[g3dvl] move z-coord generation for multiple render targets into vertex shader
[mesa.git] / src / mesa / drivers / dri / intel / intel_batchbuffer.h
index ae53f45511711109413cf004ad5a68455e2687fc..428c027c2f1ed3c2770119866fbd76c390958909 100644 (file)
@@ -17,8 +17,6 @@ struct intel_batchbuffer
 
    drm_intel_bo *buf;
 
-   GLubyte *buffer;
-
    GLubyte *map;
    GLubyte *ptr;