struct intel_buffer_object
{
struct gl_buffer_object Base;
- dri_bo *buffer; /* the low-level buffer manager's buffer handle */
+ drm_intel_bo *buffer; /* the low-level buffer manager's buffer handle */
/** System memory buffer data, if not using a BO to store the data. */
void *sys_buffer;
struct intel_region *region; /* Is there a zero-copy texture
associated with this (pixel)
buffer object? */
+
+ drm_intel_bo *range_map_bo;
+ void *range_map_buffer;
+ unsigned int range_map_offset;
+ GLsizei range_map_size;
+
GLboolean mapped_gtt;
};
/* Get the bm buffer associated with a GL bufferobject:
*/
-dri_bo *intel_bufferobj_buffer(struct intel_context *intel,
- struct intel_buffer_object
- *obj, GLuint flag);
+drm_intel_bo *intel_bufferobj_buffer(struct intel_context *intel,
+ struct intel_buffer_object *obj,
+ GLuint flag);
/* Hook the bufferobject implementation into mesa:
*/
-void intel_bufferobj_init(struct intel_context *intel);
+void intelInitBufferObjectFuncs(struct dd_function_table *functions);
static INLINE struct intel_buffer_object *
intel_buffer_object(struct gl_buffer_object *obj)
{
- if (obj->Name)
- return (struct intel_buffer_object *) obj;
- else
- return NULL;
+ return (struct intel_buffer_object *) obj;
}
/* Helpers for zerocopy image uploads. See also intel_regions.h: