#include "main/samplerobj.h"
#include "main/texobj.h"
-#include "intel_context.h"
+#include "brw_context.h"
#include "intel_mipmap_tree.h"
#include "intel_blit.h"
#include "intel_tex.h"
-#include "intel_tex_layout.h"
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
/*
*/
GLuint
-intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
+intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit)
{
- struct gl_context *ctx = &intel->ctx;
- struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current;
+ struct gl_context *ctx = &brw->ctx;
+ struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
struct intel_texture_object *intelObj = intel_texture_object(tObj);
struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
GLuint face, i;
_mesa_get_format_name(firstImage->base.Base.TexFormat),
width, height, depth, tObj->BaseLevel, intelObj->_MaxLevel);
- intelObj->mt = intel_miptree_create(intel,
+ intelObj->mt = intel_miptree_create(brw,
intelObj->base.Target,
firstImage->base.Base.TexFormat,
tObj->BaseLevel,
break;
if (intelObj->mt != intelImage->mt) {
- intel_miptree_copy_teximage(intel, intelImage, intelObj->mt,
+ intel_miptree_copy_teximage(brw, intelImage, intelObj->mt,
false /* invalidate */);
}