[g3dvl] move z-coord generation for multiple render targets into vertex shader
[mesa.git] / src / mesa / drivers / dri / intel / intel_buffer_objects.c
index a740397943903b32f84e8e6b884d538e8450ac3f..87da60a771e86cb20b86a1e2c8afbff64c7e5504 100644 (file)
 #include "main/macros.h"
 #include "main/bufferobj.h"
 
-#include "intel_context.h"
 #include "intel_blit.h"
 #include "intel_buffer_objects.h"
 #include "intel_batchbuffer.h"
+#include "intel_context.h"
+#include "intel_fbo.h"
+#include "intel_mipmap_tree.h"
 #include "intel_regions.h"
 
 static GLboolean
-intel_bufferobj_unmap(GLcontext * ctx,
+intel_bufferobj_unmap(struct gl_context * ctx,
                       GLenum target, struct gl_buffer_object *obj);
 
-/** Allocates a new dri_bo to store the data for the buffer object. */
+/** Allocates a new drm_intel_bo to store the data for the buffer object. */
 static void
 intel_bufferobj_alloc_buffer(struct intel_context *intel,
                             struct intel_buffer_object *intel_obj)
 {
-   intel_obj->buffer = dri_bo_alloc(intel->bufmgr, "bufferobj",
-                                   intel_obj->Base.Size, 64);
+   intel_obj->buffer = drm_intel_bo_alloc(intel->bufmgr, "bufferobj",
+                                         intel_obj->Base.Size, 64);
 }
 
 /**
@@ -57,7 +59,7 @@ intel_bufferobj_alloc_buffer(struct intel_context *intel,
  * internal structure where somehow shared.
  */
 static struct gl_buffer_object *
-intel_bufferobj_alloc(GLcontext * ctx, GLuint name, GLenum target)
+intel_bufferobj_alloc(struct gl_context * ctx, GLuint name, GLenum target)
 {
    struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object);
 
@@ -78,7 +80,7 @@ intel_bufferobj_release_region(struct intel_context *intel,
    intel_obj->region->pbo = NULL;
    intel_obj->region = NULL;
 
-   dri_bo_unreference(intel_obj->buffer);
+   drm_intel_bo_unreference(intel_obj->buffer);
    intel_obj->buffer = NULL;
 }
 
@@ -99,7 +101,7 @@ intel_bufferobj_cow(struct intel_context *intel,
  * Called via glDeleteBuffersARB().
  */
 static void
-intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj)
+intel_bufferobj_free(struct gl_context * ctx, struct gl_buffer_object *obj)
 {
    struct intel_context *intel = intel_context(ctx);
    struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
@@ -113,15 +115,15 @@ intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj)
    if (obj->Pointer)
       intel_bufferobj_unmap(ctx, 0, obj);
 
-   _mesa_free(intel_obj->sys_buffer);
+   free(intel_obj->sys_buffer);
    if (intel_obj->region) {
       intel_bufferobj_release_region(intel, intel_obj);
    }
    else if (intel_obj->buffer) {
-      dri_bo_unreference(intel_obj->buffer);
+      drm_intel_bo_unreference(intel_obj->buffer);
    }
 
-   _mesa_free(intel_obj);
+   free(intel_obj);
 }
 
 
@@ -130,10 +132,11 @@ intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj)
  * Allocate space for and store data in a buffer object.  Any data that was
  * previously stored in the buffer object is lost.  If data is NULL,
  * memory will be allocated, but no copy will occur.
- * Called via glBufferDataARB().
+ * Called via ctx->Driver.BufferData().
+ * \return GL_TRUE for success, GL_FALSE if out of memory
  */
-static void
-intel_bufferobj_data(GLcontext * ctx,
+static GLboolean
+intel_bufferobj_data(struct gl_context * ctx,
                      GLenum target,
                      GLsizeiptrARB size,
                      const GLvoid * data,
@@ -151,10 +154,10 @@ intel_bufferobj_data(GLcontext * ctx,
       intel_bufferobj_release_region(intel, intel_obj);
 
