--- /dev/null
+
+/**************************************************************************
+ *
+ * Copyright 2003 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/bufferobj.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/pbo.h"
+#include "main/texobj.h"
+#include "main/texstore.h"
+#include "main/texcompress.h"
+#include "main/enums.h"
+
+#include "brw_context.h"
+#include "intel_batchbuffer.h"
+#include "intel_tex.h"
+#include "intel_mipmap_tree.h"
+#include "intel_blit.h"
+
+#define FILE_DEBUG_FLAG DEBUG_TEXTURE
+
+#define ALIGN_DOWN(a, b) ROUND_DOWN_TO(a, b)
+#define ALIGN_UP(a, b) ALIGN(a, b)
+
+/* Tile dimensions.
+ * Width and span are in bytes, height is in pixels (i.e. unitless).
+ * A "span" is the most number of bytes we can copy from linear to tiled
+ * without needing to calculate a new destination address.
+ */
+static const uint32_t xtile_width = 512;
+static const uint32_t xtile_height = 8;
+static const uint32_t xtile_span = 64;
+static const uint32_t ytile_width = 128;
+static const uint32_t ytile_height = 32;
+static const uint32_t ytile_span = 16;
+
+typedef void *(*mem_copy_fn)(void *dest, const void *src, size_t n);
+
+/**
+ * Each row from y0 to y1 is copied in three parts: [x0,x1), [x1,x2), [x2,x3).
+ * These ranges are in bytes, i.e. pixels * bytes-per-pixel.
+ * The first and last ranges must be shorter than a "span" (the longest linear
+ * stretch within a tile) and the middle must equal a whole number of spans.
+ * Ranges may be empty. The region copied must land entirely within one tile.
+ * 'dst' is the start of the tile and 'src' is the corresponding
+ * address to copy from, though copying begins at (x0, y0).
+ * To enable swizzling 'swizzle_bit' must be 1<<6, otherwise zero.
+ * Swizzling flips bit 6 in the copy destination offset, when certain other
+ * bits are set in it.
+ */
+typedef void (*tile_copy_fn)(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
+ uint32_t y0, uint32_t y1,
+ char *dst, const char *src,
+ uint32_t src_pitch,
+ uint32_t swizzle_bit,
+ mem_copy_fn mem_copy);
+
+
+static bool
+intel_blit_texsubimage(struct gl_context * ctx,
+ struct gl_texture_image *texImage,
+ GLint xoffset, GLint yoffset,
+ GLint width, GLint height,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing)
+{
+ struct brw_context *brw = brw_context(ctx);
+ struct intel_texture_image *intelImage = intel_texture_image(texImage);
+
+ /* Try to do a blit upload of the subimage if the texture is
+ * currently busy.
+ */
+ if (!intelImage->mt)
+ return false;
+
+ /* The blitter can't handle Y tiling */
+ if (intelImage->mt->region->tiling == I915_TILING_Y)
+ return false;
+
+ if (texImage->TexObject->Target != GL_TEXTURE_2D)
+ return false;
+
+ /* On gen6, it's probably not worth swapping to the blit ring to do
+ * this because of all the overhead involved.
