:
+      return BRW_STENCILOP_DECR;
+   case GL_INVERT:
+      return BRW_STENCILOP_INVERT;
+   default:
+      return BRW_STENCILOP_ZERO;
+   }
+}