Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / mesa / drivers / dri / i965 / intel_tex_copy.c
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-../intel/intel_tex_copy.c
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+/*
+ * Copyright 2003 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "main/mtypes.h"
+#include "main/enums.h"
+#include "main/image.h"
+#include "main/teximage.h"
+#include "main/texobj.h"
+#include "main/texstate.h"
+#include "main/fbobject.h"
+
+#include "drivers/common/meta.h"
+
+#include "intel_screen.h"
+#include "intel_mipmap_tree.h"
+#include "intel_fbo.h"
+#include "intel_tex.h"
+#include "brw_context.h"
+
+#define FILE_DEBUG_FLAG DEBUG_TEXTURE
+
+
+static void
+intelCopyTexSubImage(struct gl_context *ctx, GLuint dims,
+                     struct gl_texture_image *texImage,
+                     GLint xoffset, GLint yoffset, GLint slice,
+                     struct gl_renderbuffer *rb,
+                     GLint x, GLint y,
+                     GLsizei width, GLsizei height)
+{
+   struct brw_context *brw = brw_context(ctx);
+
+   /* Try BLORP first.  It can handle almost everything. */
+   if (brw_blorp_copytexsubimage(brw, rb, texImage, slice, x, y,
+                                 xoffset, yoffset, width, height))
+      return;
+
+   /* Finally, fall back to meta.  This will likely be slow. */
+   perf_debug("%s - fallback to swrast\n", __func__);
+   _mesa_meta_CopyTexSubImage(ctx, dims, texImage,
+                              xoffset, yoffset, slice,
+                              rb, x, y, width, height);
+}
+
+
+void
+intelInitTextureCopyImageFuncs(struct dd_function_table *functions)
+{
+   functions->CopyTexSubImage = intelCopyTexSubImage;
+}