-#include "main/glheader.h"
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/enums.h"
#include "main/bufferobj.h"
#include "main/context.h"
#include "main/formats.h"
+#include "main/glformats.h"
#include "main/image.h"
#include "main/pbo.h"
#include "main/renderbuffer.h"
{
GLuint lastLevel;
int width, height, depth;
- GLuint i;
- intel_miptree_get_dimensions_for_image(&intelImage->base.Base,
- &width, &height, &depth);
+ intel_get_image_dims(&intelImage->base.Base, &width, &height, &depth);
DBG("%s\n", __func__);
/* Figure out image dimensions at start level. */
- for (i = intelImage->base.Base.Level; i > 0; i--) {
- width <<= 1;
- if (height != 1)
- height <<= 1;
- if (depth != 1)
- depth <<= 1;
+ switch(intelObj->base.Target) {
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ case GL_TEXTURE_RECTANGLE:
+ case GL_TEXTURE_EXTERNAL_OES:
+ assert(intelImage->base.Base.Level == 0);
+ break;
+ case GL_TEXTURE_3D:
+ depth <<= intelImage->base.Base.Level;
+ /* Fall through */
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ height <<= intelImage->base.Base.Level;
+ /* Fall through */
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_1D_ARRAY:
+ width <<= intelImage->base.Base.Level;
+ break;
+ default:
+ unreachable("Unexpected target");
}
/* Guess a reasonable value for lastLevel. This is probably going
assert(intelImage->mt);
+ if (intelImage->mt->format == MESA_FORMAT_S_UINT8)
+ intelImage->mt->r8stencil_needs_update = true;
+
ok = _mesa_meta_pbo_TexSubImage(ctx, dims, texImage, 0, 0, 0,
texImage->Width, texImage->Height,
texImage->Depth,
format, type, pixels,
- false /*allocate_storage*/,
tex_busy, unpack);
if (ok)
return;
}
-/**
- * Binds a BO to a texture image, as if it was uploaded by glTexImage2D().
- *
- * Used for GLX_EXT_texture_from_pixmap and EGL image extensions,
- */
static void
-intel_set_texture_image_bo(struct gl_context *ctx,
+intel_set_texture_image_mt(struct brw_context *brw,
struct gl_texture_image *image,
- drm_intel_bo *bo,
- GLenum target,
- GLenum internalFormat,
- mesa_format format,
- uint32_t offset,
- GLuint width, GLuint height,
- GLuint pitch,
- GLuint tile_x, GLuint tile_y,
- uint32_t layout_flags)
+ GLenum internal_format,
+ struct intel_mipmap_tree *mt)
+
{
- struct brw_context *brw = brw_context(ctx);
- struct intel_texture_image *intel_image = intel_texture_image(image);
struct gl_texture_object *texobj = image->TexObject;
struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
- uint32_t draw_x, draw_y;
+ struct intel_texture_image *intel_image = intel_texture_image(image);
_mesa_init_teximage_fields(&brw->ctx, image,
- width, height, 1,
- 0, internalFormat, format);
+ mt->logical_width0, mt->logical_height0, 1,
+ 0, internal_format, mt->format);
- ctx->Driver.FreeTextureImageBuffer(ctx, image);
+ brw->ctx.Driver.FreeTextureImageBuffer(&brw->ctx, image);
- intel_image->mt = intel_miptree_create_for_bo(brw, bo, image->TexFormat,
- 0, width, height, 1, pitch,
- layout_flags);
- if (intel_image->mt == NULL)
- return;
- intel_image->mt->target = target;
- intel_image->mt->total_width = width;
- intel_image->mt->total_height = height;
- intel_image->mt->level[0].slice[0].x_offset = tile_x;
- intel_image->mt->level[0].slice[0].y_offset = tile_y;
+ intel_texobj->needs_validate = true;
+ intel_image->base.RowStride = mt->pitch / mt->cpp;
+ assert(mt->pitch % mt->cpp == 0);
+
+ intel_miptree_reference(&intel_image->mt, mt);
- intel_miptree_get_tile_offsets(intel_image->mt, 0, 0, &draw_x, &draw_y);
+ /* Immediately validate the image to the object. */
+ intel_miptree_reference(&intel_texobj->mt, mt);
+}
+
+static struct intel_mipmap_tree *
+create_mt_for_planar_dri_image(struct brw_context *brw,
+ GLenum target, __DRIimage *image)
+{
+ struct intel_image_format *f = image->planar_format;
+ struct intel_mipmap_tree *planar_mt;
+
+ for (int i = 0; i < f->nplanes; i++) {
+ const int index = f->planes[i].buffer_index;
+ const uint32_t dri_format = f->planes[i].dri_format;
+ const mesa_format format = driImageFormatToGLFormat(dri_format);
+ const uint32_t width = image->width >> f->planes[i].width_shift;
+ const uint32_t height = image->height >> f->planes[i].height_shift;
+
+ /* Disable creation of the texture's aux buffers because the driver
+ * exposes no EGL API to manage them. That is, there is no API for
+ * resolving the aux buffer's content to the main buffer nor for
+ * invalidating the aux buffer's content.
