#include "main/mtypes.h"
struct intel_context;
-struct intel_region;
struct gl_buffer_object;
/** System memory buffer data, if not using a BO to store the data. */
void *sys_buffer;
- struct intel_region *region; /* Is there a zero-copy texture
- associated with this (pixel)
- buffer object? */
-
drm_intel_bo *range_map_bo;
void *range_map_buffer;
unsigned int range_map_offset;
GLsizei range_map_size;
- GLboolean mapped_gtt;
- GLboolean source;
+ bool source;
};
GLuint flag);
drm_intel_bo *intel_bufferobj_source(struct intel_context *intel,
struct intel_buffer_object *obj,
+ GLuint align,
GLuint *offset);
void intel_upload_data(struct intel_context *intel,
- const void *ptr, GLuint size,
+ const void *ptr, GLuint size, GLuint align,
drm_intel_bo **return_bo,
GLuint *return_offset);
void *intel_upload_map(struct intel_context *intel,
- GLuint size);
+ GLuint size, GLuint align);
void intel_upload_unmap(struct intel_context *intel,
- const void *ptr, GLuint size,
+ const void *ptr, GLuint size, GLuint align,
drm_intel_bo **return_bo,
GLuint *return_offset);
*/
void intelInitBufferObjectFuncs(struct dd_function_table *functions);
-
-
-/* Are the obj->Name tests necessary? Unfortunately yes, mesa
- * allocates a couple of gl_buffer_object structs statically, and
- * the Name == 0 test is the only way to identify them and avoid
- * casting them erroneously to our structs.
- */
-static INLINE struct intel_buffer_object *
+static inline struct intel_buffer_object *
intel_buffer_object(struct gl_buffer_object *obj)
{
return (struct intel_buffer_object *) obj;
}
-/* Helpers for zerocopy image uploads. See also intel_regions.h:
- */
-void intel_bufferobj_cow(struct intel_context *intel,
- struct intel_buffer_object *intel_obj);
-void intel_bufferobj_release_region(struct intel_context *intel,
- struct intel_buffer_object *intel_obj);
-
-
#endif