**************************************************************************/
-#include "glheader.h"
-#include "context.h"
-#include "matrix.h"
-#include "simple_list.h"
-#include "extensions.h"
-#include "framebuffer.h"
-#include "imports.h"
-#include "points.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/matrix.h"
+#include "main/simple_list.h"
+#include "main/extensions.h"
+#include "main/framebuffer.h"
+#include "main/imports.h"
+#include "main/points.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "intel_chipset.h"
#include "intel_buffers.h"
#include "intel_tex.h"
-#include "intel_ioctl.h"
#include "intel_batchbuffer.h"
#include "intel_blit.h"
#include "intel_pixel.h"
int INTEL_DEBUG = (0);
#endif
-#define need_GL_NV_point_sprite
#define need_GL_ARB_multisample
+#define need_GL_ARB_occlusion_query
#define need_GL_ARB_point_parameters
+#define need_GL_ARB_shader_objects
#define need_GL_ARB_texture_compression
#define need_GL_ARB_vertex_buffer_object
#define need_GL_ARB_vertex_program
+#define need_GL_ARB_vertex_shader
#define need_GL_ARB_window_pos
-#define need_GL_ARB_occlusion_query
#define need_GL_EXT_blend_color
#define need_GL_EXT_blend_equation_separate
#define need_GL_EXT_blend_func_separate
#define need_GL_EXT_fog_coord
#define need_GL_EXT_framebuffer_object
#define need_GL_EXT_multi_draw_arrays
+#define need_GL_EXT_point_parameters
#define need_GL_EXT_secondary_color
-#define need_GL_NV_vertex_program
#define need_GL_ATI_separate_stencil
-#define need_GL_EXT_point_parameters
+#define need_GL_NV_point_sprite
+#define need_GL_NV_vertex_program
#define need_GL_VERSION_2_0
#define need_GL_VERSION_2_1
-#define need_GL_ARB_shader_objects
-#define need_GL_ARB_vertex_shader
#include "extension_helper.h"
-#define DRIVER_DATE "20061102"
+#define DRIVER_DATE "20080716"
+#define DRIVER_DATE_GEM "GEM " DRIVER_DATE
static const GLubyte *
intelGetString(GLcontext * ctx, GLenum name)
{
+ const struct intel_context *const intel = intel_context(ctx);
const char *chipset;
static char buffer[128];
break;
case GL_RENDERER:
- switch (intel_context(ctx)->intelScreen->deviceID) {
+ switch (intel->intelScreen->deviceID) {
case PCI_CHIP_845_G:
chipset = "Intel(R) 845G";
break;
case PCI_CHIP_I965_GME:
chipset = "Intel(R) 965GME/GLE";
break;
- case PCI_CHIP_IGD_GM:
+ case PCI_CHIP_GM45_GM:
+ chipset = "Mobile IntelĀ® GM45 Express Chipset";
+ break;
case PCI_CHIP_IGD_E_G:
chipset = "Intel(R) Integrated Graphics Device";
break;
case PCI_CHIP_Q45_G:
chipset = "Intel(R) Q45/Q43";
break;
+ case PCI_CHIP_G41_G:
+ chipset = "Intel(R) G41";
+ break;
default:
chipset = "Unknown Intel Chipset";
break;
}
- (void) driGetRendererString(buffer, chipset, DRIVER_DATE, 0);
+ (void) driGetRendererString(buffer, chipset,
+ (intel->ttm) ? DRIVER_DATE_GEM : DRIVER_DATE,
+ 0);
return (GLubyte *) buffer;
default:
}
}
+void
+intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
+{
+ struct intel_framebuffer *intel_fb = drawable->driverPrivate;
+ struct intel_renderbuffer *rb;
+ struct intel_region *region, *depth_region;
+ struct intel_context *intel = context->driverPrivate;
+ __DRIbuffer *buffers;
+ __DRIscreen *screen;
+ int i, count;
+ unsigned int attachments[10];
+ uint32_t name;
+ const char *region_name;
+
+ if (INTEL_DEBUG & DEBUG_DRI)
+ fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
+
+ screen = intel->intelScreen->driScrnPriv;
