void
intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit)
{
- const struct gen_device_info *devinfo = &brw->screen->devinfo;
struct gl_context *ctx = &brw->ctx;
struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
struct intel_texture_object *intelObj = intel_texture_object(tObj);
*
* FINISHME: Avoid doing this.
*/
- assert(!tObj->Immutable || devinfo->gen < 6);
+ assert(!tObj->Immutable || brw->screen->devinfo.gen < 6);
firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);