#include "intel_context.h"
#include "intel_blit.h"
-#include "intel_buffers.h"
#include "intel_chipset.h"
#include "intel_clear.h"
#include "intel_fbo.h"
struct gl_framebuffer *fb = ctx->DrawBuffer;
GLuint i;
- intel_check_front_buffer_rendering(intel);
+ if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) {
+ intel->front_buffer_dirty = GL_TRUE;
+ }
if (0)
fprintf(stderr, "%s\n", __FUNCTION__);