struct intel_buffer_object
{
struct gl_buffer_object Base;
- dri_bo *buffer; /* the low-level buffer manager's buffer handle */
+ drm_intel_bo *buffer; /* the low-level buffer manager's buffer handle */
/** System memory buffer data, if not using a BO to store the data. */
void *sys_buffer;
/* Get the bm buffer associated with a GL bufferobject:
*/
-dri_bo *intel_bufferobj_buffer(struct intel_context *intel,
- struct intel_buffer_object
- *obj, GLuint flag);
+drm_intel_bo *intel_bufferobj_buffer(struct intel_context *intel,
+ struct intel_buffer_object *obj,
+ GLuint flag);
/* Hook the bufferobject implementation into mesa:
*/