i965/tex_image: Use meta for instead of the blitter PBO TexImage and GetTexImage
[mesa.git] / src / mesa / drivers / dri / i965 / intel_tex_copy.c
index 935cccb19a0d972180477c5bca5f7a40b73d3e7c..fc3103174d5ea748dc41940d960030705fc5a8d9 100644 (file)
@@ -1,8 +1,8 @@
 /**************************************************************************
- * 
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ *
+ * Copyright 2003 VMware, Inc.
  * All Rights Reserved.
- * 
+ *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the
  * "Software"), to deal in the Software without restriction, including
  * distribute, sub license, and/or sell copies of the Software, and to
  * permit persons to whom the Software is furnished to do so, subject to
  * the following conditions:
- * 
+ *
  * The above copyright notice and this permission notice (including the
  * next paragraph) shall be included in all copies or substantial portions
  * of the Software.
- * 
+ *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- * 
+ *
  **************************************************************************/
 
 #include "main/mtypes.h"
 #include "main/enums.h"
 #include "main/image.h"
 #include "main/teximage.h"
+#include "main/texobj.h"
 #include "main/texstate.h"
 #include "main/fbobject.h"
 
 #include "drivers/common/meta.h"
 
 #include "intel_screen.h"
-#include "intel_context.h"
 #include "intel_mipmap_tree.h"
-#include "intel_regions.h"
 #include "intel_fbo.h"
 #include "intel_tex.h"
 #include "intel_blit.h"
 
 
 static bool
-intel_copy_texsubimage(struct intel_context *intel,
+intel_copy_texsubimage(struct brw_context *brw,
                        struct intel_texture_image *intelImage,
                        GLint dstx, GLint dsty, GLint slice,
                        struct intel_renderbuffer *irb,
                        GLint x, GLint y, GLsizei width, GLsizei height)
 {
    const GLenum internalFormat = intelImage->base.Base.InternalFormat;
+   bool ret;
 
-   intel_prepare_render(intel);
+   intel_prepare_render(brw);
 
    /* glCopyTexSubImage() can be called on a multisampled renderbuffer (if
     * that renderbuffer is associated with the window system framebuffer),
@@ -75,18 +75,25 @@ intel_copy_texsubimage(struct intel_context *intel,
       return false;
    }
 
+   /* account for view parameters and face index */
+   int dst_level = intelImage->base.Base.Level +
+                   intelImage->base.Base.TexObject->MinLevel;
+   int dst_slice = slice + intelImage->base.Base.Face +
+                   intelImage->base.Base.TexObject->MinLayer;
+
+   _mesa_unlock_texture(&brw->ctx, intelImage->base.Base.TexObject);
+
    /* blit from src buffer to texture */
-   if (!intel_miptree_blit(intel,
-                           irb->mt, irb->mt_level, irb->mt_layer,
-                           x, y, irb->Base.Base.Name == 0,
-                           intelImage->mt, intelImage->base.Base.Level,
-                           intelImage->base.Base.Face + slice,
-                           dstx, dsty, false,
-                           width, height, GL_COPY)) {
-      return false;
-   }
+   ret = intel_miptree_blit(brw,
+                            irb->mt, irb->mt_level, irb->mt_layer,
+                            x, y, irb->Base.Base.Name == 0,
+                            intelImage->mt, dst_level, dst_slice,
+                            dstx, dsty, false,
+                            width, height, GL_COPY);
+
+   _mesa_lock_texture(&brw->ctx, intelImage->base.Base.TexObject);
 
-   return true;
+   return ret;
 }
 
 
@@ -98,15 +105,15 @@ intelCopyTexSubImage(struct gl_context *ctx, GLuint dims,
                      GLint x, GLint y,
                      GLsizei width, GLsizei height)
 {
-   struct intel_context *intel = intel_context(ctx);
+   struct brw_context *brw = brw_context(ctx);
 
    /* Try BLORP first.  It can handle almost everything. */
-   if (brw_blorp_copytexsubimage(intel, rb, texImage, slice, x, y,
+   if (brw_blorp_copytexsubimage(brw, rb, texImage, slice, x, y,
                                  xoffset, yoffset, width, height))
       return;
 
    /* Next, try the BLT engine. */
-   if (intel_copy_texsubimage(intel,
+   if (intel_copy_texsubimage(brw,
                               intel_texture_image(texImage),
                               xoffset, yoffset, slice,
                               intel_renderbuffer(rb), x, y, width, height)) {