i965/vec4: Make with_writemask() non-static.
[mesa.git] / src / mesa / drivers / dri / i965 / intel_state.c
index ec6e0465d4a73fe5560a51982e46fcebc84aeeb2..c593e288170f38df866f5be44a2fec721545b399 100644 (file)
  **************************************************************************/
 
 
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "enums.h"
-#include "colormac.h"
-#include "dd.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "main/colormac.h"
+#include "main/dd.h"
 
 #include "intel_screen.h"
-#include "intel_context.h"
-#include "intel_regions.h"
-#include "swrast/swrast.h"
+#include "brw_context.h"
+#include "brw_defines.h"
 
-int intel_translate_compare_func( GLenum func )
+int
+intel_translate_shadow_compare_func(GLenum func)
 {
-   switch(func) {
+   switch (func) {
    case GL_NEVER: 
-      return COMPAREFUNC_NEVER; 
+       return BRW_COMPAREFUNCTION_ALWAYS;
    case GL_LESS: 
-      return COMPAREFUNC_LESS; 
+       return BRW_COMPAREFUNCTION_LEQUAL;
    case GL_LEQUAL: 
-      return COMPAREFUNC_LEQUAL; 
+       return BRW_COMPAREFUNCTION_LESS;
    case GL_GREATER: 
-      return COMPAREFUNC_GREATER; 
+       return BRW_COMPAREFUNCTION_GEQUAL;
    case GL_GEQUAL: 
-      return COMPAREFUNC_GEQUAL; 
+      return BRW_COMPAREFUNCTION_GREATER;
    case GL_NOTEQUAL: 
-      return COMPAREFUNC_NOTEQUAL; 
+      return BRW_COMPAREFUNCTION_EQUAL;
    case GL_EQUAL: 
-      return COMPAREFUNC_EQUAL; 
+      return BRW_COMPAREFUNCTION_NOTEQUAL;
    case GL_ALWAYS: 
-      return COMPAREFUNC_ALWAYS; 
+       return BRW_COMPAREFUNCTION_NEVER;
    }
 
-   fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func);
-   return COMPAREFUNC_ALWAYS; 
+   assert(!"Invalid shadow comparison function.");
+   return BRW_COMPAREFUNCTION_NEVER;
 }
 
-int intel_translate_stencil_op( GLenum op )
+int
+intel_translate_compare_func(GLenum func)
 {
-   switch(op) {
-   case GL_KEEP: 
-      return STENCILOP_KEEP; 
-   case GL_ZERO: 
-      return STENCILOP_ZERO; 
-   case GL_REPLACE: 
-      return STENCILOP_REPLACE; 
-   case GL_INCR: 
-      return STENCILOP_INCRSAT;
-   case GL_DECR: 
-      return STENCILOP_DECRSAT;
-   case GL_INCR_WRAP:
-      return STENCILOP_INCR; 
-   case GL_DECR_WRAP:
-      return STENCILOP_DECR; 
-   case GL_INVERT: 
-      return STENCILOP_INVERT; 
-   default: 
-      return STENCILOP_ZERO;
+   switch (func) {
+   case GL_NEVER:
+      return BRW_COMPAREFUNCTION_NEVER;
+   case GL_LESS:
+      return BRW_COMPAREFUNCTION_LESS;
+   case GL_LEQUAL:
+      return BRW_COMPAREFUNCTION_LEQUAL;
+   case GL_GREATER:
+      return BRW_COMPAREFUNCTION_GREATER;
+   case GL_GEQUAL:
+      return BRW_COMPAREFUNCTION_GEQUAL;
+   case GL_NOTEQUAL:
+      return BRW_COMPAREFUNCTION_NOTEQUAL;
+   case GL_EQUAL:
+      return BRW_COMPAREFUNCTION_EQUAL;
+   case GL_ALWAYS:
+      return BRW_COMPAREFUNCTION_ALWAYS;
    }
-}
 
