i965/tex: Prepare image update for isl based miptrees
[mesa.git] / src / mesa / drivers / dri / i965 / intel_tex_image.c
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-../intel/intel_tex_image.c
\ No newline at end of file
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+
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/enums.h"
+#include "main/bufferobj.h"
+#include "main/context.h"
+#include "main/formats.h"
+#include "main/glformats.h"
+#include "main/image.h"
+#include "main/pbo.h"
+#include "main/renderbuffer.h"
+#include "main/texcompress.h"
+#include "main/texgetimage.h"
+#include "main/texobj.h"
+#include "main/teximage.h"
+#include "main/texstore.h"
+
+#include "drivers/common/meta.h"
+
+#include "intel_mipmap_tree.h"
+#include "intel_buffer_objects.h"
+#include "intel_batchbuffer.h"
+#include "intel_tex.h"
+#include "intel_blit.h"
+#include "intel_fbo.h"
+#include "intel_image.h"
+#include "intel_tiled_memcpy.h"
+#include "brw_context.h"
+
+#define FILE_DEBUG_FLAG DEBUG_TEXTURE
+
+/* Make sure one doesn't end up shrinking base level zero unnecessarily.
+ * Determining the base level dimension by shifting higher level dimension
+ * ends up in off-by-one value in case base level has NPOT size (for example,
+ * 293 != 146 << 1).
+ * Choose the original base level dimension when shifted dimensions agree.
+ * Otherwise assume real resize is intended and use the new shifted value.
+ */
+static unsigned 
+get_base_dim(unsigned old_base_dim, unsigned new_level_dim, unsigned level)
+{
+   const unsigned old_level_dim = old_base_dim >> level;
+   const unsigned new_base_dim = new_level_dim << level;
+
+   return old_level_dim == new_level_dim ? old_base_dim : new_base_dim;
+}
+
+/* Work back from the specified level of the image to the baselevel and create a
+ * miptree of that size.
+ */
+struct intel_mipmap_tree *
+intel_miptree_create_for_teximage(struct brw_context *brw,
+                                 struct intel_texture_object *intelObj,
+                                 struct intel_texture_image *intelImage,
+                                  uint32_t layout_flags)
+{
+   GLuint lastLevel;
+   int width, height, depth;
+   unsigned old_width = 0, old_height = 0, old_depth = 0;
+   const struct intel_mipmap_tree *old_mt = intelObj->mt;
+   const unsigned level = intelImage->base.Base.Level;
+
+   intel_get_image_dims(&intelImage->base.Base, &width, &height, &depth);
+
+   if (old_mt && old_mt->surf.size > 0) {
+      old_width = old_mt->surf.logical_level0_px.width;
+      old_height = old_mt->surf.logical_level0_px.height;
+      old_depth = old_mt->surf.dim == ISL_SURF_DIM_3D ?
+                     old_mt->surf.logical_level0_px.depth :
+                     old_mt->surf.logical_level0_px.array_len;
+   } else if (old_mt) {
+      old_width = old_mt->logical_width0;
+      old_height = old_mt->logical_height0;
+      old_depth = old_mt->logical_depth0;
+   }
+
+   DBG("%s\n", __func__);
+
+   /* Figure out image dimensions at start level. */
+   switch(intelObj->base.Target) {
+   case GL_TEXTURE_2D_MULTISAMPLE:
+   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+   case GL_TEXTURE_RECTANGLE:
+   case GL_TEXTURE_EXTERNAL_OES:
+      assert(level == 0);
+      break;
+   case GL_TEXTURE_3D:
+      depth = old_mt ? get_base_dim(old_depth, depth, level) :
+                       depth << level;
+      /* Fall through */
+   case GL_TEXTURE_2D:
+   case GL_TEXTURE_2D_ARRAY:
+   case GL_TEXTURE_CUBE_MAP:
+   case GL_TEXTURE_CUBE_MAP_ARRAY:
+      height = old_mt ? get_base_dim(old_height, height, level) :
+                        height << level;
+      /* Fall through */
+   case GL_TEXTURE_1D:
+   case GL_TEXTURE_1D_ARRAY:
+      width = old_mt ? get_base_dim(old_width, width, level) :
+                       width << level;
+      break;
+   default:
+      unreachable("Unexpected target");
+   }
+
+   /* Guess a reasonable value for lastLevel.  This is probably going
+    * to be wrong fairly often and might mean that we have to look at
+    * resizable buffers, or require that buffers implement lazy
+    * pagetable arrangements.
+    */
+   if ((intelObj->base.Sampler.MinFilter == GL_NEAREST ||
+        intelObj->base.Sampler.MinFilter == GL_LINEAR) &&
+       intelImage->base.Base.Level == 0 &&
+       !intelObj->base.GenerateMipmap) {
+      lastLevel = 0;
+   } else {
+      lastLevel = _mesa_get_tex_max_num_levels(intelObj->base.Target,
+                                               width, height, depth) - 1;
+   }
+
+   return intel_miptree_create(brw,
+                              intelObj->base.Target,
+                              intelImage->base.Base.TexFormat,
+                              0,
+                              lastLevel,
+                              width,
+                              height,
+                              depth,
+                               intelImage->base.Base.NumSamples,
+                               layout_flags | MIPTREE_LAYOUT_TILING_ANY);
+}
+
+static void
+intelTexImage(struct gl_context * ctx,
+              GLuint dims,
+              struct gl_texture_image *texImage,
+              GLenum format, GLenum type, const void *pixels,
+              const struct gl_pixelstore_attrib *unpack)
+{
+   struct intel_texture_image *intelImage = intel_texture_image(texImage);
+   bool ok;
+
+   bool tex_busy = intelImage->mt && brw_bo_busy(intelImage->mt->bo);
+
+   DBG("%s mesa_format %s target %s format %s type %s level %d %dx%dx%d\n",
+       __func__, _mesa_get_format_name(texImage->TexFormat),
+       _mesa_enum_to_string(texImage->TexObject->Target),
+       _mesa_enum_to_string(format), _mesa_enum_to_string(type),
+       texImage->Level, texImage->Width, texImage->Height, texImage->Depth);
+
+   /* Allocate storage for texture data. */
+   if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
+      return;
+   }
+
+   assert(intelImage->mt);
+
+   if (intelImage->mt->format == MESA_FORMAT_S_UINT8)
+      intelImage->mt->r8stencil_needs_update = true;
+
+   ok = _mesa_meta_pbo_TexSubImage(ctx, dims, texImage, 0, 0, 0,
+                                   texImage->Width, texImage->Height,
+                                   texImage->Depth,
+                                   format, type, pixels,
+                                   tex_busy, unpack);
+   if (ok)
+      return;
+
+   ok = intel_texsubimage_tiled_memcpy(ctx, dims, texImage,
+                                       0, 0, 0, /*x,y,z offsets*/
+                                       texImage->Width,
+                                       texImage->Height,
+                                       texImage->Depth,
+                                       format, type, pixels, unpack,
+                                       false /*allocate_storage*/);
+   if (ok)
+      return;
+
+   DBG("%s: upload image %dx%dx%d pixels %p\n",
+       __func__, texImage->Width, texImage->Height, texImage->Depth,
+       pixels);
+
+   _mesa_store_teximage(ctx, dims, texImage,
+                        format, type, pixels, unpack);
+}
+
+
+static void
+intel_set_texture_image_mt(struct brw_context *brw,
+                           struct gl_texture_image *image,
+                           GLenum internal_format,
+                           struct intel_mipmap_tree *mt)
+
+{
+   struct gl_texture_object *texobj = image->TexObject;
+   struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
+   struct intel_texture_image *intel_image = intel_texture_image(image);
+
+   _mesa_init_teximage_fields(&brw->ctx, image,
+                             mt->logical_width0, mt->logical_height0, 1,
