tri_mask |= (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT));
}
+ /* Make sure we have up to date buffers before we start looking at
+ * the tiling bits to determine how to clear. */
+ intel_prepare_render(intel);
+
/* HW stencil */
if (mask & BUFFER_BIT_STENCIL) {
const struct intel_region *stencilRegion