-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "mtypes.h"
-#include "image.h"
-#include "texstore.h"
-#include "texformat.h"
-#include "teximage.h"
-#include "texobj.h"
#include "swrast/swrast.h"
-
-
-#include "intel_context.h"
-#include "intel_tex.h"
+#include "main/renderbuffer.h"
+#include "main/texobj.h"
+#include "main/teximage.h"
+#include "main/mipmap.h"
+#include "drivers/common/meta.h"
+#include "brw_context.h"
+#include "brw_defines.h"
+#include "intel_buffer_objects.h"
#include "intel_mipmap_tree.h"
+#include "intel_tex.h"
+#include "intel_fbo.h"
+#define FILE_DEBUG_FLAG DEBUG_TEXTURE
-static GLuint target_to_face( GLenum target )
+static struct gl_texture_image *
+intelNewTextureImage(struct gl_context * ctx)
{
- switch (target) {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- return ((GLuint) target -
- (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
- default:
- return 0;
- }
+ DBG("%s\n", __func__);
+ (void) ctx;
+ return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image);
}
-static void intelTexImage1D( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
+static void
+intelDeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
{
- struct intel_texture_object *intelObj = intel_texture_object(texObj);
-
- _mesa_store_teximage1d( ctx, target, level, internalFormat,
- width, border, format, type,
- pixels, packing, texObj, texImage );
-
- intelObj->dirty_images[0] |= (1 << level);
- intelObj->dirty |= 1;
+ /* nothing special (yet) for intel_texture_image */
+ _mesa_delete_texture_image(ctx, img);
}
-static void intelTexSubImage1D( GLcontext *ctx,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLsizei width,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
+
+static struct gl_texture_object *
+intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
{
- struct intel_texture_object *intelObj = intel_texture_object(texObj);
+ struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object);
- _mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
- format, type, pixels, packing, texObj,
- texImage);
+ (void) ctx;
- intelObj->dirty_images[0] |= (1 << level);
- intelObj->dirty |= 1;
-}
+ DBG("%s\n", __func__);
+ if (obj == NULL)
+ return NULL;
-/* Handles 2D, CUBE, RECT:
- */
-static void intelTexImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- struct intel_texture_object *intelObj = intel_texture_object(texObj);
- GLuint face = target_to_face(target);
+ _mesa_initialize_texture_object(ctx, &obj->base, name, target);
- _mesa_store_teximage2d( ctx, target, level, internalFormat,
- width, height, border, format, type,
- pixels, packing, texObj, texImage );
+ obj->needs_validate = true;
- intelObj->dirty_images[face] |= (1 << level);
- intelObj->dirty |= 1 << face;
+ return &obj->base;
}
-static void intelTexSubImage2D( GLcontext *ctx,
- GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
+static void
+intelDeleteTextureObject(struct gl_context *ctx,
+ struct gl_texture_object *texObj)
{
struct intel_texture_object *intelObj = intel_texture_object(texObj);
- GLuint face = target_to_face(target);
-
- _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
- height, format, type, pixels, packing, texObj,
- texImage);
- intelObj->dirty_images[face] |= (1 << level);
- intelObj->dirty |= 1 << face;
+ intel_miptree_release(&intelObj->mt);
+ _mesa_delete_texture_object(ctx, texObj);
}
-static void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
+static GLboolean
+intel_alloc_texture_image_buffer(struct gl_context *ctx,
+ struct gl_texture_image *image)
{
- struct intel_texture_object *intelObj = intel_texture_object(texObj);
- GLuint face = target_to_face(target);
+ struct brw_context *brw = brw_context(ctx);
+ struct intel_texture_image *intel_image = intel_texture_image(image);
+ struct gl_texture_object *texobj = image->TexObject;
+ struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
+
+ assert(image->Border == 0);
+
+ /* Quantize sample count */
+ if (image->NumSamples) {
+ image->NumSamples = intel_quantize_num_samples(brw->screen, image->NumSamples);
+ if (!image->NumSamples)
+ return false;
+ }
- _mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width,
- height, border, imageSize, data, texObj, texImage);
-
- intelObj->dirty_images[face] |= (1 << level);
- intelObj->dirty |= 1 << face;
-}
+ /* Because the driver uses AllocTextureImageBuffer() internally, it may end
+ * up mismatched with FreeTextureImageBuffer(), but that is safe to call
+ * multiple times.