+
+ i = 0;
+ if (intel_fb->color_rb[0])
+ attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
+ if (intel_fb->color_rb[1])
+ attachments[i++] = __DRI_BUFFER_BACK_LEFT;
+ if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH))
+ attachments[i++] = __DRI_BUFFER_DEPTH;
+ if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL))
+ attachments[i++] = __DRI_BUFFER_STENCIL;
+
+ buffers = (*screen->dri2.loader->getBuffers)(drawable,
+ &drawable->w,
+ &drawable->h,
+ attachments, i,
+ &count,
+ drawable->loaderPrivate);
+
+ if (buffers == NULL)
+ return;
+
+ drawable->x = 0;
+ drawable->y = 0;
+ drawable->backX = 0;
+ drawable->backY = 0;
+ drawable->numClipRects = 1;
+ drawable->pClipRects[0].x1 = 0;
+ drawable->pClipRects[0].y1 = 0;
+ drawable->pClipRects[0].x2 = drawable->w;
+ drawable->pClipRects[0].y2 = drawable->h;
+ drawable->numBackClipRects = 1;
+ drawable->pBackClipRects[0].x1 = 0;
+ drawable->pBackClipRects[0].y1 = 0;
+ drawable->pBackClipRects[0].x2 = drawable->w;
+ drawable->pBackClipRects[0].y2 = drawable->h;
+
+ depth_region = NULL;
+ for (i = 0; i < count; i++) {
+ switch (buffers[i].attachment) {
+ case __DRI_BUFFER_FRONT_LEFT:
+ rb = intel_fb->color_rb[0];
+ region_name = "dri2 front buffer";
+ break;
+
+ case __DRI_BUFFER_BACK_LEFT:
+ rb = intel_fb->color_rb[1];
+ region_name = "dri2 back buffer";
+ break;
+
+ case __DRI_BUFFER_DEPTH:
+ rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
+ region_name = "dri2 depth buffer";
+ break;
+
+ case __DRI_BUFFER_STENCIL:
+ rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
+ region_name = "dri2 stencil buffer";
+ break;
+
+ case __DRI_BUFFER_ACCUM:
+ default:
+ fprintf(stderr,
+ "unhandled buffer attach event, attacment type %d\n",
+ buffers[i].attachment);
+ return;
+ }
+
+ if (rb->region) {
+ dri_bo_flink(rb->region->buffer, &name);
+ if (name == buffers[i].name)
+ continue;
+ }
+
+ if (INTEL_DEBUG & DEBUG_DRI)
+ fprintf(stderr,
+ "attaching buffer %d, at %d, cpp %d, pitch %d\n",
+ buffers[i].name, buffers[i].attachment,
+ buffers[i].cpp, buffers[i].pitch);
+
+ if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
+ if (INTEL_DEBUG & DEBUG_DRI)
+ fprintf(stderr, "(reusing depth buffer as stencil)\n");
+ intel_region_reference(®ion, depth_region);
+ }
+ else
+ region = intel_region_alloc_for_handle(intel, buffers[i].cpp,
+ drawable->w,
+ drawable->h,
+ buffers[i].pitch / buffers[i].cpp,
+ buffers[i].name,
+ region_name);
+
+ if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
+ depth_region = region;
+
+ intel_renderbuffer_set_region(rb, region);
+ intel_region_release(®ion);
+ }
+
+ driUpdateFramebufferSize(&intel->ctx, drawable);
+}
+
+static void
+intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+{
+ struct intel_context *intel = intel_context(ctx);
+ __DRIcontext *driContext = intel->driContext;
+
+ if (!driContext->driScreenPriv->dri2.enabled)
+ return;
+
+ intel_update_renderbuffers(driContext, driContext->driDrawablePriv);
+ if (driContext->driDrawablePriv != driContext->driReadablePriv)
+ intel_update_renderbuffers(driContext, driContext->driReadablePriv);
+
+ ctx->Driver.Viewport = NULL;
+ intel->driDrawable = driContext->driDrawablePriv;
+ intelWindowMoved(intel);
+ intel_draw_buffer(ctx, intel->ctx.DrawBuffer);
+ ctx->Driver.Viewport = intel_viewport;
+}
+
/**
* Extension strings exported by the intel driver.
