BUFFER_FRONT_LEFT ? BUFFER_FRONT_LEFT :
BUFFER_BACK_LEFT);
+ if (intel->intelScreen->driScrnPriv->dri2.enabled)
+ return;
+
if (intel_fb->Base.Name == 0 && intel_rb &&
intel_rb->pf_pending == intel_fb->pf_seq) {
GLint pf_planes = intel_fb->pf_planes;