**************************************************************************/
#include "main/glheader.h"
-#include "main/enums.h"
-#include "main/image.h"
#include "main/mtypes.h"
-#include "main/arrayobj.h"
-#include "main/attrib.h"
-#include "main/blend.h"
-#include "main/bufferobj.h"
-#include "main/buffers.h"
-#include "main/depth.h"
-#include "main/enable.h"
-#include "main/macros.h"
-#include "main/matrix.h"
-#include "main/polygon.h"
-#include "main/texstate.h"
-#include "main/shaders.h"
-#include "main/stencil.h"
-#include "main/varray.h"
-#include "glapi/dispatch.h"
#include "swrast/swrast.h"
+#include "drivers/common/meta.h"
#include "intel_context.h"
#include "intel_blit.h"
-#include "intel_chipset.h"
#include "intel_clear.h"
#include "intel_fbo.h"
-#include "intel_pixel.h"
#include "intel_regions.h"
#define FILE_DEBUG_FLAG DEBUG_BLIT
intelClear(GLcontext *ctx, GLbitfield mask)
{
struct intel_context *intel = intel_context(ctx);
- const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
+ const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask[0]);
GLbitfield tri_mask = 0;
GLbitfield blit_mask = 0;
GLbitfield swrast_mask = 0;
struct gl_framebuffer *fb = ctx->DrawBuffer;
GLuint i;
+ if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) {
+ intel->front_buffer_dirty = GL_TRUE;
+ }
+
if (0)
fprintf(stderr, "%s\n", __FUNCTION__);
tri_mask |= (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT));
}
+ /* Make sure we have up to date buffers before we start looking at
+ * the tiling bits to determine how to clear. */
+ intel_prepare_render(intel);
+
/* HW stencil */
if (mask & BUFFER_BIT_STENCIL) {
const struct intel_region *stencilRegion
* buffer with it.
*/
if (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
- int color_bit = _mesa_ffs(mask & TRI_CLEAR_COLOR_BITS);
+ int color_bit = _mesa_ffs(mask & BUFFER_BITS_COLOR);
if (color_bit != 0) {
tri_mask |= blit_mask & (1 << (color_bit - 1));
blit_mask &= ~(1 << (color_bit - 1));
}
}
+ if (intel->gen >= 6) {
+ /* Blits are in a different ringbuffer so we don't use them. */
+ tri_mask |= blit_mask;
+ blit_mask = 0;
+ }
+
/* SW fallback clearing */
swrast_mask = mask & ~tri_mask & ~blit_mask;
- for (i = 0; i < BUFFER_COUNT; i++) {
- GLuint bufBit = 1 << i;
- if ((blit_mask | tri_mask) & bufBit) {
+ {
+ /* look for non-Intel renderbuffers (clear them with swrast) */
+ GLbitfield blit_or_tri = blit_mask | tri_mask;
+ while (blit_or_tri) {
+ GLuint i = _mesa_ffs(blit_or_tri) - 1;
+ GLbitfield bufBit = 1 << i;
if (!fb->Attachment[i].Renderbuffer->ClassID) {
blit_mask &= ~bufBit;
tri_mask &= ~bufBit;
swrast_mask |= bufBit;
}
+ blit_or_tri ^= bufBit;
}
}
}
DBG("\n");
}
- meta_clear_tris(&intel->meta, tri_mask);
+
+ _mesa_meta_Clear(&intel->ctx, tri_mask);
}
if (swrast_mask) {