+ */
+ if (brw->gen >= 6)
+ return false;
+
+ if (!drm_intel_bo_busy(intelImage->mt->region->bo))
+ return false;
+
+ DBG("BLT subimage %s target %s level %d offset %d,%d %dx%d\n",
+ __FUNCTION__,
+ _mesa_lookup_enum_by_nr(texImage->TexObject->Target),
+ texImage->Level, xoffset, yoffset, width, height);
+
+ pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1,
+ format, type, pixels, packing,
+ "glTexSubImage");
+ if (!pixels)
+ return false;
+
+ struct intel_mipmap_tree *temp_mt =
+ intel_miptree_create(brw, GL_TEXTURE_2D, texImage->TexFormat,
+ 0, 0,
+ width, height, 1,
+ false, 0, INTEL_MIPTREE_TILING_NONE);
+ if (!temp_mt)
+ goto err;
+
+ GLubyte *dst = intel_miptree_map_raw(brw, temp_mt);
+ if (!dst)
+ goto err;
+
+ if (!_mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat,
+ temp_mt->region->pitch,
+ &dst,
+ width, height, 1,
+ format, type, pixels, packing)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
+ }
+
+ intel_miptree_unmap_raw(brw, temp_mt);
+
+ bool ret;
+
+ ret = intel_miptree_blit(brw,
+ temp_mt, 0, 0,
+ 0, 0, false,
+ intelImage->mt, texImage->Level, texImage->Face,
+ xoffset, yoffset, false,
+ width, height, GL_COPY);
+ assert(ret);
+
+ intel_miptree_release(&temp_mt);
+ _mesa_unmap_teximage_pbo(ctx, packing);
+
+ return ret;
+
+err:
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
+ intel_miptree_release(&temp_mt);
+ _mesa_unmap_teximage_pbo(ctx, packing);
+ return false;
+}
+
+#ifdef __SSSE3__
+static const uint8_t rgba8_permutation[16] =
+ { 2,1,0,3, 6,5,4,7, 10,9,8,11, 14,13,12,15 };
+
+typedef char v16 __attribute__((vector_size(16)));
+
+/* NOTE: dst must be 16 byte aligned */
+#define rgba8_copy_16(dst, src) \
+ *(v16*)(dst) = __builtin_ia32_pshufb128( \
+ (v16) __builtin_ia32_loadups((float*)(src)), \
+ *(v16*) rgba8_permutation \
+ )
+#endif
+
+/**
+ * Copy RGBA to BGRA - swap R and B.
+ */
+static inline void *
+rgba8_copy(void *dst, const void *src, size_t bytes)
+{
+ uint8_t *d = dst;
+ uint8_t const *s = src;
+
+#ifdef __SSSE3__
+ /* Fast copying for tile spans.
+ *
+ * As long as the destination texture is 16 aligned,
+ * any 16 or 64 spans we get here should also be 16 aligned.
+ */
+
+ if (bytes == 16) {
+ assert(!(((uintptr_t)dst) & 0xf));
+ rgba8_copy_16(d+ 0, s+ 0);
+ return dst;
+ }
+
+ if (bytes == 64) {
+ assert(!(((uintptr_t)dst) & 0xf));
+ rgba8_copy_16(d+ 0, s+ 0);
+ rgba8_copy_16(d+16, s+16);
+ rgba8_copy_16(d+32, s+32);
+ rgba8_copy_16(d+48, s+48);
+ return dst;
+ }
+#endif
+
+ while (bytes >= 4) {
+ d[0] = s[2];
+ d[1] = s[1];
+ d[2] = s[0];
+ d[3] = s[3];
+ d += 4;
+ s += 4;
+ bytes -= 4;
+ }
+ return dst;
+}
+
+/**
+ * Copy texture data from linear to X tile layout.
+ *
+ * \copydoc tile_copy_fn
+ */
+static inline void
+xtile_copy(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
+ uint32_t y0, uint32_t y1,
+ char *dst, const char *src,
+ uint32_t src_pitch,
+ uint32_t swizzle_bit,
+ mem_copy_fn mem_copy)
+{
+ /* The copy destination offset for each range copied is the sum of
+ * an X offset 'x0' or 'xo' and a Y offset 'yo.'
+ */
+ uint32_t xo, yo;
+
+ src += y0 * src_pitch;
+
+ for (yo = y0 * xtile_width; yo < y1 * xtile_width; yo += xtile_width) {
+ /* Bits 9 and 10 of the copy destination offset control swizzling.
+ * Only 'yo' contributes to those bits in the total offset,
+ * so calculate 'swizzle' just once per row.
+ * Move bits 9 and 10 three and four places respectively down
+ * to bit 6 and xor them.
+ */
+ uint32_t swizzle = ((yo >> 3) ^ (yo >> 4)) & swizzle_bit;
+
+ mem_copy(dst + ((x0 + yo) ^ swizzle), src + x0, x1 - x0);
+
+ for (xo = x1; xo < x2; xo += xtile_span) {
+ mem_copy(dst + ((xo + yo) ^ swizzle), src + xo, xtile_span);
+ }
+
+ mem_copy(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2);
+
+ src += src_pitch;
+ }
+}
+
+/**
+ * Copy texture data from linear to Y tile layout.