+ */
+ struct intel_mipmap_tree *mt =
+ intel_miptree_create_for_bo(brw, image->bo, format,
+ image->offsets[index],
+ width, height, 1,
+ image->strides[index],
+ MIPTREE_LAYOUT_DISABLE_AUX);
+ if (mt == NULL)
+ return NULL;
+
+ mt->target = target;
+ mt->total_width = width;
+ mt->total_height = height;
+
+ if (i == 0)
+ planar_mt = mt;
+ else
+ planar_mt->plane[i - 1] = mt;
+ }
+
+ return planar_mt;
+}
+
+/**
+ * Binds a BO to a texture image, as if it was uploaded by glTexImage2D().
+ *
+ * Used for GLX_EXT_texture_from_pixmap and EGL image extensions,
+ */
+static struct intel_mipmap_tree *
+create_mt_for_dri_image(struct brw_context *brw,
+ GLenum target, __DRIimage *image)
+{
+ struct intel_mipmap_tree *mt;
+ uint32_t draw_x, draw_y;
+
+ /* Disable creation of the texture's aux buffers because the driver exposes
+ * no EGL API to manage them. That is, there is no API for resolving the aux
+ * buffer's content to the main buffer nor for invalidating the aux buffer's
+ * content.
+ */
+ mt = intel_miptree_create_for_bo(brw, image->bo, image->format,
+ 0, image->width, image->height, 1,
+ image->pitch,
+ MIPTREE_LAYOUT_DISABLE_AUX);
+ if (mt == NULL)
+ return NULL;
+
+ mt->target = target;
+ mt->total_width = image->width;
+ mt->total_height = image->height;
+ mt->level[0].slice[0].x_offset = image->tile_x;
+ mt->level[0].slice[0].y_offset = image->tile_y;
+
+ intel_miptree_get_tile_offsets(mt, 0, 0, &draw_x, &draw_y);
/* From "OES_EGL_image" error reporting. We report GL_INVALID_OPERATION
* for EGL images from non-tile aligned sufaces in gen4 hw and earlier which has
*/
if (!brw->has_surface_tile_offset &&
(draw_x != 0 || draw_y != 0)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, __func__);
- intel_miptree_release(&intel_image->mt);
- return;
+ _mesa_error(&brw->ctx, GL_INVALID_OPERATION, __func__);
+ intel_miptree_release(&mt);
+ return NULL;
}
- intel_texobj->needs_validate = true;
+ mt->offset = image->offset;
- intel_image->mt->offset = offset;
- assert(pitch % intel_image->mt->cpp == 0);
- intel_image->base.RowStride = pitch / intel_image->mt->cpp;
-
- /* Immediately validate the image to the object. */
- intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
+ return mt;
}
void
struct intel_renderbuffer *rb;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- int level = 0, internalFormat = 0;
mesa_format texFormat = MESA_FORMAT_NONE;
+ struct intel_mipmap_tree *mt;
+ GLenum internal_format = 0;
texObj = _mesa_get_current_tex_object(ctx, target);
if (rb->mt->cpp == 4) {
if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
- internalFormat = GL_RGB;
+ internal_format = GL_RGB;
texFormat = MESA_FORMAT_B8G8R8X8_UNORM;
}
else {
- internalFormat = GL_RGBA;
+ internal_format = GL_RGBA;
texFormat = MESA_FORMAT_B8G8R8A8_UNORM;
}
