#include "intel_buffer_objects.h"
#include "intel_fbo.h"
#include "intel_decode.h"
-#include "intel_bufmgr_ttm.h"
+#include "intel_bufmgr.h"
#include "drirenderbuffer.h"
#include "vblank.h"
#include "extension_helper.h"
-#define DRIVER_DATE "20061102"
+#define DRIVER_DATE "20080716"
+#define DRIVER_DATE_GEM "GEM " DRIVER_DATE
static const GLubyte *
intelGetString(GLcontext * ctx, GLenum name)
{
+ const struct intel_context *const intel = intel_context(ctx);
const char *chipset;
static char buffer[128];
break;
case GL_RENDERER:
- switch (intel_context(ctx)->intelScreen->deviceID) {
+ switch (intel->intelScreen->deviceID) {
case PCI_CHIP_845_G:
chipset = "Intel(R) 845G";
break;
case PCI_CHIP_I965_GME:
chipset = "Intel(R) 965GME/GLE";
break;
- case PCI_CHIP_IGD_GM:
+ case PCI_CHIP_GM45_GM:
+ chipset = "Mobile IntelĀ® GM45 Express Chipset";
+ break;
+ case PCI_CHIP_IGD_E_G:
chipset = "Intel(R) Integrated Graphics Device";
break;
+ case PCI_CHIP_G45_G:
+ chipset = "Intel(R) G45/G43";
+ break;
+ case PCI_CHIP_Q45_G:
+ chipset = "Intel(R) Q45/Q43";
+ break;
default:
chipset = "Unknown Intel Chipset";
break;
}
- (void) driGetRendererString(buffer, chipset, DRIVER_DATE, 0);
+ (void) driGetRendererString(buffer, chipset,
+ (intel->ttm) ? DRIVER_DATE_GEM : DRIVER_DATE,
+ 0);
return (GLubyte *) buffer;
default:
}
}
+void
+intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
+{
+ struct intel_framebuffer *intel_fb = drawable->driverPrivate;
+ struct intel_renderbuffer *rb;
+ struct intel_region *region, *depth_region;
+ struct intel_context *intel = context->driverPrivate;
+ __DRIbuffer *buffers;
+ __DRIscreen *screen;
+ int i, count;
+ unsigned int attachments[10];
+ uint32_t name;
+ const char *region_name;
+
+ if (INTEL_DEBUG & DEBUG_DRI)
+ fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
+
+ screen = intel->intelScreen->driScrnPriv;
+
+ i = 0;
+ if (intel_fb->color_rb[0])
+ attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
+ if (intel_fb->color_rb[1])
+ attachments[i++] = __DRI_BUFFER_BACK_LEFT;
+ if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH))
+ attachments[i++] = __DRI_BUFFER_DEPTH;
+ if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL))
+ attachments[i++] = __DRI_BUFFER_STENCIL;
+
+ buffers = (*screen->dri2.loader->getBuffers)(drawable,
+ &drawable->w,
+ &drawable->h,
+ attachments, i,
+ &count,
+ drawable->loaderPrivate);
+
+ drawable->x = 0;
+ drawable->y = 0;
+ drawable->backX = 0;
+ drawable->backY = 0;
+ drawable->numClipRects = 1;
+ drawable->pClipRects[0].x1 = 0;
+ drawable->pClipRects[0].y1 = 0;
+ drawable->pClipRects[0].x2 = drawable->w;
+ drawable->pClipRects[0].y2 = drawable->h;
+ drawable->numBackClipRects = 1;
+ drawable->pBackClipRects[0].x1 = 0;
+ drawable->pBackClipRects[0].y1 = 0;
+ drawable->pBackClipRects[0].x2 = drawable->w;
+ drawable->pBackClipRects[0].y2 = drawable->h;
+
+ depth_region = NULL;
+ for (i = 0; i < count; i++) {
+ switch (buffers[i].attachment) {
+ case __DRI_BUFFER_FRONT_LEFT:
+ rb = intel_fb->color_rb[0];
+ region_name = "dri2 front buffer";
+ break;
+
+ case __DRI_BUFFER_BACK_LEFT:
+ rb = intel_fb->color_rb[1];
+ region_name = "dri2 back buffer";
+ break;
+
+ case __DRI_BUFFER_DEPTH:
+ rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
