#include "intel_chipset.h"
#include "intel_buffers.h"
#include "intel_tex.h"
-#include "intel_ioctl.h"
#include "intel_batchbuffer.h"
#include "intel_blit.h"
#include "intel_pixel.h"
}
if (rb->region) {
- intel_bo_flink(rb->region->buffer, &name);
+ dri_bo_flink(rb->region->buffer, &name);
if (name == buffers[i].name)
continue;
}
GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
__DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
- volatile struct drm_i915_sarea *saPriv = (struct drm_i915_sarea *)
- (((GLubyte *) sPriv->pSAREA) + intelScreen->sarea_priv_offset);
int fthrottle_mode;
if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx,
driContextPriv->driverPrivate = intel;
intel->intelScreen = intelScreen;
intel->driScreen = sPriv;
- intel->sarea = saPriv;
+ intel->sarea = intelScreen->sarea;
intel->driContext = driContextPriv;
/* Dri stuff */