} else if (rb->mt->cpp == 2) {
- internalFormat = GL_RGB;
+ internal_format = GL_RGB;
texFormat = MESA_FORMAT_B5G6R5_UNORM;
}
- _mesa_lock_texture(&brw->ctx, texObj);
- texImage = _mesa_get_tex_image(ctx, texObj, target, level);
intel_miptree_make_shareable(brw, rb->mt);
- intel_set_texture_image_bo(ctx, texImage, rb->mt->bo, target,
- internalFormat, texFormat, 0,
- rb->Base.Base.Width,
- rb->Base.Base.Height,
- rb->mt->pitch,
- 0, 0, 0);
+ mt = intel_miptree_create_for_bo(brw, rb->mt->bo, texFormat, 0,
+ rb->Base.Base.Width,
+ rb->Base.Base.Height,
+ 1, rb->mt->pitch, 0);
+ if (mt == NULL)
+ return;
+ mt->target = target;
+ mt->total_width = rb->Base.Base.Width;
+ mt->total_height = rb->Base.Base.Height;
+
+ _mesa_lock_texture(&brw->ctx, texObj);
+ texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
+ intel_set_texture_image_mt(brw, texImage, internal_format, mt);
+ intel_miptree_release(&mt);
_mesa_unlock_texture(&brw->ctx, texObj);
}
GLeglImageOES image_handle)
{
struct brw_context *brw = brw_context(ctx);
- __DRIscreen *screen;
+ struct intel_mipmap_tree *mt;
+ __DRIscreen *dri_screen = brw->screen->driScrnPriv;
__DRIimage *image;
- screen = brw->intelScreen->driScrnPriv;
- image = screen->dri2.image->lookupEGLImage(screen, image_handle,
- screen->loaderPrivate);
+ image = dri_screen->dri2.image->lookupEGLImage(dri_screen, image_handle,
+ dri_screen->loaderPrivate);
if (image == NULL)
return;
return;
}
- /* Disable creation of the texture's aux buffers because the driver exposes
- * no EGL API to manage them. That is, there is no API for resolving the aux
- * buffer's content to the main buffer nor for invalidating the aux buffer's
- * content.
- */
- intel_set_texture_image_bo(ctx, texImage, image->bo,
- target, image->internal_format,
- image->format, image->offset,
- image->width, image->height,
- image->pitch,
- image->tile_x, image->tile_y,
- MIPTREE_LAYOUT_DISABLE_AUX);
+ if (image->planar_format && image->planar_format->nplanes > 0)
+ mt = create_mt_for_planar_dri_image(brw, target, image);
+ else
+ mt = create_mt_for_dri_image(brw, target, image);
+ if (mt == NULL)
+ return;
+
+ struct intel_texture_object *intel_texobj = intel_texture_object(texObj);
+ intel_texobj->planar_format = image->planar_format;
+
+ const GLenum internal_format =
+ image->internal_format != 0 ?
+ image->internal_format : _mesa_get_format_base_format(mt->format);
+ intel_set_texture_image_mt(brw, texImage, internal_format, mt);
+ intel_miptree_release(&mt);
}
/**
return false;
/* We can't handle copying from RGBX or BGRX because the tiled_memcpy
- * function doesn't set the last channel to 1.
+ * function doesn't set the last channel to 1. Note this checks BaseFormat
+ * rather than TexFormat in case the RGBX format is being simulated with an
+ * RGBA format.