+ */
+ ctx->Driver.FreeTextureImageBuffer(ctx, image);
+
+ if (!_swrast_init_texture_image(image))
+ return false;
+
+ if (intel_texobj->mt &&
+ intel_miptree_match_image(intel_texobj->mt, image)) {
+ intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
+ DBG("%s: alloc obj %p level %d %dx%dx%d using object's miptree %p\n",
+ __func__, texobj, image->Level,
+ image->Width, image->Height, image->Depth, intel_texobj->mt);
+ } else {
+ intel_image->mt = intel_miptree_create_for_teximage(brw, intel_texobj,
+ intel_image,
+ 1 /* samples */);
+ if (!intel_image->mt)
+ return false;
+
+ /* Even if the object currently has a mipmap tree associated
+ * with it, this one is a more likely candidate to represent the
+ * whole object since our level didn't fit what was there
+ * before, and any lower levels would fit into our miptree.
+ */
+ intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
+ DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n",
+ __func__, texobj, image->Level,
+ image->Width, image->Height, image->Depth, intel_image->mt);
+ }
-static void intelCompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- struct intel_texture_object *intelObj = intel_texture_object(texObj);
- GLuint face = target_to_face(target);
+ intel_texobj->needs_validate = true;
- _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
- height, format, imageSize, data, texObj, texImage);
-
- intelObj->dirty_images[face] |= (1 << level);
- intelObj->dirty |= 1 << face;
+ return true;
}
-
-static void intelTexImage3D( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
+/**
+ * ctx->Driver.AllocTextureStorage() handler.
+ *
+ * Compare this to _mesa_AllocTextureStorage_sw, which would call into
+ * intel_alloc_texture_image_buffer() above.
+ */
+static GLboolean
+intel_alloc_texture_storage(struct gl_context *ctx,
+ struct gl_texture_object *texobj,
+ GLsizei levels, GLsizei width,
+ GLsizei height, GLsizei depth)
{
- struct intel_texture_object *intelObj = intel_texture_object(texObj);
+ struct brw_context *brw = brw_context(ctx);
+ struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
+ struct gl_texture_image *first_image = texobj->Image[0][0];
+ int num_samples = intel_quantize_num_samples(brw->screen,
+ first_image->NumSamples);
+ const int numFaces = _mesa_num_tex_faces(texobj->Target);
+ int face;
+ int level;
+
+ /* If the object's current miptree doesn't match what we need, make a new
+ * one.