    if (intel_obj->buffer != NULL) {
-      dri_bo_unreference(intel_obj->buffer);
+      drm_intel_bo_unreference(intel_obj->buffer);
       intel_obj->buffer = NULL;
    }
-   _mesa_free(intel_obj->sys_buffer);
+   free(intel_obj->sys_buffer);
    intel_obj->sys_buffer = NULL;
 
    if (size != 0) {
@@ -163,19 +166,23 @@ intel_bufferobj_data(GLcontext * ctx,
        * with their contents anyway.
        */
       if (target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER) {
-        intel_obj->sys_buffer = _mesa_malloc(size);
+        intel_obj->sys_buffer = malloc(size);
         if (intel_obj->sys_buffer != NULL) {
            if (data != NULL)
               memcpy(intel_obj->sys_buffer, data, size);
-           return;
+           return GL_TRUE;
         }
       }
 #endif
       intel_bufferobj_alloc_buffer(intel, intel_obj);
+      if (!intel_obj->buffer)
+         return GL_FALSE;
 
       if (data != NULL)
-        dri_bo_subdata(intel_obj->buffer, 0, size, data);
+        drm_intel_bo_subdata(intel_obj->buffer, 0, size, data);
    }
+
+   return GL_TRUE;
 }
 
 
@@ -186,7 +193,7 @@ intel_bufferobj_data(GLcontext * ctx,
  * Called via glBufferSubDataARB().
  */
 static void
-intel_bufferobj_subdata(GLcontext * ctx,
+intel_bufferobj_subdata(struct gl_context * ctx,
                         GLenum target,
                         GLintptrARB offset,
                         GLsizeiptrARB size,
@@ -195,6 +202,9 @@ intel_bufferobj_subdata(GLcontext * ctx,
    struct intel_context *intel = intel_context(ctx);
    struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
 
+   if (size == 0)
+      return;
+
    assert(intel_obj);
 
    if (intel_obj->region)
@@ -202,8 +212,33 @@ intel_bufferobj_subdata(GLcontext * ctx,
 
    if (intel_obj->sys_buffer)
       memcpy((char *)intel_obj->sys_buffer + offset, data, size);
-   else
-      dri_bo_subdata(intel_obj->buffer, offset, size, data);
+   else {
+      /* Flush any existing batchbuffer that might reference this data. */
+      if (intel->gen < 6) {
+        if (drm_intel_bo_busy(intel_obj->buffer) ||
+            drm_intel_bo_references(intel->batch->buf, intel_obj->buffer)) {
+           drm_intel_bo *temp_bo;
+
+           temp_bo = drm_intel_bo_alloc(intel->bufmgr, "subdata temp", size, 64);
+
+           drm_intel_bo_subdata(temp_bo, 0, size, data);
+
+           intel_emit_linear_blit(intel,
+                                  intel_obj->buffer, offset,
+                                  temp_bo, 0,
+                                  size);
+
+           drm_intel_bo_unreference(temp_bo);
+        } else {
+           drm_intel_bo_subdata(intel_obj->buffer, offset, size, data);
+        }
+      } else {
+        if (drm_intel_bo_references(intel->batch->buf, intel_obj->buffer)) {
+           intel_batchbuffer_flush(intel->batch);
+        }
+        drm_intel_bo_subdata(intel_obj->buffer, offset, size, data);
+      }
+   }
 }
 
 
@@ -211,7 +246,7 @@ intel_bufferobj_subdata(GLcontext * ctx,
  * Called via glGetBufferSubDataARB().
  */
 static void
-intel_bufferobj_get_subdata(GLcontext * ctx,
+intel_bufferobj_get_subdata(struct gl_context * ctx,
                             GLenum target,
                             GLintptrARB offset,
                             GLsizeiptrARB size,
@@ -220,7 +255,10 @@ intel_bufferobj_get_subdata(GLcontext * ctx,
    struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
 
    assert(intel_obj);
-   dri_bo_get_subdata(intel_obj->buffer, offset, size, data);
+   if (intel_obj->sys_buffer)
+      memcpy(data, (char *)intel_obj->sys_buffer + offset, size);
+   else
+      drm_intel_bo_get_subdata(intel_obj->buffer, offset, size, data);
 }
 