*/
- if (texImage->TexFormat == MESA_FORMAT_B8G8R8X8_UNORM ||
- texImage->TexFormat == MESA_FORMAT_R8G8B8X8_UNORM)
+ if (texImage->_BaseFormat == GL_RGB)
return false;
- if (!intel_get_memcpy(texImage->TexFormat, format, type, &mem_copy, &cpp,
- INTEL_DOWNLOAD))
+ if (!intel_get_memcpy(texImage->TexFormat, format, type, &mem_copy, &cpp))
return false;
/* If this is a nontrivial texture view, let another path handle it instead. */
/* Since we are going to write raw data to the miptree, we need to resolve
* any pending fast color clears before we start.
*/
- intel_miptree_resolve_color(brw, image->mt);
+ intel_miptree_resolve_color(brw, image->mt, 0);
bo = image->mt->bo;
DBG("%s - DONE\n", __func__);
}
+static void
+flush_astc_denorms(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_image *texImage,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth)
+{
+ struct compressed_pixelstore store;
+ _mesa_compute_compressed_pixelstore(dims, texImage->TexFormat,
+ width, height, depth,
+ &ctx->Unpack, &store);
+
+ for (int slice = 0; slice < store.CopySlices; slice++) {
+
+ /* Map dest texture buffer */
+ GLubyte *dstMap;
+ GLint dstRowStride;
+ ctx->Driver.MapTextureImage(ctx, texImage, slice + zoffset,
+ xoffset, yoffset, width, height,
+ GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
+ &dstMap, &dstRowStride);
+ if (!dstMap)
+ continue;
+
+ for (int i = 0; i < store.CopyRowsPerSlice; i++) {
+
+ /* An ASTC block is stored in little endian mode. The byte that
+ * contains bits 0..7 is stored at the lower address in memory.
+ */
+ struct astc_void_extent {
+ uint16_t header : 12;
+ uint16_t dontcare[3];
+ uint16_t R;
+ uint16_t G;
+ uint16_t B;
+ uint16_t A;
+ } *blocks = (struct astc_void_extent*) dstMap;
+
+ /* Iterate over every copied block in the row */
+ for (int j = 0; j < store.CopyBytesPerRow / 16; j++) {
+
+ /* Check if the header matches that of an LDR void-extent block */
+ if (blocks[j].header == 0xDFC) {
+
+ /* Flush UNORM16 values that would be denormalized */
+ if (blocks[j].A < 4) blocks[j].A = 0;
+ if (blocks[j].B < 4) blocks[j].B = 0;
+ if (blocks[j].G < 4) blocks[j].G = 0;
+ if (blocks[j].R < 4) blocks[j].R = 0;
+ }
+ }
+
+ dstMap += dstRowStride;
+ }
+
+ ctx->Driver.UnmapTextureImage(ctx, texImage, slice + zoffset);
+ }
+}
+
+
+static void
+intelCompressedTexSubImage(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_image *texImage,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data)
+{
+ /* Upload the compressed data blocks */
+ _mesa_store_compressed_texsubimage(ctx, dims, texImage,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, imageSize, data);
+
+ /* Fix up copied ASTC blocks if necessary */
+ GLenum gl_format = _mesa_compressed_format_to_glenum(ctx,
+ texImage->TexFormat);
+ bool is_linear_astc = _mesa_is_astc_format(gl_format) &&
+ !_mesa_is_srgb_format(gl_format);
+ struct brw_context *brw = (struct brw_context*) ctx;
+ if (brw->gen == 9 && is_linear_astc)
+ flush_astc_denorms(ctx, dims, texImage,
+ xoffset, yoffset, zoffset,
+ width, height, depth);
+}
+
void
intelInitTextureImageFuncs(struct dd_function_table *functions)
{
functions->TexImage = intelTexImage;
+ functions->CompressedTexSubImage = intelCompressedTexSubImage;
functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;
functions->BindRenderbufferTexImage = intel_bind_renderbuffer_tex_image;
functions->GetTexSubImage = intel_get_tex_sub_image;