static struct gl_texture_image *
intelNewTextureImage(struct gl_context * ctx)
{
- DBG("%s\n", __FUNCTION__);
+ DBG("%s\n", __func__);
(void) ctx;
return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image);
}
(void) ctx;
- DBG("%s\n", __FUNCTION__);
+ DBG("%s\n", __func__);
if (obj == NULL)
return NULL;
intel_miptree_match_image(intel_texobj->mt, image)) {
intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
DBG("%s: alloc obj %p level %d %dx%dx%d using object's miptree %p\n",
- __FUNCTION__, texobj, image->Level,
+ __func__, texobj, image->Level,
image->Width, image->Height, image->Depth, intel_texobj->mt);
} else {
intel_image->mt = intel_miptree_create_for_teximage(brw, intel_texobj,
intel_image,
- false);
+ 0);
/* Even if the object currently has a mipmap tree associated
* with it, this one is a more likely candidate to represent the
intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n",
- __FUNCTION__, texobj, image->Level,
+ __func__, texobj, image->Level,
image->Width, image->Height, image->Depth, intel_image->mt);
}
first_image->TexFormat,
0, levels - 1,
width, height, depth,
- false, /* expect_accelerated */
num_samples,
- INTEL_MIPTREE_TILING_ANY,
- false);
+ MIPTREE_LAYOUT_TILING_ANY);
if (intel_texobj->mt == NULL) {
return false;
{
struct intel_texture_image *intelImage = intel_texture_image(texImage);
- DBG("%s\n", __FUNCTION__);
+ DBG("%s\n", __func__);
intel_miptree_release(&intelImage->mt);
image->TexFormat,
buffer_offset,
image->Width, image->Height, image->Depth,
- row_stride);
+ row_stride,
+ 0);
if (!intel_texobj->mt)
return false;
return true;
}
+static void
+intel_texture_barrier(struct gl_context *ctx)
+{
+ struct brw_context *brw = brw_context(ctx);
+
+ brw_emit_mi_flush(brw);
+}
+
void
intelInitTextureFuncs(struct dd_function_table *functions)
{
functions->TextureView = intel_texture_view;
functions->SetTextureStorageForBufferObject =
intel_set_texture_storage_for_buffer_object;
+ functions->TextureBarrier = intel_texture_barrier;
}