#define FILE_DEBUG_FLAG DEBUG_TEXTURE
+/* Make sure one doesn't end up shrinking base level zero unnecessarily.
+ * Determining the base level dimension by shifting higher level dimension
+ * ends up in off-by-one value in case base level has NPOT size (for example,
+ * 293 != 146 << 1).
+ * Choose the original base level dimension when shifted dimensions agree.
+ * Otherwise assume real resize is intended and use the new shifted value.
+ */
+static unsigned
+get_base_dim(unsigned old_base_dim, unsigned new_level_dim, unsigned level)
+{
+ const unsigned old_level_dim = old_base_dim >> level;
+ const unsigned new_base_dim = new_level_dim << level;
+
+ return old_level_dim == new_level_dim ? old_base_dim : new_base_dim;
+}
+
/* Work back from the specified level of the image to the baselevel and create a
* miptree of that size.
*/
{
GLuint lastLevel;
int width, height, depth;
- GLuint i;
+ unsigned old_width = 0, old_height = 0, old_depth = 0;
+ const struct intel_mipmap_tree *old_mt = intelObj->mt;
+ const unsigned level = intelImage->base.Base.Level;
intel_get_image_dims(&intelImage->base.Base, &width, &height, &depth);
+ if (old_mt && old_mt->surf.size > 0) {
+ old_width = old_mt->surf.logical_level0_px.width;
+ old_height = old_mt->surf.logical_level0_px.height;
+ old_depth = old_mt->surf.dim == ISL_SURF_DIM_3D ?
+ old_mt->surf.logical_level0_px.depth :
+ old_mt->surf.logical_level0_px.array_len;
+ } else if (old_mt) {
+ old_width = old_mt->logical_width0;
+ old_height = old_mt->logical_height0;
+ old_depth = old_mt->logical_depth0;
+ }
+
DBG("%s\n", __func__);
/* Figure out image dimensions at start level. */
- for (i = intelImage->base.Base.Level; i > 0; i--) {
- width <<= 1;
- if (height != 1)
- height <<= 1;
- if (intelObj->base.Target == GL_TEXTURE_3D)
- depth <<= 1;
+ switch(intelObj->base.Target) {
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ case GL_TEXTURE_RECTANGLE:
+ case GL_TEXTURE_EXTERNAL_OES:
+ assert(level == 0);
+ break;
+ case GL_TEXTURE_3D:
+ depth = old_mt ? get_base_dim(old_depth, depth, level) :
+ depth << level;
+ /* Fall through */
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ height = old_mt ? get_base_dim(old_height, height, level) :
+ height << level;
+ /* Fall through */
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_1D_ARRAY:
+ width = old_mt ? get_base_dim(old_width, width, level) :
+ width << level;
+ break;
+ default:
+ unreachable("Unexpected target");
}
/* Guess a reasonable value for lastLevel. This is probably going
struct intel_texture_image *intelImage = intel_texture_image(texImage);
bool ok;
- bool tex_busy = intelImage->mt && drm_intel_bo_busy(intelImage->mt->bo);
+ bool tex_busy = intelImage->mt && brw_bo_busy(intelImage->mt->bo);
DBG("%s mesa_format %s target %s format %s type %s level %d %dx%dx%d\n",
__func__, _mesa_get_format_name(texImage->TexFormat),
assert(intelImage->mt);
+ if (intelImage->mt->format == MESA_FORMAT_S_UINT8)
+ intelImage->mt->r8stencil_needs_update = true;
+
ok = _mesa_meta_pbo_TexSubImage(ctx, dims, texImage, 0, 0, 0,
texImage->Width, texImage->Height,
texImage->Depth,
static void
intel_set_texture_image_mt(struct brw_context *brw,
struct gl_texture_image *image,
+ GLenum internal_format,
struct intel_mipmap_tree *mt)
{
- const uint32_t internal_format = _mesa_get_format_base_format(mt->format);
struct gl_texture_object *texobj = image->TexObject;
struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
struct intel_texture_image *intel_image = intel_texture_image(image);
intel_miptree_reference(&intel_texobj->mt, mt);
}
+static struct intel_mipmap_tree *
+create_mt_for_planar_dri_image(struct brw_context *brw,
+ GLenum target, __DRIimage *image)
+{
+ struct intel_image_format *f = image->planar_format;
+ struct intel_mipmap_tree *planar_mt;
+
+ for (int i = 0; i < f->nplanes; i++) {
+ const int index = f->planes[i].buffer_index;
+ const uint32_t dri_format = f->planes[i].dri_format;
+ const mesa_format format = driImageFormatToGLFormat(dri_format);
+ const uint32_t width = image->width >> f->planes[i].width_shift;
+ const uint32_t height = image->height >> f->planes[i].height_shift;
+
+ /* Disable creation of the texture's aux buffers because the driver
+ * exposes no EGL API to manage them. That is, there is no API for
+ * resolving the aux buffer's content to the main buffer nor for
+ * invalidating the aux buffer's content.