*
- * \note
- * It appears that ARB_texture_env_crossbar has "disappeared" compared to the
- * old i830-specific driver.
+ * Extensions supported by all chips supported by i830_dri, i915_dri, or
+ * i965_dri.
*/
static const struct dri_extension card_extensions[] = {
- {"GL_ARB_multisample", GL_ARB_multisample_functions},
- {"GL_ARB_multitexture", NULL},
- {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
- {"GL_NV_point_sprite", GL_NV_point_sprite_functions},
- {"GL_ARB_texture_border_clamp", NULL},
- {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
- {"GL_ARB_texture_cube_map", NULL},
- {"GL_ARB_texture_env_add", NULL},
- {"GL_ARB_texture_env_combine", NULL},
- {"GL_ARB_texture_env_dot3", NULL},
- {"GL_ARB_texture_mirrored_repeat", NULL},
- {"GL_ARB_texture_non_power_of_two", NULL },
- {"GL_ARB_texture_rectangle", NULL},
- {"GL_NV_texture_rectangle", NULL},
- {"GL_EXT_texture_rectangle", NULL},
- {"GL_ARB_point_parameters", NULL},
- {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
- {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
- {"GL_ARB_window_pos", GL_ARB_window_pos_functions},
- {"GL_EXT_blend_color", GL_EXT_blend_color_functions},
- {"GL_EXT_blend_equation_separate",
- GL_EXT_blend_equation_separate_functions},
- {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
- {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
- {"GL_EXT_blend_logic_op", NULL},
- {"GL_EXT_blend_subtract", NULL},
- {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions},
- {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions},
- {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
- {"GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions},
-#if 1 /* XXX FBO temporary? */
- {"GL_EXT_packed_depth_stencil", NULL},
-#endif
- {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
- {"GL_EXT_stencil_wrap", NULL},
- {"GL_EXT_texture_edge_clamp", NULL},
- {"GL_EXT_texture_env_combine", NULL},
- {"GL_EXT_texture_env_dot3", NULL},
- {"GL_EXT_texture_filter_anisotropic", NULL},
- {"GL_EXT_texture_lod_bias", NULL},
- {"GL_3DFX_texture_compression_FXT1", NULL},
- {"GL_APPLE_client_storage", NULL},
- {"GL_MESA_pack_invert", NULL},
- {"GL_MESA_ycbcr_texture", NULL},
- {"GL_NV_blend_square", NULL},
- {"GL_NV_vertex_program", GL_NV_vertex_program_functions},
- {"GL_NV_vertex_program1_1", NULL},
- { "GL_SGIS_generate_mipmap", NULL },
- {NULL, NULL}
+ { "GL_ARB_multisample", GL_ARB_multisample_functions },
+ { "GL_ARB_multitexture", NULL },
+ { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
+ { "GL_ARB_texture_border_clamp", NULL },
+ { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
+ { "GL_ARB_texture_cube_map", NULL },
+ { "GL_ARB_texture_env_add", NULL },
+ { "GL_ARB_texture_env_combine", NULL },
+ { "GL_ARB_texture_env_crossbar", NULL },
+ { "GL_ARB_texture_env_dot3", NULL },
+ { "GL_ARB_texture_mirrored_repeat", NULL },
+ { "GL_ARB_texture_rectangle", NULL },
+ { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
+ { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
+ { "GL_ARB_window_pos", GL_ARB_window_pos_functions },
+ { "GL_EXT_blend_color", GL_EXT_blend_color_functions },
+ { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions },
+ { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
+ { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
+ { "GL_EXT_blend_logic_op", NULL },
+ { "GL_EXT_blend_subtract", NULL },
+ { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions },
+ { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
+ { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
+ { "GL_EXT_packed_depth_stencil", NULL },
+ { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
+ { "GL_EXT_stencil_wrap", NULL },
+ { "GL_EXT_texture_edge_clamp", NULL },
+ { "GL_EXT_texture_env_combine", NULL },
+ { "GL_EXT_texture_env_dot3", NULL },
+ { "GL_EXT_texture_filter_anisotropic", NULL },
+ { "GL_EXT_texture_lod_bias", NULL },
+ { "GL_3DFX_texture_compression_FXT1", NULL },
+ { "GL_APPLE_client_storage", NULL },
+ { "GL_MESA_pack_invert", NULL },
+ { "GL_MESA_ycbcr_texture", NULL },