+                             0, internal_format, mt->format);
+
+   brw->ctx.Driver.FreeTextureImageBuffer(&brw->ctx, image);
+
+   intel_texobj->needs_validate = true;
+   intel_image->base.RowStride = mt->pitch / mt->cpp;
+   assert(mt->pitch % mt->cpp == 0);
+
+   intel_miptree_reference(&intel_image->mt, mt);
+
+   /* Immediately validate the image to the object. */
+   intel_miptree_reference(&intel_texobj->mt, mt);
+}
+
+static struct intel_mipmap_tree *
+create_mt_for_planar_dri_image(struct brw_context *brw,
+                               GLenum target, __DRIimage *image)
+{
+   struct intel_image_format *f = image->planar_format;
+   struct intel_mipmap_tree *planar_mt;
+
+   for (int i = 0; i < f->nplanes; i++) {
+      const int index = f->planes[i].buffer_index;
+      const uint32_t dri_format = f->planes[i].dri_format;
+      const mesa_format format = driImageFormatToGLFormat(dri_format);
+      const uint32_t width = image->width >> f->planes[i].width_shift;
+      const uint32_t height = image->height >> f->planes[i].height_shift;
+
+      /* Disable creation of the texture's aux buffers because the driver
+       * exposes no EGL API to manage them. That is, there is no API for
+       * resolving the aux buffer's content to the main buffer nor for
+       * invalidating the aux buffer's content.
+       */
+      struct intel_mipmap_tree *mt =
+         intel_miptree_create_for_bo(brw, image->bo, format,
+                                     image->offsets[index],
+                                     width, height, 1,
+                                     image->strides[index],
+                                     MIPTREE_LAYOUT_DISABLE_AUX);
+      if (mt == NULL)
+         return NULL;
+
+      mt->target = target;
+      mt->total_width = width;
+      mt->total_height = height;
+
+      if (i == 0)
+         planar_mt = mt;
+      else
+         planar_mt->plane[i - 1] = mt;
+   }
+
+   return planar_mt;
+}
+
+/**
+ * Binds a BO to a texture image, as if it was uploaded by glTexImage2D().
+ *
+ * Used for GLX_EXT_texture_from_pixmap and EGL image extensions,
+ */
+static struct intel_mipmap_tree *
+create_mt_for_dri_image(struct brw_context *brw,
+                        GLenum target, __DRIimage *image)
+{
+   struct gl_context *ctx = &brw->ctx;
+   struct intel_mipmap_tree *mt;
+   uint32_t draw_x, draw_y;
+
+   if (!ctx->TextureFormatSupported[image->format])
+      return NULL;
+
+   /* Disable creation of the texture's aux buffers because the driver exposes
+    * no EGL API to manage them. That is, there is no API for resolving the aux
+    * buffer's content to the main buffer nor for invalidating the aux buffer's
+    * content.
+    */
+   mt = intel_miptree_create_for_bo(brw, image->bo, image->format,
+                                    0, image->width, image->height, 1,
+                                    image->pitch,
+                                    MIPTREE_LAYOUT_DISABLE_AUX);
+   if (mt == NULL)
+      return NULL;
+
+   mt->target = target;
+   mt->total_width = image->width;
+   mt->total_height = image->height;
+   mt->level[0].slice[0].x_offset = image->tile_x;
+   mt->level[0].slice[0].y_offset = image->tile_y;
+
+   intel_miptree_get_tile_offsets(mt, 0, 0, &draw_x, &draw_y);
+
+   /* From "OES_EGL_image" error reporting. We report GL_INVALID_OPERATION
+    * for EGL images from non-tile aligned sufaces in gen4 hw and earlier which has
+    * trouble resolving back to destination image due to alignment issues.
+    */
+   if (!brw->has_surface_tile_offset &&
+       (draw_x != 0 || draw_y != 0)) {
+      _mesa_error(&brw->ctx, GL_INVALID_OPERATION, __func__);
+      intel_miptree_release(&mt);
+      return NULL;
+   }
+
+   mt->offset = image->offset;
+
+   return mt;
+}
+
+void
+intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
+                  GLint texture_format,
+                  __DRIdrawable *dPriv)
+{
+   struct gl_framebuffer *fb = dPriv->driverPrivate;
+   struct brw_context *brw = pDRICtx->driverPrivate;
+   struct gl_context *ctx = &brw->ctx;
+   struct intel_renderbuffer *rb;
+   struct gl_texture_object *texObj;
+   struct gl_texture_image *texImage;
+   mesa_format texFormat = MESA_FORMAT_NONE;
+   struct intel_mipmap_tree *mt;
+   GLenum internal_format = 0;
+
+   texObj = _mesa_get_current_tex_object(ctx, target);
+
+   if (!texObj)
+      return;
+
+   if (dPriv->lastStamp != dPriv->dri2.stamp ||
+       !pDRICtx->driScreenPriv->dri2.useInvalidate)
+      intel_update_renderbuffers(pDRICtx, dPriv);
+
+   rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
+   /* If the miptree isn't set, then intel_update_renderbuffers was unable
+    * to get the BO for the drawable from the window system.
+    */
+   if (!rb || !rb->mt)
+      return;
+
+   if (rb->mt->cpp == 4) {
+      if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
+         internal_format = GL_RGB;
+         texFormat = MESA_FORMAT_B8G8R8X8_UNORM;
+      }
+      else {
+         internal_format = GL_RGBA;
+         texFormat = MESA_FORMAT_B8G8R8A8_UNORM;
+      }
+   } else if (rb->mt->cpp == 2) {
+      internal_format = GL_RGB;
+      texFormat = MESA_FORMAT_B5G6R5_UNORM;
+   }
+
+   intel_miptree_make_shareable(brw, rb->mt);
+   mt = intel_miptree_create_for_bo(brw, rb->mt->bo, texFormat, 0,
+                                    rb->Base.Base.Width,
+                                    rb->Base.Base.Height,
+                                    1, rb->mt->pitch, 0);
+   if (mt == NULL)
+       return;
+   mt->target = target;
+   mt->total_width = rb->Base.Base.Width;
+   mt->total_height = rb->Base.Base.Height;
+
+   _mesa_lock_texture(&brw->ctx, texObj);
+   texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
+   intel_set_texture_image_mt(brw, texImage, internal_format, mt);
+   intel_miptree_release(&mt);
+   _mesa_unlock_texture(&brw->ctx, texObj);
+}
+
+static GLboolean
+intel_bind_renderbuffer_tex_image(struct gl_context *ctx,
+                                  struct gl_renderbuffer *rb,
+                                  struct gl_texture_image *image)
+{
+   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+   struct intel_texture_image *intel_image = intel_texture_image(image);
+   struct gl_texture_object *texobj = image->TexObject;
+   struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
+
+   /* We can only handle RB allocated with AllocRenderbufferStorage, or
+    * window-system renderbuffers.
+    */
+   assert(!rb->TexImage);
+
+   if (!irb->mt)
+      return false;
+
+   _mesa_lock_texture(ctx, texobj);
+   _mesa_init_teximage_fields(ctx, image,
+                             rb->Width, rb->Height, 1,
+                             0, rb->InternalFormat, rb->Format);
+   image->NumSamples = rb->NumSamples;
+
+   intel_miptree_reference(&intel_image->mt, irb->mt);
+
+   /* Immediately validate the image to the object. */
+   intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
+
+   intel_texobj->needs_validate = true;
+   _mesa_unlock_texture(ctx, texobj);
+
+   return true;
+}
+
+void
+intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
+{
+   /* The old interface didn't have the format argument, so copy our
+    * implementation's behavior at the time.
+    */
+   intelSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
+}
+
+static void
+intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
+                             struct gl_texture_object *texObj,
+                             struct gl_texture_image *texImage,
+                             GLeglImageOES image_handle)
+{
+   struct brw_context *brw = brw_context(ctx);
+   struct intel_mipmap_tree *mt;
+   __DRIscreen *dri_screen = brw->screen->driScrnPriv;
+   __DRIimage *image;
+
+   image = dri_screen->dri2.image->lookupEGLImage(dri_screen, image_handle,
+                                                  dri_screen->loaderPrivate);
+   if (image == NULL)
+      return;
+
+   /* We support external textures only for EGLImages created with
+    * EGL_EXT_image_dma_buf_import. We may lift that restriction in the future.
