struct brw_device_info *devinfo;
struct gl_context *ctx;
struct gl_shader_program *shader_prog;
- struct brw_vertex_program *vp;
+ struct brw_vue_prog_data *prog_data;
vec4_visitor *v;
};
{
public:
register_coalesce_vec4_visitor(struct brw_compiler *compiler,
- nir_shader *shader)
- : vec4_visitor(compiler, NULL, NULL, NULL, shader, NULL,
+ nir_shader *shader,
+ struct brw_vue_prog_data *prog_data)
+ : vec4_visitor(compiler, NULL, NULL, prog_data, shader, NULL,
false /* no_spills */, -1)
{
+ prog_data->dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
}
protected:
- virtual dst_reg *make_reg_for_system_value(int location,
- const glsl_type *type)
+ virtual dst_reg *make_reg_for_system_value(int location)
{
unreachable("Not reached");
}
ctx = (struct gl_context *)calloc(1, sizeof(*ctx));
compiler = (struct brw_compiler *)calloc(1, sizeof(*compiler));
devinfo = (struct brw_device_info *)calloc(1, sizeof(*devinfo));
+ prog_data = (struct brw_vue_prog_data *)calloc(1, sizeof(*prog_data));
compiler->devinfo = devinfo;
- vp = ralloc(NULL, struct brw_vertex_program);
-
nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL);
- v = new register_coalesce_vec4_visitor(compiler, shader);
-
- _mesa_init_gl_program(&vp->program.Base, GL_VERTEX_SHADER, 0);
+ v = new register_coalesce_vec4_visitor(compiler, shader, prog_data);
devinfo->gen = 4;
}