+ *
+ * \copydoc tile_copy_fn
+ */
+static inline void
+ytile_copy(
+ uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
+ uint32_t y0, uint32_t y1,
+ char *dst, const char *src,
+ uint32_t src_pitch,
+ uint32_t swizzle_bit,
+ mem_copy_fn mem_copy)
+{
+ /* Y tiles consist of columns that are 'ytile_span' wide (and the same height
+ * as the tile). Thus the destination offset for (x,y) is the sum of:
+ * (x % column_width) // position within column
+ * (x / column_width) * bytes_per_column // column number * bytes per column
+ * y * column_width
+ *
+ * The copy destination offset for each range copied is the sum of
+ * an X offset 'xo0' or 'xo' and a Y offset 'yo.'
+ */
+ const uint32_t column_width = ytile_span;
+ const uint32_t bytes_per_column = column_width * ytile_height;
+
+ uint32_t xo0 = (x0 % ytile_span) + (x0 / ytile_span) * bytes_per_column;
+ uint32_t xo1 = (x1 % ytile_span) + (x1 / ytile_span) * bytes_per_column;
+
+ /* Bit 9 of the destination offset control swizzling.
+ * Only the X offset contributes to bit 9 of the total offset,
+ * so swizzle can be calculated in advance for these X positions.
+ * Move bit 9 three places down to bit 6.
+ */
+ uint32_t swizzle0 = (xo0 >> 3) & swizzle_bit;
+ uint32_t swizzle1 = (xo1 >> 3) & swizzle_bit;
+
+ uint32_t x, yo;
+
+ src += y0 * src_pitch;
+
+ for (yo = y0 * column_width; yo < y1 * column_width; yo += column_width) {
+ uint32_t xo = xo1;
+ uint32_t swizzle = swizzle1;
+
+ mem_copy(dst + ((xo0 + yo) ^ swizzle0), src + x0, x1 - x0);
+
+ /* Step by spans/columns. As it happens, the swizzle bit flips
+ * at each step so we don't need to calculate it explicitly.
+ */
+ for (x = x1; x < x2; x += ytile_span) {
+ mem_copy(dst + ((xo + yo) ^ swizzle), src + x, ytile_span);
+ xo += bytes_per_column;
+ swizzle ^= swizzle_bit;
+ }
+
+ mem_copy(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2);
+
+ src += src_pitch;
+ }
+}
+
+#ifdef __GNUC__
+#define FLATTEN __attribute__((flatten))
+#else
+#define FLATTEN
+#endif
+
+/**
+ * Copy texture data from linear to X tile layout, faster.
+ *
+ * Same as \ref xtile_copy but faster, because it passes constant parameters
+ * for common cases, allowing the compiler to inline code optimized for those
+ * cases.
+ *
+ * \copydoc tile_copy_fn
+ */
+static FLATTEN void
+xtile_copy_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
+ uint32_t y0, uint32_t y1,
+ char *dst, const char *src,
+ uint32_t src_pitch,
+ uint32_t swizzle_bit,
+ mem_copy_fn mem_copy)
+{
+ if (x0 == 0 && x3 == xtile_width && y0 == 0 && y1 == xtile_height) {
+ if (mem_copy == memcpy)
+ return xtile_copy(0, 0, xtile_width, xtile_width, 0, xtile_height,
+ dst, src, src_pitch, swizzle_bit, memcpy);
+ else if (mem_copy == rgba8_copy)
+ return xtile_copy(0, 0, xtile_width, xtile_width, 0, xtile_height,
+ dst, src, src_pitch, swizzle_bit, rgba8_copy);
+ } else {
+ if (mem_copy == memcpy)
+ return xtile_copy(x0, x1, x2, x3, y0, y1,
+ dst, src, src_pitch, swizzle_bit, memcpy);
+ else if (mem_copy == rgba8_copy)
+ return xtile_copy(x0, x1, x2, x3, y0, y1,
+ dst, src, src_pitch, swizzle_bit, rgba8_copy);
+ }
+ xtile_copy(x0, x1, x2, x3, y0, y1,
+ dst, src, src_pitch, swizzle_bit, mem_copy);
+}
+
+/**
+ * Copy texture data from linear to Y tile layout, faster.
+ *
+ * Same as \ref ytile_copy but faster, because it passes constant parameters
+ * for common cases, allowing the compiler to inline code optimized for those
+ * cases.
+ *
+ * \copydoc tile_copy_fn
+ */
+static FLATTEN void
+ytile_copy_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
+ uint32_t y0, uint32_t y1,
+ char *dst, const char *src,
+ uint32_t src_pitch,
+ uint32_t swizzle_bit,
+ mem_copy_fn mem_copy)
+{
+ if (x0 == 0 && x3 == ytile_width && y0 == 0 && y1 == ytile_height) {
+ if (mem_copy == memcpy)
+ return ytile_copy(0, 0, ytile_width, ytile_width, 0, ytile_height,
+ dst, src, src_pitch, swizzle_bit, memcpy);
+ else if (mem_copy == rgba8_copy)
+ return ytile_copy(0, 0, ytile_width, ytile_width, 0, ytile_height,
+ dst, src, src_pitch, swizzle_bit, rgba8_copy);
+ } else {
+ if (mem_copy == memcpy)
+ return ytile_copy(x0, x1, x2, x3, y0, y1,
+ dst, src, src_pitch, swizzle_bit, memcpy);
+ else if (mem_copy == rgba8_copy)
+ return ytile_copy(x0, x1, x2, x3, y0, y1,
+ dst, src, src_pitch, swizzle_bit, rgba8_copy);
+ }
+ ytile_copy(x0, x1, x2, x3, y0, y1,
+ dst, src, src_pitch, swizzle_bit, mem_copy);
+}
+
+/**
+ * Copy from linear to tiled texture.
+ *
+ * Divide the region given by X range [xt1, xt2) and Y range [yt1, yt2) into
+ * pieces that do not cross tile boundaries and copy each piece with a tile
+ * copy function (\ref tile_copy_fn).
+ * The X range is in bytes, i.e. pixels * bytes-per-pixel.
+ * The Y range is in pixels (i.e. unitless).
+ * 'dst' is the start of the texture and 'src' is the corresponding
+ * address to copy from, though copying begins at (xt1, yt1).
+ */
+static void
+linear_to_tiled(uint32_t xt1, uint32_t xt2,
+ uint32_t yt1, uint32_t yt2,
+ char *dst, const char *src,
+ uint32_t dst_pitch, uint32_t src_pitch,
+ bool has_swizzling,
+ uint32_t tiling,
+ mem_copy_fn mem_copy)
+{
+ tile_copy_fn tile_copy;
+ uint32_t xt0, xt3;
+ uint32_t yt0, yt3;
+ uint32_t xt, yt;
+ uint32_t tw, th, span;
+ uint32_t swizzle_bit = has_swizzling ? 1<<6 : 0;
+
+ if (tiling == I915_TILING_X) {
+ tw = xtile_width;
+ th = xtile_height;
+ span = xtile_span;
+ tile_copy = xtile_copy_faster;
+ } else if (tiling == I915_TILING_Y) {
+ tw = ytile_width;
+ th = ytile_height;
+ span = ytile_span;
+ tile_copy = ytile_copy_faster;
+ } else {
+ assert(!"unsupported tiling");
+ return;
+ }
+
+ /* Round out to tile boundaries. */
+ xt0 = ALIGN_DOWN(xt1, tw);
+ xt3 = ALIGN_UP (xt2, tw);
+ yt0 = ALIGN_DOWN(yt1, th);
+ yt3 = ALIGN_UP (yt2, th);
+
+ /* Loop over all tiles to which we have something to copy.
+ * 'xt' and 'yt' are the origin of the destination tile, whether copying
+ * copying a full or partial tile.
+ * tile_copy() copies one tile or partial tile.
+ * Looping x inside y is the faster memory access pattern.
+ */
+ for (yt = yt0; yt < yt3; yt += th) {
+ for (xt = xt0; xt < xt3; xt += tw) {
+ /* The area to update is [x0,x3) x [y0,y1).
+ * May not want the whole tile, hence the min and max.
+ */
+ uint32_t x0 = MAX2(xt1, xt);
+ uint32_t y0 = MAX2(yt1, yt);
+ uint32_t x3 = MIN2(xt2, xt + tw);
+ uint32_t y1 = MIN2(yt2, yt + th);
+
+ /* [x0,x3) is split into [x0,x1), [x1,x2), [x2,x3) such that
+ * the middle interval is the longest span-aligned part.
+ * The sub-ranges could be empty.
+ */
+ uint32_t x1, x2;
+ x1 = ALIGN_UP(x0, span);
+ if (x1 > x3)
+ x1 = x2 = x3;
+ else
+ x2 = ALIGN_DOWN(x3, span);
+
+ assert(x0 <= x1 && x1 <= x2 && x2 <= x3);
+ assert(x1 - x0 < span && x3 - x2 < span);
+ assert(x3 - x0 <= tw);
+ assert((x2 - x1) % span == 0);
+
+ /* Translate by (xt,yt) for single-tile copier. */
+ tile_copy(x0-xt, x1-xt, x2-xt, x3-xt,
+ y0-yt, y1-yt,
+ dst + xt * th + yt * dst_pitch,
+ src + xt + yt * src_pitch,
+ src_pitch,
+ swizzle_bit,
+ mem_copy);
+ }
+ }
+}
+
+/**
+ * \brief A fast path for glTexImage and glTexSubImage.
+ *
+ * \param for_glTexImage Was this called from glTexImage or glTexSubImage?
+ *
+ * This fast path is taken when the texture format is BGRA, RGBA,
+ * A or L and when the texture memory is X- or Y-tiled. It uploads
+ * the texture data by mapping the texture memory without a GTT fence, thus
+ * acquiring a tiled view of the memory, and then copying sucessive
+ * spans within each tile.
+ *
+ * This is a performance win over the conventional texture upload path because
+ * it avoids the performance penalty of writing through the write-combine
+ * buffer. In the conventional texture upload path,
+ * texstore.c:store_texsubimage(), the texture memory is mapped through a GTT
+ * fence, thus acquiring a linear view of the memory, then each row in the
+ * image is memcpy'd. In this fast path, we replace each row's copy with
+ * a sequence of copies over each linear span in tile.
+ *
+ * One use case is Google Chrome's paint rectangles. Chrome (as
+ * of version 21) renders each page as a tiling of 256x256 GL_BGRA textures.
+ * Each page's content is initially uploaded with glTexImage2D and damaged
+ * regions are updated with glTexSubImage2D. On some workloads, the
+ * performance gain of this fastpath on Sandybridge is over 5x.
+ */
+bool
+intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
+ GLuint dims,
+ struct gl_texture_image *texImage,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ bool for_glTexImage)
+{
+ struct brw_context *brw = brw_context(ctx);
+ struct intel_texture_image *image = intel_texture_image(texImage);
+ int src_pitch;
+
+ /* The miptree's buffer. */
+ drm_intel_bo *bo;
+
+ int error = 0;
+
+ uint32_t cpp;
+ mem_copy_fn mem_copy = NULL;
+
+ /* This fastpath is restricted to specific texture types:
+ * a 2D BGRA, RGBA, L8 or A8 texture. It could be generalized to support
+ * more types.
+ *
+ * FINISHME: The restrictions below on packing alignment and packing row
+ * length are likely unneeded now because we calculate the source stride
+ * with _mesa_image_row_stride. However, before removing the restrictions
+ * we need tests.