 
@@ -229,7 +267,7 @@ intel_bufferobj_get_subdata(GLcontext * ctx,
  * Called via glMapBufferARB().
  */
 static void *
-intel_bufferobj_map(GLcontext * ctx,
+intel_bufferobj_map(struct gl_context * ctx,
                     GLenum target,
                     GLenum access, struct gl_buffer_object *obj)
 {
@@ -242,13 +280,14 @@ intel_bufferobj_map(GLcontext * ctx,
 
    if (intel_obj->sys_buffer) {
       obj->Pointer = intel_obj->sys_buffer;
+      obj->Length = obj->Size;
+      obj->Offset = 0;
       return obj->Pointer;
    }
 
-   /* Flush any existing batchbuffer that might have written to this
-    * buffer.
-    */
-   intelFlush(ctx);
+   /* Flush any existing batchbuffer that might reference this data. */
+   if (drm_intel_bo_references(intel->batch->buf, intel_obj->buffer))
+      intel_flush(ctx);
 
    if (intel_obj->region)
       intel_bufferobj_cow(intel, intel_obj);
@@ -258,7 +297,7 @@ intel_bufferobj_map(GLcontext * ctx,
       return NULL;
    }
 
-   if (write_only && intel->intelScreen->kernel_exec_fencing) {
+   if (write_only) {
       drm_intel_gem_bo_map_gtt(intel_obj->buffer);
       intel_obj->mapped_gtt = GL_TRUE;
    } else {
@@ -267,36 +306,211 @@ intel_bufferobj_map(GLcontext * ctx,
    }
 
    obj->Pointer = intel_obj->buffer->virtual;
+   obj->Length = obj->Size;
+   obj->Offset = 0;
+
    return obj->Pointer;
 }
 