+    */
+   if (target == GL_TEXTURE_EXTERNAL_OES && !image->dma_buf_imported) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+            "glEGLImageTargetTexture2DOES(external target is enabled only "
+               "for images created with EGL_EXT_image_dma_buf_import");
+      return;
+   }
+
+   /* Disallow depth/stencil textures: we don't have a way to pass the
+    * separate stencil miptree of a GL_DEPTH_STENCIL texture through.
+    */
+   if (image->has_depthstencil) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, __func__);
+      return;
+   }
+
+   if (image->planar_format && image->planar_format->nplanes > 0)
+      mt = create_mt_for_planar_dri_image(brw, target, image);
+   else
+      mt = create_mt_for_dri_image(brw, target, image);
+   if (mt == NULL)
+      return;
+
+   struct intel_texture_object *intel_texobj = intel_texture_object(texObj);
+   intel_texobj->planar_format = image->planar_format;
+
+   const GLenum internal_format =
+      image->internal_format != 0 ?
+      image->internal_format : _mesa_get_format_base_format(mt->format);
+   intel_set_texture_image_mt(brw, texImage, internal_format, mt);
+   intel_miptree_release(&mt);
+}
+
+/**
+ * \brief A fast path for glGetTexImage.
+ *
+ * \see intel_readpixels_tiled_memcpy()
+ */
+bool
+intel_gettexsubimage_tiled_memcpy(struct gl_context *ctx,
+                                  struct gl_texture_image *texImage,
+                                  GLint xoffset, GLint yoffset,
+                                  GLsizei width, GLsizei height,
+                                  GLenum format, GLenum type,
+                                  GLvoid *pixels,
+                                  const struct gl_pixelstore_attrib *packing)
+{
+   struct brw_context *brw = brw_context(ctx);
+   struct intel_texture_image *image = intel_texture_image(texImage);
+   int dst_pitch;
+
+   /* The miptree's buffer. */
+   struct brw_bo *bo;
+
+   uint32_t cpp;
+   mem_copy_fn mem_copy = NULL;
+
+   /* This fastpath is restricted to specific texture types:
+    * a 2D BGRA, RGBA, L8 or A8 texture. It could be generalized to support
+    * more types.
+    *
+    * FINISHME: The restrictions below on packing alignment and packing row
+    * length are likely unneeded now because we calculate the destination stride
+    * with _mesa_image_row_stride. However, before removing the restrictions
+    * we need tests.
+    */
+   if (!brw->has_llc ||
+       !(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) ||
+       !(texImage->TexObject->Target == GL_TEXTURE_2D ||
+         texImage->TexObject->Target == GL_TEXTURE_RECTANGLE) ||
+       pixels == NULL ||
+       _mesa_is_bufferobj(packing->BufferObj) ||
+       packing->Alignment > 4 ||
+       packing->SkipPixels > 0 ||
+       packing->SkipRows > 0 ||
+       (packing->RowLength != 0 && packing->RowLength != width) ||
+       packing->SwapBytes ||
+       packing->LsbFirst ||
+       packing->Invert)
+      return false;
+
+   /* We can't handle copying from RGBX or BGRX because the tiled_memcpy
+    * function doesn't set the last channel to 1. Note this checks BaseFormat
+    * rather than TexFormat in case the RGBX format is being simulated with an
+    * RGBA format.