+ region_name = "dri2 depth buffer";
+ break;
+
+ case __DRI_BUFFER_STENCIL:
+ rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
+ region_name = "dri2 stencil buffer";
+ break;
+
+ case __DRI_BUFFER_ACCUM:
+ default:
+ fprintf(stderr,
+ "unhandled buffer attach event, attacment type %d\n",
+ buffers[i].attachment);
+ return;
+ }
+
+ if (rb->region) {
+ intel_bo_flink(rb->region->buffer, &name);
+ if (name == buffers[i].name)
+ continue;
+ }
+
+ if (INTEL_DEBUG & DEBUG_DRI)
+ fprintf(stderr,
+ "attaching buffer %d, at %d, cpp %d, pitch %d\n",
+ buffers[i].name, buffers[i].attachment,
+ buffers[i].cpp, buffers[i].pitch);
+
+ if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
+ if (INTEL_DEBUG & DEBUG_DRI)
+ fprintf(stderr, "(reusing depth buffer as stencil)\n");
+ region = depth_region;
+ }
+ else
+ region = intel_region_alloc_for_handle(intel, buffers[i].cpp,
+ buffers[i].pitch / buffers[i].cpp,
+ drawable->h,
+ buffers[i].name,
+ region_name);
+
+ if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
+ depth_region = region;
+
+ intel_renderbuffer_set_region(rb, region);
+ intel_region_release(®ion);
+ }
+
+ driUpdateFramebufferSize(&intel->ctx, drawable);
+}
+
+static void
+intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+{
+ struct intel_context *intel = intel_context(ctx);
+ __DRIcontext *driContext = intel->driContext;
+
+ if (!driContext->driScreenPriv->dri2.enabled)
+ return;
+
+ intel_update_renderbuffers(driContext, driContext->driDrawablePriv);
+ if (driContext->driDrawablePriv != driContext->driReadablePriv)
+ intel_update_renderbuffers(driContext, driContext->driReadablePriv);
+
+ ctx->Driver.Viewport = NULL;
+ intel->driDrawable = driContext->driDrawablePriv;
+ intelWindowMoved(intel);
+ intel_draw_buffer(ctx, intel->ctx.DrawBuffer);
+ ctx->Driver.Viewport = intel_viewport;
+}
+
/**
* Extension strings exported by the intel driver.
*
- * \note
- * It appears that ARB_texture_env_crossbar has "disappeared" compared to the
- * old i830-specific driver.
+ * Extensions supported by all chips supported by i830_dri, i915_dri, or
+ * i965_dri.
*/
static const struct dri_extension card_extensions[] = {
{"GL_ARB_multisample", GL_ARB_multisample_functions},
{"GL_ARB_texture_cube_map", NULL},
{"GL_ARB_texture_env_add", NULL},
{"GL_ARB_texture_env_combine", NULL},
+ {"GL_ARB_texture_env_crossbar", NULL},
{"GL_ARB_texture_env_dot3", NULL},
{"GL_ARB_texture_mirrored_repeat", NULL},
{"GL_ARB_texture_non_power_of_two", NULL },
{ "GL_ARB_fragment_program", NULL },
{ "GL_ARB_shadow", NULL },
{ "GL_EXT_shadow_funcs", NULL },
+ { "GL_ARB_fragment_program_shadow", NULL },
/* ARB extn won't work if not enabled */
{ "GL_SGIX_depth_texture", NULL },
- { "GL_ARB_texture_env_crossbar", NULL },
{ "GL_EXT_texture_sRGB", NULL},
{ NULL, NULL }
};
if (!IS_965(intel->intelScreen->deviceID))
INTEL_FIREVERTICES(intel);
+ /* Emit a flush so that any frontbuffer rendering that might have occurred
+ * lands onscreen in a timely manner, even if the X Server doesn't trigger
+ * a flush for us.
+ */
+ intel_batchbuffer_emit_mi_flush(intel->batch);
+
if (intel->batch->map != intel->batch->ptr)
intel_batchbuffer_flush(intel->batch);
-
- /* XXX: Need to do an MI_FLUSH here.