+/**
+ * Called via glMapBufferRange().
+ *
+ * The goal of this extension is to allow apps to accumulate their rendering
+ * at the same time as they accumulate their buffer object.  Without it,
+ * you'd end up blocking on execution of rendering every time you mapped
+ * the buffer to put new data in.
+ *
+ * We support it in 3 ways: If unsynchronized, then don't bother
+ * flushing the batchbuffer before mapping the buffer, which can save blocking
+ * in many cases.  If we would still block, and they allow the whole buffer
+ * to be invalidated, then just allocate a new buffer to replace the old one.
+ * If not, and we'd block, and they allow the subrange of the buffer to be
+ * invalidated, then we can make a new little BO, let them write into that,
+ * and blit it into the real BO at unmap time.
+ */
+static void *
+intel_bufferobj_map_range(struct gl_context * ctx,
+                         GLenum target, GLintptr offset, GLsizeiptr length,
+                         GLbitfield access, struct gl_buffer_object *obj)
+{
+   struct intel_context *intel = intel_context(ctx);
+   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
+
+   assert(intel_obj);
+
+   /* _mesa_MapBufferRange (GL entrypoint) sets these, but the vbo module also
+    * internally uses our functions directly.
+    */
+   obj->Offset = offset;
+   obj->Length = length;
+   obj->AccessFlags = access;
+
+   if (intel_obj->sys_buffer) {
+      obj->Pointer = intel_obj->sys_buffer + offset;
+      return obj->Pointer;
+   }
+
+   if (intel_obj->region)
+      intel_bufferobj_cow(intel, intel_obj);
+
+   /* If the mapping is synchronized with other GL operations, flush
+    * the batchbuffer so that GEM knows about the buffer access for later
+    * syncing.
+    */
+   if (!(access & GL_MAP_UNSYNCHRONIZED_BIT) &&
+       drm_intel_bo_references(intel->batch->buf, intel_obj->buffer))
+      intel_flush(ctx);
+
+   if (intel_obj->buffer == NULL) {
+      obj->Pointer = NULL;
+      return NULL;
+   }
+
+   /* If the user doesn't care about existing buffer contents and mapping
+    * would cause us to block, then throw out the old buffer.
+    */
+   if (!(access & GL_MAP_UNSYNCHRONIZED_BIT) &&
+       (access & GL_MAP_INVALIDATE_BUFFER_BIT) &&
+       drm_intel_bo_busy(intel_obj->buffer)) {
+      drm_intel_bo_unreference(intel_obj->buffer);
+      intel_obj->buffer = drm_intel_bo_alloc(intel->bufmgr, "bufferobj",
+                                            intel_obj->Base.Size, 64);
+   }
+
+   /* If the user is mapping a range of an active buffer object but
+    * doesn't require the current contents of that range, make a new
+    * BO, and we'll copy what they put in there out at unmap or
+    * FlushRange time.
+    */
+   if ((access & GL_MAP_INVALIDATE_RANGE_BIT) &&
+       drm_intel_bo_busy(intel_obj->buffer)) {
+      if (access & GL_MAP_FLUSH_EXPLICIT_BIT) {
+        intel_obj->range_map_buffer = malloc(length);
+        obj->Pointer = intel_obj->range_map_buffer;
+      } else {
+        intel_obj->range_map_bo = drm_intel_bo_alloc(intel->bufmgr,
+                                                     "range map",
+                                                     length, 64);
+        if (!(access & GL_MAP_READ_BIT)) {
+           drm_intel_gem_bo_map_gtt(intel_obj->range_map_bo);
+           intel_obj->mapped_gtt = GL_TRUE;
+        } else {
+           drm_intel_bo_map(intel_obj->range_map_bo,
+                            (access & GL_MAP_WRITE_BIT) != 0);
+           intel_obj->mapped_gtt = GL_FALSE;
+        }
+        obj->Pointer = intel_obj->range_map_bo->virtual;
+      }
+      return obj->Pointer;
+   }
+
+   if (!(access & GL_MAP_READ_BIT)) {
+      drm_intel_gem_bo_map_gtt(intel_obj->buffer);
+      intel_obj->mapped_gtt = GL_TRUE;
+   } else {
+      drm_intel_bo_map(intel_obj->buffer, (access & GL_MAP_WRITE_BIT) != 0);
+      intel_obj->mapped_gtt = GL_FALSE;
+   }
+
+   obj->Pointer = intel_obj->buffer->virtual + offset;
+   return obj->Pointer;
+}
+
+/* Ideally we'd use a BO to avoid taking up cache space for the temporary
+ * data, but FlushMappedBufferRange may be followed by further writes to
+ * the pointer, so we would have to re-map after emitting our blit, which
+ * would defeat the point.
+ */
+static void
+intel_bufferobj_flush_mapped_range(struct gl_context *ctx, GLenum target,
+                                  GLintptr offset, GLsizeiptr length,
+                                  struct gl_buffer_object *obj)
+{
+   struct intel_context *intel = intel_context(ctx);
+   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
+   drm_intel_bo *temp_bo;
+
+   /* Unless we're in the range map using a temporary system buffer,
+    * there's no work to do.
+    */
+   if (intel_obj->range_map_buffer == NULL)
+      return;
+
+   if (length == 0)
+      return;
+
+   temp_bo = drm_intel_bo_alloc(intel->bufmgr, "range map flush", length, 64);
+
+   drm_intel_bo_subdata(temp_bo, 0, length, intel_obj->range_map_buffer);
+
+   intel_emit_linear_blit(intel,
+                         intel_obj->buffer, obj->Offset + offset,
+                         temp_bo, 0,
+                         length);
+
+   drm_intel_bo_unreference(temp_bo);
+}
+
 