+ */
+ if (!intel_texobj->mt ||
+ !intel_miptree_match_image(intel_texobj->mt, first_image) ||
+ intel_texobj->mt->last_level != levels - 1) {
+ intel_miptree_release(&intel_texobj->mt);
+
+ intel_get_image_dims(first_image, &width, &height, &depth);
+ intel_texobj->mt = intel_miptree_create(brw, texobj->Target,
+ first_image->TexFormat,
+ 0, levels - 1,
+ width, height, depth,
+ MAX2(num_samples, 1),
+ MIPTREE_LAYOUT_TILING_ANY);
+
+ if (intel_texobj->mt == NULL) {
+ return false;
+ }
+ }
+
+ for (face = 0; face < numFaces; face++) {
+ for (level = 0; level < levels; level++) {
+ struct gl_texture_image *image = texobj->Image[face][level];
+ struct intel_texture_image *intel_image = intel_texture_image(image);
+
+ image->NumSamples = num_samples;
+
+ _swrast_free_texture_image_buffer(ctx, image);
+ if (!_swrast_init_texture_image(image))
+ return false;
- _mesa_store_teximage3d(ctx, target, level, internalFormat,
- width, height, depth, border,
- format, type, pixels,
- &ctx->Unpack, texObj, texImage);
-
- intelObj->dirty_images[0] |= (1 << level);
- intelObj->dirty |= 1 << 0;
+ intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
+ }
+ }
+
+ /* The miptree is in a validated state, so no need to check later. */
+ intel_texobj->needs_validate = false;
+ intel_texobj->validated_first_level = 0;
+ intel_texobj->validated_last_level = levels - 1;
+ intel_texobj->_Format = intel_texobj->mt->format;
+
+ return true;
}
static void
-intelTexSubImage3D( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
+intel_free_texture_image_buffer(struct gl_context * ctx,
+ struct gl_texture_image *texImage)
{
- struct intel_texture_object *intelObj = intel_texture_object(texObj);
+ struct intel_texture_image *intelImage = intel_texture_image(texImage);
- _mesa_store_texsubimage3d(ctx, target, level, xoffset, yoffset, zoffset,
- width, height, depth,
- format, type, pixels, packing, texObj, texImage);
-
- intelObj->dirty_images[0] |= (1 << level);
- intelObj->dirty |= 1 << 0;
-}
+ DBG("%s\n", __func__);
+ intel_miptree_release(&intelImage->mt);
+ _swrast_free_texture_image_buffer(ctx, texImage);
+}
+/**
+ * Map texture memory/buffer into user space.
+ * Note: the region of interest parameters are ignored here.
+ * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
+ * \param mapOut returns start of mapping of region of interest
+ * \param rowStrideOut returns row stride in bytes
+ */
+static void
+intel_map_texture_image(struct gl_context *ctx,
+ struct gl_texture_image *tex_image,
+ GLuint slice,
+ GLuint x, GLuint y, GLuint w, GLuint h,
+ GLbitfield mode,
+ GLubyte **map,
+ GLint *out_stride)
+{
+ struct brw_context *brw = brw_context(ctx);
+ struct intel_texture_image *intel_image = intel_texture_image(tex_image);
+ struct intel_mipmap_tree *mt = intel_image->mt;
+ ptrdiff_t stride;
+
+ /* Our texture data is always stored in a miptree. */
+ assert(mt);
+
+ /* Check that our caller wasn't confused about how to map a 1D texture. */
+ assert(tex_image->TexObject->Target != GL_TEXTURE_1D_ARRAY ||
+ h == 1);
+
+ /* intel_miptree_map operates on a unified "slice" number that references the
+ * cube face, since it's all just slices to the miptree code.
+ */
+ if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
+ slice = tex_image->Face;
+
+ intel_miptree_map(brw, mt,
+ tex_image->Level + tex_image->TexObject->MinLevel,
+ slice + tex_image->TexObject->MinLayer,
+ x, y, w, h, mode,
+ (void **)map, &stride);
+
+ *out_stride = stride;
+}
-static struct gl_texture_object *intelNewTextureObject( GLcontext *ctx,
- GLuint name,
- GLenum target )
+static void
+intel_unmap_texture_image(struct gl_context *ctx,
+ struct gl_texture_image *tex_image, GLuint slice)
{
- struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object);
+ struct brw_context *brw = brw_context(ctx);
+ struct intel_texture_image *intel_image = intel_texture_image(tex_image);
+ struct intel_mipmap_tree *mt = intel_image->mt;
- _mesa_initialize_texture_object(&obj->base, name, target);
+ if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
+ slice = tex_image->Face;
- return &obj->base;
+ intel_miptree_unmap(brw, mt,
+ tex_image->Level + tex_image->TexObject->MinLevel,
+ slice + tex_image->TexObject->MinLayer);
}
-static GLboolean intelIsTextureResident(GLcontext *ctx,
- struct gl_texture_object *texObj)
+static GLboolean
+intel_texture_view(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ struct gl_texture_object *origTexObj)
{
-#if 0
- struct intel_context *intel = intel_context(ctx);
- struct intel_texture_object *intelObj = intel_texture_object(texObj);
-
- return
- intelObj->mt &&
- intelObj->mt->region &&
- intel_is_region_resident(intel, intelObj->mt->region);
-#endif
- return 1;
-}
+ struct brw_context *brw = brw_context(ctx);
+ struct intel_texture_object *intel_tex = intel_texture_object(texObj);
+ struct intel_texture_object *intel_orig_tex = intel_texture_object(origTexObj);
+
+ assert(intel_orig_tex->mt);
+ intel_miptree_reference(&intel_tex->mt, intel_orig_tex->mt);
+
+ /* Since we can only make views of immutable-format textures,
+ * we can assume that everything is in origTexObj's miptree.
