if (obj == NULL)
return NULL;
- _mesa_initialize_texture_object(&obj->base, name, target);
+ _mesa_initialize_texture_object(ctx, &obj->base, name, target);
obj->needs_validate = true;
struct gl_texture_image *image)
{
struct brw_context *brw = brw_context(ctx);
- struct intel_context *intel = intel_context(ctx);
struct intel_texture_image *intel_image = intel_texture_image(image);
struct gl_texture_object *texobj = image->TexObject;
struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
/* Quantize sample count */
if (image->NumSamples) {
- image->NumSamples = intel_quantize_num_samples(intel->intelScreen, image->NumSamples);
+ image->NumSamples = intel_quantize_num_samples(brw->intelScreen, image->NumSamples);
if (!image->NumSamples)
return false;
}