#include <gtest/gtest.h>
#include "brw_vec4.h"
#include "brw_vs.h"
+#include "program/program.h"
using namespace brw;
virtual void SetUp();
public:
- struct brw_context *brw;
+ struct brw_compiler *compiler;
struct brw_device_info *devinfo;
struct gl_context *ctx;
struct gl_shader_program *shader_prog;
- struct brw_vertex_program *vp;
+ struct brw_vue_prog_data *prog_data;
vec4_visitor *v;
};
class copy_propagation_vec4_visitor : public vec4_visitor
{
public:
- copy_propagation_vec4_visitor(struct brw_context *brw,
- struct gl_shader_program *shader_prog)
- : vec4_visitor(brw, NULL, NULL, NULL, NULL, shader_prog,
- MESA_SHADER_VERTEX, NULL,
+ copy_propagation_vec4_visitor(struct brw_compiler *compiler,
+ nir_shader *shader,
+ struct brw_vue_prog_data *prog_data)
+ : vec4_visitor(compiler, NULL, NULL, prog_data, shader, NULL,
false /* no_spills */, -1)
{
+ prog_data->dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
}
protected:
- virtual dst_reg *make_reg_for_system_value(ir_variable *ir)
+ virtual dst_reg *make_reg_for_system_value(int location)
{
unreachable("Not reached");
}
unreachable("Not reached");
}
- virtual void emit_program_code()
- {
- unreachable("Not reached");
- }
-
virtual void emit_thread_end()
{
unreachable("Not reached");
void copy_propagation_test::SetUp()
{
- brw = (struct brw_context *)calloc(1, sizeof(*brw));
- devinfo = (struct brw_device_info *)calloc(1, sizeof(*brw));
- brw->intelScreen = (struct intel_screen *)calloc(1, sizeof(*brw->intelScreen));
- brw->intelScreen->devinfo = devinfo;
- ctx = &brw->ctx;
-
- vp = ralloc(NULL, struct brw_vertex_program);
-
- shader_prog = ralloc(NULL, struct gl_shader_program);
+ ctx = (struct gl_context *)calloc(1, sizeof(*ctx));
+ compiler = (struct brw_compiler *)calloc(1, sizeof(*compiler));
+ devinfo = (struct brw_device_info *)calloc(1, sizeof(*devinfo));
+ prog_data = (struct brw_vue_prog_data *)calloc(1, sizeof(*prog_data));
+ compiler->devinfo = devinfo;
- v = new copy_propagation_vec4_visitor(brw, shader_prog);
+ nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL);
- _mesa_init_vertex_program(ctx, &vp->program, GL_VERTEX_SHADER, 0);
+ v = new copy_propagation_vec4_visitor(compiler, shader, prog_data);
- brw->gen = devinfo->gen = 4;
+ devinfo->gen = 4;
}
static void
copy_propagation(v);
- EXPECT_EQ(test_mov->src[0].reg, a.reg);
+ EXPECT_EQ(test_mov->src[0].nr, a.nr);
EXPECT_EQ(test_mov->src[0].swizzle, BRW_SWIZZLE4(SWIZZLE_Z,
SWIZZLE_W,
SWIZZLE_X,
SWIZZLE_X,
SWIZZLE_Z))));
- v->emit(v->MOV(writemask(a, WRITEMASK_XYZ), src_reg(1.0f)));
+ v->emit(v->MOV(writemask(a, WRITEMASK_XYZ), brw_imm_f(1.0f)));
vec4_instruction *test_mov =
v->MOV(c, swizzle(src_reg(b), BRW_SWIZZLE4(SWIZZLE_W,
copy_propagation(v);
/* should not copy propagate */
- EXPECT_EQ(test_mov->src[0].reg, b.reg);
+ EXPECT_EQ(test_mov->src[0].nr, b.nr);
EXPECT_EQ(test_mov->src[0].swizzle, BRW_SWIZZLE4(SWIZZLE_W,
SWIZZLE_W,
SWIZZLE_W,