+ *
+ * Mesa core has already made us a copy of all the teximage objects,
+ * except it hasn't copied our mt pointers, etc.
+ */
+ const int numFaces = _mesa_num_tex_faces(texObj->Target);
+ const int numLevels = texObj->NumLevels;
+
+ int face;
+ int level;
+
+ for (face = 0; face < numFaces; face++) {
+ for (level = 0; level < numLevels; level++) {
+ struct gl_texture_image *image = texObj->Image[face][level];
+ struct intel_texture_image *intel_image = intel_texture_image(image);
+
+ intel_miptree_reference(&intel_image->mt, intel_orig_tex->mt);
+ }
+ }
+ /* The miptree is in a validated state, so no need to check later. */
+ intel_tex->needs_validate = false;
+ intel_tex->validated_first_level = 0;
+ intel_tex->validated_last_level = numLevels - 1;
+ /* Set the validated texture format, with the same adjustments that
+ * would have been applied to determine the underlying texture's
+ * mt->format.
+ */
+ intel_tex->_Format = intel_depth_format_for_depthstencil_format(
+ intel_lower_compressed_format(brw, texObj->Image[0][0]->TexFormat));
+
+ return GL_TRUE;
+}
-static void intelTexParameter( GLcontext *ctx,
- GLenum target,
- struct gl_texture_object *texObj,
- GLenum pname,
- const GLfloat *params )
+static bool
+intel_set_texture_storage_for_buffer_object(struct gl_context *ctx,
+ struct gl_texture_object *tex_obj,
+ struct gl_buffer_object *buffer_obj,
+ uint32_t buffer_offset,
+ uint32_t row_stride,
+ bool read_only)
{
- struct intel_texture_object *intelObj = intel_texture_object(texObj);
-
- switch (pname) {
- /* Anything which can affect the calculation of firstLevel and
- * lastLevel, as changes to these may invalidate the miptree.
+ struct brw_context *brw = brw_context(ctx);
+ struct intel_texture_object *intel_texobj = intel_texture_object(tex_obj);
+ struct gl_texture_image *image = tex_obj->Image[0][0];
+ struct intel_texture_image *intel_image = intel_texture_image(image);
+ struct intel_buffer_object *intel_buffer_obj = intel_buffer_object(buffer_obj);
+
+ if (!read_only) {
+ /* Renderbuffers have the restriction that the buffer offset and
+ * surface pitch must be a multiple of the element size. If it's
+ * not, we have to fail and fall back to software.