- */
}
void
intelFinish(GLcontext * ctx)
{
- struct intel_context *intel = intel_context(ctx);
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ int i;
+
intelFlush(ctx);
- if (intel->batch->last_fence) {
- dri_fence_wait(intel->batch->last_fence);
- dri_fence_unreference(intel->batch->last_fence);
- intel->batch->last_fence = NULL;
+
+ for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
+ struct intel_renderbuffer *irb;
+
+ irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
+
+ if (irb->region)
+ dri_bo_wait_rendering(irb->region->buffer);
+ }
+ if (fb->_DepthBuffer) {
+ /* XXX: Wait on buffer idle */
}
}
intel_init_bufmgr(struct intel_context *intel)
{
intelScreenPrivate *intelScreen = intel->intelScreen;
- GLboolean ttm_disable = getenv("INTEL_NO_TTM") != NULL;
- GLboolean ttm_supported;
+ GLboolean gem_disable = getenv("INTEL_NO_GEM") != NULL;
+ int gem_kernel = 0;
+ GLboolean gem_supported;
+ struct drm_i915_getparam gp;
+
+ gp.param = I915_PARAM_HAS_GEM;
+ gp.value = &gem_kernel;
+
+ (void) drmCommandWriteRead(intel->driFd, DRM_I915_GETPARAM, &gp, sizeof(gp));
- /* If we've got a new enough DDX that's initializing TTM and giving us
+ /* If we've got a new enough DDX that's initializing GEM and giving us
* object handles for the shared buffers, use that.
*/
intel->ttm = GL_FALSE;
if (intel->intelScreen->driScrnPriv->dri2.enabled)
- ttm_supported = GL_TRUE;
+ gem_supported = GL_TRUE;
else if (intel->intelScreen->driScrnPriv->ddx_version.minor >= 9 &&
- intel->intelScreen->drmMinor >= 11 &&
+ gem_kernel &&
intel->intelScreen->front.bo_handle != -1)
- ttm_supported = GL_TRUE;
+ gem_supported = GL_TRUE;
else
- ttm_supported = GL_FALSE;
+ gem_supported = GL_FALSE;
- if (!ttm_disable && ttm_supported) {
+ if (!gem_disable && gem_supported) {
int bo_reuse_mode;
- intel->bufmgr = intel_bufmgr_ttm_init(intel->driFd,
- DRM_FENCE_TYPE_EXE,
- DRM_FENCE_TYPE_EXE |
- DRM_I915_FENCE_TYPE_RW,
+ intel->bufmgr = intel_bufmgr_gem_init(intel->driFd,
BATCH_SZ);
if (intel->bufmgr != NULL)
intel->ttm = GL_TRUE;
case DRI_CONF_BO_REUSE_DISABLED:
break;
case DRI_CONF_BO_REUSE_ALL:
- intel_ttm_enable_bo_reuse(intel->bufmgr);
+ intel_bufmgr_gem_enable_reuse(intel->bufmgr);
break;
}
}
/* Otherwise, use the classic buffer manager. */
if (intel->bufmgr == NULL) {
- if (ttm_disable) {
- fprintf(stderr, "TTM buffer manager disabled. Using classic.\n");
+ if (gem_disable) {
+ fprintf(stderr, "GEM disabled. Using classic.\n");
} else {
- fprintf(stderr, "Failed to initialize TTM buffer manager. "
+ fprintf(stderr, "Failed to initialize GEM. "
"Falling back to classic.\n");
}
return GL_FALSE;
}
- intel->bufmgr = dri_bufmgr_fake_init(intelScreen->tex.offset,
- intelScreen->tex.map,
- intelScreen->tex.size,
- intel_fence_emit,
- intel_fence_wait,
- intel);
+ intel->bufmgr = intel_bufmgr_fake_init(intelScreen->tex.offset,
+ intelScreen->tex.map,
+ intelScreen->tex.size,
+ intel_fence_emit,
+ intel_fence_wait,
+ intel);
}
+ /* XXX bufmgr should be per-screen, not per-context */
+ intelScreen->ttm = intel->ttm;
+
return GL_TRUE;
}
functions->Finish = intelFinish;
functions->GetString = intelGetString;
functions->UpdateState = intelInvalidateState;
+ functions->Viewport = intel_viewport;
functions->CopyColorTable = _swrast_CopyColorTable;
functions->CopyColorSubTable = _swrast_CopyColorSubTable;
intelInitTextureFuncs(functions);