+ */
+ if (!brw->has_llc ||
+ type != GL_UNSIGNED_BYTE ||
+ texImage->TexObject->Target != GL_TEXTURE_2D ||
+ pixels == NULL ||
+ _mesa_is_bufferobj(packing->BufferObj) ||
+ packing->Alignment > 4 ||
+ packing->SkipPixels > 0 ||
+ packing->SkipRows > 0 ||
+ (packing->RowLength != 0 && packing->RowLength != width) ||
+ packing->SwapBytes ||
+ packing->LsbFirst ||
+ packing->Invert)
+ return false;
+
+ if ((texImage->TexFormat == MESA_FORMAT_L_UNORM8 && format == GL_LUMINANCE) ||
+ (texImage->TexFormat == MESA_FORMAT_A_UNORM8 && format == GL_ALPHA)) {
+ cpp = 1;
+ mem_copy = memcpy;
+ } else if ((texImage->TexFormat == MESA_FORMAT_B8G8R8A8_UNORM) ||
+ (texImage->TexFormat == MESA_FORMAT_B8G8R8X8_UNORM)) {
+ cpp = 4;
+ if (format == GL_BGRA) {
+ mem_copy = memcpy;
+ } else if (format == GL_RGBA) {
+ mem_copy = rgba8_copy;
+ }
+ }
+ if (!mem_copy)
+ return false;
+
+ if (for_glTexImage)
+ ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
+
+ if (!image->mt ||
+ (image->mt->region->tiling != I915_TILING_X &&
+ image->mt->region->tiling != I915_TILING_Y)) {
+ /* The algorithm is written only for X- or Y-tiled memory. */
+ return false;
+ }
+
+ /* Since we are going to write raw data to the miptree, we need to resolve
+ * any pending fast color clears before we start.
+ */
+ intel_miptree_resolve_color(brw, image->mt);
+
+ bo = image->mt->region->bo;
+
+ if (drm_intel_bo_references(brw->batch.bo, bo)) {
+ perf_debug("Flushing before mapping a referenced bo.\n");
+ intel_batchbuffer_flush(brw);
+ }
+
+ if (unlikely(brw->perf_debug)) {
+ if (drm_intel_bo_busy(bo)) {
+ perf_debug("Mapping a busy BO, causing a stall on the GPU.\n");
+ }
+ }
+
+ error = drm_intel_bo_map(bo, true /*write_enable*/);
+ if (error || bo->virtual == NULL) {
+ DBG("%s: failed to map bo\n", __FUNCTION__);
+ return false;
+ }
+
+ src_pitch = _mesa_image_row_stride(packing, width, format, type);
+
+ /* We postponed printing this message until having committed to executing
+ * the function.
+ */
+ DBG("%s: level=%d offset=(%d,%d) (w,h)=(%d,%d) format=0x%x type=0x%x "
+ "mesa_format=0x%x tiling=%d "
+ "packing=(alignment=%d row_length=%d skip_pixels=%d skip_rows=%d) "
+ "for_glTexImage=%d\n",
+ __FUNCTION__, texImage->Level, xoffset, yoffset, width, height,
+ format, type, texImage->TexFormat, image->mt->region->tiling,
+ packing->Alignment, packing->RowLength, packing->SkipPixels,
+ packing->SkipRows, for_glTexImage);
+
+ /* Adjust x and y offset based on miplevel */
+ xoffset += image->mt->level[texImage->Level].level_x;
+ yoffset += image->mt->level[texImage->Level].level_y;
+
+ linear_to_tiled(
+ xoffset * cpp, (xoffset + width) * cpp,
+ yoffset, yoffset + height,
+ bo->virtual, pixels - yoffset * src_pitch - xoffset * cpp,
+ image->mt->region->pitch, src_pitch,
+ brw->has_swizzling,
+ image->mt->region->tiling,
+ mem_copy
+ );
+
+ drm_intel_bo_unmap(bo);
+ return true;
+}
+
+static void
+intelTexSubImage(struct gl_context * ctx,
+ GLuint dims,
+ struct gl_texture_image *texImage,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing)
+{
+ bool ok;
+
+ ok = intel_texsubimage_tiled_memcpy(ctx, dims, texImage,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels, packing,
+ false /*for_glTexImage*/);
+ if (ok)
+ return;
+
+ /* The intel_blit_texsubimage() function only handles 2D images */
+ if (dims != 2 || !intel_blit_texsubimage(ctx, texImage,
+ xoffset, yoffset,
+ width, height,
+ format, type, pixels, packing)) {
+ _mesa_store_texsubimage(ctx, dims, texImage,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels, packing);
+ }
+}
+
+void
+intelInitTextureSubImageFuncs(struct dd_function_table *functions)
+{
+ functions->TexSubImage = intelTexSubImage;
+}