+ { "GL_NV_blend_square", NULL },
+ { "GL_NV_point_sprite", GL_NV_point_sprite_functions },
+ { "GL_NV_vertex_program", GL_NV_vertex_program_functions },
+ { "GL_NV_vertex_program1_1", NULL },
+ { "GL_SGIS_generate_mipmap", NULL },
+ { NULL, NULL }
};
static const struct dri_extension brw_extensions[] = {
- { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions},
- { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions},
- { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions},
- { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions},
- { "GL_ARB_point_sprite", NULL},
- { "GL_ARB_fragment_shader", NULL },
- { "GL_ARB_draw_buffers", NULL },
{ "GL_ARB_depth_texture", NULL },
+ { "GL_ARB_draw_buffers", NULL },
{ "GL_ARB_fragment_program", NULL },
+ { "GL_ARB_fragment_program_shadow", NULL },
+ { "GL_ARB_fragment_shader", NULL },
+ { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions },
+ { "GL_ARB_point_sprite", NULL },
+ { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
+ { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
+#if 0
+ /* Support for GLSL 1.20 is currently broken in core Mesa.
+ */
+ { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
+#endif
{ "GL_ARB_shadow", NULL },
+ { "GL_ARB_texture_non_power_of_two", NULL },
+ { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions },
{ "GL_EXT_shadow_funcs", NULL },
- /* ARB extn won't work if not enabled */
- { "GL_SGIX_depth_texture", NULL },
- { "GL_ARB_texture_env_crossbar", NULL },
- { "GL_EXT_texture_sRGB", NULL},
+ { "GL_EXT_texture_sRGB", NULL },
+ { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions },
{ NULL, NULL }
};
-static const struct dri_extension arb_oc_extensions[] = {
- {"GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions},
- {NULL, NULL}
+static const struct dri_extension arb_oq_extensions[] = {
+ { NULL, NULL }
};
static const struct dri_extension ttm_extensions[] = {
- {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions},
- {"GL_ARB_pixel_buffer_object", NULL},
- {NULL, NULL}
+ { "GL_ARB_pixel_buffer_object", NULL },
+ { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
+ { NULL, NULL }
};
/**
if (intel == NULL || intel->ttm)
driInitExtensions(ctx, ttm_extensions, GL_FALSE);
- if (intel == NULL ||
- (IS_965(intel->intelScreen->deviceID) &&
- intel->intelScreen->drmMinor >= 8))
- driInitExtensions(ctx, arb_oc_extensions, GL_FALSE);
-
if (intel == NULL || IS_965(intel->intelScreen->deviceID))
driInitExtensions(ctx, brw_extensions, GL_FALSE);
}
if (!IS_965(intel->intelScreen->deviceID))
INTEL_FIREVERTICES(intel);
+ /* Emit a flush so that any frontbuffer rendering that might have occurred
+ * lands onscreen in a timely manner, even if the X Server doesn't trigger
+ * a flush for us.
+ */
+ intel_batchbuffer_emit_mi_flush(intel->batch);
+
if (intel->batch->map != intel->batch->ptr)
intel_batchbuffer_flush(intel->batch);
}
}
}
-static void
-intelBeginQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q)
-{
- struct intel_context *intel = intel_context( ctx );
- struct drm_i915_mmio io = {
- .read_write = I915_MMIO_READ,
- .reg = MMIO_REGS_PS_DEPTH_COUNT,
- .data = &q->Result
- };
- intel->stats_wm++;
- intelFinish(&intel->ctx);
- drmCommandWrite(intel->driFd, DRM_I915_MMIO, &io, sizeof(io));
-}
-
-static void
-intelEndQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q)
-{
- struct intel_context *intel = intel_context( ctx );
- GLuint64EXT tmp;
- struct drm_i915_mmio io = {
- .read_write = I915_MMIO_READ,
- .reg = MMIO_REGS_PS_DEPTH_COUNT,
- .data = &tmp
- };
- intelFinish(&intel->ctx);
- drmCommandWrite(intel->driFd, DRM_I915_MMIO, &io, sizeof(io));
- q->Result = tmp - q->Result;
- q->Ready = GL_TRUE;
- intel->stats_wm--;
-}
-
-/** Driver-specific fence emit implementation for the fake memory manager. */
-static unsigned int
-intel_fence_emit(void *private)
-{
- struct intel_context *intel = (struct intel_context *)private;
- unsigned int fence;
-
- /* XXX: Need to emit a flush, if we haven't already (at least with the
- * current batchbuffer implementation, we have).