*/
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- intelObj->dirty |= 1;
- break;
-
- default:
- break;
+ int cpp = _mesa_get_format_bytes(image->TexFormat);
+ if (buffer_offset % cpp || row_stride % cpp) {
+ perf_debug("Bad PBO alignment; fallback to CPU mapping\n");
+ return false;
+ }
+
+ if (!brw->mesa_format_supports_render[image->TexFormat]) {
+ perf_debug("Non-renderable PBO format; fallback to CPU mapping\n");
+ return false;
+ }
}
-}
+ assert(intel_texobj->mt == NULL);
+
+ struct brw_bo *bo = intel_bufferobj_buffer(brw, intel_buffer_obj,
+ buffer_offset,
+ row_stride * image->Height,
+ !read_only);
+ intel_texobj->mt =
+ intel_miptree_create_for_bo(brw, bo,
+ image->TexFormat,
+ buffer_offset,
+ image->Width, image->Height, image->Depth,
+ row_stride,
+ 0);
+ if (!intel_texobj->mt)
+ return false;
+
+ if (!_swrast_init_texture_image(image))
+ return false;
+
+ intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
+
+ /* The miptree is in a validated state, so no need to check later. */
+ intel_texobj->needs_validate = false;
+ intel_texobj->validated_first_level = 0;
+ intel_texobj->validated_last_level = 0;
+ intel_texobj->_Format = intel_texobj->mt->format;
+
+ return true;
+}
static void
-intel_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj )
+intel_texture_barrier(struct gl_context *ctx)
{
- struct intel_context *intel = intel_context(ctx);
- struct intel_texture_object *intelObj = intel_texture_object(texObj);
-
- if (intelObj->mt)
- intel_miptree_destroy(intel, intelObj->mt);
-
- _mesa_delete_texture_object( ctx, texObj );
+ struct brw_context *brw = brw_context(ctx);
+
+ if (brw->gen >= 6) {
+ brw_emit_pipe_control_flush(brw,
+ PIPE_CONTROL_DEPTH_CACHE_FLUSH |
+ PIPE_CONTROL_RENDER_TARGET_FLUSH |
+ PIPE_CONTROL_CS_STALL);
+
+ brw_emit_pipe_control_flush(brw,
+ PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
+ } else {
+ brw_emit_mi_flush(brw);
+ }
}
-void intelInitTextureFuncs( struct dd_function_table *functions )
+void
+intelInitTextureFuncs(struct dd_function_table *functions)
{
- functions->NewTextureObject = intelNewTextureObject;
- functions->ChooseTextureFormat = intelChooseTextureFormat;
- functions->TexImage1D = intelTexImage1D;
- functions->TexImage2D = intelTexImage2D;
- functions->TexImage3D = intelTexImage3D;
- functions->TexSubImage1D = intelTexSubImage1D;
- functions->TexSubImage2D = intelTexSubImage2D;
- functions->TexSubImage3D = intelTexSubImage3D;
- functions->CopyTexImage1D = _swrast_copy_teximage1d;
- functions->CopyTexImage2D = _swrast_copy_teximage2d;
- functions->CopyTexSubImage1D = _swrast_copy_texsubimage1d;
- functions->CopyTexSubImage2D = _swrast_copy_texsubimage2d;
- functions->CopyTexSubImage3D = _swrast_copy_texsubimage3d;
- functions->DeleteTexture = intel_delete_texture_object;
- functions->UpdateTexturePalette = NULL;
- functions->IsTextureResident = intelIsTextureResident;
- functions->TestProxyTexImage = _mesa_test_proxy_teximage;
- functions->CompressedTexImage2D = intelCompressedTexImage2D;
- functions->CompressedTexSubImage2D = intelCompressedTexSubImage2D;
- functions->TexParameter = intelTexParameter;
+ functions->NewTextureObject = intelNewTextureObject;
+ functions->NewTextureImage = intelNewTextureImage;
+ functions->DeleteTextureImage = intelDeleteTextureImage;
+ functions->DeleteTexture = intelDeleteTextureObject;
+ functions->AllocTextureImageBuffer = intel_alloc_texture_image_buffer;
+ functions->FreeTextureImageBuffer = intel_free_texture_image_buffer;
+ functions->AllocTextureStorage = intel_alloc_texture_storage;
+ functions->MapTextureImage = intel_map_texture_image;
+ functions->UnmapTextureImage = intel_unmap_texture_image;
+ functions->TextureView = intel_texture_view;
+ functions->SetTextureStorageForBufferObject =
+ intel_set_texture_storage_for_buffer_object;
+ functions->TextureBarrier = intel_texture_barrier;
}
-
-
-
-
-