#include "main/mtypes.h"
#include "main/context.h"
#include "main/enums.h"
-#include "main/texformat.h"
#include "main/colormac.h"
#include "intel_blit.h"
skipBuffers = BUFFER_BIT_STENCIL;
}
- /* XXX Move this flush/lock into the following conditional? */
- intelFlush(&intel->ctx);
LOCK_HARDWARE(intel);
intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
intel_region_buffer(intel, irb->region,
all ? INTEL_WRITE_FULL :
INTEL_WRITE_PART);
+ int x1 = b.x1 + irb->region->draw_x;
+ int y1 = b.y1 + irb->region->draw_y;
+ int x2 = b.x2 + irb->region->draw_x;
+ int y2 = b.y2 + irb->region->draw_y;
GLuint clearVal;
GLint pitch, cpp;
pitch = irb->region->pitch;
cpp = irb->region->cpp;
- DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n",
+ DBG("%s dst:buf(%p)/%d %d,%d sz:%dx%d\n",
__FUNCTION__,
irb->region->buffer, (pitch * cpp),
- irb->region->draw_offset,
- b.x1, b.y1, b.x2 - b.x1, b.y2 - b.y1);
+ x1, y1, x2 - x1, y2 - y1);
BR13 = 0xf0 << 16;
CMD = XY_COLOR_BLT_CMD;
CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]);
CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]);
- switch (irb->texformat->MesaFormat) {
+ switch (irb->texformat) {
case MESA_FORMAT_ARGB8888:
- clearVal = intel->ClearColor8888;
+ case MESA_FORMAT_XRGB8888:
+ clearVal = PACK_COLOR_8888(clear[3], clear[0],
+ clear[1], clear[2]);
break;
case MESA_FORMAT_RGB565:
- clearVal = intel->ClearColor565;
+ clearVal = PACK_COLOR_565(clear[0], clear[1], clear[2]);
break;
case MESA_FORMAT_ARGB4444:
clearVal = PACK_COLOR_4444(clear[3], clear[0],
break;
default:
_mesa_problem(ctx, "Unexpected renderbuffer format: %d\n",
- irb->texformat->MesaFormat);
+ irb->texformat);
clearVal = 0;
}
}
buf, irb->Base.Name);
*/
- assert(b.x1 < b.x2);
- assert(b.y1 < b.y2);
+ assert(x1 < x2);
+ assert(y1 < y2);
BEGIN_BATCH(6, REFERENCES_CLIPRECTS);
OUT_BATCH(CMD);
OUT_BATCH(BR13);
- OUT_BATCH((b.y1 << 16) | b.x1);
- OUT_BATCH((b.y2 << 16) | b.x2);
+ OUT_BATCH((y1 << 16) | x1);
+ OUT_BATCH((y2 << 16) | x2);
OUT_RELOC(write_buffer,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- irb->region->draw_offset);
+ 0);
OUT_BATCH(clearVal);
ADVANCE_BATCH();
clearMask &= ~bufBit; /* turn off bit, for faster loop exit */