 /**
- * Called via glMapBufferARB().
+ * Called via glUnmapBuffer().
  */
 static GLboolean
-intel_bufferobj_unmap(GLcontext * ctx,
+intel_bufferobj_unmap(struct gl_context * ctx,
                       GLenum target, struct gl_buffer_object *obj)
 {
+   struct intel_context *intel = intel_context(ctx);
    struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
 
    assert(intel_obj);
+   assert(obj->Pointer);
    if (intel_obj->sys_buffer != NULL) {
-      assert(obj->Pointer);
-      obj->Pointer = NULL;
+      /* always keep the mapping around. */
+   } else if (intel_obj->range_map_buffer != NULL) {
+      /* Since we've emitted some blits to buffers that will (likely) be used
+       * in rendering operations in other cache domains in this batch, emit a
+       * flush.  Once again, we wish for a domain tracker in libdrm to cover
+       * usage inside of a batchbuffer.
+       */
+      intel_batchbuffer_emit_mi_flush(intel->batch);
+      free(intel_obj->range_map_buffer);
+      intel_obj->range_map_buffer = NULL;
+   } else if (intel_obj->range_map_bo != NULL) {
+      if (intel_obj->mapped_gtt) {
+        drm_intel_gem_bo_unmap_gtt(intel_obj->range_map_bo);
+      } else {
+        drm_intel_bo_unmap(intel_obj->range_map_bo);
+      }
+
+      intel_emit_linear_blit(intel,
+                            intel_obj->buffer, obj->Offset,
+                            intel_obj->range_map_bo, 0,
+                            obj->Length);
+
+      /* Since we've emitted some blits to buffers that will (likely) be used
+       * in rendering operations in other cache domains in this batch, emit a
+       * flush.  Once again, we wish for a domain tracker in libdrm to cover
+       * usage inside of a batchbuffer.
+       */
+      intel_batchbuffer_emit_mi_flush(intel->batch);
+
+      drm_intel_bo_unreference(intel_obj->range_map_bo);
+      intel_obj->range_map_bo = NULL;
    } else if (intel_obj->buffer != NULL) {
-      assert(obj->Pointer);
       if (intel_obj->mapped_gtt) {
         drm_intel_gem_bo_unmap_gtt(intel_obj->buffer);
       } else {
         drm_intel_bo_unmap(intel_obj->buffer);
       }
-      obj->Pointer = NULL;
    }
+   obj->Pointer = NULL;
+   obj->Offset = 0;
+   obj->Length = 0;
+
    return GL_TRUE;
 }
 
-dri_bo *
+drm_intel_bo *
 intel_bufferobj_buffer(struct intel_context *intel,
                        struct intel_buffer_object *intel_obj, GLuint flag)
 {
@@ -322,7 +536,7 @@ intel_bufferobj_buffer(struct intel_context *intel,
                              intel_obj->Base.Size,
                              sys_buffer,
                              &intel_obj->Base);
-      _mesa_free(sys_buffer);
+      free(sys_buffer);
       intel_obj->sys_buffer = NULL;
    }
 
@@ -330,7 +544,7 @@ intel_bufferobj_buffer(struct intel_context *intel,
 }
 
 static void
-intel_bufferobj_copy_subdata(GLcontext *ctx,
+intel_bufferobj_copy_subdata(struct gl_context *ctx,
                             struct gl_buffer_object *src,
                             struct gl_buffer_object *dst,
                             GLintptr read_offset, GLintptr write_offset,
@@ -340,13 +554,12 @@ intel_bufferobj_copy_subdata(GLcontext *ctx,
    struct intel_buffer_object *intel_src = intel_buffer_object(src);
    struct intel_buffer_object *intel_dst = intel_buffer_object(dst);
    drm_intel_bo *src_bo, *dst_bo;
-   GLuint pitch, height;
 
    if (size == 0)
       return;
 