- */
-
- fence = intelEmitIrqLocked(intel);
-
- return fence;
-}
-
-/** Driver-specific fence wait implementation for the fake memory manager. */
-static int
-intel_fence_wait(void *private, unsigned int cookie)
-{
- struct intel_context *intel = (struct intel_context *)private;
-
- intelWaitIrq(intel, cookie);
-
- return 0;
-}
-
-static GLboolean
-intel_init_bufmgr(struct intel_context *intel)
-{
- intelScreenPrivate *intelScreen = intel->intelScreen;
- GLboolean gem_disable = getenv("INTEL_NO_GEM") != NULL;
- GLboolean gem_supported;
-
- /* If we've got a new enough DDX that's initializing GEM and giving us
- * object handles for the shared buffers, use that.
- */
- intel->ttm = GL_FALSE;
- if (intel->intelScreen->driScrnPriv->dri2.enabled)
- gem_supported = GL_TRUE;
- else if (intel->intelScreen->driScrnPriv->ddx_version.minor >= 9 &&
- intel->intelScreen->drmMinor >= 11 &&
- intel->intelScreen->front.bo_handle != -1)
- gem_supported = GL_TRUE;
- else
- gem_supported = GL_FALSE;
-
- if (!gem_disable && gem_supported) {
- int bo_reuse_mode;
- intel->bufmgr = intel_bufmgr_gem_init(intel->driFd,
- BATCH_SZ);
- if (intel->bufmgr != NULL)
- intel->ttm = GL_TRUE;
-
- bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
- switch (bo_reuse_mode) {
- case DRI_CONF_BO_REUSE_DISABLED:
- break;
- case DRI_CONF_BO_REUSE_ALL:
- intel_bufmgr_gem_enable_reuse(intel->bufmgr);
- break;
- }
- }
- /* Otherwise, use the classic buffer manager. */
- if (intel->bufmgr == NULL) {
- if (gem_disable) {
- fprintf(stderr, "GEM disabled. Using classic.\n");
- } else {
- fprintf(stderr, "Failed to initialize GEM. "
- "Falling back to classic.\n");
- }
-
- if (intelScreen->tex.size == 0) {
- fprintf(stderr, "[%s:%u] Error initializing buffer manager.\n",
- __func__, __LINE__);
- return GL_FALSE;
- }
-
- intel->bufmgr = intel_bufmgr_fake_init(intelScreen->tex.offset,
- intelScreen->tex.map,
- intelScreen->tex.size,
- intel_fence_emit,
- intel_fence_wait,
- intel);
- }
-
- /* XXX bufmgr should be per-screen, not per-context */
- intelScreen->ttm = intel->ttm;
-
- return GL_TRUE;
-}
-
void
intelInitDriverFunctions(struct dd_function_table *functions)
{
functions->Finish = intelFinish;
functions->GetString = intelGetString;
functions->UpdateState = intelInvalidateState;
+ functions->Viewport = intel_viewport;
functions->CopyColorTable = _swrast_CopyColorTable;
functions->CopyColorSubTable = _swrast_CopyColorSubTable;
functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
- functions->BeginQuery = intelBeginQuery;
- functions->EndQuery = intelEndQuery;
-
intelInitTextureFuncs(functions);
intelInitStateFuncs(functions);
intelInitBufferFuncs(functions);
GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
__DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
- volatile struct drm_i915_sarea *saPriv = (struct drm_i915_sarea *)
- (((GLubyte *) sPriv->pSAREA) + intelScreen->sarea_priv_offset);
int fthrottle_mode;
if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx,
driContextPriv->driverPrivate = intel;
intel->intelScreen = intelScreen;
intel->driScreen = sPriv;
- intel->sarea = saPriv;
+ intel->sarea = intelScreen->sarea;
+ intel->driContext = driContextPriv;