+ */
+ struct intel_mipmap_tree *mt =
+ intel_miptree_create_for_bo(brw, image->bo, format,
+ image->offsets[index],
+ width, height, 1,
+ image->strides[index],
+ MIPTREE_LAYOUT_DISABLE_AUX);
+ if (mt == NULL)
+ return NULL;
+
+ mt->target = target;
+ mt->total_width = width;
+ mt->total_height = height;
+
+ if (i == 0)
+ planar_mt = mt;
+ else
+ planar_mt->plane[i - 1] = mt;
+ }
+
+ return planar_mt;
+}
+
/**
* Binds a BO to a texture image, as if it was uploaded by glTexImage2D().
*
* Used for GLX_EXT_texture_from_pixmap and EGL image extensions,
*/
-static void
-intel_set_texture_image_bo(struct gl_context *ctx,
- struct gl_texture_image *image,
- drm_intel_bo *bo,
- GLenum target,
- GLenum internalFormat,
- mesa_format format,
- uint32_t offset,
- GLuint width, GLuint height,
- GLuint pitch,
- GLuint tile_x, GLuint tile_y,
- uint32_t layout_flags)
+static struct intel_mipmap_tree *
+create_mt_for_dri_image(struct brw_context *brw,
+ GLenum target, __DRIimage *image)
{
- struct brw_context *brw = brw_context(ctx);
- uint32_t draw_x, draw_y;
+ struct gl_context *ctx = &brw->ctx;
struct intel_mipmap_tree *mt;
+ uint32_t draw_x, draw_y;
- mt = intel_miptree_create_for_bo(brw, bo, image->TexFormat,
- 0, width, height, 1, pitch,
- layout_flags);
+ if (!ctx->TextureFormatSupported[image->format])
+ return NULL;
+
+ /* Disable creation of the texture's aux buffers because the driver exposes
+ * no EGL API to manage them. That is, there is no API for resolving the aux
+ * buffer's content to the main buffer nor for invalidating the aux buffer's
+ * content.
+ */
+ mt = intel_miptree_create_for_bo(brw, image->bo, image->format,
+ 0, image->width, image->height, 1,
+ image->pitch,
+ MIPTREE_LAYOUT_DISABLE_AUX);
if (mt == NULL)
- return;
+ return NULL;
+
mt->target = target;
- mt->total_width = width;
- mt->total_height = height;
- mt->level[0].slice[0].x_offset = tile_x;
- mt->level[0].slice[0].y_offset = tile_y;
+ mt->total_width = image->width;
+ mt->total_height = image->height;
+ mt->level[0].slice[0].x_offset = image->tile_x;
+ mt->level[0].slice[0].y_offset = image->tile_y;
intel_miptree_get_tile_offsets(mt, 0, 0, &draw_x, &draw_y);
*/
if (!brw->has_surface_tile_offset &&
(draw_x != 0 || draw_y != 0)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, __func__);
+ _mesa_error(&brw->ctx, GL_INVALID_OPERATION, __func__);
intel_miptree_release(&mt);
- return;
+ return NULL;
}
- mt->offset = offset;
+ mt->offset = image->offset;
- intel_set_texture_image_mt(brw, image, mt);
- intel_miptree_release(&mt);
+ return mt;
}
void
struct gl_texture_image *texImage;
mesa_format texFormat = MESA_FORMAT_NONE;
struct intel_mipmap_tree *mt;
+ GLenum internal_format = 0;
texObj = _mesa_get_current_tex_object(ctx, target);
if (rb->mt->cpp == 4) {
if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
+ internal_format = GL_RGB;
texFormat = MESA_FORMAT_B8G8R8X8_UNORM;
}
else {
+ internal_format = GL_RGBA;
texFormat = MESA_FORMAT_B8G8R8A8_UNORM;
}
} else if (rb->mt->cpp == 2) {
+ internal_format = GL_RGB;
texFormat = MESA_FORMAT_B5G6R5_UNORM;
}
_mesa_lock_texture(&brw->ctx, texObj);
texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
- intel_set_texture_image_mt(brw, texImage, mt);
+ intel_set_texture_image_mt(brw, texImage, internal_format, mt);
intel_miptree_release(&mt);
_mesa_unlock_texture(&brw->ctx, texObj);
}
GLeglImageOES image_handle)
{
struct brw_context *brw = brw_context(ctx);
- __DRIscreen *screen;
+ struct intel_mipmap_tree *mt;
+ __DRIscreen *dri_screen = brw->screen->driScrnPriv;
__DRIimage *image;
- screen = brw->intelScreen->driScrnPriv;
- image = screen->dri2.image->lookupEGLImage(screen, image_handle,
- screen->loaderPrivate);
+ image = dri_screen->dri2.image->lookupEGLImage(dri_screen, image_handle,
+ dri_screen->loaderPrivate);
if (image == NULL)
return;
return;
}
- /* Disable creation of the texture's aux buffers because the driver exposes
- * no EGL API to manage them. That is, there is no API for resolving the aux
- * buffer's content to the main buffer nor for invalidating the aux buffer's
- * content.