intelInitStateFuncs(functions);
intelInitBufferFuncs(functions);
+ intelInitPixelFuncs(functions);
}
intel->intelScreen = intelScreen;
intel->driScreen = sPriv;
intel->sarea = saPriv;
+ intel->driContext = driContextPriv;
/* Dri stuff */
intel->hHWContext = driContextPriv->hHWContext;
intel_recreate_static_regions(intel);
intel->batch = intel_batchbuffer_alloc(intel);
- intel->last_swap_fence = NULL;
- intel->first_swap_fence = NULL;
intel_bufferobj_init(intel);
intel_fbo_init(intel);
/* Force all software fallbacks */
if (driQueryOptionb(&intel->optionCache, "no_rast")) {
fprintf(stderr, "disabling 3D rasterization\n");
- FALLBACK(intel, INTEL_FALLBACK_USER, 1);
intel->no_rast = 1;
}
intel->Fallback = 0; /* don't call _swrast_Flush later */
intel_batchbuffer_free(intel->batch);
-
- if (intel->last_swap_fence) {
- dri_fence_wait(intel->last_swap_fence);
- dri_fence_unreference(intel->last_swap_fence);
- intel->last_swap_fence = NULL;
- }
- if (intel->first_swap_fence) {
- dri_fence_wait(intel->first_swap_fence);
- dri_fence_unreference(intel->first_swap_fence);
- intel->first_swap_fence = NULL;
- }
+ free(intel->prim.vb);
if (release_texture_heaps) {
/* This share group is about to go away, free our private
struct intel_framebuffer *intel_fb =
(struct intel_framebuffer *) driDrawPriv->driverPrivate;
GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
-
-
- /* XXX FBO temporary fix-ups! */
- /* if the renderbuffers don't have regions, init them from the context */
- if (!driContextPriv->driScreenPriv->dri2.enabled) {
+
+ if (driContextPriv->driScreenPriv->dri2.enabled) {
+ intel_update_renderbuffers(driContextPriv, driDrawPriv);
+ if (driDrawPriv != driReadPriv)
+ intel_update_renderbuffers(driContextPriv, driReadPriv);
+ } else {
+ /* XXX FBO temporary fix-ups! */
+ /* if the renderbuffers don't have regions, init them from the context */
struct intel_renderbuffer *irbDepth
= intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
struct intel_renderbuffer *irbStencil
__DRIdrawablePrivate *dPriv = intel->driDrawable;
__DRIscreenPrivate *sPriv = intel->driScreen;
volatile struct drm_i915_sarea *sarea = intel->sarea;
- int drawable_changed = 0;
int me = intel->hHWContext;
drmGetLock(intel->driFd, intel->hHWContext, flags);
* NOTE: This releases and regains the hw lock, so all state
* checking must be done *after* this call:
*/
- if (dPriv) {
- if (sPriv->dri2.enabled)
- drawable_changed = __driParseEvents(dPriv->driContextPriv, dPriv);
- else
- DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
- }
+ if (dPriv)
+ DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
if (sarea && sarea->ctxOwner != me) {
if (INTEL_DEBUG & DEBUG_BUFMGR) {
*/
if (!intel->ttm && sarea->texAge != intel->hHWContext) {
sarea->texAge = intel->hHWContext;
- dri_bufmgr_fake_contended_lock_take(intel->bufmgr);
+ intel_bufmgr_fake_contended_lock_take(intel->bufmgr);
if (INTEL_DEBUG & DEBUG_BATCH)
intel_decode_context_reset();
if (INTEL_DEBUG & DEBUG_BUFMGR)
sarea->ctxOwner, intel->hHWContext);
}
- if (!sPriv->dri2.enabled) {
- if (sarea->width != intel->width || sarea->height != intel->height) {
- int numClipRects = intel->numClipRects;
+ if (sarea->width != intel->width || sarea->height != intel->height) {
+ int numClipRects = intel->numClipRects;
- /*
- * FIXME: Really only need to do this when drawing to a
- * common back- or front buffer.
