/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ *
+ * Copyright 2003 VMware, Inc.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
#include "main/mtypes.h"
#include "main/enums.h"
#include "main/image.h"
#include "main/teximage.h"
+#include "main/texobj.h"
#include "main/texstate.h"
#include "main/fbobject.h"
#include "drivers/common/meta.h"
#include "intel_screen.h"
-#include "intel_context.h"
#include "intel_mipmap_tree.h"
-#include "intel_regions.h"
#include "intel_fbo.h"
#include "intel_tex.h"
#include "intel_blit.h"
static bool
-intel_copy_texsubimage(struct intel_context *intel,
+intel_copy_texsubimage(struct brw_context *brw,
struct intel_texture_image *intelImage,
GLint dstx, GLint dsty, GLint slice,
struct intel_renderbuffer *irb,
GLint x, GLint y, GLsizei width, GLsizei height)
{
const GLenum internalFormat = intelImage->base.Base.InternalFormat;
+ bool ret;
- intel_prepare_render(intel);
+ intel_prepare_render(brw);
/* glCopyTexSubImage() can be called on a multisampled renderbuffer (if
* that renderbuffer is associated with the window system framebuffer),
return false;
}
+ /* account for view parameters and face index */
+ int dst_level = intelImage->base.Base.Level +
+ intelImage->base.Base.TexObject->MinLevel;
+ int dst_slice = slice + intelImage->base.Base.Face +
+ intelImage->base.Base.TexObject->MinLayer;
+
+ _mesa_unlock_texture(&brw->ctx, intelImage->base.Base.TexObject);
+
/* blit from src buffer to texture */
- if (!intel_miptree_blit(intel,
- irb->mt, irb->mt_level, irb->mt_layer,
- x, y, irb->Base.Base.Name == 0,
- intelImage->mt, intelImage->base.Base.Level,
- intelImage->base.Base.Face + slice,
- dstx, dsty, false,
- width, height, GL_COPY)) {
- return false;
- }
+ ret = intel_miptree_blit(brw,
+ irb->mt, irb->mt_level, irb->mt_layer,
+ x, y, irb->Base.Base.Name == 0,
+ intelImage->mt, dst_level, dst_slice,
+ dstx, dsty, false,
+ width, height, GL_COPY);
+
+ _mesa_lock_texture(&brw->ctx, intelImage->base.Base.TexObject);
- return true;
+ return ret;
}
GLint x, GLint y,
GLsizei width, GLsizei height)
{
- struct intel_context *intel = intel_context(ctx);
+ struct brw_context *brw = brw_context(ctx);
/* Try BLORP first. It can handle almost everything. */
- if (brw_blorp_copytexsubimage(intel, rb, texImage, slice, x, y,
+ if (brw_blorp_copytexsubimage(brw, rb, texImage, slice, x, y,
xoffset, yoffset, width, height))
return;
/* Next, try the BLT engine. */
- if (intel_copy_texsubimage(intel,
+ if (intel_copy_texsubimage(brw,
intel_texture_image(texImage),
xoffset, yoffset, slice,
intel_renderbuffer(rb), x, y, width, height)) {