    /* If we're in system memory, just map and memcpy. */
-   if (intel_src->sys_buffer || intel_dst->sys_buffer) {
+   if (intel_src->sys_buffer || intel_dst->sys_buffer || intel->gen >= 6) {
       /* The same buffer may be used, but note that regions copied may
        * not overlap.
        */
@@ -369,41 +582,17 @@ intel_bufferobj_copy_subdata(GLcontext *ctx,
         intel_bufferobj_unmap(ctx, GL_COPY_READ_BUFFER, src);
         intel_bufferobj_unmap(ctx, GL_COPY_WRITE_BUFFER, dst);
       }
+      return;
    }
 
-   /* Otherwise, we have real BOs, so blit them.  We don't have a memmove-type
-    * blit like some other hardware, so we'll do a rectangular blit covering
-    * a large space, then emit a scanline blit at the end to cover the last
-    * if we need.
-    */
+   /* Otherwise, we have real BOs, so blit them. */
 
    dst_bo = intel_bufferobj_buffer(intel, intel_dst, INTEL_WRITE_PART);
    src_bo = intel_bufferobj_buffer(intel, intel_src, INTEL_READ);
 
-   /* The pitch is a signed value. */
-   pitch = MIN2(size, (1 << 15) - 1);
-   height = size / pitch;
-   intelEmitCopyBlit(intel, 1,
-                    pitch, src_bo, read_offset, I915_TILING_NONE,
-                    pitch, dst_bo, write_offset, I915_TILING_NONE,
-                    0, 0, /* src x/y */
-                    0, 0, /* dst x/y */
-                    pitch, height, /* w, h */
-                    GL_COPY);
-
-   read_offset += pitch * height;
-   write_offset += pitch * height;
-   size -= pitch * height;
-   assert (size < (1 << 15));
-   if (size != 0) {
-      intelEmitCopyBlit(intel, 1,
-                       size, src_bo, read_offset, I915_TILING_NONE,
-                       size, dst_bo, write_offset, I915_TILING_NONE,
-                       0, 0, /* src x/y */
-                       0, 0, /* dst x/y */
-                       size, 1, /* w, h */
-                       GL_COPY);
-   }
+   intel_emit_linear_blit(intel,
+                         dst_bo, write_offset,
+                         src_bo, read_offset, size);
 
    /* Since we've emitted some blits to buffers that will (likely) be used
     * in rendering operations in other cache domains in this batch, emit a
@@ -413,6 +602,126 @@ intel_bufferobj_copy_subdata(GLcontext *ctx,
    intel_batchbuffer_emit_mi_flush(intel->batch);
 }
 