/* Dri stuff */
intel->hHWContext = driContextPriv->hHWContext;
else
intel->maxBatchSize = BATCH_SZ;
- if (!intel_init_bufmgr(intel))
- return GL_FALSE;
+ intel->bufmgr = intelScreen->bufmgr;
+ intel->ttm = intelScreen->ttm;
+ if (intel->ttm) {
+ int bo_reuse_mode;
+
+ bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
+ switch (bo_reuse_mode) {
+ case DRI_CONF_BO_REUSE_DISABLED:
+ break;
+ case DRI_CONF_BO_REUSE_ALL:
+ intel_bufmgr_gem_enable_reuse(intel->bufmgr);
+ break;
+ }
+ }
ctx->Const.MaxTextureMaxAnisotropy = 2.0;
intel->Fallback = 0; /* don't call _swrast_Flush later */
intel_batchbuffer_free(intel->batch);
+ intel->batch = NULL;
+
free(intel->prim.vb);
+ intel->prim.vb = NULL;
+ dri_bo_unreference(intel->prim.vb_bo);
+ intel->prim.vb_bo = NULL;
if (release_texture_heaps) {
/* This share group is about to go away, free our private
fprintf(stderr, "do something to free texture heaps\n");
}
+ intel_region_release(&intel->front_region);
+ intel_region_release(&intel->back_region);
+ intel_region_release(&intel->third_region);
+ intel_region_release(&intel->depth_region);
+
+ driDestroyOptionCache(&intel->optionCache);
+
/* free the Mesa context */
_mesa_free_context_data(&intel->ctx);
-
- dri_bufmgr_destroy(intel->bufmgr);
}
}
struct intel_framebuffer *intel_fb =
(struct intel_framebuffer *) driDrawPriv->driverPrivate;
GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
-
-
- /* XXX FBO temporary fix-ups! */
- /* if the renderbuffers don't have regions, init them from the context */
- if (!driContextPriv->driScreenPriv->dri2.enabled) {
+
+ if (driContextPriv->driScreenPriv->dri2.enabled) {
+ intel_update_renderbuffers(driContextPriv, driDrawPriv);
+ if (driDrawPriv != driReadPriv)
+ intel_update_renderbuffers(driContextPriv, driReadPriv);
+ } else {
+ /* XXX FBO temporary fix-ups! */
+ /* if the renderbuffers don't have regions, init them from the context */
struct intel_renderbuffer *irbDepth
= intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
struct intel_renderbuffer *irbStencil
intel_fb->vbl_waited = vbl.reply.sequence;
}
- DRM_CAS(intel->driHwLock, intel->hHWContext,
- (DRM_LOCK_HELD|intel->hHWContext), __ret);
+ if (!sPriv->dri2.enabled) {
+ DRM_CAS(intel->driHwLock, intel->hHWContext,
+ (DRM_LOCK_HELD|intel->hHWContext), __ret);
- if (sPriv->dri2.enabled) {
if (__ret)
- drmGetLock(intel->driFd, intel->hHWContext, 0);
- if (__driParseEvents(dPriv->driContextPriv, dPriv)) {
- intelWindowMoved(intel);
- intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
- }
- } else if (__ret) {
- intelContendedLock( intel, 0 );
+ intelContendedLock( intel, 0 );
}
*/
void UNLOCK_HARDWARE( struct intel_context *intel )
{
+ __DRIscreen *sPriv = intel->driScreen;
+
intel->vtbl.note_unlock( intel );
intel->locked = 0;
- DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
+ if (!sPriv->dri2.enabled)
+ DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
_glthread_UNLOCK_MUTEX(lockMutex);
* Nothing should be left in batch outside of LOCK/UNLOCK which references
* cliprects.
*/
- assert(intel->batch->cliprect_mode != REFERENCES_CLIPRECTS);
+ if (intel->batch->cliprect_mode == REFERENCES_CLIPRECTS)
+ intel_batchbuffer_flush(intel->batch);
}