intel: Add a new "common" library for more code sharing
[mesa.git] / src / mesa / drivers / dri / i965 / test_vec4_register_coalesce.cpp
index 90a6bc3618ffd0aacfd3bf1e234fa423444602ed..944c7386c069bf14e76f87a1fb98a7efc5b1d91f 100644 (file)
@@ -24,6 +24,7 @@
 #include <gtest/gtest.h>
 #include "brw_vec4.h"
 #include "brw_vs.h"
+#include "program/program.h"
 
 using namespace brw;
 
@@ -39,7 +40,7 @@ public:
    struct brw_device_info *devinfo;
    struct gl_context *ctx;
    struct gl_shader_program *shader_prog;
-   struct brw_vertex_program *vp;
+   struct brw_vue_prog_data *prog_data;
    vec4_visitor *v;
 };
 
@@ -48,15 +49,16 @@ class register_coalesce_vec4_visitor : public vec4_visitor
 {
 public:
    register_coalesce_vec4_visitor(struct brw_compiler *compiler,
-                                  nir_shader *shader)
-      : vec4_visitor(compiler, NULL, NULL, NULL, shader, NULL,
+                                  nir_shader *shader,
+                                  struct brw_vue_prog_data *prog_data)
+      : vec4_visitor(compiler, NULL, NULL, prog_data, shader, NULL,
                      false /* no_spills */, -1)
    {
+      prog_data->dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
    }
 
 protected:
-   virtual dst_reg *make_reg_for_system_value(int location,
-                                              const glsl_type *type)
+   virtual dst_reg *make_reg_for_system_value(int location)
    {
       unreachable("Not reached");
    }
@@ -93,15 +95,12 @@ void register_coalesce_test::SetUp()
    ctx = (struct gl_context *)calloc(1, sizeof(*ctx));
    compiler = (struct brw_compiler *)calloc(1, sizeof(*compiler));
    devinfo = (struct brw_device_info *)calloc(1, sizeof(*devinfo));
+   prog_data = (struct brw_vue_prog_data *)calloc(1, sizeof(*prog_data));
    compiler->devinfo = devinfo;
 
-   vp = ralloc(NULL, struct brw_vertex_program);
-
    nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL);
 
-   v = new register_coalesce_vec4_visitor(compiler, shader);
-
-   _mesa_init_gl_program(&vp->program.Base, GL_VERTEX_SHADER, 0);
+   v = new register_coalesce_vec4_visitor(compiler, shader, prog_data);
 
    devinfo->gen = 4;
 }