+    */
+   if (texImage->_BaseFormat == GL_RGB)
+      return false;
+
+   if (!intel_get_memcpy(texImage->TexFormat, format, type, &mem_copy, &cpp))
+      return false;
+
+   /* If this is a nontrivial texture view, let another path handle it instead. */
+   if (texImage->TexObject->MinLayer)
+      return false;
+
+   if (!image->mt ||
+       (image->mt->tiling != I915_TILING_X &&
+       image->mt->tiling != I915_TILING_Y)) {
+      /* The algorithm is written only for X- or Y-tiled memory. */
+      return false;
+   }
+
+   /* tiled_to_linear() assumes that if the object is swizzled, it is using
+    * I915_BIT6_SWIZZLE_9_10 for X and I915_BIT6_SWIZZLE_9 for Y.  This is only
+    * true on gen5 and above.
+    *
+    * The killer on top is that some gen4 have an L-shaped swizzle mode, where
+    * parts of the memory aren't swizzled at all. Userspace just can't handle
+    * that.
+    */
+   if (brw->gen < 5 && brw->has_swizzling)
+      return false;
+
+   int level = texImage->Level + texImage->TexObject->MinLevel;
+
+   /* Since we are going to write raw data to the miptree, we need to resolve
+    * any pending fast color clears before we start.
+    */
+   assert(image->mt->logical_depth0 == 1);
+   intel_miptree_access_raw(brw, image->mt, level, 0, true);
+
+   bo = image->mt->bo;
+
+   if (brw_batch_references(&brw->batch, bo)) {
+      perf_debug("Flushing before mapping a referenced bo.\n");
+      intel_batchbuffer_flush(brw);
+   }
+
+   void *map = brw_bo_map(brw, bo, MAP_READ | MAP_RAW);
+   if (map == NULL) {
+      DBG("%s: failed to map bo\n", __func__);
+      return false;
+   }
+
+   dst_pitch = _mesa_image_row_stride(packing, width, format, type);
+
+   DBG("%s: level=%d x,y=(%d,%d) (w,h)=(%d,%d) format=0x%x type=0x%x "
+       "mesa_format=0x%x tiling=%d "
+       "packing=(alignment=%d row_length=%d skip_pixels=%d skip_rows=%d)\n",
+       __func__, texImage->Level, xoffset, yoffset, width, height,
+       format, type, texImage->TexFormat, image->mt->tiling,
+       packing->Alignment, packing->RowLength, packing->SkipPixels,
+       packing->SkipRows);
+
+   /* Adjust x and y offset based on miplevel */
+   xoffset += image->mt->level[level].level_x;
+   yoffset += image->mt->level[level].level_y;
+
+   tiled_to_linear(
+      xoffset * cpp, (xoffset + width) * cpp,
+      yoffset, yoffset + height,
+      pixels - (ptrdiff_t) yoffset * dst_pitch - (ptrdiff_t) xoffset * cpp,
+      map,
+      dst_pitch, image->mt->pitch,
+      brw->has_swizzling,
+      image->mt->tiling,
+      mem_copy
+   );
+
+   brw_bo_unmap(bo);
+   return true;
+}
+
+static void
+intel_get_tex_sub_image(struct gl_context *ctx,
+                        GLint xoffset, GLint yoffset, GLint zoffset,
+                        GLsizei width, GLsizei height, GLint depth,
+                        GLenum format, GLenum type, GLvoid *pixels,
+                        struct gl_texture_image *texImage)
+{
+   struct brw_context *brw = brw_context(ctx);
+   bool ok;
+
+   DBG("%s\n", __func__);
+
+   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+      if (_mesa_meta_pbo_GetTexSubImage(ctx, 3, texImage,
+                                        xoffset, yoffset, zoffset,
+                                        width, height, depth, format, type,
+                                        pixels, &ctx->Pack)) {
+         /* Flush to guarantee coherency between the render cache and other
+          * caches the PBO could potentially be bound to after this point.
+          * See the related comment in intelReadPixels() for a more detailed
+          * explanation.