- */
- intel_set_texture_image_bo(ctx, texImage, image->bo,
- target, image->internal_format,
- image->format, image->offset,
- image->width, image->height,
- image->pitch,
- image->tile_x, image->tile_y,
- MIPTREE_LAYOUT_DISABLE_AUX);
+ if (image->planar_format && image->planar_format->nplanes > 0)
+ mt = create_mt_for_planar_dri_image(brw, target, image);
+ else
+ mt = create_mt_for_dri_image(brw, target, image);
+ if (mt == NULL)
+ return;
+
+ struct intel_texture_object *intel_texobj = intel_texture_object(texObj);
+ intel_texobj->planar_format = image->planar_format;
+
+ const GLenum internal_format =
+ image->internal_format != 0 ?
+ image->internal_format : _mesa_get_format_base_format(mt->format);
+ intel_set_texture_image_mt(brw, texImage, internal_format, mt);
+ intel_miptree_release(&mt);
}
/**
int dst_pitch;
/* The miptree's buffer. */
- drm_intel_bo *bo;
-
- int error = 0;
+ struct brw_bo *bo;
uint32_t cpp;
mem_copy_fn mem_copy = NULL;
return false;
}
+ /* tiled_to_linear() assumes that if the object is swizzled, it is using
+ * I915_BIT6_SWIZZLE_9_10 for X and I915_BIT6_SWIZZLE_9 for Y. This is only
+ * true on gen5 and above.
+ *
+ * The killer on top is that some gen4 have an L-shaped swizzle mode, where
+ * parts of the memory aren't swizzled at all. Userspace just can't handle
+ * that.
+ */
+ if (brw->gen < 5 && brw->has_swizzling)
+ return false;
+
+ int level = texImage->Level + texImage->TexObject->MinLevel;
+
/* Since we are going to write raw data to the miptree, we need to resolve
* any pending fast color clears before we start.
*/
- intel_miptree_resolve_color(brw, image->mt, 0);
+ assert(image->mt->logical_depth0 == 1);
+ intel_miptree_access_raw(brw, image->mt, level, 0, true);
bo = image->mt->bo;
- if (drm_intel_bo_references(brw->batch.bo, bo)) {
+ if (brw_batch_references(&brw->batch, bo)) {
perf_debug("Flushing before mapping a referenced bo.\n");
intel_batchbuffer_flush(brw);
}
- error = brw_bo_map(brw, bo, false /* write enable */, "miptree");
- if (error) {
+ void *map = brw_bo_map(brw, bo, MAP_READ | MAP_RAW);
+ if (map == NULL) {
DBG("%s: failed to map bo\n", __func__);
return false;
}
packing->Alignment, packing->RowLength, packing->SkipPixels,
packing->SkipRows);
- int level = texImage->Level + texImage->TexObject->MinLevel;
-
/* Adjust x and y offset based on miplevel */
xoffset += image->mt->level[level].level_x;
yoffset += image->mt->level[level].level_y;
xoffset * cpp, (xoffset + width) * cpp,
yoffset, yoffset + height,
pixels - (ptrdiff_t) yoffset * dst_pitch - (ptrdiff_t) xoffset * cpp,
- bo->virtual,
+ map,
dst_pitch, image->mt->pitch,
brw->has_swizzling,
image->mt->tiling,
mem_copy
);
- drm_intel_bo_unmap(bo);
+ brw_bo_unmap(bo);
return true;
}