return true;
}
+static void
+intel_texture_barrier(struct gl_context *ctx)
+{
+ struct brw_context *brw = brw_context(ctx);
+
+ brw_emit_mi_flush(brw);
+}
+
void
intelInitTextureFuncs(struct dd_function_table *functions)
{
functions->TextureView = intel_texture_view;
functions->SetTextureStorageForBufferObject =
intel_set_texture_storage_for_buffer_object;
+ functions->TextureBarrier = intel_texture_barrier;
}