[g3dvl] move z-coord generation for multiple render targets into vertex shader
[mesa.git] / src / mesa / drivers / dri / intel / intel_buffers.h
index 13d1a15ffbfb3faaf968d6aeb9cbe2dafa478aaa..2d4613b295446a9ed9d4d0ae71360f163770b4fd 100644 (file)
@@ -1,3 +1,4 @@
+
 /**************************************************************************
  * 
  * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
 #ifndef INTEL_BUFFERS_H
 #define INTEL_BUFFERS_H
 
+#include "dri_util.h"
+#include "drm.h"
 
 struct intel_context;
 struct intel_framebuffer;
 
-
-extern GLboolean
-intel_intersect_cliprects(drm_clip_rect_t * dest,
-                          const drm_clip_rect_t * a,
-                          const drm_clip_rect_t * b);
-
 extern struct intel_region *intel_readbuf_region(struct intel_context *intel);
 
 extern struct intel_region *intel_drawbuf_region(struct intel_context *intel);
 
-extern void intel_wait_flips(struct intel_context *intel, GLuint batch_flags);
+extern void intel_check_front_buffer_rendering(struct intel_context *intel);
 
-extern void intelSwapBuffers(__DRIdrawablePrivate * dPriv);
-
-extern void intelWindowMoved(struct intel_context *intel);
-
-extern void intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb);
+extern void intel_draw_buffer(struct gl_context * ctx, struct gl_framebuffer *fb);
 
 extern void intelInitBufferFuncs(struct dd_function_table *functions);
 
+void intel_get_cliprects(struct intel_context *intel,
+                        struct drm_clip_rect **cliprects,
+                        unsigned int *num_cliprects,
+                        int *x_off, int *y_off);
+#ifdef I915
+void intelCalcViewport(struct gl_context * ctx);
+#endif
+
 #endif /* INTEL_BUFFERS_H */