#include "main/glheader.h"
#include "main/mtypes.h"
+#include "main/condrender.h"
#include "swrast/swrast.h"
#include "drivers/common/meta.h"
struct intel_renderbuffer *irb;
int i;
+ if (!_mesa_check_conditional_render(ctx))
+ return;
+
if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) {
intel->front_buffer_dirty = GL_TRUE;
}