#define DRIVER_DATE_GEM "GEM " DRIVER_DATE
-static void intel_flush(GLcontext *ctx, GLboolean needs_mi_flush);
-
static const GLubyte *
intelGetString(GLcontext * ctx, GLenum name)
{
void
intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
{
- struct intel_framebuffer *intel_fb = drawable->driverPrivate;
+ struct gl_framebuffer *fb = drawable->driverPrivate;
struct intel_renderbuffer *rb;
struct intel_region *region, *depth_region;
struct intel_context *intel = context->driverPrivate;
+ struct intel_renderbuffer *front_rb, *back_rb, *depth_rb, *stencil_rb;
__DRIbuffer *buffers = NULL;
__DRIscreen *screen;
int i, count;
if (screen->dri2.loader
&& (screen->dri2.loader->base.version > 2)
&& (screen->dri2.loader->getBuffersWithFormat != NULL)) {
- struct intel_renderbuffer *depth_rb;
- struct intel_renderbuffer *stencil_rb;
+
+ front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
+ back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
+ depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
+ stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
i = 0;
if ((intel->is_front_buffer_rendering ||
intel->is_front_buffer_reading ||
- !intel_fb->color_rb[1])
- && intel_fb->color_rb[0]) {
+ !back_rb) && front_rb) {
attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
- attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[0]);
+ attachments[i++] = intel_bits_per_pixel(front_rb);
}
- if (intel_fb->color_rb[1]) {
+ if (back_rb) {
attachments[i++] = __DRI_BUFFER_BACK_LEFT;
- attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[1]);
+ attachments[i++] = intel_bits_per_pixel(back_rb);
}
- depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
- stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
-
if ((depth_rb != NULL) && (stencil_rb != NULL)) {
attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
attachments[i++] = intel_bits_per_pixel(depth_rb);
drawable->loaderPrivate);
} else if (screen->dri2.loader) {
i = 0;
- if (intel_fb->color_rb[0])
+ if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT))
attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
- if (intel_fb->color_rb[1])
+ if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT))
attachments[i++] = __DRI_BUFFER_BACK_LEFT;
- if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH))
+ if (intel_get_renderbuffer(fb, BUFFER_DEPTH))
attachments[i++] = __DRI_BUFFER_DEPTH;
- if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL))
+ if (intel_get_renderbuffer(fb, BUFFER_STENCIL))
attachments[i++] = __DRI_BUFFER_STENCIL;
buffers = (*screen->dri2.loader->getBuffers)(drawable,
for (i = 0; i < count; i++) {
switch (buffers[i].attachment) {
case __DRI_BUFFER_FRONT_LEFT:
- rb = intel_fb->color_rb[0];
+ rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
region_name = "dri2 front buffer";
break;
case __DRI_BUFFER_FAKE_FRONT_LEFT:
- rb = intel_fb->color_rb[0];
+ rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
region_name = "dri2 fake front buffer";
break;
case __DRI_BUFFER_BACK_LEFT:
- rb = intel_fb->color_rb[1];
+ rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
region_name = "dri2 back buffer";
break;
case __DRI_BUFFER_DEPTH:
- rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
+ rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
region_name = "dri2 depth buffer";
break;
case __DRI_BUFFER_DEPTH_STENCIL:
- rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
+ rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
region_name = "dri2 depth / stencil buffer";
break;
case __DRI_BUFFER_STENCIL:
- rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
+ rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
region_name = "dri2 stencil buffer";
break;
intel_region_release(®ion);
if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
- rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
+ rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
if (rb != NULL) {
struct intel_region *stencil_region = NULL;
}
}
+ drawable->validBuffers = GL_TRUE;
driUpdateFramebufferSize(&intel->ctx, drawable);
}
void (*old_viewport)(GLcontext *ctx, GLint x, GLint y,
GLsizei w, GLsizei h);
- if (!driContext->driScreenPriv->dri2.enabled)
- return;
-
if (!intel->meta.internal_viewport_call && ctx->DrawBuffer->Name == 0) {
/* If we're rendering to the fake front buffer, make sure all the pending
* drawing has landed on the real front buffer. Otherwise when we
intel->vtbl.invalidate_state( intel, new_state );
}
-static void
+void
intel_flush(GLcontext *ctx, GLboolean needs_mi_flush)
{
struct intel_context *intel = intel_context(ctx);
if (intel->gen < 4)
INTEL_FIREVERTICES(intel);
- /* Emit a flush so that any frontbuffer rendering that might have occurred
- * lands onscreen in a timely manner, even if the X Server doesn't trigger
- * a flush for us.
- */
- if (!intel->driScreen->dri2.enabled && needs_mi_flush)
- intel_batchbuffer_emit_mi_flush(intel->batch);
-
if (intel->batch->map != intel->batch->ptr)
intel_batchbuffer_flush(intel->batch);
}
if (driContextPriv) {
- struct intel_framebuffer *intel_fb =
- (struct intel_framebuffer *) driDrawPriv->driverPrivate;
- GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
+ struct gl_framebuffer *fb = driDrawPriv->driverPrivate;
+ struct gl_framebuffer *readFb = driReadPriv->driverPrivate;
intel_update_renderbuffers(driContextPriv, driDrawPriv);
if (driDrawPriv != driReadPriv)
driUpdateFramebufferSize(&intel->ctx, driReadPriv);
}
- _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb);
-
+ _mesa_make_current(&intel->ctx, fb, readFb);
intel->driReadDrawable = driReadPriv;
- intel_draw_buffer(&intel->ctx, &intel_fb->Base);
+ intel->driDrawable = driDrawPriv;
+ intel_draw_buffer(&intel->ctx, fb);
}
else {
_mesa_make_current(NULL, NULL, NULL);