- */
+ /*
+ * FIXME: Really only need to do this when drawing to a
+ * common back- or front buffer.
+ */
- /*
- * This will essentially drop the outstanding batchbuffer on
- * the floor.
- */
- intel->numClipRects = 0;
+ /*
+ * This will essentially drop the outstanding batchbuffer on
+ * the floor.
+ */
+ intel->numClipRects = 0;
- if (intel->Fallback)
- _swrast_flush(&intel->ctx);
+ if (intel->Fallback)
+ _swrast_flush(&intel->ctx);
- if (!IS_965(intel->intelScreen->deviceID))
- INTEL_FIREVERTICES(intel);
+ if (!IS_965(intel->intelScreen->deviceID))
+ INTEL_FIREVERTICES(intel);
- if (intel->batch->map != intel->batch->ptr)
- intel_batchbuffer_flush(intel->batch);
+ if (intel->batch->map != intel->batch->ptr)
+ intel_batchbuffer_flush(intel->batch);
- intel->numClipRects = numClipRects;
+ intel->numClipRects = numClipRects;
- /* force window update */
- intel->lastStamp = 0;
+ /* force window update */
+ intel->lastStamp = 0;
- intel->width = sarea->width;
- intel->height = sarea->height;
- }
+ intel->width = sarea->width;
+ intel->height = sarea->height;
+ }
- /* Drawable changed?
- */
- if (dPriv && intel->lastStamp != dPriv->lastStamp) {
- intelWindowMoved(intel);
- intel->lastStamp = dPriv->lastStamp;
- }
- } else if (drawable_changed) {
- intelWindowMoved(intel);
- intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
+ /* Drawable changed?
+ */
+ if (dPriv && intel->lastStamp != dPriv->lastStamp) {
+ intelWindowMoved(intel);
+ intel->lastStamp = dPriv->lastStamp;
}
}
*/
void LOCK_HARDWARE( struct intel_context *intel )
{
- __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ __DRIdrawable *dPriv = intel->driDrawable;
+ __DRIscreen *sPriv = intel->driScreen;
char __ret = 0;
struct intel_framebuffer *intel_fb = NULL;
struct intel_renderbuffer *intel_rb = NULL;
_glthread_LOCK_MUTEX(lockMutex);
assert(!intel->locked);
+ intel->locked = 1;
if (intel->driDrawable) {
intel_fb = intel->driDrawable->driverPrivate;
intel_fb->vbl_waited = vbl.reply.sequence;
}
- DRM_CAS(intel->driHwLock, intel->hHWContext,
- (DRM_LOCK_HELD|intel->hHWContext), __ret);
+ if (!sPriv->dri2.enabled) {
+ DRM_CAS(intel->driHwLock, intel->hHWContext,
+ (DRM_LOCK_HELD|intel->hHWContext), __ret);
+
+ if (__ret)
+ intelContendedLock( intel, 0 );
+ }
- if (__ret)
- intelContendedLock( intel, 0 );
- intel->locked = 1;
if (INTEL_DEBUG & DEBUG_LOCK)
_mesa_printf("%s - locked\n", __progname);
}
*/
void UNLOCK_HARDWARE( struct intel_context *intel )
{
+ __DRIscreen *sPriv = intel->driScreen;
+
+ intel->vtbl.note_unlock( intel );
intel->locked = 0;
- DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
+ if (!sPriv->dri2.enabled)
+ DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
_glthread_UNLOCK_MUTEX(lockMutex);
* Nothing should be left in batch outside of LOCK/UNLOCK which references
* cliprects.
*/
- assert(intel->batch->cliprect_mode != REFERENCES_CLIPRECTS);
+ if (intel->batch->cliprect_mode == REFERENCES_CLIPRECTS)
+ intel_batchbuffer_flush(intel->batch);
}