+          */
+         brw_emit_mi_flush(brw);
+         return;
+      }
+
+      perf_debug("%s: fallback to CPU mapping in PBO case\n", __func__);
+   }
+
+   ok = intel_gettexsubimage_tiled_memcpy(ctx, texImage, xoffset, yoffset,
+                                          width, height,
+                                          format, type, pixels, &ctx->Pack);
+
+   if(ok)
+      return;
+
+   _mesa_meta_GetTexSubImage(ctx, xoffset, yoffset, zoffset,
+                             width, height, depth,
+                             format, type, pixels, texImage);
+
+   DBG("%s - DONE\n", __func__);
+}
+
+static void
+flush_astc_denorms(struct gl_context *ctx, GLuint dims,
+                   struct gl_texture_image *texImage,
+                   GLint xoffset, GLint yoffset, GLint zoffset,
+                   GLsizei width, GLsizei height, GLsizei depth)
+{
+   struct compressed_pixelstore store;
+   _mesa_compute_compressed_pixelstore(dims, texImage->TexFormat,
+                                       width, height, depth,
+                                       &ctx->Unpack, &store);
+
+   for (int slice = 0; slice < store.CopySlices; slice++) {
+
+      /* Map dest texture buffer */
+      GLubyte *dstMap;
+      GLint dstRowStride;
+      ctx->Driver.MapTextureImage(ctx, texImage, slice + zoffset,
+                                  xoffset, yoffset, width, height,
+                                  GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
+                                  &dstMap, &dstRowStride);
+      if (!dstMap)
+         continue;
+
+      for (int i = 0; i < store.CopyRowsPerSlice; i++) {
+
+         /* An ASTC block is stored in little endian mode. The byte that
+          * contains bits 0..7 is stored at the lower address in memory.
+          */
+         struct astc_void_extent {
+            uint16_t header : 12;
+            uint16_t dontcare[3];
+            uint16_t R;
+            uint16_t G;
+            uint16_t B;
+            uint16_t A;
+         } *blocks = (struct astc_void_extent*) dstMap;
+
+         /* Iterate over every copied block in the row */
+         for (int j = 0; j < store.CopyBytesPerRow / 16; j++) {
+
+            /* Check if the header matches that of an LDR void-extent block */
+            if (blocks[j].header == 0xDFC) {
+
+               /* Flush UNORM16 values that would be denormalized */
+               if (blocks[j].A < 4) blocks[j].A = 0;
+               if (blocks[j].B < 4) blocks[j].B = 0;
+               if (blocks[j].G < 4) blocks[j].G = 0;
+               if (blocks[j].R < 4) blocks[j].R = 0;
+            }
+         }
+
+         dstMap += dstRowStride;
+      }
+
+      ctx->Driver.UnmapTextureImage(ctx, texImage, slice + zoffset);
+   }
+}
+
+
+static void
+intelCompressedTexSubImage(struct gl_context *ctx, GLuint dims,
+                        struct gl_texture_image *texImage,
+                        GLint xoffset, GLint yoffset, GLint zoffset,
+                        GLsizei width, GLsizei height, GLsizei depth,
+                        GLenum format,
+                        GLsizei imageSize, const GLvoid *data)
+{
+   /* Upload the compressed data blocks */
+   _mesa_store_compressed_texsubimage(ctx, dims, texImage,
+                                      xoffset, yoffset, zoffset,
+                                      width, height, depth,
+                                      format, imageSize, data);
+
+   /* Fix up copied ASTC blocks if necessary */
+   GLenum gl_format = _mesa_compressed_format_to_glenum(ctx,
+                                                        texImage->TexFormat);
+   bool is_linear_astc = _mesa_is_astc_format(gl_format) &&
+                        !_mesa_is_srgb_format(gl_format);
+   struct brw_context *brw = (struct brw_context*) ctx;
+   if (brw->gen == 9 && is_linear_astc)
+      flush_astc_denorms(ctx, dims, texImage,
+                         xoffset, yoffset, zoffset,
+                         width, height, depth);
+}
+
+void
+intelInitTextureImageFuncs(struct dd_function_table *functions)
+{
+   functions->TexImage = intelTexImage;
+   functions->CompressedTexSubImage = intelCompressedTexSubImage;
+   functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;
+   functions->BindRenderbufferTexImage = intel_bind_renderbuffer_tex_image;
+   functions->GetTexSubImage = intel_get_tex_sub_image;
+}