-int intel_translate_blend_factor( GLenum factor )
-{
-   switch(factor) {
-   case GL_ZERO: 
-      return BLENDFACT_ZERO; 
-   case GL_SRC_ALPHA: 
-      return BLENDFACT_SRC_ALPHA; 
-   case GL_ONE: 
-      return BLENDFACT_ONE; 
-   case GL_SRC_COLOR: 
-      return BLENDFACT_SRC_COLR; 
-   case GL_ONE_MINUS_SRC_COLOR: 
-      return BLENDFACT_INV_SRC_COLR; 
-   case GL_DST_COLOR: 
-      return BLENDFACT_DST_COLR; 
-   case GL_ONE_MINUS_DST_COLOR: 
-      return BLENDFACT_INV_DST_COLR; 
-   case GL_ONE_MINUS_SRC_ALPHA:
-      return BLENDFACT_INV_SRC_ALPHA; 
-   case GL_DST_ALPHA: 
-      return BLENDFACT_DST_ALPHA; 
-   case GL_ONE_MINUS_DST_ALPHA:
-      return BLENDFACT_INV_DST_ALPHA; 
-   case GL_SRC_ALPHA_SATURATE: 
-      return BLENDFACT_SRC_ALPHA_SATURATE;
-   case GL_CONSTANT_COLOR:
-      return BLENDFACT_CONST_COLOR; 
-   case GL_ONE_MINUS_CONSTANT_COLOR:
-      return BLENDFACT_INV_CONST_COLOR;
-   case GL_CONSTANT_ALPHA:
-      return BLENDFACT_CONST_ALPHA; 
-   case GL_ONE_MINUS_CONSTANT_ALPHA:
-      return BLENDFACT_INV_CONST_ALPHA;
-   }
-   
-   fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, factor);
-   return BLENDFACT_ZERO;
+   assert(!"Invalid comparison function.");
+   return BRW_COMPAREFUNCTION_ALWAYS;
 }
 
-int intel_translate_logic_op( GLenum opcode )
+int
+intel_translate_stencil_op(GLenum op)
 {
-   switch(opcode) {
-   case GL_CLEAR: 
-      return LOGICOP_CLEAR; 
-   case GL_AND: 
-      return LOGICOP_AND; 
-   case GL_AND_REVERSE: 
-      return LOGICOP_AND_RVRSE; 
-   case GL_COPY: 
-      return LOGICOP_COPY; 
-   case GL_COPY_INVERTED: 
-      return LOGICOP_COPY_INV; 
-   case GL_AND_INVERTED: 
-      return LOGICOP_AND_INV; 
-   case GL_NOOP: 
-      return LOGICOP_NOOP; 
-   case GL_XOR: 
-      return LOGICOP_XOR; 
-   case GL_OR: 
-      return LOGICOP_OR; 
-   case GL_OR_INVERTED: 
-      return LOGICOP_OR_INV; 
-   case GL_NOR: 
-      return LOGICOP_NOR; 
-   case GL_EQUIV: 
-      return LOGICOP_EQUIV; 
-   case GL_INVERT: 
-      return LOGICOP_INV; 
-   case GL_OR_REVERSE: 
-      return LOGICOP_OR_RVRSE; 
-   case GL_NAND: 
-      return LOGICOP_NAND; 
-   case GL_SET: 
-      return LOGICOP_SET; 
+   switch (op) {
+   case GL_KEEP:
+      return BRW_STENCILOP_KEEP;
+   case GL_ZERO:
+      return BRW_STENCILOP_ZERO;
+   case GL_REPLACE:
+      return BRW_STENCILOP_REPLACE;
+   case GL_INCR:
+      return BRW_STENCILOP_INCRSAT;
+   case GL_DECR:
+      return BRW_STENCILOP_DECRSAT;
+   case GL_INCR_WRAP:
+      return BRW_STENCILOP_INCR;
+   case GL_DECR_WRAP:
+      return BRW_STENCILOP_DECR;
+   case GL_INVERT:
+      return BRW_STENCILOP_INVERT;
    default:
-      return LOGICOP_SET;
+      return BRW_STENCILOP_ZERO;
    }
 }
 
