height,
depth,
intelImage->base.Base.NumSamples,
- INTEL_MIPTREE_TILING_ANY,
- layout_flags);
+ layout_flags | MIPTREE_LAYOUT_ALLOC_ANY_TILED);
}
static void
DBG("%s mesa_format %s target %s format %s type %s level %d %dx%dx%d\n",
__func__, _mesa_get_format_name(texImage->TexFormat),
- _mesa_lookup_enum_by_nr(texImage->TexObject->Target),
- _mesa_lookup_enum_by_nr(format), _mesa_lookup_enum_by_nr(type),
+ _mesa_enum_to_string(texImage->TexObject->Target),
+ _mesa_enum_to_string(format), _mesa_enum_to_string(type),
texImage->Level, texImage->Width, texImage->Height, texImage->Depth);
/* Allocate storage for texture data. */