+#if FEATURE_APPLE_object_purgeable
+static GLenum
+intel_buffer_purgeable(struct gl_context * ctx,
+                       drm_intel_bo *buffer,
+                       GLenum option)
+{
+   int retained = 0;
+
+   if (buffer != NULL)
+      retained = drm_intel_bo_madvise (buffer, I915_MADV_DONTNEED);
+
+   return retained ? GL_VOLATILE_APPLE : GL_RELEASED_APPLE;
+}
+
+static GLenum
+intel_buffer_object_purgeable(struct gl_context * ctx,
+                              struct gl_buffer_object *obj,
+                              GLenum option)
+{
+   struct intel_buffer_object *intel;
+
+   intel = intel_buffer_object (obj);
+   if (intel->buffer != NULL)
+      return intel_buffer_purgeable (ctx, intel->buffer, option);
+
+   if (option == GL_RELEASED_APPLE) {
+      if (intel->sys_buffer != NULL) {
+         free(intel->sys_buffer);
+         intel->sys_buffer = NULL;
+      }
+
+      return GL_RELEASED_APPLE;
+   } else {
+      /* XXX Create the buffer and madvise(MADV_DONTNEED)? */
+      return intel_buffer_purgeable (ctx,
+                                     intel_bufferobj_buffer(intel_context(ctx),
+                                                            intel, INTEL_READ),
+                                     option);
+   }
+}
+
+static GLenum
+intel_texture_object_purgeable(struct gl_context * ctx,
+                               struct gl_texture_object *obj,
+                               GLenum option)
+{
+   struct intel_texture_object *intel;
+
+   intel = intel_texture_object(obj);
+   if (intel->mt == NULL || intel->mt->region == NULL)
+      return GL_RELEASED_APPLE;
+
+   return intel_buffer_purgeable (ctx, intel->mt->region->buffer, option);
+}
+
+static GLenum
+intel_render_object_purgeable(struct gl_context * ctx,
+                              struct gl_renderbuffer *obj,
+                              GLenum option)
+{
+   struct intel_renderbuffer *intel;
+
+   intel = intel_renderbuffer(obj);
+   if (intel->region == NULL)
+      return GL_RELEASED_APPLE;
+
+   return intel_buffer_purgeable (ctx, intel->region->buffer, option);
+}
+
+static GLenum
+intel_buffer_unpurgeable(struct gl_context * ctx,
+                         drm_intel_bo *buffer,
+                         GLenum option)
+{
+   int retained;
+
+   retained = 0;
+   if (buffer != NULL)
+      retained = drm_intel_bo_madvise (buffer, I915_MADV_WILLNEED);
+
+   return retained ? GL_RETAINED_APPLE : GL_UNDEFINED_APPLE;
+}
+
+static GLenum
+intel_buffer_object_unpurgeable(struct gl_context * ctx,
+                                struct gl_buffer_object *obj,
+                                GLenum option)
+{
+   return intel_buffer_unpurgeable (ctx, intel_buffer_object (obj)->buffer, option);
+}
+
+static GLenum
+intel_texture_object_unpurgeable(struct gl_context * ctx,
+                                 struct gl_texture_object *obj,
+                                 GLenum option)
+{
+   struct intel_texture_object *intel;
+
+   intel = intel_texture_object(obj);
+   if (intel->mt == NULL || intel->mt->region == NULL)
+      return GL_UNDEFINED_APPLE;
+
+   return intel_buffer_unpurgeable (ctx, intel->mt->region->buffer, option);
+}
+
+static GLenum
+intel_render_object_unpurgeable(struct gl_context * ctx,
+                                struct gl_renderbuffer *obj,
+                                GLenum option)
+{
+   struct intel_renderbuffer *intel;
+
+   intel = intel_renderbuffer(obj);
+   if (intel->region == NULL)
+      return GL_UNDEFINED_APPLE;
+
+   return intel_buffer_unpurgeable (ctx, intel->region->buffer, option);
+}
+#endif
+
 void
 intelInitBufferObjectFuncs(struct dd_function_table *functions)
 {
@@ -422,6 +731,18 @@ intelInitBufferObjectFuncs(struct dd_function_table *functions)
    functions->BufferSubData = intel_bufferobj_subdata;
    functions->GetBufferSubData = intel_bufferobj_get_subdata;
    functions->MapBuffer = intel_bufferobj_map;
+   functions->MapBufferRange = intel_bufferobj_map_range;
+   functions->FlushMappedBufferRange = intel_bufferobj_flush_mapped_range;
    functions->UnmapBuffer = intel_bufferobj_unmap;
    functions->CopyBufferSubData = intel_bufferobj_copy_subdata;
+
+#if FEATURE_APPLE_object_purgeable
+   functions->BufferObjectPurgeable = intel_buffer_object_purgeable;
+   functions->TextureObjectPurgeable = intel_texture_object_purgeable;
+   functions->RenderObjectPurgeable = intel_render_object_purgeable;
+
+   functions->BufferObjectUnpurgeable = intel_buffer_object_unpurgeable;
+   functions->TextureObjectUnpurgeable = intel_texture_object_unpurgeable;
+   functions->RenderObjectUnpurgeable = intel_render_object_unpurgeable;
+#endif
 }