-
-static void intelClearColor(GLcontext *ctx, const GLfloat color[4])
-{
-   struct intel_context *intel = intel_context(ctx);
-   intelScreenPrivate *screen = intel->intelScreen;
-
-   UNCLAMPED_FLOAT_TO_RGBA_CHAN(intel->clear_chan, color);
-
-   intel->ClearColor = INTEL_PACKCOLOR(screen->fbFormat,
-                                      intel->clear_chan[0], 
-                                      intel->clear_chan[1], 
-                                      intel->clear_chan[2], 
-                                      intel->clear_chan[3]);
-}
-
-
-
-/* Fallback to swrast for select and feedback.
- */
-static void intelRenderMode( GLcontext *ctx, GLenum mode )
-{
-   struct intel_context *intel = intel_context(ctx);
-   FALLBACK( intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER) );
-}
-
-
-void intelInitStateFuncs( struct dd_function_table *functions )
-{
-   functions->RenderMode = intelRenderMode;
-   functions->ClearColor = intelClearColor;
-}
-
-
-
-
-void intelInitState( GLcontext *ctx )
+int
+intel_translate_logic_op(GLenum opcode)
 {
-   /* Mesa should do this for us:
-    */
-   ctx->Driver.AlphaFunc( ctx, 
-                         ctx->Color.AlphaFunc,
-                         ctx->Color.AlphaRef);
-
-   ctx->Driver.BlendColor( ctx,
-                          ctx->Color.BlendColor );
-
-   ctx->Driver.BlendEquationSeparate( ctx, 
-                                     ctx->Color.BlendEquationRGB,
-                                     ctx->Color.BlendEquationA);
-
-   ctx->Driver.BlendFuncSeparate( ctx,
-                                 ctx->Color.BlendSrcRGB,
-                                 ctx->Color.BlendDstRGB,
-                                 ctx->Color.BlendSrcA,
-                                 ctx->Color.BlendDstA);
-
-   ctx->Driver.ColorMask( ctx, 
-                         ctx->Color.ColorMask[RCOMP],
-                         ctx->Color.ColorMask[GCOMP],
-                         ctx->Color.ColorMask[BCOMP],
-                         ctx->Color.ColorMask[ACOMP]);
-
-   ctx->Driver.CullFace( ctx, ctx->Polygon.CullFaceMode );
-   ctx->Driver.DepthFunc( ctx, ctx->Depth.Func );
-   ctx->Driver.DepthMask( ctx, ctx->Depth.Mask );
-
-   ctx->Driver.Enable( ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled );
-   ctx->Driver.Enable( ctx, GL_BLEND, ctx->Color.BlendEnabled );
-   ctx->Driver.Enable( ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled );
-   ctx->Driver.Enable( ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled );
-   ctx->Driver.Enable( ctx, GL_CULL_FACE, ctx->Polygon.CullFlag );
-   ctx->Driver.Enable( ctx, GL_DEPTH_TEST, ctx->Depth.Test );
-   ctx->Driver.Enable( ctx, GL_DITHER, ctx->Color.DitherFlag );
-   ctx->Driver.Enable( ctx, GL_FOG, ctx->Fog.Enabled );
-   ctx->Driver.Enable( ctx, GL_LIGHTING, ctx->Light.Enabled );
-   ctx->Driver.Enable( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag );
-   ctx->Driver.Enable( ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag );
-   ctx->Driver.Enable( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled );
-   ctx->Driver.Enable( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled );
-   ctx->Driver.Enable( ctx, GL_TEXTURE_1D, GL_FALSE );
-   ctx->Driver.Enable( ctx, GL_TEXTURE_2D, GL_FALSE );
-   ctx->Driver.Enable( ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE );
-   ctx->Driver.Enable( ctx, GL_TEXTURE_3D, GL_FALSE );
-   ctx->Driver.Enable( ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE );
-
-   ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
-   ctx->Driver.Fogfv( ctx, GL_FOG_MODE, 0 );
-   ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
-   ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
-   ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
-
-   ctx->Driver.FrontFace( ctx, ctx->Polygon.FrontFace );
-
-   {
-      GLfloat f = (GLfloat)ctx->Light.Model.ColorControl;
-      ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f );
+   switch (opcode) {
+   case GL_CLEAR:
+      return BRW_LOGICOPFUNCTION_CLEAR;
+   case GL_AND:
+      return BRW_LOGICOPFUNCTION_AND;
+   case GL_AND_REVERSE:
+      return BRW_LOGICOPFUNCTION_AND_REVERSE;
+   case GL_COPY:
+      return BRW_LOGICOPFUNCTION_COPY;
+   case GL_COPY_INVERTED:
+      return BRW_LOGICOPFUNCTION_COPY_INVERTED;
+   case GL_AND_INVERTED:
+      return BRW_LOGICOPFUNCTION_AND_INVERTED;
+   case GL_NOOP:
+      return BRW_LOGICOPFUNCTION_NOOP;
+   case GL_XOR:
+      return BRW_LOGICOPFUNCTION_XOR;
+   case GL_OR:
+      return BRW_LOGICOPFUNCTION_OR;
+   case GL_OR_INVERTED:
+      return BRW_LOGICOPFUNCTION_OR_INVERTED;
+   case GL_NOR:
+      return BRW_LOGICOPFUNCTION_NOR;
+   case GL_EQUIV:
+      return BRW_LOGICOPFUNCTION_EQUIV;
+   case GL_INVERT:
+      return BRW_LOGICOPFUNCTION_INVERT;
+   case GL_OR_REVERSE:
+      return BRW_LOGICOPFUNCTION_OR_REVERSE;
+   case GL_NAND:
+      return BRW_LOGICOPFUNCTION_NAND;
+   case GL_SET:
+      return BRW_LOGICOPFUNCTION_SET;
+   default:
+      return BRW_LOGICOPFUNCTION_SET;
    }
-
-   ctx->Driver.LineWidth( ctx, ctx->Line.Width );
-   ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp );
-   ctx->Driver.PointSize( ctx, ctx->Point.Size );
-   ctx->Driver.PolygonStipple( ctx, (const GLubyte *)ctx->PolygonStipple );
-   ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
-                       ctx->Scissor.Width, ctx->Scissor.Height );
-   ctx->Driver.ShadeModel( ctx, ctx->Light.ShadeModel );
-   ctx->Driver.StencilFuncSeparate( ctx, GL_FRONT,
-                                    ctx->Stencil.Function[0],
-                                    ctx->Stencil.Ref[0],
-                                    ctx->Stencil.ValueMask[0] );
-   ctx->Driver.StencilFuncSeparate( ctx, GL_BACK,
-                                    ctx->Stencil.Function[1],
-                                    ctx->Stencil.Ref[1],
-                                    ctx->Stencil.ValueMask[1] );
-   ctx->Driver.StencilMaskSeparate( ctx, GL_FRONT, ctx->Stencil.WriteMask[0] );
-   ctx->Driver.StencilMaskSeparate( ctx, GL_BACK, ctx->Stencil.WriteMask[1] );
-   ctx->Driver.StencilOpSeparate( ctx, GL_FRONT,
-                                  ctx->Stencil.FailFunc[0],
-                                  ctx->Stencil.ZFailFunc[0],
-                                  ctx->Stencil.ZPassFunc[0]);
-   ctx->Driver.StencilOpSeparate( ctx, GL_BACK,
-                                  ctx->Stencil.FailFunc[1],
-                                  ctx->Stencil.ZFailFunc[1],
-                                  ctx->Stencil.ZPassFunc[1]);
-
-
-   ctx->Driver.DrawBuffer( ctx, ctx->Color.DrawBuffer[0] );
 }