fs_reg zero(brw_imm_f(0.0f));
bld.ADD(offset(dest, bld, 2), src0, src1);
bld.emit(SHADER_OPCODE_TEX, dest, src2)
- ->regs_written = 4;
+ ->size_written = 4 * REG_SIZE;
bld.CMP(bld.null_reg_f(), offset(dest, bld, 2), zero, BRW_CONDITIONAL_GE);
/* = Before =